@MrBionic: Just don't buy it via Steam. There's some issue with getting the toolset if you purchased Dragon Age through a third-party seller. =( #dragonage
I've been contemplating Dragon Age, but I'm not sure. My PC wouldn't be able to run it, after I'm quite aware that the console version of this game isn't as robust with its features and interface. Can someone who's played the console version fill me in on if it's still worth it? Or, if on some off-chance you've played both versions, just how different are they? #dragonage
@Mister Jack started the Save The Lombax Foundation: Are you sure your computer can't run it? Do you at least meet the minimum requirements? If you do, and turn the settings all the way down (and it'll still look good), you should be fine. #dragonage
The only thing the console is missing is the graphix (obviously), the toolsets (sadly) and the inability to use a mouse to control the game.
That said, its wonderful. Think KOTOR/Mass Effect. Those weren't so bad to play on a console, were they? Rather good, actually!
Its probably the best RPG in years I've played on a console. Takes me back to my Baldurs Gate days, only I can now play Baldurs Gate like I did KOTOR.
As far as getting the PC version goes... right now its buggered all to hell with memory leaks and issues running the game. Works like a charm for some, doesn't work at all for others. I'd go with the PC one if you want your true Baldurs Gate experience and mods and community created expansions, but I can't find fault with the Xbawks/PS3 versions.
I mean, except that EA is completely ignoring a giant glaring issue right now with anyone who got the DLC achievements in the first four days of having the game causing a rather large group of us to be storming every forum we can and finally resorting to mail bombing Major Nelson tonight trying to get some answers... but thats a completely different story. ;) #dragonage
Let me explain. Without pulling up the radial menu you have access to 6 skills. I played this version first as a mage (ps3) and I thought it was OK but as soon as I got more spells then 5 (1 slot was heals) it quickly became an issue of "what do I really want quick access to?" The radial menu is helpful to an extent but it just feels like it takes you very far out of the action if you use it excessively.
The PC version has a hotbar like an MMO and if you have ever played one then the entire interface is extremely easy to pick up. There are.. something around 15 slots to fill up so even as a mage you can quickly access much more than the console version allows.
That said the game looks like muddy on the ps3, but I only noticed how bad it looked when I saw the game maxed out on my brothers gaming Comp. This game is gorgeous. But not nearly as much on the ps3. It's still worth playing on the ps3 if that is your only option but the pc version is where it's at in my book.
I quit playing the ps3 version immediately upon seeing the pc version. I then got the pc version and never looked back. #dragonage
@Komrade Kayce: It's funny, everyone claims this to be the successor to Baldur's Gate, and I understand the marketing kind of leaned towards that, but this whole time I've been playing I've felt it more akin to Neverwinter Nights.
Baldur's Gate is the grandfather to the game. #dragonage
They should have really called it Fantasy Mass Effect/KOTOR. Because its far more similar to those games (especially on a console) than it is to Baldurs Gate, except the setting. #dragonage
@Komrade Kayce: That's GREAT news. My PS3 is, well, a PS3. But my PC is 7 years old. Good to know the PS3 version isn't shit, I was curious how this would translate to no mouse controls. #dragonage
@Mister Jack started the Save The Lombax Foundation: I would love someone to convince me to pick up Dragon Age: Origins, even though I'd have to buy it for consoles and Modern Warfare 2 is tempting the shit out of me. I repeat...I would love someone to convince me of how worth it (or not) it would be to pick up Dragon Age. #dragonage
30-40 hour main quest story, triple digit numbers if you end up doing side quests as well.
The quality and gameplay of Knights of the Old Republic or Mass Effect.
A dialogue and story tree with huge branching choices that guarantee you won't play the same game twice, or even see all the same stuff in one go. Irreversible choices that can affect gameplay immediately, or that you won't see the consequences of until 20 hours later (of real time).
Good/Evil choices, but no good/evil bar, meaning you play the game the way you want to play and deal with what happens because of it later. You're not all evil, you're not all good. You're whoever you want to be saying whatever you want, with your attributes affecting how well you can... say... convince a man to rush into the castle to help you, or poison his own daughter.
And hey, maybe you don't want to help this prisoner out even though he says hes got a reward if you do. So you stick a knife in him and take his reward.
