<![CDATA[Kotaku: Dreamcast]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Dreamcast]]> http://kotaku.com/tag/dreamcast http://kotaku.com/tag/dreamcast <![CDATA[ E308 Simon Jeffery Destroys All of Your Hopes For Dreamcast 2, Shenmue 3, and Seaman 2 ]]>

See Brian try to talk the head of Sega of America into launching Dreamcast 2 to take on the Wii.
Dreamcast 2? Seaman 2? Shenmue 3? Hear Simon Jeffery crush all of your Sega wet dreams.

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Wed, 23 Jul 2008 16:20:39 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5028180&view=rss&microfeed=true
<![CDATA[ Sega: No Plans For Shenmue III, Seaman 2 ]]> Talking with Sega of America president Simon Jeffery today, we asked the inevitable question — Is Sega ever going to release Shenmue III? The Yu Suzuki helmed adventure that saw two releases on the Dreamcast and Xbox has yet to see its epically planned story fully resolved. Unfortunately, the fate of Ryo Hazuki and another taste of "Full Reactive Eyes Entertainment" will have to wait.

"There are no plans for [Shenmue III] right now," Jeffery told us. Despite being one of the most requested Sega "fanboy" titles, it certainly didn't sound like the publisher has much interest in or resources dedicated to the project.

Jeffery was at least less final on Shenmue III's fate than he was on a North American release of Seaman 2. We asked about the still unpublished PlayStation 2 oddball's Western release, to which Jeffery flat-out said "No."

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Wed, 16 Jul 2008 12:40:51 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5025906&view=rss&microfeed=true
<![CDATA[ Cosmic Smash Returns? ]]> Sega's racquetball meets Tron meets Breakout oddity Cosmic Smash may be one more Dreamcast-era property headed for revival territory as the publisher has recently trademarked the title with the USPTO. The arcade title only saw release in Japan and didn't get much attention from gamers as a too late Dreamcast port, but it looks like Sega may be bringing us an update.

Cosmic Smash was developed by the team formerly known as Sega Rosso, probably better known for their Sega Rally and Star Wars arcade game releases. It's almost begging for a WiiWare re-release, as its rather simple in the mechanics and graphics department—perfect for a Wii-remote waggling short session game.

Cosmic Smash [USPTO]

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Mon, 05 May 2008 15:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=387248&view=rss&microfeed=true
<![CDATA[ Dreamcast Lives On (In New Jackie Chan Movie) ]]> The Dreamcast is dead? Don't tell the production crew of new martial arts flick Forbidden Kingdom. Siliconera's Spencer just finished up a viewing of the Jackie Chan/Jet Li epic, and says that while the film's littered with gaming references, one stands above all others:

However, the best reference is also the most subtle. In the first five minutes of the movie, after Jason wakes up from his dream, you can see a Dreamcast on the left hand corner of the screen underneath his TV.
Sounds pretty blink-and-you'll-miss-it, but then, so was the Dreamcast.
The Forbidden Kingdom co-starring the Dreamcast [Siliconera] ]]>
Mon, 28 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=385023&view=rss&microfeed=true
<![CDATA[ Signs You're Too Old for Hardcore Gaming ]]> dreamcast.pngThere are signs you're getting old: Baldness, yelling at people who play music too loud, that cummerbund of gut that's been piling up like credit card debt since your freshman 15. And then there are signs you are really old, which means you can't hack it as a serious gamer anymore. TechRadar has a list of 11, and, like, eight apply to me. Harsh.

Most hurtful was "You've pre-ordered GTA IV but don't mind if it doesn't turn up on launch day." Oh come on. I have a life, I have a job, I probably won't even have everything moved in by Tuesday ... why does that make me such a backslider?

So here's the list, and I'm curious what's the youngest applicable age for any of them? "You fondly remember a golden age of gaming ..." That qualifies Dreamcast fanboys, much less guys like me who loved ... oh never mind.

11 Signs You're No Longer a Hardcore Gamer [TechRadar]

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Sat, 26 Apr 2008 11:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=384341&view=rss&microfeed=true
<![CDATA[ A Clinical Look at Triggerheart Exelica ]]> This Triggerheart Exelica figurine looks pretty pedestrian, no? It's just a $150, 26cm Exelica fig in her trademark armor. That's it, nothing to see, move along! So not MAXIMUM RISKY material. Or wait. Is it?

Yes, yes it is. Hit the jump to find out why. That is, unless you are offended by anatomically detailed, possibly NSFW plastic sculptures. You've been warned!

triggerheartfigure.jpg
Exelica Close Up [Be(—Ichimonji)]

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Fri, 28 Mar 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=373239&view=rss&microfeed=true
<![CDATA[ Dreamcast Rez Beta "K-Project" Released ]]>

Before there was Rez, there was K-Project. That was the early code name for Tetsuya Mizuguchi and United Game Artists' musical shooter, a project that evolved over time to be very different from its original concept. While the early versions of the game may only exist on someone's hard drive, a pre-release version, then known also as Project Eden and Vibes, has been released by an anonymous source as a bootable Dreamcast disc image.

