<![CDATA[Kotaku: drawn to life]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: drawn to life]]> http://kotaku.com/tag/drawntolife http://kotaku.com/tag/drawntolife <![CDATA[Kotaku Programming Reminder: Talk Live With Scribblenauts' Jeremiah Slaczka On Wednesday]]> As noted yesterday, Jeremiah Slaczka, lead designer of 2009 DS surprise Scribblenauts will guest-host tomorrow's live Kotaku call-in podcast. Show time's 11am MT, 1pm ET. Call-in and listening details will be live on the site just before show time.

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<![CDATA[Drawn To Life Dev Sketches Out New Game Reveal]]> 5th Cell—developers of Drawn to Life and Lock's Quest—has announced it will announce its newest "innovative, engaging and completely unique" game this Friday. We love announcements about announcements! But we prefer countdown clocks!

Sadly, it appears we'll just have to keep an eye glued to IGN, where the exclusive announcement will take place, and the other eye to the calendar, so we know what day it is. Whatever 5th Cell's newest game is, it sounds like it's an original effort, not a licensed affair or a direct sequel. Given the dev's Nintendo DS pedigree and current job openings, we'll hedge our bets on another portable title.

Given the interesting gameplay mechanics found in the developer's other titles, we've set our interest to "piqued." Maybe it has something to do with office pranks?

NEW ORIGINAL GAME ANNOUNCED THIS FRIDAY ON IGN.COM!

5TH Cell announces exclusive worldwide unveiling of new original game at IGN.com on December, 5th.

BELLEVUE, Washington.—(BUSINESS WIRE)—Dec. 1, 2008-5TH Cell Media LLC (5TH Cell), the creators of Drawn to Life™ and Lock's Quest™, announced today an exclusive agreement with IGN.com to reveal their latest original game on Friday, December 5th 2008. This never before seen concept will continue 5TH Cell's tradition of delivering high quality, original games with totally unique gameplay experiences.

"We're very excited about the upcoming unveiling of our latest title on IGN.com. We built upon the experience and evolving technology from our previous titles to deliver something to the player that is completely new. This title is innovative, engaging and completely unique. We look forward to sharing it with everyone on December 5th", said Creative Director for 5TH Cell, Jeremiah Slaczka.

General Manager Joseph M Tringali added, "The success of our previous titles has awarded us the chance to work on a new, exciting intellectual property After many months, we're thrilled to show off our new title for the first time exclusively at IGN.com. We're set on delivering an amazing final product and meeting the expectations of gamers everywhere."

About 5TH Cell

Founded in 2003 by Joseph M Tringali, Jeremiah Slaczka and Brett Caird, 5TH Cell Media LLC is a leading independent developer of interactive entertainment software. Focused on original IP, 5TH Cell has established a track record of success on the Nintendo DS™ by providing a unique user experience that cannot be found in other games. 5TH Cell is located in Bellevue, WA USA with partnerships in Malaysia. For more information on 5TH Cell products, please visit www.5thcell.com. Nintendo DS™ is a trademark of Nintendo.

Drawn to Life™ and Lock's Quest™ are trademarks of THQ, inc.

All other trademarks are the property of their respective owners.

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<![CDATA[Drawn To Life Devs Punk Vacationing Staffer With Drawn To Life Desk]]> This will teach Matt Cox to take a vacation. Two of the more sadistic employees from Drawn to Life and Lock's Quest developer 5TH Cell cruelly, but amusingly, gave their lead designer something to tear through upon his return from recent down time. They encased every bit of the 5TH Cell team member's desk in sturdy-looking brown packing paper, then drew to life everything contained within.

Nintendo DS development kit? Wrapped. Master Chief helmet? Wrapped. Destroy All Humans figurine? Wrapped. Even the poor man's Elite Beat Agents poster rests beneath a layer of packing paper.

5th Celler Liz notes "When he got back, he just gave up and decided to unwrap what he needed to work. A week later and the games, action figures, and trash bin are still wrapped in paper." Developers, if you've submitted your resume to these savages recently, we'd suggest a speedy retraction.

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<![CDATA[SpongeBob Drawn To Life Like Drawn To Life, But With SpongeBob]]> I confess to not having played the original Drawn to Life back when it came out, but I've a pal who's a SpongeBob Squarepants fan, so when I was at THQ's Fall/holiday season preview event in New York City, I had to take a peek.

A rep demoed the DS title for me, and explained the gameplay is similar to the original Drawn to Life - this time, obviously, with a big SpongeBob cartoon theme. It's actually based, she said, on an episode of the TV series where Spongebob accidentally scribbles himself an enemy, "DoodleBob," a drawing come to life.