I don't know how to convince someone of its quality, but as much as Fallout 3 might have been a more complex game, this is the living breathing world that Fable bullshitted about. This actually delivers and your actions and reactions really will have an effect upon the grand scheme of story you're taking part in. #dragonage
@Komrade Kayce: I really appreciate you taking the time to respond with such care. Do you still think the game is worth playing via consoles? All evidence I have been able to dig up off the internet points to yes.
In particular, it seems the PS3 is worth the stuttering frame rate for better graphics vs the 360 version...and personally I'm scared my 360 is going to break down...again.
But is the combat so dumbed down that it sucks? I don't want to play a hack and slash. God of War Collection can fill that need. #dragonage
@Komrade Kayce: One more question: if you can answer...I don't know much about my laptop, but it cost around $800 bucks and is about a year old...is there any chance of playing a game like this? Probably not, right? #dragonage
Probably not. The combat is not hack and slash so much as it is... like I said, Knights of the Old Republic or Mass Effect.
Maybe with a little bit of MMO thrown in. You choose who you want to attack, and your guy will swing his axe/sword/whatever in hth with whoever you chose to attack until one of you is dead. You don't even have to press another button if you don't want to.
But in not pressing any other buttons, all you will do is basic attacks. This is where your stamina bar comes in. Using a move that you've learned takes up that stamina bar (which is determined by how many points you dumped into your Willpower attribute), so this is where you press X button to say, use a pommel strike (the butt end of your two handed weapon) to knock the guy to the ground so your party members and you can hack away at him on the ground.
You can flip between party members at any time and choose to control each one individually. If you have more spells or abilities than can be assigned to hotkeys (such as pressing circle, or triangle, or X button or whatnot), then the game will pause as you hold down one of the triggers to open up a radial menu to access some other abilities. This is where the PC would come in handy because all your skills are displayed at the bottom of the screen and you can just click on one to use it. Its also why I play a warrior, because I have less of a myriad of spells and skills to worry about, and moreso 'knock guy to ground with pommel strike to make it easier for my AI controlled party to beat the shit out of him, use my skills that deal huge damage as quick buttons".
As far as your AI controlled party goes, you can unlock 'tactic' slots for them as well as program them if you want them to be agressive, defensive, etc etc. The tactic slots are great, because the more you unlock, the more advance planning you can do with them. The way they work is that... say, you can make one tactic slot be 'If *Ally* drops below 50 percent health, use heal spell on them' or 'If there are more than 2 enemies at once, use growl (a dog move that stuns groups)' or 'Use frost spell on nearest most damaged enemy'. Or even 'Cast Enchant Weapons with Ice if nobody has an enchant on them' Your AI buddies will behave quite intelligently if you set them up with a good array of options.
Once again, you can take direct control if you need them to do something specific, or pause the game at any time to change tactic slots around.
I really have no issue with control and commands on a console version of this game. I can see where keyboard and mouse would be easier, but I'm willing to make the concession to not have to worry about my computer when I'm going to play.
As far as the PS3/360 version goes, both are great, just yes, your tradeoff for better graphics on the PS3 is slight SLIGHT stuttering when you're spinning the camera around everywhere. Not even noticeable unless you had the 360 and PS3 side by side, really.
The combat is only dumbed down if you play it on easy and don't worry about setting up your party to be a well oiled cohesive unit of people, if you're simply auto target and let the auto attack kill the enemy. Play on medium and hard, and thats a stupid thing to do that will let the Dragons and monsters of the world eat you. Like I said, getting everyone to work together is a pretty great feeling when you've got your dog programmed to go for the jugular the moment an enemy is stunned, which you can do with the aformentioned pommel strike, and then once the enemy is low enough you have another guy programmed to whip a bow out and go for a killshot or life force draining spell.
If you like RPGs, but don't like periods of boredom or long stretches of nothing but talking to people (sigh, as much as I like you Mass Effect, your Citadel hurts my desire to do another playthrough), then this is great. You'll be looting corpses and treasure chests and setting up traps on the ground for passing enemies with glee. Did I mention you can build and create your own traps and potions out of materials you find, based on recipes you collect and buy?
Great game not to be tossed aside. Accessable and fast-paced enough for the rpg-light fan, customizable and (holy cow theres a lot of different armour, weapons, etc) lengthy enough for the hardcore roleplayer to get into.
