<![CDATA[Kotaku: Ds]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Ds]]> http://kotaku.com/tag/ds http://kotaku.com/tag/ds <![CDATA[ Homebrew Japanese DS Development Brings Tentacles ]]> We've gotten dangerous close to actual naughty games on the DS. But those always end up being big teases! Now, we're going to get an actual dirty game at this year's Comic Market this summer. The person who's making it says there are plans even to sell it in Akihabara after that. The self-made game's entirely homebrew and certainly does not have the Nintendo Seal of Quality — and never will! And the best part? The name of this 18 years old and up game is Half Elf Tentacle Assault. The developer says game play clips are forthcoming. For better or worse.

Hit the jump for a THANKFULLY pixelated promo-scan. Still might be NSFW, depending on where you work. You've been warned!

Half Elf Tentacle Assault [NSFW via Hatimaki]

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Thu, 24 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028495&view=rss&microfeed=true
<![CDATA[ No More Nintendo Surprises This Year ]]> Are those of you who felt let down by Nintendo's E3 showing hanging onto hopes that maybe, just maybe they'll pull something out just for you at the last minute? As if it were your birthday, and all day everyone seemed to have forgotten, and just as you're heading home for the night, surprise!

If that sounds like you, here comes Cammie Dunaway to crash your party.

"You have seen the extent of Nintendo's 2008 holiday lineup," she told Wired recently, in the same interview wherein she also said she's really as jaw-crackingly smiley in real life as she appears to be during press conferences.

When you think about it, though, the holiday's not that far off. And before you know it, it'll be a brand new year, and time for brand new announcements. Such as?

Dunaway told Wired's Chris Kohler:

Well, you heard [Nintendo President Satoru] Iwata's commitment, that the Zelda and Mario teams are hard at work. And you know us, Chris, we don't talk about things until we are confident that they are in a place where we're going to be able to deliver on them in relatively short order after talking about them. So you have to know that those teams are working hard and there will be stuff that will be delightful coming out.

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Thu, 24 Jul 2008 00:30:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028315&view=rss&microfeed=true
<![CDATA[ SouthPeak's Mister Slime DS Hits Retail Today ]]> Southpeak's Mister Slime, which we last heard was coming to DS in April, actually hits retail today in North America. Oh, okay! It sounds fairly interesting, actually — players control Slimey, who must stop violence between warring clans, a rather serious pursuit for a young slime.

The gameplay uses both stylus and microphone to stretch and manipulate Slimey's arms toward anchor points in each level, which is how he navigates.

Screens plus more details after the jump!

SOUTHPEAK GAMES ANNOUNCES MISTER SLIME AVAILABLE NOW

Innovative Handheld Title Stretches into North American Retailers

MIDLOTHIAN, VA – July 23, 2008 - SouthPeak Games today announced that Mister Slime for Nintendo DS™ is available now on retail shelves in North America. The revolutionary adventure puzzler is rated “E” for everyone.

Tucked away in the deepest, darkest corner of the universe lies a seemingly peaceful world inhabited by strange and fascinating creatures. The Slimes and the Axons are the chief inhabitants of the planet, and they have brought chaos to the planet with constant bickering over the limited resources available to them. Every 40 years there are ritual battles held to redefine the territorial boundaries for each clan. No one, Axon or Slime, has had the courage to step up and stop this viscous cycle - until now.

Players enter the world as Slimey, a young slime determined to stop the violence between the warring clans. Using the touch screen and microphone capabilities of Nintendo DS, players must navigate the levels by stretching and manipulating Slimey’s arms to grab hold of small anchor points scattered throughout each level.

Mister Slime is available at an MSRP of $19.99. For more information, please visit www.southpeakgames.com.

About Lexis Numérique
Lexis Numérique develops top quality games for PC, Nintendo DS™, next generation consoles, and online games. With more than four million games sold worldwide working with top game publishers, Lexis Numérique is one of the biggest independent games design studios in Europe.

About SouthPeak Games
SouthPeak Interactive Corporation develops and publishes interactive entertainment software for all current hardware platforms including: PLAYSTATION®3 computer entertainment system, PSP® (PlayStation®Portable) system, PlayStation®2 computer entertainment system, Xbox 360® videogame and entertainment system, Wii™, Nintendo DS™ and PC. SouthPeak's games cover all major genres including action/adventure, role playing, racing, puzzle strategy, fighting and combat. SouthPeak's products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and London, England. www.southpeakgames.com

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Wed, 23 Jul 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028213&view=rss&microfeed=true
<![CDATA[ Frankenreview: Final Fantasy IV DS ]]> Every Final Fantasy fan has their favorite game from the series. Hell, some even break the franchise down into two eras, pre and post-PlayStation. For myself and good percentage of the FF fanbase, Final Fantasy IV (II in the U.S.) is that game. The story was deep, the characters memorable and well-developed, and the graphical leap from the NES to the SNES made it the prettiest version of the game to date. Now Square Enix has upgraded FFIV in the same fashion as they did FFIII precious, bringing the game to the Nintendo DS with new graphics, voice overs, and new mechanics to keep things fresh.

Remakes of classic games are often a dangerous proposition, risking alienating fans of the original games in order to attract new players. For this week's Frankenreview we've gathered opinions from RPG-centric sites along with the more mainstream gaming press to see how Final Fantasy IV measures up.

RPGamer
It is disappointing, then, that while the characters are tweaked to update and strengthen their personalities and motives, the main story and its transitional events are left entirely untouched. The happenings which progress the narrative often conflict with common sense or with the game world itself. The characters are the most believable they have ever been, but their actions are not. Added lines of dialogue, mostly with NPCs, explain or foreshadow the most spastic story moments and definitely create a rounder, more interesting world. Logic-defying occasions still stand out, though, and reveal a thick, solid line Square Enix refused to cross when remaking a famous game with a large fan following.


RPGFan

The opening FMV is marvelous, but that's basically the first and last time you'll actually be impressed. More FMVs would have given the game the cinematic feeling it deserves, like the FMV's in Final Fantasy VIII. FFIV uses a polished in-game engine for cutscenes, which is not bad but underwhelming. The resolution and detail are average for DS. Stylistically I found myself even less impressed. The characters looked cleaner and more mature back on the SNES. The blocky, disproportioned, childlike models do not suit the game's mature story.

G4 X-Play
The best changes to Final Fantasy IV are the minor ones. The game is less stingy when it comes to precious items. A new feature rewards players for uncovering every corner of dungeon maps. This tiny innovation does double the work. It provides much needed access to resources and it encourages players to get into more fights. The game encourages and, more importantly reduces, the tedium of grinding by rewarding exploration – an act that, for most of us, is a reward in and of itself.


GameSpot

Although it has been rereleased several times throughout the years, this full remake of one of the most celebrated stories in video game history is in many ways more poignant and impressive than it was all those years ago, despite minor irks with the voice acting. With a cast of memorable characters and villains, a more accurate and authentic translation, a new skill-customization system, and a few important new story elements that help to better explain key plot points, this is the definitive version of Final Fantasy IV that everyone should experience.

Interesting. RPG sites are generally more forgiving with roleplaying games, but not so much when you futz about with a classic.

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Wed, 23 Jul 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028229&view=rss&microfeed=true
<![CDATA[ Tecmo Bowl: Kickoff Hurry Up Impressions ]]> Portable football devoid of the NFL license may sound like the sports game that has the least likely chance of success, but Tecmo Bowl: Kickoff may just get by with its barebones, retro-styled gameplay and a heaping help of nostalgia. The game sticks close to the formula established in a handful of Tecmo Bowl games release in the late '80s and early '90s, offering basic side scrolling gameplay for casual fans of the sport.

Tecmo Bowl: Kickoff offers d-pad and stylus control options, naturally, with the latter making for easy (possibly to easy) play-making. You can move your QB around and pass to your receiver with straightforward stylus drags and taps, leaving little to the imagination control-wise.

The DS version also adds Super Skills, buffs that give your quarterback, running back and receivers special abilities, adding to the arcade-style bent of Tecmo Bowl: Kickoff.

Tecmo's exhuming of the franchise may not appeal to the Madden set, with its faux teams, old school graphics and limited playbooks, but for lapsed football fans it might be worth checking out. We had fun, maybe you will too.

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Mon, 21 Jul 2008 20:40:07 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5027566&view=rss&microfeed=true
<![CDATA[ Star Wars: The Clone Wars: Hot Lightsaber Action ]]> There's a new Star Wars movie coming out next month, bringing with it a fighting game that pits the best and the glowiest against each other in an all-out, drag-down lightsaber duel to the finish. Star Wars: The Clone Wars is a fighting game for the Wii that focuses on the Jedi side of things. Each character in the game is a lightsaber wielding bad ass of varying degrees, from the single saber of Obi-Wan to the quad-wielding General Grievous. Is the the lightsaber combat game fans have been demanding since the Wii's motion controls were first revealed, or is it just another fighting game using licensed characters?