Like I said, I never played Drawn to Life, but I heard at length from lots of friends and readers that the platforming was nothing to get excited about, so I asked whether they'd taken that feedback and cleaned it up this time.

Apparently not so much - the rep explained that Drawn to Life is actually targeted at kids, not older gamers, so we'd be mistaken to expect particularly complex, high-level gameplay. The appeal, she said, lies in how customizable the world is, giving the player the opportunity to draw and customize not only the player character, but gameplay elements like buildings, background elements and platforms in an MSPaint-like pixel-based stylus interface.

In the SpongeBob edition of Drawn to Life, players can pick either the titular sponge, his friend Patrick the starfish, or surly Squidward as a companion for gameplay, and each one lends a certain ability - SpongeBob provides a shield, and Patrick and Squidward have different special attacks.

The game looks rich with trademark Nickelodeon style, and one thing I'd think would make it really appealing to kids is that there are modes that teach them how to draw the key characters, so if they want to draw themselves a SpongeBob character and play as him, they can, but maybe not so much there for an audience our age unless you really love SpongeBob and don't mind simplicity.

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<![CDATA[Spongebob Savior: Will Kid-Friendly Licenses Save THQ?]]> spongebob.jpgEarlier today, we reported that THQ's portfolio of Nickelodeon titles has hauled in more than $1 billion in sales, with the publisher looking forward to its 2008 lineup of more Nickelodeon properties.

THQ's survived a series of hard knocks in the market thanks to the strength of its kid-friendly titles based on licenses from the likes of Nickelodeon and Pixar, even while its stock has taken a serious dive since January of this year. The company's about to announce its fiscal fourth quarter results tomorrow - as a new year begins for THQ, is it on track for smoother sailing?

It's been somewhat of a mixed bag for THQ over the last few months - the company saw a studio acquisition (Big Huge Games) at the beginning of 2008, while on the other hand, its Sandblast and Rainbow studios just recently saw layoffs, according to reports. While it's canned a couple of its former key franchises, Stuntman and Juiced, it saw a boost in sales last quarter thanks largely to its WWE SmackDown vs. Raw 2008 and MX vs. ATV Untamed.

Thanks mainly to its family portfolio, though, THQ's hung in there, and most analysts seem to believe the worst is behind the company, seeing them poised to climb in the year ahead thanks to more attractive license opportunities for 2009 — for example, analysts frequently comment that they expect THQ's upcoming game based on Wall-E to perform better than did the Ratatouille game, because robots are more likable than rats.

Both Cowan Group analyst Doug Creutz and Wedbush Morgan's Michael Pachter expect THQ to remain a little conservative on its 2009 estimates, since it turned out to disappoint on last year. Still, Creutz says the publisher can outperform the overall market by 20 percent, while Pachter thinks it'll stay in line with overall market growth of 10-15 percent.

So with games based on more Nick properties including The Naked Brothers Band: The Video Game, Tak and the Power of Juju, Avatar: The Last Airbender, SpongeBob Squarepants and Back at the Barnyard, THQ may turn a cautiously optimistic eye to the future — we'll see when results and future guidance are revealed tomorrow.

For more details on THQ's upcoming Nickelodeon portfolio, check out our earlier story. Note the "parkour-inspired" gameplay for the Tak and the Power of Juju game — everyone's catching the parkour trend train, it seems.

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<![CDATA[DoodleBob Set to Invade Drawn to Life Sequel]]> doodlebob.jpgMTV reports that THQ is pimping out their Drawn to Life franchise to the SpongeBob SquarePants universe. Normally I'd be all over the another-crappy-kidsploitation-game band wagon, but I happen to think this is a fantastic idea.

The game will feature DoodleBob, the horrible disfigured, and slightly Frankenstein-esque SpongeBob knock-off created by the yellow sponge in one of his cartoons. In the original show, a fan favorite at our house, SpongeBob finds an artists pencil and uses it to create a version of himself, which turns out to be quite evil.

Fantastic fun and more than a little bit creepy. What will make or break this game, I think, will be whether they include the creepy or sanitize it and make it into the sort of cartoon that only kids get, but bores adults, aka not SpongeBob. The fact that Altron, makers of Alex Rider: Stormbreaker for the DS, is behind this version doesn't bode well.

Hit up the link for the game's fact sheet and such.