Like I said before, as much as I think Fallout 3 is the more groundbreaking game, and maybe more advanced, this is more 'fun', for sure. #dragonage
@Komrade Kayce, Ajh and Miles_Teg: Thanks all of you. I really appreciate your input, and I'm pretty sold on this game. Now my only difficult decision is whether I pick up this or Modern Warfare 2 right now. I'm quite tired of FPS games, but some of the co-op modes and such really have me interested after reading some reviews. That said, Dragon Age sounds simply awesome. #dragonage
Wow, a developer that continues to understand its PC market. They seem to be getting harder and harder to find nowadays. Not got Dragon Age yet but can't wait to try it, although I'll probably be disappointed hoping for it to be NWN3: Age of the Ass-Kicker. #dragonageorigins
omgwtflolbbqbye promoted this comment
Edited by ithyphallus, bonks morrigan at 11/08/09 3:58 AM
ithyphallus, bonks morrigan was starred
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Cutscene editor? Lipsync tools? Righty... This is for PC mod comunity, the less tools you give them the faster they are able to push their ideas out and more longevity the community has. If you expect people to actually voice act and lipsync their own cutscenes you are just dooming the projects. These are not funded stable jobs where you can tweak tiny details for years before releasing, these are modders that work on pure enthusiasm, and it rarely lasts years. Once it starts to fade, the project simply dies and never gets released. Back at the Quake day everyone could mod, things were so simple that one man team could push full conversion out, nowdays you need to be almost professional. #dragonageorigins
@Tre_Green: Don't you dare to talk sense to me when I'm ranting on my hangover morning. : P
But yeah... mm... I guess it's just that people shouldn't expect to see any cinematics or lipsyncing even as tools are available, modders don't have resources for such things. And fear that the ever increasing number of tools seem like "requirements" and scares the modders from doing their awesome adventures.
@ara: WTF point are you trying to make?
The less tools the faster they do stuff: Uh, what are you talking about?
These are not stable jobs: Yes... and so it's even better they can do it easier with tools. Now they don't have to put professional hours into it.
Quake was so simple to mod: yes, and now this is simple too.
nowdays you need to be almost professional: Can be easy and professional.
Seriously, there are so many contradictions in your post. And you probably have not opened the editor. I know I have not but if they are giving out tools, that makes it easier, no matter how hard it would have been to do with out any. #dragonageorigins
@wocalax19: True, true, more tools is potentially for the better, that post was a mess in many ways. I don't know if I manage to make any more sense but I'll try. In my opinion the tools should be very limited. take NWN toolset for example, if you wanted a tavern there were few basic tiles for it, you couldn't even move the bloody tables. That's great! It prevented you from wasting your time on meaningless details and guided your attention to the actual adventure. I just feel that all these voice acting, lip syncing, cinematic directing tools may doom many projects as they run out of their enthusiasm before they manage to do it all. #dragonageorigins
@ara: I do see your point - I often feel that have lots of customisation options in game sometimes annoy me, because I get bored trying to figure out the optimum placement or whatever for everything and eventually just give up. And then I'm dissatisfied with what I've done. I can only guess that it would many times worse when trying to make a whole new piece of game with tons of customisation options.
However, I think there are people who actually like all the micro-managing that these options require (I assume there must be, else why would game developers keep putting in all these options?), and I am quite excited to see what those obsessive modders come up with. #dragonageorigins
@ara: This is how Apple thinks and I disagree. Giving the customer freedom to choose what to do in anything but a very simple, easy to understand way is dangerous! They might get confused! Those poor modders that don't have to use the lip synching feature and such will be so confused and any meaningful mods will come out too slowly! Customers shouldn't actually have freedom or many options with products!
Obviously that was sarcasm (and re-reading it sounds ruder than intended, I was mocking Apple not you). On another note I see yet again for some reason I'm assuming the control freaks at Microsoft and Sony won't allow mods on their consoles. It's such a shame, but at least this gives the PC a strong advantage over the console versions for some games.
I understand your point but like I said they don't have to use those features.
My brother picked it up for PS3 a couple of days ago. The framerate is horrid but I was surprised I found myself really enjoying it so far (I'm not a big RPG guy).