Perhaps a little bit of both. I got to watch a couple of LucasArts employees take on one another in a couple of duels during E3 last week, and while it did indeed look like they were waving those sticks around like lightsabers, I got the impression that the controls weren't being handled any different than they would in any other Wii fighting game.

First off, the game shares the same stylized CGI look of the upcoming movie and television series, which fans either love or hate. It certainly takes a bit of getting used to, especially considering I've already acclimated myself to an entirely different Clone Wars animated series. Still, with cartoony graphics come fluid movement, and the game certainly flowed nicely.

Each of the games stages has different phases to better represent the epic battles taking place. One level they showed off took place on a sky platform, which eventually separated from the building it was attached to and began plummeting through the atmosphere, combatants slashing furiously all the while. It isn't all saber rattling either - players will be able to slice bits of the environment and then use force powers to make said bits into weapons to fling against their foes.

There is a nice assortment of characters as well, with old favorites returning and new characters introduced, such as Ahsoka Tano and Asajj Ventress, adding a few more girls to the roster as fighting fans get a kick out of such things.

My overall impressions as they stand? Without getting my hands on those controls it is hard to tell, but the interactive stages and interesting new characters have intrigued me. When you get right down to it, this is a Star Wars lightsaber fighting game, and there's no way I am going to be able to resist that anyway, but I'm definitely keeping an eye on it.

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Mon, 21 Jul 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5027303&view=rss&microfeed=true
<![CDATA[ This Is No Music Game, Dammit ]]> This is not a game. I repeat, this is not a game. Based on the Korg MS-10, Korg DS-10 is a music tool packed in DS software. It allows up to eight DSes to connect by ad-hoc wireless. The soundboard interface looks like an actual Korg synthesizer soundboard with knobs that can be rotated and turned and jacks that can be plugged into and switch by simply drawing lines. And since it is a straight up synthesizer on DS software, the chart of full scale musical notes might seem intimidating. It's possible to create full, rich layered tunes that range from a minute and a half to five minutes. Developer Cavia included a "Chaos Pad" that simply lets users "draw" on the touch screen and it maps out corresponding notes. Perfect for noodlers.

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Sun, 20 Jul 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5026544&view=rss&microfeed=true
<![CDATA[ Going For the Mass Market: Good News or Bad? ]]> I've read a number of thought-provoking pieces over at Only a Game, and this week Chris Bateman has a meditation up on Nintendo, the 'mass market,' moving away from games, and what this could spell for the industry at large. Is it really all it's cracked up to be? Unlike most of my favorite essays from Bateman, this one is pretty short and digestible — he points out that aggressively pursuing the 'mass market' (casual market) is working out splendidly for Nintendo, but he wonders if aggressively targeting that market inherently means moving away from games. And what about the industry at large? Well, that's not so clear:

I've suggested before that for the videogames industry, the mass market is our long tail. The centre of cashflow in videogames are the hobbyists, the players who buy and play many games over the course of each year. Even with the outrageous sales figures that a mass market game can rack up (tens of millions, versus the old familiar game styles that top out at a few million units at best), the mass market doesn't look like an attractive option for most game developers: they don't know how to develop for it, they don't have a marketing spend big enough to skip over the hobbyists, and even if they made the perfect mass market product there's every chance it would sink without a trace.

The change at Nintendo is apparent: games are only part of Nintendo's focus now. What is less clear is what this change means for the rest of us. Because if this new wider market can only be hit by Nintendo first party software, which may be substantially the case, most developers would do better to continue to compete for a tiny share of a successful hobbyist marketplace, such as the first person shooter market, or the RPG market, even if most of the titles in these over-competed markets do fail miserably. And in that respect, the change in Nintendo is really 'business as usual' - because Nintendo's problem has always been that it can make and sell its own 'first party' software in large numbers, but third party developers struggle to make a profit on a Nintendo platform.

It does suck to be left out in the cold, and that goes for many of us — even those of us who don't have the time to game as we once did. Diversification isn't a bad thing, but it can be troubling at times.

The Change at Nintendo [Only a Game]

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Sat, 19 Jul 2008 15:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5027004&view=rss&microfeed=true
<![CDATA[ Giving Spectrobes A Second Chance With Beyond The Portals ]]> Last year's Spectrobes on DS sold around a million copies, but I have heard tell that critics found it lacking in substance a bit. From what I saw at Disney Interactive's E3 booth, though, they've fleshed things out.

For monster-collector nerds like me, it's exciting to know that Spectrobes: Beyond the Portals has doubled the number of Spectrobes you can unearth through touch-screen archaeological digs, and it looks like they've expanded upon the battle system, too.

So how does the new Spectrobes stack up?


It's no Pokemon, but it looks cute and complex enough to possibly be fun. You play as either Jeena or Rallen, interplanetary police officers, and as you traverse the story you unearth fossils that you can take back to your ship to make into creatures. Each one has a child form, an adult form and an evolved form, and, paging through the scrapbook of character designs, I was thoroughly impressed.

That level of detail, though, doesn't translate so well to the full 3D graphics on the DS. The 3D adds depth, but looks a little bit crude. Not that that's necessarily a deal-breaker — after all, no one ever called Pokemon graphically sophisticated, and it thrives on gameplay.

When you get a fossil, you actually use the DS' microphone to wake it up — you need to pitch your voice exactly the right way, and certain variations in how you speak can affect what color affinity your new Spectrobe will have (red, green and blue in Spectrobes work the same way element types in Pokemon do). This has the potential to make me feel pretty silly — I generally feel dumb making noise at a video game machine — but I bet kids would love it.

You can take two Spectrobes adventuring with you at a time; one follows you like a pet or "helper," and the other one handles the combat, which you engage by approaching ominous-looking funnel clouds. The color surrounding the cloud tells you what element you should get ready to face.

When they're not with you, Spectrobes "live" in one of many little environment screens you can access from your ship; there you can check on them and feed them, which helps them get ready to evolve. Spectrobes will do better in a screen that suits their elemental affinity.

The game was developed by Japanese developer Jupiter Corp., and as such retains a lot of JRPG aesthetic that should help it appeal to traditional monster-hunter fans.

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Fri, 18 Jul 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5026801&view=rss&microfeed=true
<![CDATA[ Two Castlevania Games, Two Castlevania Trailers ]]>
Above, the clip for Castlevania Judgement, on the Wii. Iga can say whatever the hell he wants, but that right there, that's a fighting game. And not a very good-looking one at that. Series purists may find more solace after the jump, with a trailer for Castlevania: Order of Ecclesia on the DS.

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Fri, 18 Jul 2008 06:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026578&view=rss&microfeed=true
<![CDATA[ Atari: Witchers, RPGs, Cooks, and ... Deer Hunters ]]>

3:55 PM, the LA Convention Center. Everyone is tired, and you can see the media room starting to slow down — people wander by with exhausted expressions on their faces, looking at their watches and lighting up when they realize there's not much left in the day. Even Crecente has passed the point of being totally with it, pausing in the middle of sentences to stare off into space. I shuffle off to check out Atari's E3 offerings, and am met with a surprisingly cheerful staff who point me in the direction of caffeine. I am not caffeinated enough to face a spiel on Deer Hunter Tournament, so I'm sat down to await a demonstration of The Witcher: Enhanced Edition. I hear something about transport options from the person enthusiastically imbibing what the Deer Hunter guy is saying — 'Oh cool, so you're planning on having like, ATVs and stuff?' — and am glad I'm parked in front of The Witcher instead of one screen over. More impressions and details after the jump:

So, The Witcher isn't new, but the whole presentation focused on the improvements made to the game. After apologizing for already having given the presentation five times in a row, Tomasz Gop enthusiastically explained what the 'expanded edition' really expanded upon (and kept coming back to 'fan suggestions'). The expanded edition features over 5,000 lines of totally rewritten and rerecorded script, as well as a whole new German script created from scratch (was it that bad?). In addition to the script itself, a slew of new dialogue animations were added to make characters look less like wooden blocks and more like dynamic people. Monsters and NPCs are still based on the same character models, but have gotten randomly generated clothes and colors to shake things up a bit. Further, the inventory system has been improved and makes for easier storage and sorting; there is also an easier system for collecting loot after battles. Importantly, load times have been significantly reduced. Another nice feature is the ability to play with any combination of the available subtitles and voice tracks; we watched a scene with a Polish voiceover and Chinese subtitles.

The boxed edition will feature two new adventures, the adventure editor, the official soundtrack CD, a CD of music inspired by The Witcher, a game guide, "The Witcher" short story by Polish writer Andrzej Sapkowski, a map of the Witcher world, and a 'making of' DVD. Already bought the game? Don't want to shell out again? Never fear — everything will be available for download if you purchased the original version. The enhanced version is expected out in September of this year.

