<![CDATA[Kotaku: dragon ball z]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: dragon ball z]]> http://kotaku.com/tag/dragonballz http://kotaku.com/tag/dragonballz <![CDATA[Namco Bandai Locks Down Dragon Ball License For America]]> If you live in the lovely continent of North America, expect all Dragon Ball games you buy (or your parents buy you) over the course of the next five years to have a Namco Bandai label on them.

The publisher has secured exclusive rights to the franchise, it announced today, granting it the power to publish Dragon Ball games "across all major consoles and hand held platforms." Prior to today's announcement, the license was handled by both Namco Bandai and Atari in the Americas. The latter had a dispute with rights holder FUNimation in 2007, with the former already responsible for publishing Dragon Ball games in its native Japan.

Atari's loss of the license can't be good revenue news for the company, which has been giving signals of financial shakiness all year.

The first three games to ship after the Namco Bandai deal are Dragon Ball: Raging Blast for the Xbox 360 and PlayStation 3, Dragon Ball: Revenge of King Piccolo for Wii, and Dragon Ball Z: Attack of the Saiyans for Nintendo DS.

With the Dragon Ball saga spanning "11 years of manga, over 500 television episodes, [and] 23 feature films," according to the publisher, we envision a long, rich history of dude's with bad hair and hideous character designs punching each other in the sack for decades to come.

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<![CDATA[Dragonball DS And Dragonball Wii Art Look, Um, Different]]> A new year brings one thing: More Dragon Ball. You know what that means? More Bulma.

The Xbox 360 and the PS3 are getting a Dragon Ball Z title called Raging Blast that appears to be a sequel to Dragon Ball Z Sparking! The Nintendo Wii is getting a Dragonball action game, which doesn't appear to have a subtitle.

It does have Bulma character art that seems different from how see appeared in last fall's Dragonball DS (Dragonball Origins in the West). See comparison.

AH HA! She has a name tag on the DS version. We knew there was something off.

バンナムはドラゴンボールのゲームをいくつ出したら気がすむの? [はちま起稿]

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<![CDATA[Live Action Dragon Ball Trailer Successfully Fails]]>
Someone at the Brand Licensing Expo Europe 2008 managed to catch this cam footage of somewhat less-than-eagerly anticipated film adaptation of the popular manga/anime/video game series Dragon Ball. As was expected, it looks relatively hideous, from Chow Yun-Fat's hideous costume to James Marsters reprising his role as Buffy the Vampire Slayer's Spike, who in turn tries to portray Lord Piccolo. Don't worry about the sound, there is none in this early preview trailer. Somehow I think we're better for it.

Dragonball Teaser Trailer [Trailer Addict - Thanks wwm0nkey!]

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<![CDATA[Balls That Glow, Ball That Burns]]> More balls! More Dragon Balls! Cactuargal points out that these GLOWING Dragon Balls are see-thru and pretty true to the Earth size of a Dragon Ball. To bring everyone up to speed: Make a Dragon Ball. The best damn Dragon Ball you can! It cannot be drawn or virtual — it must be an actual three dimension Dragon Balls. Now! If you don't know what Dragon Balls look like, you can click here. While the Dragon Balls you make should look like actual Dragon Balls, feel free to get creative with what you use to make them. The contest wraps up later this month. The finalists will win either the PS3 version or Xbox 360 version of Dragon Ball Z Burst Limit. Be sure to send entries to kotakucontestATgmailDOTcom and include a Kotaku sign. Losers get INTERNET FAME.

Hit the jump for another!

Denis from Canada says, "Here's a one star dragon ball we made out of origami paper. Wheeeee!" Wheeeeeeeeeeeeee, indeed!

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<![CDATA[Hey! You Got Your Xbox 360 Dragon Ball Z Shots On My PlayStation.com!]]> Namco Bandai's Dragon Ball Z: Burst Limit is multi-platform. It might be difficult for customers to pick which one they should get: Xbox 360 or PS3 version? Well, maybe PlayStation.com can help. Look at the "PS3" screenshots that appeared on the official Japanese PlayStation site. What do you notice? Oh, you can't see it? Well, hit the jump for a closer look.

Those aren't Sony buttons! What's going on here?!

ボタンが360なのにwww [Namidame.2ch]
PlayStation Japan (cache) [Official Site Thanks, muu!]