It's probably because I have a jacked dwarf warrior with a Santa beard that goes by the name of Murphy. #dragonageorigins
@lolgreg: The PC version is almost a different game. The graphics, UI, framerate... I have it for both PS3 and PC and I don't think I'll be playing the PS3 version very much. #dragonageorigins
After seeing what awesome modules could gamers do with the Aurora toolset of Neverwinter Nights, I'm looking forward to the new content created to Dragon Age. #dragonageorigins
@Twik63: Toolsets? Relic usually does a good job, as does Bethesda, Epic and iD. A lot of the PC heavyweights still give to the modding community. #dragonageorigins
-MasterDex- promoted this comment
stupid_mcgee: 1000 angels could save your soul ([k]) was starred
stupid_mcgee: 1000 angels could save your soul ([k]) was unstarred
@stupid_mcgee: 1000 angels could save your soul ([k]): I wouldn't put Epic in the list nor would I any longer classify them as a PC heavyweight. It took them till now to release a public SDK and otherwise their recent support has been pretty much non-existant. #dragonageorigins
@-MasterDex-: Well, that's true. Although they did do well with releasing an editor for UT3, for whatever that's worth. I agree that Epic isn't much of a PC heavyweight any more, but back in the Quake 2 days, they were quite beloved on the PC front. I guess I'm just nostalgic for those good old days... :p #dragonageorigins
@-MasterDex-: In some ways it still is. There's still a lot of great quality, and I keep hearing more people wanting to get into PC gaming. I think one of the main problems with the PC is that, for most people, the PC is an isolated experience. It isn't as easily and regularly as sociable of an experience as a console. The idea of being able to have a friend over and both play a game isn't part of the PC subset. Back then that didn't matter, as gaming was still fairly niche. The NES and SNES really began to change that and now people expect to be able to pal around the TV and trade the game off.
Edited by stupid_mcgee: 1000 angels could save your soul ([k]) at 11/10/09 2:37 AM
stupid_mcgee: 1000 angels could save your soul ([k]) was starred
stupid_mcgee: 1000 angels could save your soul ([k]) was unstarred
@stupid_mcgee: 1000 angels could save your soul ([k]): True, local multiplayer games on the PC seem to be few and far between..unless you have a LAN setup which many don't.
I don't know, I still love PC gaming and as you said there's still a lot of great quality but it seems like most publishers just want to change it into a console experience and get control of the reigns. Sure we still have great devs like Valve, Relic and Crytek on our side but there's something disheartening about hearing John Carmack saying he probably won't be using dedicated servers for the multiplayer part of Rage on PC. #dragonageorigins
I've messed with the toolset a little bit and honestly it's a little disappointing. Sure it's very robust, but it seems to be aimed towards creating your own modules and campaigns, when all I want to do is edit the single player campaign with new items and stuff. There isn't even a giveitem console command, in fact the only console command in this game is runscript, so it's a hassle getting items in game once you make them. #dragonageorigins
@dragon83: Right, but how many people have the time and skill to create an entirely new module compared to the number of people who just want to edit the main campaign? I know it is pretty close to the tool they used to make the game, but surely they could have made it more facilitating to simpler mods. #dragonageorigins
There were alot of modules...I'd bet there are many more people out there wanting user made mods instead of trying to give themselves more items in the game. #dragonageorigins
@Vecha: One more Month: I played both, but haven't played any user-made modules. I agree that I'd love to see some great custom modules but obviously there is also a lot more that can be done aside from making new items in the default single player game, that is just the simple example I gave since that is all I have personally tried so far. The tool will probably end up serving the community well the way it is, it's just been more annoying than what I'm used to (only game I've modded was KotOR). #dragonageorigins
12:16 AM
It puts a smile on my face every time Zevran mentions an orgy. #dragonage
11/09/09
I'd like to tap that pile of bricks, hooyeah! #dragonage
11/09/09
07:39 AM
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If they both had beards. And smoked cigars afterwards. And during.
Also, if they punched each other while doing it.
So, prison has the manliest sex. Go figure. #dragonage
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@Hey_Blinkon: Just because it's a prison for women doesn't mean it can't be manly. #dragonage
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The only thing the console is missing is the graphix (obviously), the toolsets (sadly) and the inability to use a mouse to control the game.
That said, its wonderful. Think KOTOR/Mass Effect. Those weren't so bad to play on a console, were they? Rather good, actually!
Its probably the best RPG in years I've played on a console. Takes me back to my Baldurs Gate days, only I can now play Baldurs Gate like I did KOTOR.
As far as getting the PC version goes... right now its buggered all to hell with memory leaks and issues running the game. Works like a charm for some, doesn't work at all for others. I'd go with the PC one if you want your true Baldurs Gate experience and mods and community created expansions, but I can't find fault with the Xbawks/PS3 versions.