I was then shunted over to take a look at the PSP and DS versions of N+. The handheld versions will feature 350 levels and 150 coop and versus multiplayer levels. Players will be able to create their own 'playlist' of levels, as well as get lots of unlockables. The level editor will enable people to design and share their own levels — the download and upload process is fully integrated, and by utilizing a 'purgatory server,' the DS friend's code hell will be bypassed (this was a point that was mentioned very excitedly). N+ will be coming to PSPs and DSs next month

From one DS game on to another — I thankfully didn't have far to go to look at What's Cooking? with Jamie Oliver, and by this point was wondering exactly how these Atari people were remaining so chipper and upbeat. This is a reasonably detailed cooking simulator (unsurprisingly); I didn't spend too much time with the actual gameplay, but the guy demonstrating did allow me to try my hand after he scorched some prawns. It's ... a cooking game. A detailed cooking game with really complicated recipes.

However, the 'special feature' that was apparently most exciting was the inclusion of lots of real Jamie Oliver recipes, the ability to create shopping lists based on those recipes, and using the DS as an ultra-portable cookbook/list maker. Now, I like to cook, but I'm not sure I'd pop my DS on the counter — sounds like a recipe for electronic disaster when DS meets boiling liquid or something. Still, the fact that the game comes with a book's worth of (actual) recipes is kind of cool. It will be out in December in time for a Christmas '08 release.

Finally, I headed over to look at the second expansion for Neverwinter Nights 2, Storm of Zehir. The first feature noted was the expanded party editor, now featuring full party customization of up to four party members. There has also been several new classes added, though the only one mentioned in any depth was the "swashbuckler." The party conversation system was demonstrated, with answers and questions being based on intelligence, sills, class and so on. A new, detailed overland map has been added that is a walking map — no more zooming from place to place. The maps are completely moddable, and also feature traps and other surprises that players can interact with via skills.

A mercantile aspect has been added, and trading and quests can help improve your merchant empire in the world — as well as make an impact elsewhere. New monsters will be popping up (the ones I saw looked very nice, even though the game hasn't been entirely 'cleaned up' yet and looked a bit dank in places). The message I was left with was "Lots of new stuff! New races, classes, feats, spells, enemies ... did I forget anything? Yeah, lots of new stuff!". The expansion is due out in the fourth quarter of 2008.

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Thu, 17 Jul 2008 14:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5026324&view=rss&microfeed=true
<![CDATA[ D3 Publisher: Boobs, Sheep, and Aliens, Oh My! ]]>
At this year's E3, D3 Publisher had several offerings to show off, ranging from kiddie show spin offs and more Naruto games to M-rated boobs and gore, as well as the 'spiritual successor' of Puzzle Quest: Challenge of the Warlords. While I passed by the Naruto games due to time constraints and lack of interest, I did look at five other games: Puzzle Quest: Galactrix, Onechanbara, Ben 10: Alien Force, Bangai-O Spirits, and Shaun the Sheep. Hit the jump for some art assets from the games and impressions.

A 'Spiritual Successor': Puzzle Quest: Galactrix:

The most obvious changes in this semi-followup to Puzzle Quest: Challenge of the Warlords are the space theme and the new circular game space, which allows for some interesting mechanics that are a slight-but-satisfying shift from the typical match three rules of play. As is obvious from screenshots, Galactrix has a galactic setting, with spaceships, stars, and planets. In this incarnation, players can have up to three ships with various capabilities and stats, so they can swap up play styles easily throughout the game.

I found the new layout of the play area, now in a circle shape, interesting — instead of falling down in a straight line, game pieces can slide in from all sides. The direction from which they slide depends on how you play your line of three (or however many) — while casual players probably won't notice this feature, it does add an extra bit of strategy. The game is due out in the first quarter of '09, for PC, XBLA, and DS.

Aliens for the Kiddies: Ben 10: Alien Force

Ben 10: Alien Force is a Cartoon Network property that features a kid (the titular Ben) who, while on summer vacation, comes to possess a watch known as the Omnitrix. The Omnitrix allows Ben to transform into a variety of alien forms in order to battle evil and save the world. A game based on the series (Ben 10: Protector of Earth) was released last year, and Ben 10: Alien Force is seeking to follow up on the apparent success of that game.

The game is an 3D action-brawler; it features 5 playable characters. While only Ben can transform into aliens, these aliens are selectable and each have unique qualities. The Wii and PS2 versions will feature a multiplayer coop mode; the DS version more strongly resembles a side scroller, but does feature three exclusive aliens. The game also features puzzles, though it was mentioned that it is not a puzzle heavy game — the focus is supposed to be on accessible, fun gameplay, estimated at 6 to 11 hours if one is breezing through and not focusing on collecting all the unlockables.

The game will see an October 28th release, launching simultaneously on the DS, PSP, Wii, and PS2. Yuri Lowenthal, the voice actor for Ben in both the cartoon and the game, wandered over to offer some thoughts on the challenges of recording for games — namely, most sessions are done alone, sometimes with very little context for what is going on beyond the actual lines.

My, That's Some Rack You Have: Onechanbara

Despite the enthusiasm of the person demonstrating this Wii game from Sandlot, which was compared to Earth Defense Force, I came away pretty unimpressed regarding this hack and slash — and I do love me some ridiculous hack and slash games every once and a while. 'It's like playing a cult-following B horror movie!' cried the demonstrator as he hacked and slashed his way through hordes of zombies with the Wiimote. It certainly had enough ridiculous costuming, jiggling cleavage, and blood to qualify.

The game features two sisters, Aya and Saki; players can choose to play as either and also engage in coop modes. Perhaps the most 'interesting' feature is the 'blood coating everything including your character' aspect of the game — if your sword gets covered it blood, it becomes dull and starts getting stuck in your zombie enemies. You must clean the sword off to return your weapon to its slashing glory. Furthermore, your character can become completely coated and go into a special rage mode, doing tons of damage ('The developers really like this because she looks naked!').

The game only has a Wii release planned in first quarter of 2009; it will be a 'budget title' and clock in for less than $59.99, actual price not yet decided.

Classical Shmup: Bangai-O Spirits

A follow up to Bangai-O, a side scrolling shmup released for the Dreamcast and N64, Bangai-O Spirits is a pretty retro looking game that features some playful technology. Featuring over 160 levels with an old school arcade feel, most of the presentation focused on the level editing and sharing capabilities.

Every level can be customized as you play to tailor your play experience, and for those among us who like creating things, levels can be created and shared. The interesting part is the delivery method, known as 'sound load.' It was a little hard to hear in the D3 room, but as a level was saved, it was possible to hear a sort of melody. This melody — the level save — can be uploaded or saved to computer as a .wav file. To transfer a saved level to the DS, one plays back the .wav while using the DS microphone. I didn't get an exact explanation of precisely how all this works, and it does seem ripe for mistranslation somewhere, but it's a cool idea nonetheless.

The North American release features some exclusive content, including eight all new levels and can support one to four player local wifi play. It will be released August 12th, and will be going for $29.99.

Baa, Baa Black Sheep: Shaun the Sheep

OK, I love sheep. I think real sheep are pretty cute, if kind of stupid, and really like the variety that don't barge through fences (i.e., trapped in a video game). Shaun the Sheep is an animated series from the Wallace and Grommet people, Aardman Studios — shown on Disney in the US, it's now getting a darling DS title to go with its adorable show. These are really, really cute sheep, and I had to stop myself from squeeing when the DS was fired up to demonstrate the game.

Shaun is a preternaturally intelligent sheep who is tasked with finding fifteen of his less cerebrally endowed herdmates in the game; the puzzle/adventure title is, unsurprisingly, being marketed as family friendly and fun for kids. Shaun features lots of mini and micro games and lots of cute sheep. The nature of gameplay is designed for kids, but also won't bore the pants off adults, especially those who are fans of Aardman productions.

The game will be released for DS on September 23rd and will retail for $29.99 — and feature lots and lots of cute and fuzzy sheep. Lots of sheep.

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Thu, 17 Jul 2008 08:20:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5025987&view=rss&microfeed=true
<![CDATA[ Apogee Making Duke Nukem The Forrest Gump Of WW2 ]]> While the Duke Nukem Trilogy trailer was a blast, it told us absolutely nothing about the planned handheld trilogy. Fortunately, Apogee's Terry Nagy is a little more forthcoming. He says the games will see Duke as "the Forest Gump of World War II", and in doing so explain how he got the name Duke Nukem. And how do you do a "Forrest Gump in WWII" storyline? Nagy says you do it like this: "It was really Duke that sunk the Bismarck. It wasn't the British." The games will be appearing on both PSP and DS, but judging from the state of that trailer, they won't be appearing for a while.

Duke Nukem Trilogy Details: Duke Heads to WW2, Apogee Talks Possible PC Release & DS Censorship [Shacknews]

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Thu, 17 Jul 2008 06:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026135&view=rss&microfeed=true
<![CDATA[ More DS Strumming - Guitar Hero On Tour Decades ]]>

In case you didn't get enough of looking completely ridiculous while strumming your Nintendo DS while it plays music, Nintendo has revealed the next version of Guitar Hero: On Tour, Guitar Hero: On Tour Decades. Details were slim on the new title...basically it was Nintendo letting us know that it was on its way ...but they did reveal that the game will feature song sharing between Nintendo DS handelds, which would mean one copy of the game has the potential to have a song the other doesn't? Could there be DS downloadable tracks in the near future? The mind boggles!