The Dreamcast version of K-Project features a different soundtrack and a slew of other differences from the retail version. Collectors and Rez enthusiasts should put the Dreamcast back on the shelf and take a look.

K-Project (Rez Beta) Dumped [Lost Levels via Siliconera]

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Mon, 17 Mar 2008 15:40:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=368887&view=rss&microfeed=true
<![CDATA[ Sega Didn't Ask About Your Dreamcast, Some Dirty Rotten Scoundrel Did ]]> DREAMCRAPWe really hope you didn't bite when "Sega" asked if you still owned a Dreamcast, promising you a snazzy @dreamcast.com e-mail address in return. It might not have been worth it, as the Mainichi Shimbun is reporting that Sega has called the Dreamcast.com web site nothing but a "bogus" domain squatter, saying that whomever is currently using the site is using Sega's trademarks and logos without permission. At best, its just a fan site collecting Dreamcast serial numbers for an exhaustive database, but at worst it may be a phishing scam built on the foundation of nostalgia for September 9, 1999.

While you may already be on the receiving end of some fresh spam, I'd definitely recommend a quick password change to whatever e-mail address you used if you submitted your info.

Sega Calls Attention to Dreamcast Imposter Site [Yahoo Japan]

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Mon, 10 Mar 2008 18:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=366006&view=rss&microfeed=true
<![CDATA[ Keeping the Dream(cast) Alive ]]> feetoffury.jpg With the Dreamcast resurfacing recently in the news, the Escapist's interview with the guys behind Cryptic Allusion — one of the pioneers of the Dreamcast homebrew scene that is waning — is pertinent. Even though Cryptic Allusion has shifted away from Dreamcast homebrew, the interview is taken up with talk about what they did do for the scene, where it's at now, and where it may be in the future. On the question of whether they'd like to see Sega try and re-enter the hardware market:

Sega is no good at marketing hardware anymore. Sorry, guys, it's true. The Saturn was a total flop outside Japan, and, while the Dreamcast did pretty good, it got trounced by Sony's PlayStation 2 marketing.

Old consoles had a lot of very custom hardware in them, and you really had to re-learn how to code in a lot of instances. Look at today's console lineup: basically, all PPC cell processors with various combinations of off-the-shelf video hardware and such. Modern arcade boards are more or less just a consumer console crammed into a JAMMA form factor.

So, in that sense, no, I don't expect nor would I like to see Sega return to the hardware scene. I like them doing what they did during the Dreamcast era: making fun games. Hardware is just not all that interesting anymore.

If you're nostalgic for the days of yore, it's worth a read through. It's certainly an interesting look at the pleasures and pitfalls of trying to keep a dead console alive.

Interview: Cryptic Allusion on Keeping the Dream(cast) Alive [The Escapist]

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Sun, 09 Mar 2008 19:00:49 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=365663&view=rss&microfeed=true
<![CDATA[ Sega Asks, "Do You Still Own A Dreamcast?" ]]> Sega of Japan has been sighted nosing around our Dreamcasts, asking all sorts of questions. Questions like, "Do you still own a Dreamcast?" and "What's its serial number?" They've just updated their Dreamcast.com website with the first question, and clicking on it takes you to a page where you can use your console's serial number to register for a user.dreamcast.com account. After snagging my trusty console from my entertainment center and plugging in the serial and some other pertinent info, I got a simple email confirmation thanking me for registering. What happens next? No clue, but they're planning something. First they update their Dreamcast trademark to include new terms back in August, and now this. With the tenth anniversary of the console coming up in August, one can't help but wonder what the hell is going on. Re-releasing old games perhaps? Offering really, really extended warranties? All I know is this thing they're doing now needs a massive response, to both show our love for the noisy little console and show Sega that we're ready for whatever Dreamcast lovin' they're willing to toss our way.

UPDATE - I just got my account approved, and now have a relatively useless (myserialnumber)@dreamcast.com Gmail account! Hooray!

SEGA of Japan to update www.Dreamcast.com for 2008! [Sega of America Forums via Sega Nerds - Thanks Sonic_Freak!]

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Sat, 08 Mar 2008 10:00:51 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365502&view=rss&microfeed=true
<![CDATA[ Dreamcast Demo For You To Worship At ]]> Oh fuck yes. We don't like to post eBay things, but this auction is so over and so awesome. That is a UK Sega Dreamcast demo kiosk that's in fully working condition with the original monitor. The DC console itself is region free. Says the seller:


There is nothing more striking and impressive for a collector or gaming fan to have. In the dark it glows a beautiful neon blue colour when turned on, as you can see in the pictures. This really is the ultimate Dreamcast collector's item.