I mean, except that EA is completely ignoring a giant glaring issue right now with anyone who got the DLC achievements in the first four days of having the game causing a rather large group of us to be storming every forum we can and finally resorting to mail bombing Major Nelson tonight trying to get some answers... but thats a completely different story. ;) #dragonage
11/09/09
Let me explain. Without pulling up the radial menu you have access to 6 skills. I played this version first as a mage (ps3) and I thought it was OK but as soon as I got more spells then 5 (1 slot was heals) it quickly became an issue of "what do I really want quick access to?" The radial menu is helpful to an extent but it just feels like it takes you very far out of the action if you use it excessively.
The PC version has a hotbar like an MMO and if you have ever played one then the entire interface is extremely easy to pick up. There are.. something around 15 slots to fill up so even as a mage you can quickly access much more than the console version allows.
That said the game looks like muddy on the ps3, but I only noticed how bad it looked when I saw the game maxed out on my brothers gaming Comp. This game is gorgeous. But not nearly as much on the ps3. It's still worth playing on the ps3 if that is your only option but the pc version is where it's at in my book.
I quit playing the ps3 version immediately upon seeing the pc version. I then got the pc version and never looked back. #dragonage
11/09/09
Baldur's Gate is the grandfather to the game. #dragonage
11/09/09
They should have really called it Fantasy Mass Effect/KOTOR. Because its far more similar to those games (especially on a console) than it is to Baldurs Gate, except the setting. #dragonage
11/09/09
11/09/09
12:05 AM
30-40 hour main quest story, triple digit numbers if you end up doing side quests as well.
The quality and gameplay of Knights of the Old Republic or Mass Effect.
A dialogue and story tree with huge branching choices that guarantee you won't play the same game twice, or even see all the same stuff in one go. Irreversible choices that can affect gameplay immediately, or that you won't see the consequences of until 20 hours later (of real time).
Good/Evil choices, but no good/evil bar, meaning you play the game the way you want to play and deal with what happens because of it later. You're not all evil, you're not all good. You're whoever you want to be saying whatever you want, with your attributes affecting how well you can... say... convince a man to rush into the castle to help you, or poison his own daughter.
And hey, maybe you don't want to help this prisoner out even though he says hes got a reward if you do. So you stick a knife in him and take his reward.
I don't know how to convince someone of its quality, but as much as Fallout 3 might have been a more complex game, this is the living breathing world that Fable bullshitted about. This actually delivers and your actions and reactions really will have an effect upon the grand scheme of story you're taking part in. #dragonage
12:58 AM
In particular, it seems the PS3 is worth the stuttering frame rate for better graphics vs the 360 version...and personally I'm scared my 360 is going to break down...again.
But is the combat so dumbed down that it sucks? I don't want to play a hack and slash. God of War Collection can fill that need. #dragonage
01:02 AM
01:45 AM
Probably not. The combat is not hack and slash so much as it is... like I said, Knights of the Old Republic or Mass Effect.
Maybe with a little bit of MMO thrown in. You choose who you want to attack, and your guy will swing his axe/sword/whatever in hth with whoever you chose to attack until one of you is dead. You don't even have to press another button if you don't want to.
But in not pressing any other buttons, all you will do is basic attacks. This is where your stamina bar comes in. Using a move that you've learned takes up that stamina bar (which is determined by how many points you dumped into your Willpower attribute), so this is where you press X button to say, use a pommel strike (the butt end of your two handed weapon) to knock the guy to the ground so your party members and you can hack away at him on the ground.
You can flip between party members at any time and choose to control each one individually. If you have more spells or abilities than can be assigned to hotkeys (such as pressing circle, or triangle, or X button or whatnot), then the game will pause as you hold down one of the triggers to open up a radial menu to access some other abilities. This is where the PC would come in handy because all your skills are displayed at the bottom of the screen and you can just click on one to use it. Its also why I play a warrior, because I have less of a myriad of spells and skills to worry about, and moreso 'knock guy to ground with pommel strike to make it easier for my AI controlled party to beat the shit out of him, use my skills that deal huge damage as quick buttons".
As far as your AI controlled party goes, you can unlock 'tactic' slots for them as well as program them if you want them to be agressive, defensive, etc etc. The tactic slots are great, because the more you unlock, the more advance planning you can do with them. The way they work is that... say, you can make one tactic slot be 'If *Ally* drops below 50 percent health, use heal spell on them' or 'If there are more than 2 enemies at once, use growl (a dog move that stuns groups)' or 'Use frost spell on nearest most damaged enemy'. Or even 'Cast Enchant Weapons with Ice if nobody has an enchant on them' Your AI buddies will behave quite intelligently if you set them up with a good array of options.