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Tue, 15 Jul 2008 10:53:51 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5025397&view=rss&microfeed=true
<![CDATA[ Nintendo E3 08 Press Conference Liveblog ]]>

Messrs. Fils-Aime, Miyamoto and Iwata of Nintendo are due to take the stage at the Kodak Theater in downtown Hollywood today, giving E3 attendees a look at what's in store for the Wii and Nintendo DS. The whole thing kicks off at 9 AM "sharp." Since these things always start a few minutes late and we've got some time to kill, join us in the comments as we await the megatons, Nintendo-style.

We'll be hosting another contest in the comments for fabulous prizes, etc., so keep an eye on the liveblog for details.

Hit the jump for our up-to-the-minute liveblog coverage of Nintendo's E3 2008 Media Briefing.

Watch this liveblog closely to win FABULOUS prizes. We'll be quizzing you based on how attentive you are to what goes down, so pay attention! Once you know the answer to a question, the first person to email kotakucontest@gmail.com will be the winner (you broke the comments, jerks!). You will be disqualified unless you put what question number you're answering in the email's subject line. Easy, right?

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Tue, 15 Jul 2008 09:15:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5025295&view=rss&microfeed=true
<![CDATA[ Fact-Checking Nintendo's E3 Presser ]]>

Nintendo has plenty of stats to boast about this year, with DS and Wii holding the top two spots in hardware sales. 200k DS sold per day in Europe? DS and Wii hardware sales are over $5 billion? Read on for a fact-check of the 5 claims made at Nintendo's news conference earlier today.

Claim 1: European consumers are buying 200k Nintendo DS per week.

True, most likely. Nintendo was selling 14k DS per day back in January 2007. And the DS juggernaut has continued to grow. 200k per week means over 10 million DS units sold in Europe this year.

Claim 2: The Wii version of Guitar Hero III is outselling all others.

True. Wii Guitar Hero III has been the top selling version of the game for at least the past six months, and the only SKU of Guitar Hero in the top 10 for much of that time.

Claim 3: Sales of DS surpassed 20 million.

True. DS sales in the U.S. alone represent 10 million units. See claim 1 to find the other 10 million.

Claim 4:The DS and Wii sales combine to represent more than $5 billion at retail

True. The Wii has sold over 10 million units, add 20 million worldwide for the DS, and do the math: 10 million units x $250 is $2.5 billion; 20 million units x $130 is $2.6 billion. That means $5 billion is a tad too low!

Claim 5: Nineteen third party games have exceeded sales of 400k units.

True, but boastful. Without any context to compare this number with other consoles, which have more third-party support, it's hard to tell whether this is an impressive number or not.

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Tue, 15 Jul 2008 09:14:24 MDT Noah R http://kotaku.com/index.php?op=postcommentfeed&postId=5025354&view=rss&microfeed=true
<![CDATA[ Rumor: Slim, Sub $100 Nintendo DS Coming ]]> IGN is currently running a rumor sourced from "trusted insiders" that Nintendo may be planning to introduce a new, slimmed-down, sub-$100 Nintendo DS minus a GBA slot at its media briefing tomorrow morning. The new DS, the outlet writes, may come with a built-in accelerometer, bringing motion control to Nintendo's dual screen handheld. That news is paired with alleged details on an Activision designed accelerometer cart for the portable.

It would be surprising, considering the Nintendo DS Lite is just two years young and still moving through retail at a rate equal to hotcake sales. Still, after the Wii Remote Motionplus hardware announcement earlier today, it just goes to show you we never know what Nintendo will do next.

E3 2008: DS Accelerometer / New DS Forthcoming? [IGN]

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Mon, 14 Jul 2008 20:40:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5025176&view=rss&microfeed=true
<![CDATA[ Apogee Return To Feast On The Living (And Duke Nukem) ]]> Wow. Apogee. That's a name I've not heard since, oh, before you were born! But hear it again we will, because the classic PC publisher (or at least the name, ala Atari) is back from the dead, and is bringing one of its classic franchises with it. The company has announced that it'll be releasing three new Duke Nukem games (if you're as old as I am, you'll remember Apogee publishing the original Duke Nukem side-scrollers on PC) to the "handheld console market". Also announced are plans to revive more of its "legacy catalogue", so if you'd like to start praying for a current-gen Rise Of The Triad, go ahead and be my guest.

Dallas, TX - July 14, 2008 – Apogee Software is back to re-establish itself as an innovative leader in interactive entertainment. Apogee is reviving some of its legacy catalogue of 30+ releases as well as publishing all-new properties in collaboration with diverse creators and developers.

Apogee is bringing the King of Action himself, Duke Nukem™, to the handheld console market with three new missions, together called the Duke Nukem Trilogy™. Apogee Software is producing the Trilogy under an exclusive license agreement with 3D Realms and MachineWorks Northwest LLC. The Trilogy is comprised of three episodes: Critical Mass™, Chain Reaction™, and Proving Grounds™.

“This marks a new beginning for a famous publisher with a history of market-making innovation,” said Terry Nagy, co-founder and Chief Operating Officer of Apogee. “I can't think of a better character than Duke or a better franchise than the Trilogy to usher in a new era for Apogee.”

Apogee pioneered the shareware game revolution in 1987 by inventing the concept of game demos, distributed online, which advertised the remaining episodes in a series. Before this time, game demos and episodic releases were unheard of. These concepts created by Apogee have become mainstream today.

“It's funny how what's old is new again in this industry,” remarked Apogee co-founder, Scott Miller. “Many of the things Apogee pioneered are back in style, so it only makes sense to bring back Apogee and its properties with a visionary team that will once again create innovation for gamers around the world.”

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Mon, 14 Jul 2008 08:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024833&view=rss&microfeed=true
<![CDATA[ Check Out Our E3 Liveblogs, Win Fabulous Prizes ]]> It's the E3 Eve and just about all of Kotaku is either in LA right now or on their way there. This year's E3 might be a shortened affair, one that only runs Monday through Thursday, but that doesn't mean there isn't going to be tons of news breaking, including a couple of surprises, and lots of amazing games shown off.

As always we will be liveblogging the big press conferences, starting with Microsoft tomorrow morning, here on Kotaku. This year round we will be using our new liveblog software which should make for a steadier flow of information, more pics and tons more analysis. To celebrate we've decided to giveaway three batches of impressive swag at each conference. What are we giving away? I don't want to spill the beans quite yet, but I can say it includes some autographed things, some limited edition numbered items and even an original game-themed oil canvas.

To win you'll just need to hang out in our comments during the Microsoft, Sony and Nintendo Live blogs and participate. Consider it our other present to you.

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Sun, 13 Jul 2008 14:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5024643&view=rss&microfeed=true
<![CDATA[ Prince of Persia: Next Gen ]]> In this new Prince of Persia trailer we get a look at The Hunter, a creature of the Corrupted. The creature, once a Prince, can crawl across surfaces and leap around. In the story, The Hunter was a prince who became jaded by his lifestyle and traded his soul to be able to hunt the most dangerous quarry of all: People. He's brought back to hunt the Prince of Persia in the game. Make sure to check back this week as we cover Prince of Persia and all of the other games of E3.

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Sun, 13 Jul 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5024641&view=rss&microfeed=true
<![CDATA[ Natsume's Princess Debut Contains Dancing, Romancing, Dresses ]]> Harvest Moon publisher Natsume has a new IP - it's called Princess Debut, a "rhythm and adventure game for girls" coming to Nintendo DS in the fall.

It sounds a little bit rhythm-action, a little bit dating sim (not the hentai kind of dating sim, of course). Players become a princess and have 30 days to master dance moves and woo one of six princes to be their partner, over the course of a branching, event-driven storyline before the dance portion begins.

There are 20 different outfits, 14 endings and 18 different musical styles like Waltz, Latin, Dance, Tango and Ballroom. Natsume knows its audience (e.g, me) — I'm generally not into "games for girls" per se, but multiple endings, tons of unlockables, romance and rhythm gameplay? Seriously, I'm so there.

Admit it, guys — this sounds kind of cool to you, too, right? Right?!

Dance Into a Prince's Heart With Natsume's Original IP Exclusively For DS

Burlingame, Calif., July 10, 2008 - Natsume, a worldwide developer and publisher of family-oriented video games, announced today a new original IP, Princess Debut, a rhythm and adventure game for girls. The game is coming to the Nintendo DS system this fall. Published and developed by Natsume, Princess Debut offers gamers the chance to step through a portal into a magical world where they become a princess. Girls will have to master their dance moves and woo one of the six charming princes in time for the big ball!

"What young girl doesn't dream of becoming a princess? Princess Debut transports girls into that magical fairytale world while introducing elements of dance and music," said Hiro Maekawa, President and CEO at Natsume. "Princess Debut is a fun rhythm and adventure game with some of the most beautiful and fluid dancing ever seen in a DS title."