Don't think of this as simply a "collector's item," but a shrine. Or better yet, an altar.
Dreamcast Kiosk [eBay via Engadget] ]]>
Tue, 04 Mar 2008 23:00:13 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=363884&view=rss&microfeed=true
<![CDATA[ Sega Dreamcast - NIB! ]]> dreamcast.jpg Wow. You certainly don't run across these every day. Goodwill Industries is auctioning off a NIB Sega Dreamcast. The system comes with the system CDs and an extra controller. No games are included but those aren't too tough to find - even Amazon has a wide variety from third-parties.

My Dreamcast is still running beautifully and Soul Calibur still looks great on it so I can attest to the longevity of the system. I am curious however to know the story behind how this wound up at Goodwill in the first place. I hope that some college student doesn't go home at Spring Break to find that his collection of vintage gaming systems has been cleared out to make room for Christmas decorations by Mom.

Gamertell [Thanks to Jenni for the tip]

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Sat, 01 Mar 2008 17:00:00 MST Drew Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=362718&view=rss&microfeed=true
<![CDATA[ Learn About Japan's Gaming Grannies ]]> It's numbers time! That's right, we've got a post full of data that provides insight into people who answered survey questions. Hooray. In this case, it's over a thousand old Japanese ladies between the ages of 50 and 69. Findings include: 41.3 percent have a game console. What's more, 12.4 percent play their game console "often," while 33.6 percent play it "sometimes" and 23.4 percent play it "occasionally." The most common consoles?

Nintendo DS 65.5 percent
PlayStation (any model) 61.5 percent
Super Famicom (SNES) 36.5 percent
Famicom (NES) 28.2 percent
GameBoy (including Micro) 25.5 percent
GameBoy Advance 17.8 percent
Wii 17.6 percent
PSP 14.2 percent
Nintendo 64 12.8 percent
Sega Saturn 5.0 percent
Xbox (doesn't specify) 4.5 percent
Dreamcast 4.5 percent
Other 2.9 percent

Popular games include study games, puzzle games and simulation titles. Though, 13 percent do like "action, shooting" games! And who do they game with? Almost half play by themselves, around 25 percent play with their children, and the rest with husbands, grandchildren, etc.
Granny Gamers [goo Research via What Japan Thinks]

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Tue, 26 Feb 2008 01:00:19 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=360686&view=rss&microfeed=true
<![CDATA[ Buy Every Single Japanese Dreamcast Game At Once ]]> I don't normally like posting eBay auctions. I find something about them inherently tragic. But this one, oh boy, this one is just nice to look at. Some bloke in France is selling every Japanese Dreamcast game ever made. Every single one. 606 of them. Even awesome rare stuff like De La Jet Set Radio. Oh, and did I mention they're all sealed? They're all sealed. All 606 of them. Sure, bidding starts at $20,000, but for the entire Japanese Dreamcast collection, sealed, that may well constitute a bargain.
Dreamcast Collection [GameSniped]

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Thu, 21 Feb 2008 03:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=358987&view=rss&microfeed=true
<![CDATA[ Kosovo Needs A Flag, Dreamcast Logo In The Running ]]> Remember Kosovo? Little Serbian province. NATO and Serbia had a little tussle over it in the 90s, and it's now inching nearer to full-blown independence. Which means they need a flag. An international competition to design one was held last year, in which 997 flags were submitted by people all over the world. Of that 997, only three remain in the running: an EU-style flag with a map of Kosovo in the centre, a black, whit and red tricolour and...another black, white and red tricolour. With a strange, yet familiar symbol on it. It's supposedly a Bronze Age icon from the 4th century Dardanian Kingdom. Sega fans will argue otherwise.
Wanted: new flag and anthem for Kosovo [The Times, via UKR]

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Wed, 13 Feb 2008 02:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=355798&view=rss&microfeed=true
<![CDATA[ Wii Boobs (So Old), Dreamcast Moobs (So New) ]]> shayclothed.jpg Know this: Hot Tears of Shame is equal opportunity. Hot Tears of Shame doesn't care if it's featuring jubblies or ding-dongs — just as long as it's embarrassing or shameful. We've got two HTOS clips to prove just that! One involves a fat dude in his underwear playing Samba De Amigo, and the other features a naked woman playing Wii Sports. But since we've already seen naked women playing Wii Sports (so old!), we recommend checking out the fat dude's man boobs first. What's more, the naked lady clip (starring Penthouse Pet Shay Laren) doesn't really feature that much gaming. We feel kinda ripped off. There is real bowling, though. Oh, both clips aren't sorta Not Safe For Work, they're TOTALLY Not Safe For Work.

Hit the jump for the shameful and embarrassing clips.


Topless Girl [Giz]
Topless/Bottomless DC [Giz]

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Mon, 28 Jan 2008 01:00:55 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=349432&view=rss&microfeed=true
<![CDATA[ Thrift Store Treasures: The Ugliest Dreamcast You Will Ever See ]]> Thrift stores are a constant source of amazement to me. How can so many horrible things all end up in one place? Yet, if you do some digging you can find some really cool stuff. Some if it is cool and you buy it and some of it is so hideous it's cool. You laugh at it and then put it back on the shelf. This Dreamcast is one of those finds. Had I not already owned one I probably would have picked it up seeing as it had four controllers , two light guns and memory cards. Instead I just snapped a picture so I could share the horror with all of you. Behold the ugliest Dreamcast ever decorated. I challenge you to find an uglier one! In fact, if you can find another one, send a picture in. Whoever submits the most hideous one will get a game from my personal collection. And no, you don't get to pick it.