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<![CDATA[Why Aren't These Guys Making the Dragonball Movie?]]> When you watch this fan made Dragon Ball Z showdown between super Saiyan Goku and bad dude Freeza, ask yourself this question: Why is Hollywood making a Dragonball film and not these guys? Just imagine what they could do with a proper budget and shudder at what Hollywood will do with one.

DBZ Fan Movie [SWF Blog via Japanator]

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<![CDATA[Early Dragonball Movie Images]]> Worried about that Dragonball movie? You, and the rest of humanity. Even if Hong Kong superstar Chow Yun-Fat has joined the cast, we're still skeptical. These onset Dragonball set images from Mexico City don't really help. That's Justin Chatwin (Tom Cruise's kid from War of the Worlds) as Goku. He's about to be hit by a car or something. Dunno, really. Does it ever matter at this point?

There's a closer shot after the jump.

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Exclusive Pics [HoyCinema, Thanks Pedro!]

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<![CDATA[Your Weekly Update On Atari's Financial Woes]]> atari_logo_150.jpgMan, Atari just can't catch a break. With the exception of the publisher not having its Dragon Ball Z licensing rights retracted by lawsuit, it's just been bad news compounding bad news for the company. It doesn't get any better, as today NASDAQ notified the company that its publicly traded stock may be delisted for having too little market value. We just hope they got the message, as I've heard rumors that they didn't pay their phone bill and the last remaining email server was burned so executives could stay warm. Here's to hoping they can still get one of those "pay as you go" cell phones to stay in touch. They've got until March 20th to sort it out, so keep them in your thoughts and prayers. God bless.

Atari Gets Warning From Nasdaq [Forbes]

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<![CDATA[Atari Allowed To Keep Crapping Out Dragon Ball Z Games]]> FUNimation's recent disagreement with publisher Atari cast doubt on future Atari-branded Dragon Ball Z games. I know, it would've just been gutting if we couldn't see yet another Dragon Ball Z fighter packed to the brim with horribly designed characters from Mr. Akira Toriyama. Today, we have "good" news to pass on, as IGN is reporting that FUNimation and Atari have agreed to terms that will allow for the continued stream of DBZ licensed software to continue through 2010.

According to IGN the terms of the agreement see Atari issuing a $2.7 million cash payment and $800,000 in "royalty payment reductions." In even better news for Atari, the publisher is said to have a new candle at its headquarters, giving much needed light to employees following a series of electric bills that have gone unpaid. Rumors point to executives also having found a previously unclaimed crust of bread.

Atari Hangs On To Dragon Ball Z License [IGN]

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<![CDATA[Some Lady Cast in Dragon Ball Movie]]> Shooting on the Dragon Ball Z hasn't started yet and the cast is still being assembled. To bring everyone up to speed: The picture will be helmed by Final Destination director James Wong, Goku will be War of the Worlds' Justin Chatwin (Tom Cruise's son in the movie), Piccolo will be Buffy the Vampire Slayer's James Marsters. New announcement: Jamie Chung (who?) will be playing Goku's wife, Chi Chi. Chung cut her acting chops as herself in reality show The Real World, three episodes of daytime soap Days of Our Lives and as a Hooters girl in Adam Sandler's I Now Pronounce You Chuck and Larry. Remember when we thought there was a chance this actually might be a decent flick? Neither do we.
Chung in DBZ [IGN via Japanator] [Image]

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<![CDATA[20th Century Fox. Dear, Mr Akira Toriyama.]]> We want to help. Really. Whether it be answering your questions or ignoring them, we're here. Previously, we got an email fro Kojima, but since we'd fired him long ago, we were never able to reply. Reader Oummada sent us the following email not once, but twice. It reads:


To: Bashcraft
From: Oummada H.
RE: Scoop Dragon Ball Z live action movie (casting)

20th Century Fox

My name is Oummada H., I'm writting this letter to let you know, that I went to play in the Dragon Ball Z movies. First of all, because I have what it takes to play the role of Sangoku in your movie. I have never palyed in a movie, but everyone needs to start somewhere. Second of all, you can see on the pictures, that I have joined to this letter, that I have the same haircut as Sangoku and we all know that Sangoku's hair is the power. Third of all, I know everyting on Dragon Ball's Z univers, except the personel view of Akira Toriyama. To conclude, I have a twin brother that looks just like me. I hope your will read this letter and see my pictures and realize that I am the real Sangoku.

Dear, Mr Akira Toriyama.