In the game, players find themselves in a fantasy world where they have 30 days to get ready for the big ball; they'll have to master their dance moves and win over one of the six handsome princes to be their partner. They'll meet and woo the princes through the game's large, branching storyline and exciting event system. Once the player convinces a prince to be their dancing partner, it's time to go out on the dance floor! Players will use the Touch Screen to guide their character gracefully across the dance floor while matching their partner's rhythm. All of the dances in the game are taken from motion-captured professional dancers, so the game is just as impressive to watch as it is fun to play.

Princess Debut offers four modes of play including Story, Ballroom, Practice, and Movie. With 20 outfits to find, 14 unique endings to experience, and 18 different kinds of music and dance styles to choose from (including Waltz, Latin dance, Tango, Ballroom, and much more), there's no shortage of things to see and do!

Princess Debut will be available exclusively for the Nintendo DS this fall. For more information on Princess Debut, please visit www.natsume.com.

###

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Fri, 11 Jul 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5024357&view=rss&microfeed=true
<![CDATA[ Puzzle Quest: Galactrix Hands-On Impressions, New Screens ]]>

Galactrix, Puzzle Quest's sci-fi spin-off, looks to be a pretty impressive step-up from the original Puzzle Quest: Challenge of the Warlods that took everyone, including the developers, by surprise.

This time around the puzzle game will have a full storyline penned by a professional writer, rather than something dreamed up by the development staff. The game opens after a scientific accident provokes an alien race to try and exterminate humanity. As with Challenge of the Warlords, players create a character who gains skills, craft items, and in this case, upgrades their space fleet and deals with political factions.

The new hexagonal puzzle board now drops uses gravity, based on a player's location in the universe, to determine how to drop pieces as others are cleared. The game will also include a set of new mini-games that has you hacking jumpgates, negotiating with other factions, trading commodities and collection blueprints.

My very short time with the game gave me a glimpse of the new game board and, as with Trism, the new gravity-specific gameplay adds a whole other level of complexity to the game. I'm sure I'll end up being just as addicted to Galactrix as I was to Warlords when it finally hits.

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Fri, 11 Jul 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5024179&view=rss&microfeed=true
<![CDATA[ Atlus Announces Luminous Arc 2 For North America ]]> In some news that will provoke squee-ing from fans of Japanese strategy RPGs, Atlus announced it's bringing Luminous Arc 2 on DS over to North America.

Atlus says the second installment features a "more refined" interface, rebalanced strategy features, touch-based play and "many more improvements." I never played the original Luminous Arc - did it need improving?

Also, every copy of the game comes packaged with a soundtrack CD, together in a "lovely" big ol' box. Yay for extras!

IGN got the exclusive reveal - screens over there.

Luminous Arc 2 Coming to America
[IGN]

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Fri, 11 Jul 2008 13:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5024338&view=rss&microfeed=true
<![CDATA[ Buffy The Vampire Slayer Prowls The DS ]]> I can't even tell you how long it's been since I've thought about Buffy The Vampire Slayer, but the folks at 505 Games apparently have had her on their minds for quite some time. They've just announced Buffy The Vampire Slayer: Sacrifice for the Nintendo DS, an all-new game that promises to be "definitive Buffy the Vampire Slayer experience". Mixing third-person and first-person gameplay, the game centers around Buffy's efforts to seal a re-opened Hellmouth, with a story penned by series writer Rob Deshotek. All of the fan-favorites will be represented - Spike, Angel, the Master, the First Evil, and generic vampire number 23.

With 24 levels, 12 bosses, more than 20 different slayer weapons and collectible spells to enhance Buffy's powers and abilities, it sounds like Sacrifice will be a real treat for fans of the show who just can't let sleeping slayers lie. Sacrifice is set for release exclusively in Europe this November, though with the North American fan base I can't seeing them keeping it from our shores for too long.

VAMPIRES BEWARE: BUFFY THE VAMPIRE SLAYER HIGH-KICKING HER WAY ONTO DS FOR THE FIRST TIME

Milton Keynes, July 11th – 505 Games today announced a deal with Twentieth Century Fox Licensing & Merchandising to unleash an official new game based on the world-famous Buffy the Vampire Slayer franchise, exclusively for the Nintendo DS.

Currently under development by Romanian studio Beast, Buffy the Vampire Slayer: Sacrifice combines third-person and first-person gameplay to create an experience like nothing else on Nintendo DS. The stakes are high for players as they take on the role of Buffy to seal the re-opened Hellmouth in an original story penned by Rob Deshotel, a writer from the TV series.

This action-packed 3D survival horror game sees Buffy using a range of special weapons, powerful spells and martial arts to take out vicious vampires and demons. In addition to these enemies, players also come across recognisable characters from the show, including Spike, Angel, the Master, the First Evil, Caleb and, of course, the Scooby Gang.

“This is a fantastic opportunity for 505 Games and we’re working extremely closely with Fox to ensure this is the definitive Buffy the Vampire Slayer experience,” said Rowan Tafler, Global Brand Manager, 505 Games. “Buffy’s return to videogames is great for long-time fans of the franchise and we hope the huge market reach of the Nintendo DS will help to create new fans too.”

Elie Dekel, Executive Vice President Twentieth Century Fox Licensing & Merchandising added, “Buffy the Vampire Slayer is a franchise that continues to excite people around the world. Although there are no new productions of the series there is an enduring legacy that lives on through syndication, comic books and video games like these. We’re sure DS players are going to love this version.”

Buffy the Vampire Slayer: Sacrifice will be available exclusively throughout Europe on Nintendo DS November 2008.

Key features:

• Play as Buffy the Vampire Slayer through 24 levels using a third person camera.
• Unlock and use more than 20 types of unique Slayer weapons.
• Fight more than 12 different level bosses and sub-bosses, including First Evil, the boss of all bosses.
• Play “Challenge Mode” in first-person for fast-paced action and an increased difficulty level.
• Solve puzzle missions to unlock new areas.
• Collect spells to increase Buffy’s supernatural and physical abilities.
• Explore 12 dynamic environments and search for up to four hidden ones.
• Use breakable objects located within in all environments to battle demons and vampires.
• Unique story set after the climactic seventh season of the TV series, written by Rob Deshotel, one of the original writers of the TV series.
• Explore locations from the TV show, including Sunnydale High, the Bronze and the Hellmouth.

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Fri, 11 Jul 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5024259&view=rss&microfeed=true
<![CDATA[ Pokemon Platinum Dated For Japan ]]> DS title Pokémon Platinum details are divulged in the August issue of CoroCoro comics. Besides announcing official Japanese release date is September 13th, there's a bunch of new details like a new "Wi-Fi Club" area that's able to hold up to 20 folks at once, a new Team Galatic member, new international police member, a "Battle Recorder" that allows trainers to record and share battles, and Dialga and Palkia appearing simultaneously in story.

CoroCoro [Filb.de via blue skY via Moetron]

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Thu, 10 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5024087&view=rss&microfeed=true
<![CDATA[ Tecmo Announces E3 Line Up, Heavy On DS, Light On DDs ]]> Tecmo has announced its list of E3 2008 wares and there's nary a trademark D-cup nor a ninja in sight, as each of its three titles lands on Nintendo hardware. Leading the charge is Tecmo Bowl: Kickoff for the Nintendo DS, a portable update to the publisher's arcade/NES classic American football fest.

Also for the DS is Robocalypse, an "innovative, new, real-time strategy game" in which, you guessed it, robots fight. They fight comically, it seems, as Jay Lender, SpongeBob Squarepants writer and director co-wrote the storyline.

Rounding out the list is SPRay for the Wii. Tecmo describes it as an action adventure game with "a unique gameplay mechanic involving the use of several liquids that are sprayed onto the game universe." For more details, check the full press release.

TECMO® ANNOUNCES 2008 E3 MEDIA AND BUSINESS LINEUP

A Classic Remake and Brand New Properties for the Nintendo DS™ and Wii™ Set to Launch This Fall

TORRANCE, Calif., July 10, 2008 – Leading video game developer and publisher Tecmo® today announced its 2008 E3 Media and Business Summit lineup which includes an all-time favorite football game, a game full of robots with attitude and an action adventure packed with tons of goo!

Tecmo will have the following titles on display in the Concourse Pavilion at the Los Angeles Convention Center (booth # 417/419) between July 15th and 17th:

The game that started it all – TECMO BOWL® is back!

TECMO BOWL: KICKOFF (Nintendo DS / September 2008)

Based on the most popular Tecmo Super Bowl™, Tecmo Bowl: Kickoff will deliver to long time fans and newcomers easy to employ controls, fun, huge plays and exciting cut-scenes. The classic, over-the-top, all-American football game enables players of all levels to engage in a fun filled, fast paced, arcade style of football.

