I'll admit, I went into Divinity: Dragon Commander expecting a much stronger focus on the commanding of dragons. Turns out, it's actually the incredibly complicated kind of game I dreamed about as a kid after playing Age of Empires.
I've mentioned before that I have a soft spot for Larian's Divinity franchise, dating back to 2003. Their games have never been flawless but, with only one glaring exception, they have been fun. So in a way, I had my fingers crossed, hoping for the best, when I went to their demo room at E3 last week.