<![CDATA[Kotaku: downloads]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: downloads]]> http://kotaku.com/tag/downloads http://kotaku.com/tag/downloads <![CDATA[Amazon Casually Launches Digital Game Downloads]]> Amazon.com has officially launched the beta version of their Game Downloads section this morning, offering more than 600 casual titles for digital download, each under $10.

Kotaku spoke to Greg Hart, Vice President of Video Games and Software for Amazon.com about the new service, who explained that offering casual games for purchase and download via the popular online shopping marketplace is a boon to both customers and developers. Customers benefit by having a safe place to download their games with the same quality and convenience they've come to expect from Amazon.com, while casual developers who have never released a retail box have the online equivalent of a big box retailer where they can display their wares.

Customers are able to download and try any game sold through the service for 30 minutes, after which they can either purchase the full game or forget they ever played it. As a special promotion good for the first week only, customers can download full versions of Jewel Quest II, The Scruffs, an Built-A-Lot completely free of charge.

So why casual games, instead of just going for an all-encompassing online store model like Valve's Steam?

"Casual Games are a natural fit with our demographic," explains Hart. "We have 88 million active customers who can appreciate the convenience of the true amazon shopping experience combined with the casual games experience." The man makes a very good point. The person who spends a great deal of time browsing Amazon.com is open to new experiences on their computers, and quick, inexpensive casual games delivered by a trusted source should prove extremely popular to the shopping masses.

That's not to say that the Game Downloads section won't expend into other, more mainstream titles in the future. "We always want to offer the widest selection possible, just like we've done with our boxed games over the past two years."

So don't worry, Valve. With Amazon focused strictly on providing inexpensive casual titles to the shopping masses, they are no threat to your digital download empire at all. For now.

Amazon Game Downloads [Amazon.com]

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<![CDATA[iPhone Acconts for 14 Percent of All Mobile Game Downloads]]> iPhone appears to be one of the main drivers behind mobile gaming growth, according to the comScore report released on Friday.

iPhone owners accounted for 14 percent of mobile game downloaders in November, with 32.4 percent of all iPhone users reporting they downloaded a game in the month, compared with a market average of 3.8 percent.

That's nearly 10 times the average. No wonder so many companies are hopping onto the iPhone bandwagon.

Smartphones Provide Extra Mana for Mobile Games Industry as Audience for Downloaded Games Grows 17 Percent [comScore]

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<![CDATA[Lisa Miskovsky Performs Still Alive For Your Listening/Viewing Pleasure]]> Lisa Miskovsky - the lady behind the Mirror's Edge theme song Still Alive - is apparently a household name in her native Sweden, although has yet to crack the US charts with her musical stylings.

Her 'people' think that Still Alive might be about to change all that and are offering you lot the chance to see the music video for the track and to hear a remix of the song by Teddybears (who are presumably also household names in.. wherever they are from).

A full album of Still Alive remixes is on the way featuring mixes by Junkie XL, Paul Van Dyk, Benny Benassi, and Armand Van Helden. Check out the Teddybears' contribution here.

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<![CDATA[Rockstar Puts Entire Catalogue Up On Metaboli]]> Rockstar have signed a deal with European games download specialists Metaboli to make their entire back catalogue available for download.

“We would like to welcome Niko Bellic, the most charismatic personality that the GTA license has ever known," said Metaboli's VP of Content Pierre Forest, "This agreement enables us to become the first digital distributor in Europe to offer Rockstar’s entire catalogue."

The games will be available through Metaboli's 'download to own' site Gamesplanet.com and I suppose there is an outside chance that the older titles could end up in the 'Ultimate collection' all-you-can-eat pack you can get via metaboli.co.uk.

Rockstar signs up to Metaboli [MCV]

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<![CDATA[Square Enix LA Working On Downloadable Games]]> Square Enix's new Los Angeles studio is still hiring, but they now have a small core staff of coders. To ease the new kids gently into the world of Squeenix development, the new studio is going to focus on downloadable games.

"We started the in-house development team a couple of months ago and we're starting with downloadable content because the team is still small," explained the studio's US president John Yamamoto. "All formats – Xbox Live, WiiWare, PlayStation Network – are all viable formats for us"

The LA studio will also be investigating middleware solutions, after successfully using the Unreal Engine 3 for The Last Remnant. "I want to [...] evaluate lots of middleware," said Yamamoto, "because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in Japan."