Tecmo Bowl: Kickoff brings a host of new features that will further enhance the gameplay experience, including:
• Customizable Teams: Choose team colors, emblems, player names, team cities and abilities.
• Super Abilities: Tactically use over-the-top plays to take over a game.
• Wi-Fi and Wireless Multiplayer: Play against friends across the country or across the room.
• Variety of Teams: Choose from 32 different teams across the country.
• Cut-Scenes: All-new cut-scenes showing off the dramatic presentation of various plays.
• Stylus Control: Feel the action by using the stylus to control your player.
• Customizable Playbook: Choose four running and four passing plays to your liking.
• Music and Sound Effects: Turn up the heat on your opponent as you play the game to rock ‘n’ roll remixes of the most memorable tunes in football gaming history!

The game has not yet been rated by the Entertainment Software Ratings Board (ESRB).

Lead your army to prevent the Robocalypse!

ROBOCALYPSE™ (Nintendo DS / October 2008)

Developed by Vogster™ Entertainment, Robocalypse is an innovative, new, real-time strategy game for the Nintendo DS. Featuring robotic armies equipped with unique weaponry, Robocalypse offers deep strategic warfare and a twist of humor.

A technological breakthrough for the Nintendo DS, Robocalypse features over 50 A.I. driven units with advanced distributed path-finding, dynamic music and stunning 3D particle effects. Supporting these advancements is a hilarious storyline penned by Jay Lender, a writer and director for the acclaimed cartoon series SpongeBob Squarepants™, and Micah Wright, known for his writing contributions across multiple mediums.

• Robots with Attitude: Create an army by choosing from a multitude of different robot units with specialized skills and weapons that gain power as you destroy the enemy.
• Wacky Weapons: Over 20 groundbreaking weapon types with spectacular visual effects, including; Converter Cannons, Falling Anvils, the Head-Crack’n Gauntlet and Digitizers.
• Total Stylus Control: Simplified controls and innovative Action Flag system reduces the complexity of commanding units. No buttons – just point and tap.
• Multiplayer Mayhem: 2 to 4 multiplayer wireless DS multi-card play – play head to head or co-op with unique maps and multiple play modes, then track your progress in the Hall of Fame.
• Heroes Win the War: Courageous Heroes embody powerful abilities and can be controlled directly in combat. Rampage Mode, Conversion (turn enemies into refrigerators) and Leadership (unite soldiers into a single fighting unit) are just a few of their supreme capabilities.
• Epic Storymode: Military routines are accidentally installed into prototype robots, turning them into hunter killers. Disaster ensues and to save humanity, a new batch of robots is implanted with the brain scans of retired WWII vets, giving rise to an oil-swilling, brawling, robotic dirty dozen. Campaign includes 17 unique missions, hidden objectives and a robust reward system.

The game has not yet been rated by the Entertainment Software Ratings Board (ESRB). For additional information, please visit www.robocalypse.com.

A “Spirited Prince” called “Ray” – SPRay!

SPRAY™ (Wii / Holiday 2008)

Tecmo has signed an agreement with Eko Software for the exclusive North American publishing rights to SPRay, an action-adventure game developed for the Wii that features a unique gameplay mechanic involving the use of several liquids that are sprayed onto the game universe.

Players will soak in the action in SPRay by playing a spirited Prince named Ray who must save his village from a banished evil Queen who’s returned to capture and enslave the villagers. After donning a magic crown which summons two liquid spraying spirits, he sets out to defeat the evil Queen and her army of anti-matter soldiers. Skillfully use the “angelic” and “wicked” spirits to spray water, oil, goo, and other liquids on enemies and surfaces to solve puzzles and wipe out evil!

• Perform gravity-defying moves as you spray, stick, and slide your way through challenging puzzles
• Creatively fight enemies by blasting various liquids on them and finishing them with a flurry of sword slashes!
• Use the Wii Remote™ and Nunchuk™ to take hold of Ray’s “angelic” and “wicked” spirits
• Get together with friends to play crazy multiplayer games like “Paint It!” and “Sticky Chewing Gum”

The game has not yet been rated by the Entertainment Software Ratings Board (ESRB).

About Tecmo

Tecmo®, Inc., located in Torrance, California, is a wholly owned subsidiary of Tokyo based Tecmo, LTD. Tecmo, Inc. is a leading publisher of video games for next generation consoles, handheld hardware, and mobile devices including those manufactured by Microsoft, Sony Computer Entertainment America, and Nintendo. Tecmo has gained worldwide recognition with product lines such as Tecmo Bowl®, Ninja Gaiden®, Dead or Alive®, Fatal Frame®, Monster Rancher®, and Gallop Racer®. More information on Tecmo can be found at www.tecmogames.com.

About Vogster Entertainment

Vogster Entertainment is a venture-funded game development company headquartered in the New York City metropolitan area and augmented by development studios in Moscow, Russia and Kiev, Ukraine. Our mission is to produce top-quality interactive entertainment for consoles, handhelds, and online distribution. More information can be found online at www.vogster.com.

About Eko Software

Eko Software is an independent game development company founded in 1999 and based in Paris, France. Eko Software develops original state-of-the-art video games for all the leading game platforms. In addition to SPRay for the Nintendo Wii, EKO is currently working on multiple projects for the Nintendo Wii, DS and PSP.

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Thu, 10 Jul 2008 18:00:35 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5024062&view=rss&microfeed=true
<![CDATA[ Ubisoft Serves Up Hell's Kitchen: The Video Game ]]> The latest season of the hit reality cooking show Hell's Kitchen has just wrapped up, leaving fans hungry for more of Gordon Ramsay's trademark spit and vinegar. Now relief is in sight, as Ubisoft announces Hell's Kitchen: The Video Game, coming this September to the Nintendo Wii and DS. The game offers a three-tiered challenge - preparation, cooking, and service - all watched over by a virtual version of Ramsay himself.

“I had a great time doing the voice for my own animation,” said Gordon Ramsay. “Being in a video game is a new experience for me and I’m very pleased with the results.”

And if he wasn't pleased, no doubt Ubisoft would know it. The game features a Career mode in which players earn stars and unlock authentic Ramsay recipes, some of which are exclusive to the game, along with an arcade mode with an ever-increasing difficulty level.

I must have this game. I have to admit I have become addicted to the show, and the prospect of having Chef Gordon tell me to fuck off and leave the kitchen is much more exciting that it should be. It's RAW!

Ubisoft Serves Up Hell’s Kitchen™: The Video Game
Video Game Based on FOX’s Hit TV Show Features Virtual Celebrity Chef Gordon Ramsay

SAN FRANCISCO—(BUSINESS WIRE)—Today Ubisoft announced that it will publish Hell’s Kitchen™: The Video Game, for Wii™, Nintendo DS™, PC and Mac®. Developed by Ludia, Hell’s Kitchen: The Video Game is based on the U.S. hit FOX television program from Granada America featuring world-renowned Chef Gordon Ramsay. The game will allow players to experience the show’s high-pressure kitchen and dining room challenges as a faithfully rendered 3D Chef Ramsay watches their every move.

“I had a great time doing the voice for my own animation,” said Gordon Ramsay. “Being in a video game is a new experience for me and I’m very pleased with the results.”

After executing the three phases of an order – preparation, cooking and service – Chef Gordon Ramsay will score each meal. As they progress through the game, players will be rewarded with access to recipes from Chef Ramsay’s own repertoire.

“Hell’s Kitchen has everything a great video game needs: pressure, excitement and intense competition,” said Tony Key, senior vice president of sales and marketing at Ubisoft North America. “We are very excited to be bringing the intensity of celebrity chef Gordon Ramsay and the Hell’s Kitchen experience to the virtual world this fall.”

Hell’s Kitchen: The Video Game will be released worldwide September 2008.

Key Features:

Chef Ramsay watches players’ every move and judges them as they progress by yelling at them, praising them or shutting down the kitchen if their skills don’t meet his expectations.

As players progress, they’ll gain access to authentic Gordon Ramsay recipes, including many that are offered exclusively to game owners.

In Career Mode, players can earn stars to build their way up from a Single-Star restaurant to a prestigious Five-Star establishment. As the player advances through the ranks, their star rating advances and the recipes become more varied and intricate.

In Arcade Mode, the pressure builds as customers become increasingly demanding. Players will be challenged to keep up with the pressure before time is up, or Chef Ramsay loses patience and closes the kitchen.

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Thu, 10 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5023765&view=rss&microfeed=true
<![CDATA[ British Industry Group Not Impressed With The R4 ]]> Enjoying your R4 carts, Britain? I bet you are. Designed as they are to run code on a DS, many use them for homebrew, but some, obviously, also use them to pirate legitimate DS games. And it's those folks attracting the attention of the authorities, spoiling it for everybody else. The ELSPA (Britain's industry body) reckon that the sale of R4 (and other, similar) carts "is an infringement and an offence under the Copyright, Designs and Patents Act 1988 and the Trade Marks Act 1994", and from here on they'll be investigating any and all retailers stocking the units. It's important to note that at this stage this is more of a warning than a direct threat, as they haven't come out and called for an immediate, blanket ban, but I imagine a stern warning is all it will take for many small retailers to quit stocking them anyway.