PS: It can't be a picture you found on the internet...

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Sun, 06 Jan 2008 16:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=341288&view=rss&microfeed=true
<![CDATA[ Rez HD Gameplay Blowout ]]>

As some of you may well remember, the Kotaku Team got a chance to pay a visit to the Q Entertainment Studios whilst we were in Tokyo for TGS. After meeting the amazing Miziguchi we were treated to a glimpse of some of their upcoming games including Every Extend Extra Extreme and Rez HD. I had the good fortune to be the first person to check out Rez HD and it was awesome. If you never picked up this title on Dreamcast or PS2 and are curious what it's all about, GameTrailers has been kind enough to upload four gameplay videos for your perusal. Ok course, you can't see the full HD effect in these videos (unless you go to GameTrailers where they have HD versions), but it should be enough to whet your appetite until the game shows up on Xbox LIVE sometime in the coming weeks.

Make the jump for the other three videos.

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Sat, 05 Jan 2008 09:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=341011&view=rss&microfeed=true
<![CDATA[ Sega Totally into Brains ]]> Sure, SEGA isn't planning on making a new Dreamcast, but it is making stuff you control with your brain. SEGA's SEGA TOYS is teaming up with bio-sensor maker NeuroSky to develop a new line of toys. NeuroSky CEO Stanley Yang says:


With our ThinkGear bio-sensor technology and innovative capacity of SEGA TOYS, our collaboration with SEGA TOYS will empower consumers to intimately interact with or control a toy, using their mind.

That's right, let SEGA jack you into the matrix. (Man, I really wish they were making a new Dreamcast instead of this.)
New Toy [Sega Nerds] ]]>
Tue, 11 Dec 2007 23:00:27 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=332784&view=rss&microfeed=true
<![CDATA[ Dreamcast 2 Remains A Dream ]]> dreamcastsadness.jpgYesterday we reported on rumors swirling about regarding the possibility of a Dreamcast 2 somewhere in Sega's future, sparked by a recently updated trademark application. From there it really just became a race to see who Sega would respond to first with a statement. Sega of America PR Director Charlie Scibetta spoke to GameDaily for the win!
"We're very happy being a platform agnostic company and have moved up the ranks the past three years from #11, to #9, and now stand at #6 in terms of our market share by units among third-party publishers. We like our current strategy and have no plans to change in the middle of this outstanding growth."
Scibetta said he would look into why the trademark was being updated and then went back to ordering giant "We're Number 6!" foam hands for his team. Sorry Dreamcast fans. I share your disappointment. You know what we need? A Dreamcast cake.
Updated Dreamcast Trademark Sparks 'Dreamcast 2' Rumor [GameDaily]

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Fri, 07 Dec 2007 10:00:05 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=331274&view=rss&microfeed=true
<![CDATA[ Is Sega Working On Dreamcast 2? ]]> dctiny.jpgBack in August, Sega filed an application with the U.S. Patent and Trademark office to protect the Dreamcast trademark. Now their original filing is good until December of 2009, this new filing has added some new terms to the mix that are sparking speculation of a Dreamcast 2 being in the cards. From the filing:
home video game machines; player-operated electronic controllers for electronic video game machines; video game interactive controller, namely, hand held pads, and floor pads or mats; joysticks for video games; computer cursor control devices, namely, computer mouse; flash memory cards; video game software, computer game programs
While most of the devices listed could easily relate to the original Dreamcast, flash memory cards and floor mats were never a part of the company's machine. Could Sega be quietly getting ready to re-enter the console business?

As much as I wish this rumor were true, I don't believe it. More likely the company is updating the original trademark to cover additional items in order to make sure some enterprising company doesn't come out with a Dreamcast brand memory card or dance pad. Either that, or Sega is planning on getting into the peripheral market themselves - Dreamcast is still a pretty strong brand among fans after all. I just cannot see them jumping back in to the already crowded console market.

For one thing, Sega's software offerings haven't been all that stellar lately, in case you hadn't noticed. Sonic sells well to children, but most gamers can agree that their flagship franchise has been in a downward spiral since Sonic Adventure, and with Mario and Sonic at the Olympic Games they've managed to release the worst Mario game ever. They couldn't make a new console work on strength of software alone.

That leaves strength of hardware, and while the Dreamcast was an amazing little machine, I just can't imagine Sega pulling together the cash to manufacture something that could compete with the popularity of the Wii or the power of the Xbox 360 and PlayStation 3. Besides, many of us have already gotten our current gen machine picked, and with multi platform third party titles becoming the norm, we're right back at selling a hardware platform on first party titles, which again - not happening.