Square Enix LA studio to focus on digital titles [GamesIndustry.biz]

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<![CDATA[Test Drive Spore Prototypes]]> The Spore creators have started releasing prototypes, apparently modeled on certain parts of the title's overall gameplay, and now you can download and explore the first: "ParticleMan."

"ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes," says the official site.

ParticleMan has the following elements:

• Particles — point masses which interact with each other
• Gravity Wells — fixed point masses which attract or repel particles(depending on magnitude, which can be negative), but do not move or change mass without user input
• Particle Guns — sources that spit particles out at a given angle and velocity
• Gravity Wells and Particle Guns may only be placed on the green grid in the z=0 plane.
• The Iso Surface — an isosurface geometry object derived from the positions and masses (which act as field strengths) of the particles.

By toying with the physics controls you can create different kinds of gravitational simulations. Set fusion rate to high, you can simulate the birth of stars in a collapsing nebula. Low fusion rates can simulate the interaction between stars in a galaxy.

ParticleMan is an .exe, so Mac gamers (like myself) are SOL. But if you've always wanted to make stars, and not in the American Idol sense, here's a nice weekend time-waster.

Spore Protoypes [Spore.com, big thanks to reader Bryce]

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<![CDATA[Preview HAZE In A Not-Too-Gimpy Demo]]> Remember Haze? It was the cross-platform game that went PS3-exclusive last year (when it was originally supposed to be released). Now it's slated for a US launch on May 20th and it's got a demo to boot—with 4-person, drop-in drop out multiplayer (all on top of a more standard single-player experience).

Whether or not Haze looks like just another FPS or something better, the still undated demo will give us all a chance to decide for ourselves before the game comes out. It reminds us a lot of what Criterion gave us with Burnout Paradise—a small, robust chunk of the entire gameplay experience. Good stuff.

MEDIA ALERT: HAZE(TM) - *4 Player Co-op / Campaign Demo Incoming Exclusively for the PLAYSTATION®Network*

April 15, 2008 - Ubisoft, one of the world's largest video game publishers, today announced the imminent release of a fully playable demo for Haze, the new first-person shooter set in a harsh future where war is never quite what it seems. Coming exclusively to the PLAYSTATION®Network in early May, this playable demo will give gamers a taste of not only the single-player campaign in Haze, but will also allow up to four-player, drop-in drop-out co-op play online. Developed by shooter experts Free Radical, creators of the critically acclaimed TimeSplitters® series, Haze is scheduled for release exclusively on the PLAYSTATION®3 computer entertainment system on May 20th 2008 in the US. Haze is rated "M" for Mature by the ESRB.


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<![CDATA[Universe At War Demo On Marketplace]]> Back in Leipzig, McWhertor and I hung out at Sega's booth while Crecente played Universe at War on PC for hours. After a while, he let me take his game for a spin. I immediately blew up a non-replaceable ship. As I may have mentioned before, he was not happy.

But Universe at War looked fantastic, despite its only moderate reception. And now it's available as a demo on the Xbox 360. So if you enjoy RTSs but don't have a PC or trust console-ported controls, it might be worth giving a download. And just think: if such demos were around back at Leipzig, I probably wouldn't have to run all my posts by Tristan before publishing. And Mini Bash might have approved my raise, too.

Demo: Universe at War: Earth Assault
[Major Nelson]

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<![CDATA[Sony: By 2018, 90% Of Games Will Be Downloaded]]> Sony Computer Entertainment UK's Ray Maguire, amidst a discussion on the Byron Report (chastising it for not keeping up with a growing internet-based industry), made a prediction about the future of games:

...ten years from now the ratio of games sales will have gone from 90 per cent in-store to 90 per cent online.
And while that certainly doesn't sound wrong, I think that I speak for everyone here by saying, we know that we'll be downloading games in ten years. We're wondering more about the next five.