Once again, you can take direct control if you need them to do something specific, or pause the game at any time to change tactic slots around.
I really have no issue with control and commands on a console version of this game. I can see where keyboard and mouse would be easier, but I'm willing to make the concession to not have to worry about my computer when I'm going to play.
As far as the PS3/360 version goes, both are great, just yes, your tradeoff for better graphics on the PS3 is slight SLIGHT stuttering when you're spinning the camera around everywhere. Not even noticeable unless you had the 360 and PS3 side by side, really.
The combat is only dumbed down if you play it on easy and don't worry about setting up your party to be a well oiled cohesive unit of people, if you're simply auto target and let the auto attack kill the enemy. Play on medium and hard, and thats a stupid thing to do that will let the Dragons and monsters of the world eat you. Like I said, getting everyone to work together is a pretty great feeling when you've got your dog programmed to go for the jugular the moment an enemy is stunned, which you can do with the aformentioned pommel strike, and then once the enemy is low enough you have another guy programmed to whip a bow out and go for a killshot or life force draining spell.
If you like RPGs, but don't like periods of boredom or long stretches of nothing but talking to people (sigh, as much as I like you Mass Effect, your Citadel hurts my desire to do another playthrough), then this is great. You'll be looting corpses and treasure chests and setting up traps on the ground for passing enemies with glee. Did I mention you can build and create your own traps and potions out of materials you find, based on recipes you collect and buy?
Great game not to be tossed aside. Accessable and fast-paced enough for the rpg-light fan, customizable and (holy cow theres a lot of different armour, weapons, etc) lengthy enough for the hardcore roleplayer to get into.
Like I said before, as much as I think Fallout 3 is the more groundbreaking game, and maybe more advanced, this is more 'fun', for sure. #dragonage
10:30 AM
11/09/09
Muchas gracias, Luke! :) #dragonage
11/09/09
Not that there's anything wrong with that! #dragonage
11/08/09
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or just make a box, chest, whatever for the camp.
also, moar desire demon tits.
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11/08/09
But yeah... mm... I guess it's just that people shouldn't expect to see any cinematics or lipsyncing even as tools are available, modders don't have resources for such things. And fear that the ever increasing number of tools seem like "requirements" and scares the modders from doing their awesome adventures.
11/08/09
The less tools the faster they do stuff: Uh, what are you talking about?
These are not stable jobs: Yes... and so it's even better they can do it easier with tools. Now they don't have to put professional hours into it.
Quake was so simple to mod: yes, and now this is simple too.
nowdays you need to be almost professional: Can be easy and professional.
Seriously, there are so many contradictions in your post. And you probably have not opened the editor. I know I have not but if they are giving out tools, that makes it easier, no matter how hard it would have been to do with out any. #dragonageorigins
11/08/09
11/08/09
However, I think there are people who actually like all the micro-managing that these options require (I assume there must be, else why would game developers keep putting in all these options?), and I am quite excited to see what those obsessive modders come up with. #dragonageorigins
11/08/09
Obviously that was sarcasm (and re-reading it sounds ruder than intended, I was mocking Apple not you). On another note I see yet again for some reason I'm assuming the control freaks at Microsoft and Sony won't allow mods on their consoles. It's such a shame, but at least this gives the PC a strong advantage over the console versions for some games.
I understand your point but like I said they don't have to use those features.
11/08/09
11/07/09
It's probably because I have a jacked dwarf warrior with a Santa beard that goes by the name of Murphy. #dragonageorigins
11/08/09
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Not that that's really a bad thing #dragonageorigins
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Aren't we all. It's not like PC gaming in the modern era is the great thing it was back in the day. #dragonageorigins
02:36 AM
09:43 AM
I don't know, I still love PC gaming and as you said there's still a lot of great quality but it seems like most publishers just want to change it into a console experience and get control of the reigns. Sure we still have great devs like Valve, Relic and Crytek on our side but there's something disheartening about hearing John Carmack saying he probably won't be using dedicated servers for the multiplayer part of Rage on PC. #dragonageorigins
11/07/09
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11/07/09
Did you play NWN? NWN2?
There were alot of modules...I'd bet there are many more people out there wanting user made mods instead of trying to give themselves more items in the game. #dragonageorigins
11/07/09