I'd love to be wrong here, really. I would really love to see Sega give hardware another go, and there will always be room in my heart and my entertainment center for my Dreamcast, but no.

Dreamcast [Trademork.com via Videogamer.com]

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Thu, 06 Dec 2007 13:00:09 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=330869&view=rss&microfeed=true
<![CDATA[ Czech Children Learn About Dreamcast Console ]]> Even though SEGA isn't producing the Dreamcast anymore, the console lives on. Heck, tiny Japanese hobby developers still make shooters for it. The DC's legacy continues in our hearts, minds and Czech children's books. Over at UK:RESISTANCE, a reader writes:


Hello from Czech republic. I like to read UKR so I decided to send you pics from book I found in niece's hands. It shows many common life things include electronics in form of drawn pictures. The author of book had to be very distinguished as Dreamcast was choosed as example of true video game system (and not the Sony crap) which should be recognized by kids

The Mac clearly dates the book, but still. There's a generation of Czech kids who equate the Dreamcast with a video game console. Think about that!
Dreamcast was commonplace [UK:R] ]]>
Wed, 05 Dec 2007 23:00:09 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=330611&view=rss&microfeed=true
<![CDATA[ A Hyper Humpy Look Back at the E3 That Was ]]> Ah, now let's take a trip down memory lane, back to the E3 of yesteryear. Back in the day, the Electronic Entertainment Expo was wall-to-wall games, flashing lights and women in skimpy clothes. (Now, it's since changed to nerdy game journalists crammed into hotels.) In case you missed the party, Boing Boing tv has a snapshot of what was E3. The rediscovered footage was unearthed from Internet Bubble-era TV pilot Crap TV and lovingly reassembled by BBtv. The guerilla clip features "comedy terrorist" Tim E. Woodsman who dry-humps and high-kicks through the show floor. Yep, that nicely sums up what the old E3 was.

Dude Flips Out [BBtv]

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Mon, 05 Nov 2007 23:00:55 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=319284&view=rss&microfeed=true
<![CDATA[ Truly Insane Japanese Fighter ]]> 3D Fighter Maker lets people make their own 3D fighters. Yes, the title lives up to the name! A recent unearthed clip shows the zany fighters possible with this title. The game was published by Famitsu publisher Enterbrain for the PS2 and the Dreamcast. This clip is something like seven or eight years old. Zaniness like this is timeless, though!

Thanks muu!

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Mon, 05 Nov 2007 03:00:06 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=318715&view=rss&microfeed=true
<![CDATA[ 2008 Brings New Dreamcast Game ]]> You cannot kill it, SEGA. The Dreamcast will not die. While the former console maker has already turned its back on the console, diehard developers have not. France based the Alice Company is releasing a DC game next year called Dynamite Dreams. As Brandon at Insert Credit points out, the Bomberman-type clone is based on a mini-game in the Alice Dreams DC adventure title that the developer has been working on for a while now. So, new Dreamcast game in 2008. Can you believe it?

Dynamite Dreams [Insert Credit]

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Thu, 25 Oct 2007 06:40:03 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=314871&view=rss&microfeed=true
<![CDATA[ Japanese Kids Like NES Better Than PSP ]]> Yup, it's that time again. Time for some fascinating data. This particular data concerns the gaming habit of Japanese children. This past summer, 1,165 elementary school kids (60 percent girls) were polled in a public questionnaire on the Kids goo website. What did we learn? Certainly the DS dominates. Duh. But there actually were a few surprises. Those, after the jump!

• 80 percent play video games.
• 34.4 percent have five or more video game machines in their house
• In a multiple answer question, 82.2 percent usually play the DS and 39.8 play the GBA. The shocker? 4.8 percent still play the Dreamcast, and 5.1 still play the Saturn. Compare that to 10.5 percent who play the PSP and the 11.9 percent who play the Nintendo Famicom (NES). Yes, more Japanese kids play the NES than the PSP. Go ahead and say, "wow." Aloud, even!
• 70.3 percent play games alone.
• 20.2 percent are "forbidden" to play games by parents.

There's more data over at website What Japan Thinks. Check that out, it's fascinating.
NES to PSP [WJT]

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Mon, 01 Oct 2007 07:00:02 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=305306&view=rss&microfeed=true
<![CDATA[ Happy Birthday, Dreamcast! ]]> dreamcast.jpgToday marks the eighth birthday of one of the most underrated and unappreciated consoles ever to hit the market, The Sega Dreamcast. The little system gave birth to some really great games including Crazy Taxi, Soul Calibur, Rez, Wetrix, PowerStone, and many others. Although it didn't do to well commercially and eventually left the market when some heavy competition appeared on the scene, The Dreamcast nevertheless garnered a rabid cult -like following. Despite it's failure on the commercial front, the system still lives on thanks to the tireless efforts of homebrew creators and fans, giving extended life to an otherwise dead system. So, Happy Birthday Dreamcast, we hardly knew ye.