Sony:  Web sales will rule by 2018
[MCVUK]]]>
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<![CDATA[Unreal Tournament 3 Gets Free Classic Map Pack]]> Epic has just released a 160MB "Bonus Pack" of maps for Unreal Tournament 3 that brings some old faves back along with one new offering. The PC/PS3 update resurrects classics Morbias and Facing Worlds, and it introduces Searchlight (designed for Capture the Flag). Only three maps in all, it's not huge. But it's free on PC and PSN.

I remember loading Facing Worlds from the original UT on my first bohemeth 19-inch monitor and feeling dizzy as I looked to the Earth below, making my stomach churn. A few years of innovation later, my 46-inch HDTV should force an alien baby through my shirt.

Free DLC Now Available for Unreal Tournament III
[Gaming Today]

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<![CDATA[Mass Effect PC DLC May Be Different]]> While we've only seen one piece of Mass Effect DLC for the 360, Bioware assures us that new planets, races and missions are still on the way in future expansions. So most of us would expect PC players to one day get all the same stuff. But according to Bioware's Matt Atwood, such is not necessarily the case.

We're asked if we're going to do Bring Down the Sky for PC, and it's a consideration. We're looking in to exactly what we want to do; maybe we'll do something different, because the PC offers some different potentials.
Is that a hint at a complete expansion? We'd usually think so, if Bioware weren't trying to crank out three Mass Effects in a single product cycle.

Mass Effect Interview
[Eurogamer]]]>
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<![CDATA[Wait, Now Microsoft Is Pushing Movies Again?]]> product_thumb.jpegWe understand that our friends in the UK got access to Microsoft's LIVE video store a little later than us, but it's still a surprise when we read things like this from Xbox LIVE marketing manager (UK) Robin Burrowes:
The advent of Video Store is a competitive advantage from a PR standpoint, alongside the range of games on our platform. In the last two months, since the launch of Video Store in the UK, our audience figures have grown dramatically.

The problem isn't Microsoft's video store itself—the service is decently integrated on their platform. The problem is that their selection of titles is little more than a novelty for consumers. If you can't rent even a quarter of the movies you want to see on LIVE, you won't think of your Xbox as the place to see movies—bottom line.

Of course, if our little rant is incorrect and their video store rocks your world, feel free to correct us in the comments.

Xbox Live to focus on family, says Microsoft [MCV]

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<![CDATA[PS3 Regional Icons Sort Accounts, Combat Xenophobia]]> Some PlayStation 3 users have been savvy enough to create multiple accounts with different regional access, allowing them to download various area-timed content before it hits locally (like demos and stuff). Keeping these nationalities straight used to be difficult require reading, but now you can download new flag avatars to keep the logins organized (and your PS3 looking Sony-made). NeoGAFer McBacon started the project, creating a slew of smiley flags PNGs for your XMB designed to keep accounts straight, even providing a PSD template for creating your own. That's a lot of TLAs!

PS3 - Regional User Faces...[NeoGAF via DigitalBattle]

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<![CDATA[PS3 Unreal Tournament III Gets Its First User Created Content]]> The PlayStation 3 version of Epic Games' Unreal Tournament III has long been crowed about as the first game on Sony's console to support user created content, such as mods and maps. Today, owners of UTIII have their first taste of homebrewed PS3 add-ons, as FileFront presents the game's first player-created map, DM-Shrine, for download. The deathmatch map is designed for 2-6 players and was built by 23 year-old Thomas Browett of Nottingham.

FileFront has the download and installation instructions, which, curiously, point out that removable storage of some sort is required for import. Whether it be compact flash, Memory Stick or simply a USB thumb drive, it seems one can't simply download to the PS3's built-in mass storage via the internet browser. What's up with that?

FileFront Exclusive: First Ever PS3 Unreal Tournament 3 Map [FileFront]

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<![CDATA[The Future of the PC PlayStation Store]]> The PC-based PlayStation Store hasn't taken the world by storm yet—a PC-based system that allows users to download content to their PSP—but the possibilities seem promising, especially if it gives us a greater chance to get rid of pesky media like UMD. MTV's Stephen Totilo sat down with Eric Lempel, PlayStation director of network operations in charge of the store and asked him if we could expect more digital delivery on the platform ala iPod.