DS: The Shocking Truth [MCV]

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Thu, 10 Jul 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023708&view=rss&microfeed=true
<![CDATA[ Nintendo's E3 Lineup - Oh, So Quiet ]]> Nintendo's E3 presentation last year, dominated by the unveiling of Wii Fit, stirred a fair bit of dissent, as the company looked to be following a gleaming white road away from its hardcore userbase and into the smiling embrace of your Mom. Now that the Wii has demonstrated record-shattering success as a mainstream product, skeptics theorize that Nintendo's no longer got any need to court the traditional gamer — and therefore we can expect a bit of status quo from the company this year.

Nintendo is promising, however, that it hasn't abandoned the core, while Nintendo prez Reggie Fils-Aime coyly suggested back in April that gamers will have plenty to be delighted about this year. He talked about "maximizing our key franchises," and hinted at "a big game for the holiday that the gamers will want." That the title in question is Animal Crossing Wii has all but been confirmed.

Thus far, Nintendo's been mysterious, with only Mario Super Sluggers and Wario Land: Shake It! announced for Wii, and Kirby Super Star Ultra and seek-and-solve title Mystery Case Files: MillionHeir confirmed for DS.

And what about the hardware? Hit the jump for more on Nintendo at E3 this year.

Given Nintendo's investment in Wii Ware, it's rational for gamers to hope for a new storage device of some sort for Wii. But the company has repeatedly appeared to deprioritize the issue, with Nintendo of Europe managing director Laurent Fischer somewhat famously stating that "geeks and otaku" were the only ones who'd want such a thing (he later apologized).

When we recently asked a Nintendo of America rep for an update on the issue, he said, "I can tell you that if you need more space, you can just delete downloaded games that you have not played for a while. If you want to play them in the future, you can re-download them again for free. And SD cards also can be used to store content." So, storage device? Seems unlikely.

Product-cycle aficionados eyeing the life cycle and sales patterns of the DS have suggested the time might be right for a DS redesign, and Nintendo's placid pre-E3 quietude (relative to some of its industry peers) just might be explained by the fact they have such a big reveal under wraps. But not so much as a peep on that front has been forthcoming, and Nintendo has been quick to dismiss any rumors that crop up, like when a widescreen DS concept design seemed to pop up in a Disgaea ad.

Meanwhile, Rhythm Tengoku Gold for DS hits July 31 in Japan, and a US release date has yet to be announced. In the April interview, Fils-Aime sidestepped questions about the Wii music game announced at E3 2006, now tentatively titled, sensibly, Wii Music — although given the current band-game craze, the timing might be right. Fils-Aime has also been mum on a Donkey Kong for Wii.

Nintendo recently said that a Kirby for Wii is still on track for 2008, while at last report, previously-announced Monolith Soft Wii project Disaster: Day Of Crisis was "delayed indefinitely."

So here are the only E3 titles we know for sure:

NINTENDO'S WARIO, KIRBY BRING THE FUN; SLEUTHS GET A NEW MYSTERY CASE FILES GAME

New Experiences on the Way for Wii and Nintendo DS

REDMOND, Wash., June 25, 2008 – While the game world awaits the E3 Media & Business Summit in Los Angeles next month, Nintendo isn't waiting to announce new titles for its mushrooming libraries for the Wii™ console and Nintendo DS™. Classic Nintendo characters like bad-boy Wario™ and pink powerhouse Kirby® will star in their own platform games. A new Mystery Case Files™ game brings the best-selling Big Fish Games franchise to Nintendo DS for the first time. These games join the recently announced Mario™ Super Sluggers baseball game for the Wii console.

"Nintendo's game libraries continue to grow at a rapid pace," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Wario stars in a great new platformer, Kirby enthusiasts get an updated version of a fan favorite, there's a new mystery for Mystery Case Files aficionados and baseball gets a few new Mario-style twists."

Wario Land™: Shake It!, a classic side-scroller for the Wii console launching Sept. 29, stars Wario, the smelly, bad-mannered alter ego of Mario™. With the Wii Remote™ controller turned sideways like an old-school controller, veterans and newcomers alike can run, jump and smash their way through hectic side-scrolling stages. Players shake the Wii Remote to help Wario take down his enemies, empty bags of treasure or cause earthquakes. Best of all, there are numerous stages each offering multiple missions to keep players coming back again and again to unlock everything, collect more coins or just improve their best times.

Kirby Super Star™ Ultra for Nintendo DS, launching Sept. 29, re-imagines one of the most beloved Kirby games of all time. Kirby Super Star Ultra features new graphics and fully rendered animated cut scenes. With so many adventures waiting to be unlocked, there will never be a dull moment as Kirby runs, floats, copies enemies and uses Helpers to fight King Dedede and Meta Knight. New modes like Revenge of the King and Meta Knight Ultra await, along with classics like The Great Cave Offensive and Milky Way Wishes. On top of the main modes, there are also three new touch-screen-controlled mini-games that can be played with up to three friends via DS Download Play. Not only that, but players can go on Kirby adventures with a friend via local wireless as well.

Mystery Case Files™: MillionHeir™, launching Sept. 8, uses the unique Nintendo DS interface to expand upon the seek-and-solve game play of the popular series from Big Fish Games. Players seek out cleverly hidden items in a multitude of painted scenes. Players progress through an interactive detective story investigating a cast of characters and uncovering new evidence to find the rightful heir to a million-dollar fortune. This new portable installment is available only for Nintendo DS. With interactive logic puzzles that use both the touch-screen interface and built-in microphone and include the first ever multiplayer mode for a Mystery Case Files game, Mystery Case Files: MillionHeir presents a new generation of seek-and-solve games for casual gamers and franchise fans.

Mario™ Super Sluggers, launching Aug. 25 for the Wii console, stars the ever-lovable Mario and his crew of friends. It builds on the social-gaming fun and movements people learned in Wii Sports™ and turns them into a full-fledged baseball game that can be played by every member of the household. Players make a throwing motion with the Wii Remote controller to pitch the baseball and make a swinging motion to swing at the pitch. The game boasts more than 30 playable Nintendo characters and all the madness of a Mario sports game. Just like Mario Kart® Wii, it bridges the gap between experienced players and those new to the Wii console, with fun challenges and beautiful graphics.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

For more information about these and other Nintendo products, visit Nintendo.com.

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Wed, 09 Jul 2008 13:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5023358&view=rss&microfeed=true
<![CDATA[ Square Enix's E3 Line Up - Where Is Final Fantasy XIII? ]]> So what does RPG giant Square Enix have in store for E3 2008? Why RPGs, of course. The publisher's lineup doesn't come as a surprise to anyone who's been following the company since last E3. Starting on the portable side of things they'll be showing the remake Chrono Trigger for the Nintendo DS, along with Dragon Quest: Chapters of the Chosen and the Final Fantasy IV remake, with the PSP represented by their two Star Ocean remakes First Departure and Second Evolution. In console land we'll get a look at Xbox 360 exclusives Infinite Undiscovery and Star Ocean: The Last Hope, as well as The Last Remnant for the 360 and PlayStation 3. Topping things off will be Song Summoner: The Unsung Heroes, the company's new iPod game.

Also represented will be two DS titles from Square Enix subsidiary Taito, EXIT DS and The Legend of Kage 2.

Notice anything missing here? Not one mention of any of the Final Fantasy titles for the PlayStation 3. This could mean there is something special in store from PS3 FF fans, or it could simply mean they aren't showing anything, which would make me very sad. Hit the jump for more info on Squeenix's E3 08 line up.

FROM CHRONO TRIGGER TO THE LAST REMNANT: SQUARE ENIX ROLLS OUT AN EXCITING E3 2008 LINE UP OF NEW EPICS AND FAN FAVOURITES

London (9th July 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, and Square Enix, Inc. the publisher of Square Enix interactive entertainment products in North America, announced their extensive line-up for the E3 Media & Business Summit today, confirming an impressive array of games ranging from re-mastered classics to brand-new IP’s.

In addition to the much anticipated next-gen titles INFINITE UNDISCOVERY™, THE LAST REMNANT™ and STAR OCEAN®: The Last Hope™, Square Enix introduces STAR OCEAN: First Departure™ and STAR OCEAN: Second Evolution™ for the PSP® (PlayStation® Portable) system, TAITO Corporation’s EXIT™ DS and The Legend of Kage™ 2 for Nintendo DS™, and SONG SUMMONER™: The Unsung Heroes, the first full-scale Role Playing Game created for the iPod®.

John Yamamoto, president and chief executive officer of Square Enix Ltd. and Square Enix, Inc. comments, “With simultaneous global releases for several platforms on their way, gamers around the world will be able to experience the full grandeur of our games as never before. Additionally, Square Enix has offerings at this year’s E3 for every gamer, from fan favourites newly available on portable platforms to casual games accessible to a wide range of users.”

On display at the Los Angeles Convention Center at Concourse 401 from July 15 – 17, the following titles will have playable kiosks: CHRONO TRIGGER®, DRAGON QUEST®: The Chapters of the Chosen™, FINAL FANTASY® IV, INFINITE UNDISCOVERY and
SONG SUMMONER: The Unsung Heroes. With five playable titles of the show floor, Square Enix offers a wealth of deep and engaging experiences for a variety of platforms.