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Sun, 09 Sep 2007 12:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=297903&view=rss&microfeed=true
<![CDATA[ SEGA Reminds The Dreamcast Is Soon Dead ]]> As we previously posted, the last Friday of this month marks the end of official SEGA Dreamcast console and peripherals repairs. After that, SEGA of Japan officially (and humbly) disowns the product and you'll be forced to get your machine in some back alley by some dude who doesn't wash his hands. The horror! Over on its official site, SEGA just posted a friendly reminder online of this impending doom. Wait, this isn't very friendly, this isn't very friendly at all.

A moment of silence, please — those are the last breaths of the SEGA Dreamcast support you hear.
DC's Time is Up Soon [SEGA]

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Fri, 07 Sep 2007 21:00:07 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=297727&view=rss&microfeed=true
<![CDATA[ G.rev Shmup Factory Keeps Dreamcast Arcade Hardware, Gender Confusion Alive ]]> Japanese shooter developer G.rev is firing up the Naomi development kits one more time for its latest vertical shmup Mamonoro. The creators of Senko no Ronde, Border Down and Under Defeat, all for the Dreamcast's arcade-only big sister hardware, are co-developing the game with a group called Gulti. According to Arcade Renaissance, some of the boys from Gulti hail from Seibu Kaihatsu, the developer responsible for the vertical shmup staple Raiden series.

While we know a little bit about how the game will play—the screen will scroll up and you'll shoot stuff—what we don't know are the specific genders of each of its main characters. In what's becoming a disturbing trend, we're unaware of the penis count in the above piece of artwork or whether its illegal for us to even think about the sex of any of these glossy eyed 'toons.

I just hope the game plays better than Senko no Ronde. Oh, and don't hold your breath for another "final" Dreamcast release.

Mamoru-kun wa Norowarete Shimatta! [G.rev]

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Tue, 04 Sep 2007 20:40:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=296293&view=rss&microfeed=true
<![CDATA[ Dreamcast Shmup Coming to Japanese XBL Arcade ]]> In that wasteland that is Xbox Live Japan, 360 owners have at least one thing to be excited about. Bullet hell Trigger Heart Exelica is coming to Xbox Live Arcade! The shmup is from developer Warashi, the team behind scrolling side SEGA Saturn shooter Shienryu (too many S's). The vertical shooter got an arcade release last year and was even ported to the Dreamcast this past February! Not much info on the game in the Arcadia mag blurb (above) about whether it'll be available outside Japan or when it will hit XBL. It will, and that's all we know! And hey, if Warashi hasn't given up on the DC, like hell it'll call it a day for the Xbox 360 in Japan.
Trigger Heart Hitting XBL [Warashi]

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Thu, 30 Aug 2007 05:00:56 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=294951&view=rss&microfeed=true
<![CDATA[ 2008 Brings More Dreamcast Games ]]> Just because SEGA has abandoned the Dreamcast, doesn't mean gamers have. Better yet, it doesn't mean developers have! Next year will see two new DC games: Dalforce and Wind and Water Puzzle Battles. The games are being published first quarter 2008 by RedSpotGames, who recently released Last Hope for the Dreamcast and the NEO GEO. Dalforce is a vertical shooter with 11 levels, 4 player mode and lots and lots of bullets. The other game is a port of puzzle game Wind and Water Puzzle Battles. It will have 4 player mode and exclusive DC characters. No word on pricing or distribution sources, but both games will be on display in Leipzig, where hopefully Team K will get us hot hot hands-on impressions.
New DC Games [Arcade Renaissance via Sega Nerds]

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Mon, 20 Aug 2007 06:40:42 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=291108&view=rss&microfeed=true
<![CDATA[ Sega Pulling The Shenmue Plug? ]]> The bastards. They killed the Dreamcast and now Shenmue apparently. Shortly after Shenmue II hit the DC, there were rumblings that a sequel was in the works. We're still waiting. Then, back in early 2006, the game's producer and directo Yu Suzuki stated at event China Joy 2006 that Shenmue Online was *still* in development. (The game was originally announced back in 2004!) This year's China Joy turned up no Shenmue Online, and according to Adam Doree from game site Kikizo site, fat chance on seeing Shenmue III:


As for Shenmue, I would have to say at this stage, it is worth forgetting about... Suzuki's status is, once again, up in the air, which counts Shenmue III totally out of the picture right now. This is confirmed, it seems.

SEGA has yet to provide an official statement on the game. Shame to see the rot set in. Really.