I don't think we're ready to look at that and say, "This is the way it should go right now." But we're at an interesting point in the industry where consumers know they can get things fast and they're getting used to it with other devices from other companies. So it's something we always wanted to do.
So what about the future?
...we want to start opening up some of these channels and getting consumers used to that and experimenting with it...I would say it's a glimpse towards the future. Definitely just by releasing a UMD title in the store it definitely puts ideas in people's heads, but no I wouldn't categorize this as a shift in business model at this point.
Why shift the business model? Why not just offer both options to consumer: hard media or digital download? And do it wirelessly on the PSP's Wi-Fi and make lots of money. The PSP Online Store - 'A Glimpse Towards The Future' [mtvmultiplayer]]]>
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<![CDATA[EA Recommends Backups on Floppies and Stone Tablets]]> Directly downloading games can save a lot of time and hassle compared to going to the store, but at least one non-US Electronic Arts site wants to make sure that customers don't lose their large, multi-gigabyte downloads.

Save a copy of your downloaded files on a Zip-drive, floppy disk etc. in case you computer breaks down.
Hey EA, the 90s called, and they want their 486s back.

EA never made it out of the 1990s
[via maxconsole]]]>
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<![CDATA[PSP Getting 7 Downloadable Games]]> According to some unofficial news that's leaked, Sony will be releasing at least 7 downloadable titles through their PSP store following its launch in 2008. Said to be one-half to one-third the size of a UMD, the games will offer anywhere from 2 to 10 hours of play. According to GamesIndustry.biz, the titles will consist of:

...three action games, two music-based games, one racing title and a shooting game...

All titles are being developed internally, which has a lot of promise if we see the same level of creative talent on these projects as we have in PSN downloads. And apparently Sony has been pitching external development companies with the approach, "why give part of your money to a retailer?"

We just can't wait for when the PSP store can function without a PC or PS3...and it's not even open for business yet.


More details emerge on PSP PlayStation Store
[gamesindustry]

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<![CDATA[Comcast Clarifies Bandwidth Banning, Around 90GB Limit Per Month]]> Stories of Comcast banning their high speed customers for excessive use have flooded the Internet this week, and many of us began to worry just how much is too much when online games are a mainstay of our existence, complimenting our interest in fully legal, fully decent movie downloads. Comcast clarified the policy a bit with GameDaily. And while we don't have exact numbers, we do know that Comcast deems "excessive use" to:

...any customer who downloads the equivalent of 30,000 songs, 250,000 pictures or 13 million emails in a month.
Given our rough computations of 3mb/song, that puts our monthly limit right around 90GB or so...which is pretty high, but not an absolutely inconceivable number to reach. So take note crazy download fiends.

Comcast Clarifies High Speed Extreme Use Policy [gamedaily]

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<![CDATA[Correction: XBL Has Reached 45 Million Downloads]]> More news from Gamerfest 2007: Microsoft announced that 7.1 million Live users have downloaded 25 45 million...things...from XBL. With that level of user base, that puts the download average of everything—from games to themes—at a (what I think is very, very low) average of 3 per person.

Given that they also said the attachment rate is reaching an average of 6-7 XBLA titles per user, we're a bit confused by all the numbers at the moment. Either those 25 45 million downloads are arcade title exclusive, or that 6-7 title figure is inflated and based upon only the most current users. We have an email out to Microsoft and will let you know if the numbers start making more sense.

UPDATE: We've talked to Microsoft PR. The real number is actually 45 million Xbox Live downloads.

Gamefest 2007: 25M Downloads on XBL [1up]

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<![CDATA[Game Store Taking on PC Downloads]]> GAME_logo_better.jpgThat behemoth of a UK videogame store chain GAME has announced that it is backing Game Domain International's new PC download venture. The on-demand service will offer titles from the retailer's website, and, in turn, GAME will support GDI's "A World of My Own" virtual networking space (yes, another one).

GDI claims it will allow users to play games within minutes of initiating downloads, but the article did not specify how much each download would cost. Oftentimes, downloadable content is cheaper when artwork, packaging and shipping are not factored into a product's final cost.

This of course makes GAME, who has already eaten up Gamestation earlier this year, an even more powerful company—depending on if it can dodge those little monopoly rumors.

GAME adopts GDI's on-demand PC service [Games Industry Biz]

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