My name is Oummada H. and I think that I could play the role of Sangoku in Dragon Ball Z for 20th Century Fox, who bought the rights of the movies. As you can see on my pictures, from my personel view, I look just like Sangoku. I'm sure by seeing those pictures, you'll be shocked by the resemblance of Sangoku and I. I also have a twin brother that looks just like me, I think you know where I want to come to thank you, for taking the time to read my letter.

for contact my: (his email address - Ed.)


Pics of this casting hopeful after the jump.

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He's a Spurs fan.

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And an Expos fan. He smokes, too. In case 20th Century Fox and Akira Toriyama are interested, we also have pics of Oummada next to a plant, sitting on a bench and with his dog.

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<![CDATA[And The Dragon Ball Z Movie News Continues!]]> So Hollywood is making a Dragon Ball Z movie, which will probably suck to varying degrees. Goku will be played by Justin Chatwin, Tom Cruise's son in War of the Worlds. Rumor has it that Mexican actress Camila Sodi auditioned for the role of Bulma, which makes sense as the movie is being shot in Mexico. If true, she might be a good choice. Aqua hair aside, she at least looks like her anime counterpart. Now whether she can act or not...
Sodi Tries out for Bulma [Caiga quien caiga via Dark Diamond]

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<![CDATA[Dragon Ball Z Movie Gets Director, Star, Release Date]]> More Dragon Ball Z details! Kung Fu Hustle star Stephen Chow will be producing the live action DBZ, and the 20th Century Fox flick will be helmed by former The X-Files writer and Final Destination director James Wong. Taking the role of Goku will be Justin Chatwin, who was Tom Cruise's son in War of the Worlds. Piccolo will be played by James Marsters. The budget hasn't been announced, but shooting will commence later this year. It's slated for an August 15, 2008 release. Hope it doesn't suck.
DBZ Movie [Mainichi Daily]

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<![CDATA[Heroes Star So Excited About Dragon Ball Movie]]> heroesdragonball.jpg So against the wishes of humanity, the Dragon Ball Z movie pushes forward. While we're less than thrilled, Heroes' actor James Kyson Lee is totally jazzed. While at the Pacific Media Expo in Los Angeles, Lee said that he's auditioning for the role of Yamcha in Fox's live-action Dragon Ball Z movie. He gives the DBZ script one big Goku-style kamehameha and says the movie should get a 2010 release. That means the Dragon Ball is safe! For now.
Heroes' Lee on DBZ Movie [AnimeNewsNetwork] [Image]

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<![CDATA[Atari Battling To Retain Dragon Ball Z License]]> More good (read: company collapsing) news for Atari, as Dragon Ball Z license holder FUNimation has leveled an accusation against the publisher, claiming breach of contract.

According to the Gamespot report of the complaint, FUNimation sees the license agreement as terminated, with Atari disagreeing and continuing to sell the games based on the series.

For those who aren't twelve years old, Dragon Ball Z is a long running anime series based on the manga created by Akira Toriyama, who's also responsible for art direction of Dragon Quest and Blue Dragon, among other non-dragony things. Dragon Ball also happens to be one of Atari's major revenue sources, in a time when it really, really needs the revenue.

Let's all hope for a speedy resolution, so that our nation's children can continue to enjoy more Dragon Ball goofiness.

Atari fights to keep Dragon Ball Z [Gamespot]

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<![CDATA[Live-Action Dragon Ball Z]]> Off the top of our collective heads, we could rattle off 20 or so anime that would make great live-action films. Dragon Ball Z is not one of them. DBZ isn't even in the top fifty. Or the top hundred. Dragon Ball works great as a manga, a cartoon and a game — but no way in hell should it be turned into a live-action movie. Too late! It's happening!! 20th Century Fox has lost any and all sense and has greenlit a US $100 million big screen version. The movie will shoot in Montreal next year, wrapping in July. That means there is still time to convince Fox this is a truly doofus of them.
Big Budget in Montreal [Montreal Gazette via ANN]

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<![CDATA[Dragon Ball Z: Budokai Tenkaichi 3 Hands On]]> You might recall that I really enjoyed Dragon Ball Z: Budokai Tenkaichi 2 for the Nintendo Wii back when it launched with the system last November. There were a few minor annoyances with the game, such as having to keep your Wiimote pointed at the screen at all times, but for the most part it was an excellent fighting experience for the fledgling system, whether or not you like DBZ (I don't.) Here at E3 I managed to get some hands-on time with the next iteration of the series for the Wii, Dragon Ball Z: Budokai Tenkaichi 3, and it looks to improve on the last game in nearly every way, while adding a first for DBZ console games...online play.