No More Shenmue [VGB]

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Tue, 07 Aug 2007 01:00:37 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=286603&view=rss&microfeed=true
<![CDATA[ The Secrets Of Ubisoft's Success ]]> yvesguillemont.jpgBloomberg is positively gushing over Ubisoft today. In an article that features the likes of our very favorite analyst Michael "VG Precog" Pachter urging investors to buy, the financial news website details the rapid growth the company has undergone lately, laying much of the success on their willingness to take a chance on the Nintendo Wii when companies like EA held back. Bloomberg explores the company's strategy with CEO Yves Guillemot, who cites Ubisoft's long-standing tradition of supporting new consoles to help stand out in a very competitive market.
To compete, the brothers created titles for new consoles such as the Atari Lynx that went on sale in 1989. ``It was the only way,'' Guillemot said. ``It was already a very crowded market.''
Sometimes the strategy worked, and other times...
``Dreamcast was a big failure for us,'' Guillemot said. ``We invested quite a lot, we had quite a few games on the way. Then they didn't defend themselves well. Sony killed them.''

Alas, poor Dreamcast. We had such high hopes.

The article covers a lot of ground, from the company's beginnings in farm equipment sales to the large stock purchase made by rivals Electronic Arts back in 2005, providing an interesting look into the feelings about the hostile move from both sides of the table.

``I would not say it's fun to have a competitor among your shareholders,'' Guillemot said.

Electronic Arts spokeswoman Tiffany Steckler said the company hasn't decided what Electronic Arts will do with its holding. ``It's fair to say that we are very happy shareholders,'' she said.

I can only imagine how hard it must be to run a race with one of your core competitors riding on your back.

Ubisoft's Guillemot Bets on Wii, Tops Electronic Arts [Bloomberg]

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Mon, 30 Jul 2007 08:40:16 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=283760&view=rss&microfeed=true
<![CDATA[ Bring Back J! ]]> Yesterday was pretty traumatic. Microsoft's Peter Moore is no longer Microsoft's. He's moved onto Electronic Arts, leaving a gianormous charismatic hole in the Xbox division's front office. Some dude is replacing Moore. Not sure who or what this dude is, but following in Moore's footsteps will be hard. Just look at Moore's gaming cred: he previously worked on the Dreamcast for SEGA and later got tattoos for Microsoft. That's bad ass. Sure, the new dude's got a track record, but how can he top that? Impossible!

Which is why I am starting an entirely inappropriate internet campaign: bring back J. When the Xbox originally launched, the then chubby exec was everywhere. Jallard got thinner, cooler and more eXtreme as the Xbox 360 launch drew near, and then POOF, he was gone — off to work on the Zune or something. Right now, he's probably holed up, working on Microsoft's answer to the iPhone. A waste! We don't want a Microsoft iPhone. We want J saying stuff about the Xbox 360, riding mountain bikes and being eXtreme. Sure, Allard might be a phony or whatever, but he's quotable and wears hoodies! Best of all, we've actually creeped him out. Think we'll be able to creep out Moore's replacement? Ha! J's the Prodigal Son, Microsoft, and it's about friggin' time he came home.

Sign below to show you're support for The Return of Jallard:

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Wed, 18 Jul 2007 01:00:34 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=279497&view=rss&microfeed=true
<![CDATA[ Peter Moore's New EA Salary ]]> moore_money_tats.jpgFollowing the press release announcement that current Xbox 360 VP Peter Moore would be jumping ship from Microsoft to head up the EA Sports division came details on Moore's new salary. An SEC Form 8-K filing detailing Peter's compensation reveals that his new base salary at EA will be $550,000 not including a "discretionary target bonus" of 75% of his annual base salary, up to $412,500. In other words, he's rich, bitch. But that's not all.

In addition to his base pay, Moore will also receive a signing bonus of $1.5 million if he remains with EA for two years. However, that bonus will be paid out within 30 days of his employment, to be repaid if Moore moves on from the company before his two year anniversary.

Moore will also receive a stock grant of 50,000 restricted shares, half of which vest at two years into his EA employment with the other half vesting at the four year mark. At the current after hours value of EA stock, his shares would value $4.26 million, a figure sure to change before 2009. He's also been given a stock option grant to purchase 350,000 shares as part of the company's Equity Incentive Plan.

On top of all that Moore moolah, the former Sega Dreamcast exec will be granted $330,000 in moving expenses. Looks like Peter can finally afford that laser tattoo removal!

Electronic Arts Form 8-K [SEC, via sonycowboy @ NeoGAF]

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Tue, 17 Jul 2007 16:00:25 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=279474&view=rss&microfeed=true
<![CDATA[ SNK Stop Neo Geo Support ]]>

SNK has decided to stop offering maintenance and repairs for the Neo Geo home hardware, accessories and game cartridges as well as Neo Geo CD, Neo Geo CDZ and the Neo Geo Pocket. SNK left the console business by the year 2000, but continued to support its hardware. Starting August 31st, it won't. The reason? Getting parts has become increasingly difficult. Sega, likewise, announced earlier this year that it would no longer service its consoles starting this fall. It's the end of an era. Officially.

No More Neo Geo Service [SNK Playmore via Insert Credit]

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Mon, 04 Jun 2007 00:00:07 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=265509&view=rss&microfeed=true
<![CDATA[ The Best Controllers ]]>

Sure, we've all got our favorites. Via CNet UK comes a list of the five best controllers. Without adieu, they are:


  • 1). Atari 2600 joystick: Featuring a simple stick mechanism for moving around and a red button for firing. It's not technically a gamepad, but it's so crucial to gaming history there's no way we couldn't mention it.