E3 2008 Line-up
(Square Enix)

Multiplatform

THE LAST REMNANT
Platform: Microsoft Xbox 360® / PLAYSTATION®3 computer entertainment system
Genre: RPG
PAL Release Date: (Xbox 360) This Winter / (PLAYSTATION 3 system) TBA

The Last Remnant is a brand-new RPG crafted using the finest artistry and technology Square Enix has to offer. Set in a fantasy world, war-torn and scarred by years of conflict, gameplay revolves around mysterious artefacts – Remnants – that possess magic powers. Groundbreaking graphics only possible on Xbox 360 bring the intensity to a whole new level. The Last Remnant will only be available on Xbox 360 this winter.

iPod

SONG SUMMONER: The Unsung Heroes
Platforms: iPod nano with video, iPod classic and fifth generation iPod
Genre: Role-Playing
Now Available (EU, JP, NA)

Now at the iTunes Store in 22 countries around the world, SONG SUMMONER: The Unsung Heroes is a Role-Playing Game that transforms tracks on your iPod® into powerful "Tune Troopers" that you can control in battle! As the protagonist Ziggy, you will embark on an epic journey to rescue your brother from the clutches of the Mechanical Militia! Intriguing characters, an epic story and a tactics-based battle system combine for a rich RPG experience previously only available on home consoles.

Nintendo DS

CHRONO TRIGGER
Genre: RPG
PAL Release: TBC

Re-mastered exclusively for Nintendo DS, CHRONO TRIGGER is a true classic that has set the benchmark for the RPG genre. This all-new edition of the game contains all the classic essence of the original release while introducing the portability, dual-screen presentation and Touch-Screen functionality of Nintendo DS, taking players back in time to re-experience the epic RPG that started it all.

DRAGON QUEST: Chapters of the Chosen
Genre: RPG
PAL Release Date: September 2008

For the first time, a fully-fledged DRAGON QUEST adventure arrives on Nintendo DS with DRAGON QUEST: The Chapters of the Chosen. Experience an adventure of epic proportions, presented through multiple character perspectives. While retaining the classic look and feel of the original release, this remake breathes new life into a much-loved entry in the DRAGON QUEST series with 3D graphics, dual screen presentation and newly animated monsters.

FINAL FANTASY IV
Genre: RPG
PAL Release Date: TBA

The latest entry in the franchise that has shipped 85 million copies worldwide*, FINAL FANTASY IV for Nintendo DS features beautiful, fully 3D cut-scenes with voiceovers, capturing the emotional drama that first touched the hearts of fans over fifteen years ago. The new ability system and added DS functionality introduce a fresh experience to both new and returning FINAL FANTASY IV fans. With a storyline that sets the stage for all subsequent FINAL FANTASY titles, FINAL FANTASY IV is a must-play for those looking to jump into the best-selling RPG franchise in the world.

*As of May 2008.

PSP system

STAR OCEAN: FIRST DEPARTURE
Genre: RPG
PAL Release: TBC

Space Date 346: The crew of a Terran Federation ship arrives on the planet Roak. With the help of a stalwart band of local heroes, the crew must work together to unravel a mystery and halt a galactic war. STAR OCEAN: FIRST DEPARTURE marks the first time that the initial instalment in the popular STAR OCEAN franchise is available in North America.

STAR OCEAN: SECOND EVOLUTION
Genre: RPG
PAL Release: TBC

Space Date 366: A young Federation officer finds himself transported to a mystical planet, where he is suddenly anointed as the Hero of Light. He begins a journey to fulfil a prophecy and save a newfound race. STAR OCEAN: SECOND EVOLUTION continues the STAR OCEAN saga!

Xbox 360

INFINITE UNDISCOVERY (Xbox 360 Exclusive)
Genre: RPG
PAL Release Date: September 5, 2008

Infinite Undiscovery is the newest fantasy role-playing console game from Square Enix, drawing gamers into a real-time world woven of countless threads where player choices spin untold discoveries. Players will be confronted with a variety of dramatic situational battles such as executing a daring escape while a gigantic ogre follows in hot pursuit, or waging battle amidst towering tidal waves. Dynamic environments change and respond in real time, creating an entirely new experience never before seen in the genre. The title is scheduled to release exclusively on Xbox 360 in September 2008.

STAR OCEAN: THE LAST HOPE
Genre: RPG
Release Date: 2009

STAR OCEAN: THE LAST HOPE is the long-awaited continuation of the celebrated science fiction and fantasy RPG series. Slated for release on Xbox 360 in 2009 and published by Square Enix, this prequel set during the aftermath of World War III combines sci-fi and fantasy elements spanning multiple planets and the vastness of space itself to recount the origins of the STAR OCEAN universe. Exhilarating combat expands upon the franchise's famous real-time battle system, introducing the amazing graphics and visual effects only possible on Xbox 360.

E3 2008 Line-up
(TAITO Corporation)

Nintendo DS

EXIT DS
Genre: Action Puzzle
PAL Release: TBC

The stylish and inventive action puzzle game comes to Nintendo DS! As professional escape artist Mr.Esc, players must manoeuvre through burning buildings and sinking ships as they dodge disaster and save survivors along the way. EXIT DS makes a smooth return to the portable scene with all-new Touch-Screen functionality and over 100 stages to solve.

The Legend of Kage 2
Genre: Action
PAL Release: TBC

The hit arcade game is back! The thrilling ninja action of The Legend of Kage 2 takes over both Nintendo DS screens, fully utilizing the dual-screen presentation and scrolling to draw players into a dynamic world filled with exhilarating midair combat. With rich, elaborate stages and a compelling story that follows the tale of two protagonists, The Legend of Kage 2 breathes renewed excitement into the classic action adventure experience.

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Wed, 09 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5023289&view=rss&microfeed=true
<![CDATA[ What Are The Top Selling Games Of 2008 So Far? ]]> We're slightly at the half-way point, so it's a good opportunity to look back. What games have been selling in Japan? And how many copies? The latest issue of Famitsu has crunched the numbers and drawn up a list of the biggest selling games of 2008. Let's take a look at the top ten:

10. Wii Play (Wii) 411,416 copies
9. Mario Kart DS (DS) 416,935 copies
8. Mario Party DS (DS) 497,547 copies
7. Wii Sports (Wii) 544,958 copies
6. Metal Gear Solid 4 (PS3) 576,437 copies

Not sure which is more impressive: A month old game like MGS4 making it into the top ten or a two and a half year old game like Mario Kart DS doing it. YOU DECIDE! Hit the jump for the top five.

5. Pokémon Ranger: Battonage (DS) 576,467 copies
4. Wii Fit (Wii) 1,443,167 copies
3. Mario Kart Wii (Wii) 1,526,664 copies
2. Super Smash Bros. Brawl (Wii) 1,666,323 copies
1. Monster Hunter Portable 2nd G (PSP) 2,300,505 copies

For those curious where Xbox 360 games (game?) placed in the mid-term Japanese chart, that honor would belong to THE iDOLM@STER: Live for You, just eking in at number 87 on the top 100 sales chart by shifting 74,608 copies.

Famitsu Sales Data [2chan]

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Wed, 09 Jul 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023225&view=rss&microfeed=true
<![CDATA[ Fire Emblem DS Boxart, Screens ]]> As announced late last year, Fire Emblem is coming to the DS. The tactical RPG's first entry in the franchise, Fire Emblem: Shadown Dragons and the Blade of Light, is getting a DS remake, complete with online features, enhanced graphics and dual screenage. Players will be able to duke it over the Nintendo's WiFi connection. No word whether this will see a Western release. The game's out August 7th for ¥4,800 (US$45) in Japan.

Be warned: The screenshots are painfully small.

『ファイアーエムブレム』シリーズ第1作がDSでリニューアル! Wi-Fi対戦にも対応 [Dengeki Online]

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Wed, 09 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023204&view=rss&microfeed=true
<![CDATA[ This Year Sees Two New DS Chocobo Games ]]> Square Enix has announced not one new Chocobo title, but two new DS titles: Chocobo and the Magic Storybook: The Witch and the Girl and the Five Valiant Men and Chocobo's Mysterious Dungeon: The Labyrinth of Forgotten Time DS Plus. The Magic Storybook is a Chocobo adventure title, while Chocobo's Mysterious Dungeon DS Plus is a DS version of Wii title Chocobo's Mysterious Dungeon, which was released abroad with the localized title Final Fantasy Fables: Chocobo's Dungeon. Regarding release time windows, Magic Storybook is slated for the Winter in Japan and Mysterious Dungeon DS Plus should hit this Fall. Hit the jump for very small Mysterious Dungeon DS Plus pics.

dungeonplus.jpg
チョコボ関連のニンテンドーDSソフト2タイトル [IT Media]

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Tue, 08 Jul 2008 23:00:00 MDT Brian Ashcraft http://kotaku