Exclusive: Next 'Drawn To Life' Set In SpongeBob SquarePants Universe [MTV]

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<![CDATA[Drawn To Life: Great Success, Coming To Wii]]> THQ president and CEO Brian Farrell dropped word today, via quarterly earnings conference call, that Nintendo DS platformer Drawn To Lifewhich I was bit "meh" on— would be coming to the Wii. Farrell didn't specify a port or a sequel, instead saying that the publisher planned to "extend the brand to the Wii." The 5TH Cell developed DS game appears to have been a hit for THQ, with execs boasting of hundreds of thousands of copies sold worldwide. Drawn To Life also appears to have boosted the publisher's DS take, up some 94% over the previous year. Here's to hoping the team can duplicate the success with a Wii-mote.

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<![CDATA[Week in Games: Heavenly Sword Edition]]>

This week has a nice choice of titles spread out over various systems (sans the PSP). I'm trying to get to Heavenly Sword tonight so I can see for myself what it's going to be like and I am anxious to check out Jam Sessions and Drawn to Life for the DS. I've avoided Oblivion for a while just because I'm afraid of getting sucked in, but the inclusion of all the expansions on one disc is intriguing. What to do, what to do?

Heavenly Sword (PS3)
Will Nariko and her moves rival Kratos?

Skate (X360)
Skate to your heart's content and see what life is like without Tony Hawk.

NHL 2K8 (PS3, X360, PS2)
All the fun of Hockey without the broken teeth.

NHL 08 (X360, PS3, PC, PS2)
Because we always need more hockey games.

Galactic Assault: Prisoner of Power (PC)
Rule the planets in this sci-fi RTS.

.hack//G.U. vol. 3//Redemption (PS2)
The final game in the trilogy. The end of an era...

The Elder Scrolls IV: Oblivion - Game of the Year Edition (X360, PC)
All of Oblivion including the two expansions in one tidy package.

Kengo: Legend of the 9 (X360)
You are a legendary samurai in feudal Japan doing the stuff a samurai does.

DiRT (PS3)
More racing action for your PS3.

Jam Sessions (DS)
Strum your blues away.

Drawn to Life (DS)
Draw your own character and put him through his paces.

Guilty Gear XX Accent Core (WII, PS2)
Still guilty after all these years.

Fatal Inertia (X360)
Race in supersonic planes and kick some ass.

Ship Simulator 2008 (PC)
Imagine the fun of piloting your own oil rig!

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<![CDATA[Drawn to Life Commercial]]>

Kind of a cool game that seems to be getting lost in the white noise that is this fall's uber-game line-up. What I enjoy most about this game is that you can draw liquid-spewing phallic heroes and the game doesn't seem to mind... seriously, I've seen it done.

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<![CDATA[Drawn to Life Not Drawn, But Filmed for You]]> More Crecente filmed footage from a pre-E3 event. Here's a look at THQ's draw-a-superhero-game Drawn to Life. Looks cute!

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<![CDATA[Drawn To Life Eyeballs-On]]> THQ's Nintendo DS game Drawn To Life looks like it might be one of the most original platformers the DS has ever seen, an example of user generated content gone horribly right. However, during my hands-off demo of the portable game during the Nintendo Media Summit, I felt like the game was more an example of nearly missed opportunity combined with fantastic potential.

If you missed our previous posts on Drawn To Life, it's a sidescrolling adventure that also affords the player the opportunity to literally draw his or her own character. Character creation is robust, but easy to design. The included simple MS Paint-like interface used to pencil, fill and color your avatar couldn't be easier.

That's not all, there are multiple things throughout the title that you'll draw... well, you'll be given the opportunity to draw. From weapons to accessories to usable objects, the simple, pixel-based image editor lets you design how you want aspects of the world to appear.

However, those drawings, whether carefully detailed or crude, seem to have absolutely no impact on how the game plays. Appearances seem only skin deep. Being presented with an outlined version of a platform, a cloud, a boulder, or wildlife that will act as transport are simply drawn for decoration. Crafting a customized sword is just as effective as scribbling within the weapon's parameter. While that may satisfy some, it left me wanting, wishing for the title to be given more time to up the impact of the unique drawing tech.

Sure, you can save multiple heroes, share your creations over wi-fi, making Drawn To Life a personalized adventure. Still, I couldn't shake the feeling the game was a fascinating tech demo attached to a run of the mill 2D platformer. I also couldn't help look forward to whatever the developer, Fifth Cell, has planned for the sequel.

There's no question the game is easy on the eyes. It may spawn a real following for those looking to express their pixel manipulating talents. With plenty of unlockable character templates and in-game tunes, replayability and content aren't lacking.

The game still has time to progress before its September release, and admittedly, I didn't actually get to control the game as it was still early, but those looking for a more customized platforming experience may be slightly disappointed.

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