  • 2). SNES controller: This exercise in ergonomics is a curvy, multi-coloured, multi-buttoned evolution of the angular NES controller. This was the first controller to have shoulder buttons — a revolution that made an arcade staple like Street Fighter II a viable proposition in the home.

  • 3). Nintendo 64 controller: This is one of the most important joypads ever produced. Not only did the N64's controller feature an analogue joystick, which made playing games such as GoldenEye realistic and subtle, but it also featured a pistol-like trigger button underneath.

  • 4). PS2 controller: Nintendo may have started the analogue-stick-on-a-pad idea but Sony really took it to the bank. For many gamers, the DualShock gamepad is the best gamepad ever made... Having two analogue sticks meant you could play games in a completely different way to anything available before.

  • 5). Xbox 360 controller: It was the first wireless pad to come as standard. Its comfy, solid design offers dual analogue joysticks and two analogue trigger buttons underneath. There's also a built-in jack for connecting a headset.


What, no Dreamcast controller? No GameCube WaveBird controller? Blasphemy! Anyway, these are their favs. Yours?

Top Five [CNET UK via The Last Boss]

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Mon, 28 May 2007 00:00:03 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=263889&view=rss&microfeed=true
<![CDATA[ EA: "We Underestimated Epic" ]]> BING BING BINGCriterion's Renderware engine used to be the videogames development platform. It powered series like Grand Theft Auto, Burnout, Mortal Kombat, Sonic the Hedgehog, and Tony Hawk's Pro Skate. More recently, games like Crackdown and Battlefield 2 took Renderware to its limits.

These days, everyone's all about the Unreal Engine 3. It seems we can't go a week without a new publisher licensing Epic Games' tech. Sega, Capcom, Activision, and Square-Enix are all on board. Even Electronic Arts is a licensee—odd because it owns Renderware. So what happened to dear old Renderware? EA's William "Bing" Gordon told Gamasutra:

Renderware didn't get the next-gen parts that we needed. We actually underestimated Epic early on. They told us, "We're going to do this, this, and this," and we thought, "Eh, it's going to be kind of hard." We also overestimated our team, then we looked up three months, six months, and nine months later and said, "Whoops, we underestimated Epic. Again. And overestimated our own team."

Epic delivers! For more from Bing Gordon, don't miss the rest of the interview. He answers questions on the potential purchase of Ubisoft, why EA passed on the Dreamcast, and taking a risk on Spore.

Bing There, Done That: EA's CCO Talks... Everything [Gamasutra]

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Wed, 23 May 2007 17:40:35 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=263018&view=rss&microfeed=true
<![CDATA[ Moore: You Don't Wanna Hang Out, Right? ]]> cafehangout.jpg

Microsoft's Peter Moore is in attack mode. He is out for blood, comparing the current situation at Sony to his Dreamcast days at Sega, saying, "I've walked a mile in those shoes. I'm digging up my tortured past here, but remember Dreamcast? We thought we were doing right. All of a sudden it didn't pan out." The jabs at Sony don't end there. Oh, no. Besides Dreamcasting the PS3 console, Moore has it in for PlayStation Home. And not just Home, but hanging out in home:

Four years ago, we looked at the concept of a lounge where your avatar could wander around... But it was not something that we felt worth pursuing... The concept of hanging out was something that, while we looked at it, we just didn't think was something that our users wanted to do... We may be proven wrong. It may be proven that people want their 3D avatars to hang out with each other. But we made the decision that, right now, it's about navigation and communication. We just think people want to communicate, they want to play games, they want to download movies, they want to listen to music. We're not sure they want to hang around.

Bwah?

Moore's Good Day [Next-Gen via Xbox 360 Rally Thanks, Paco DG!]

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Wed, 16 May 2007 22:00:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=261099&view=rss&microfeed=true
<![CDATA[ Mod Your Dreamcast At Home ]]> IKARUGAFor the half dozen Sega Dreamcast owners out there who haven't burned or bought themselves a boot disc nor had their Saturn-successor professionally modded, what the hell are you waiting for? The console is rich with fantastic imports from all regions, meaning a single-region Dreamcast is an unrealized potential Dreamcast.

If you're the kind of gamer who likes to get your hands a little dirty, why not try out the simple, do-it-yourself region switching mod? It requires little more than a soldering iron, some wire and a CD-burner. I'm a bit late to the party on this one, but it's still worth mentioning if you're tired of disc swapping prior to sessions of Ikaruga or Shenmue II.

The process looks fairly straightforward, simple enough to warrant a back-up Dreamcast purchase and an hour of your time.

I'm off to find my rose-tinted glasses, play some Cosmic Smash and reminisce.

Convert the region of your Dreamcast! [Lyris Lite via Namako Team]

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Mon, 23 Apr 2007 16:40:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=254594&view=rss&microfeed=true