Yes, the Wii does have an online component to it folks, and Atari is looking to prove it in a big way with Tenkaichi 3, which means that I won't have to settle for getting my ass handed to me by my nephew when there are so many other people out there ready to kick my butt into mountainsides again and again.

My main problem with the last game has been completely done away with, replacing the weird screen-in and out component for super moves with simple motion controls, which allow you to still look like a badass without looking like a badass with an unhealthy obsession with a little circle floating obtrusively in the middle of your screen. It felt very and fluid while still allowing for a range of motion wide enough to 'accidentally' smack your opponent in the face with your control should they start to win.

The rest is really more of what the fans of the series want. There are now over 150 characters to unlock via the relatively complex fusion system from the last title, with 30 fighting arenas to keep things fresh. The graphics look a bit sharper but overall there doesn't seem to be too much more in the way of tweaks, and honestly that's fine with me. My one major problem has been addressed, and the addition of online fighting is just icing on the cake, as long as it, you know...works. We'll find out for sure this holiday season! *keeps fingers crossed*

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<![CDATA[Rumor: Dragon Ball Online Hitting Xbox 360?]]>

Vague confirmation comes via a job listing; however, it appears that the Dragon Ball Z MMORPG (with its clever title Dragon Ball Online) is getting an Xbox 360 incarnation as well. The game's developer NTL is looking for programmer — With Xbox 360 experience, preferred. Nothing official has been announced for the Xbox 360, but hey, it makes sense! If this is true (and we don't see why not), guess DB Online is yet another game for Microsoft to pin its elusive Japan hopes and dreams on. That is, unless there's a PS3 version in the works as well!

Xbox 360 Experience Wanted [Game Job via VGB]

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<![CDATA[Next MMO: Dragon Ball Z]]>

Mark your calendars. In 2008, a MMO Dragon Ball Z will be hitting Japan. Being beta testing in Korea this summer, the game is set 200 years after the manga's end. The plot? An evil organization has divided up the world, which players set out to reunite. What's more, players start off as kids, grow into adults and can select any of the major races — Saiyan, Nameks and Humans. Just as you'd expect with any MMO, players can also make their own avatars. Artist Akira Toriyama will be lending a hand to design characters, backgrounds and generally make sure the game looks all Toriyama-ey.

Dragon Ball Online [Japanator]

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<![CDATA[Playing With My Wii - Dragon Ball Z]]>

I own a disturbing amount of Dragon Ball Z and Yu-Gi-Oh video games for the sole purpose of humiliating my nephew. Like Rocky Balboa taking on the younger boxers to prove he still has it, defeating the chipper young 12 year old has become one of my main goals in life, and one I am reaching with far less frequency than I would like. Thus I practice in my free time, and this morning's session involved the Wii version of Dragon Ball Z Budokai Tenkaichi 2. I've spent some time with the PS2 version only to get bored rather quickly, so I picked up the Wii version to see if it was any better, and figuring I would have an advantage since he doesn't have the new Nintendo console yet. I'm crafty that way.

So I spun up the disc to poke around for a few minutes before breakfast. It's now five hours later, and I really would rather be in the next room playing it right now. It is amazing the difference actual physical movement makes in a fighting game.

As with most Wii games, control is awkward at first. I would definitely recommend going through the tutorial or at least reading the manual before playing. The nunchuck stick moves you around. Shaking it while pointing the stick in any directions sends you dashing. Holding the C button and dipping it up and down controls flying height. The A button on the Wiimote punches, the B button kicks, and pointing it upwards blocks.
dbzwii2.jpgThe most interesting control element has to be the special moves. Once your ki energy is powered up, you hold down the triggers on the respective controllers. Many moves then require you to move the Wiimote off the screen in a particular direction and then back again, triggering a super move. It is really hard not to pose dramatically while doing this. Even better are the moves that make you pull the controllers back in unison, and then jab them both outward. Pretty sure I woke my girlfriend up this morning shouting, "Take that, bitch!" at the television screen as I unloaded a Kamehameha (which amazingly enough was in my Open Office Writer spell check}. It's exhilarating, and it totally makes you feel like a complete bad ass.

It's amazing how much more fun I'm having with this game on the Wii, rather than playing it on the PS2. Not only does the Wii hold the potential to generate some innovative new game play types, it can revitalize older genres, adding a bit more fun to the mix. Plus, if my nephew starts to win I can always deliver a Wiimote to the windpipe. Accidentally, mind you. These old reflexes aren't what they used to be.

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