<![CDATA[Kotaku: Downloads]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Downloads]]> http://kotaku.com/tag/downloads http://kotaku.com/tag/downloads <![CDATA[ Square Enix LA Working On Downloadable Games ]]> Square Enix's new Los Angeles studio is still hiring, but they now have a small core staff of coders. To ease the new kids gently into the world of Squeenix development, the new studio is going to focus on downloadable games.

"We started the in-house development team a couple of months ago and we're starting with downloadable content because the team is still small," explained the studio's US president John Yamamoto. "All formats – Xbox Live, WiiWare, PlayStation Network – are all viable formats for us"

The LA studio will also be investigating middleware solutions, after successfully using the Unreal Engine 3 for The Last Remnant. "I want to [...] evaluate lots of middleware," said Yamamoto, "because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in Japan."

Square Enix LA studio to focus on digital titles [GamesIndustry.biz]

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Thu, 20 Nov 2008 14:20:00 MST Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5094879&view=rss&microfeed=true
<![CDATA[ Test Drive Spore Prototypes ]]> The Spore creators have started releasing prototypes, apparently modeled on certain parts of the title's overall gameplay, and now you can download and explore the first: "ParticleMan."

"ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes," says the official site.

ParticleMan has the following elements:

• Particles — point masses which interact with each other
• Gravity Wells — fixed point masses which attract or repel particles(depending on magnitude, which can be negative), but do not move or change mass without user input
• Particle Guns — sources that spit particles out at a given angle and velocity
• Gravity Wells and Particle Guns may only be placed on the green grid in the z=0 plane.
• The Iso Surface — an isosurface geometry object derived from the positions and masses (which act as field strengths) of the particles.

By toying with the physics controls you can create different kinds of gravitational simulations. Set fusion rate to high, you can simulate the birth of stars in a collapsing nebula. Low fusion rates can simulate the interaction between stars in a galaxy.

ParticleMan is an .exe, so Mac gamers (like myself) are SOL. But if you've always wanted to make stars, and not in the American Idol sense, here's a nice weekend time-waster.

Spore Protoypes [Spore.com, big thanks to reader Bryce]

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Sat, 12 Jul 2008 18:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024587&view=rss&microfeed=true
<![CDATA[ Preview HAZE In A Not-Too-Gimpy Demo ]]> Remember Haze? It was the cross-platform game that went PS3-exclusive last year (when it was originally supposed to be released). Now it's slated for a US launch on May 20th and it's got a demo to boot—with 4-person, drop-in drop out multiplayer (all on top of a more standard single-player experience).

Whether or not Haze looks like just another FPS or something better, the still undated demo will give us all a chance to decide for ourselves before the game comes out. It reminds us a lot of what Criterion gave us with Burnout Paradise—a small, robust chunk of the entire gameplay experience. Good stuff.

MEDIA ALERT: HAZE(TM) - *4 Player Co-op / Campaign Demo Incoming Exclusively for the PLAYSTATION®Network*

April 15, 2008 - Ubisoft, one of the world's largest video game publishers, today announced the imminent release of a fully playable demo for Haze, the new first-person shooter set in a harsh future where war is never quite what it seems. Coming exclusively to the PLAYSTATION®Network in early May, this playable demo will give gamers a taste of not only the single-player campaign in Haze, but will also allow up to four-player, drop-in drop-out co-op play online. Developed by shooter experts Free Radical, creators of the critically acclaimed TimeSplitters® series, Haze is scheduled for release exclusively on the PLAYSTATION®3 computer entertainment system on May 20th 2008 in the US. Haze is rated "M" for Mature by the ESRB.


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Tue, 15 Apr 2008 13:30:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=380011&view=rss&microfeed=true
<![CDATA[ Universe At War Demo On Marketplace ]]> 51PG0wQwbBL._SS400_.jpgBack in Leipzig, McWhertor and I hung out at Sega's booth while Crecente played Universe at War on PC for hours. After a while, he let me take his game for a spin. I immediately blew up a non-replaceable ship. As I may have mentioned before, he was not happy.

But Universe at War looked fantastic, despite its only moderate reception. And now it's available as a demo on the Xbox 360. So if you enjoy RTSs but don't have a PC or trust console-ported controls, it might be worth giving a download. And just think: if such demos were around back at Leipzig, I probably wouldn't have to run all my posts by Tristan before publishing. And Mini Bash might have approved my raise, too.

Demo: Universe at War: Earth Assault
[Major Nelson]

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Mon, 14 Apr 2008 10:30:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=379434&view=rss&microfeed=true
<![CDATA[ Sony: By 2018, 90% Of Games Will Be Downloaded ]]> download.jpgSony Computer Entertainment UK's Ray Maguire, amidst a discussion on the Byron Report (chastising it for not keeping up with a growing internet-based industry), made a prediction about the future of games:
...ten years from now the ratio of games sales will have gone from 90 per cent in-store to 90 per cent online.
And while that certainly doesn't sound wrong, I think that I speak for everyone here by saying, we know that we'll be downloading games in ten years. We're wondering more about the next five.

Sony:  Web sales will rule by 2018
[MCVUK]

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Fri, 11 Apr 2008 12:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=378864&view=rss&microfeed=true
<![CDATA[ Unreal Tournament 3 Gets Free Classic Map Pack ]]> Epic has just released a 160MB "Bonus Pack" of maps for Unreal Tournament 3 that brings some old faves back along with one new offering. The PC/PS3 update resurrects classics Morbias and Facing Worlds, and it introduces Searchlight (designed for Capture the Flag). Only three maps in all, it's not huge. But it's free on PC and PSN.

I remember loading Facing Worlds from the original UT on my first bohemeth 19-inch monitor and feeling dizzy as I looked to the Earth below, making my stomach churn. A few years of innovation later, my 46-inch HDTV should force an alien baby through my shirt.

Free DLC Now Available for Unreal Tournament III
[Gaming Today]

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Thu, 27 Mar 2008 12:00:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=372966&view=rss&microfeed=true
<![CDATA[ Mass Effect PC DLC May Be Different ]]> logo_think_different_plakat.jpgWhile we've only seen one piece of Mass Effect DLC for the 360, Bioware assures us that new planets, races and missions are still on the way in future expansions. So most of us would expect PC players to one day get all the same stuff. But according to Bioware's Matt Atwood, such is not necessarily the case.
We're asked if we're going to do Bring Down the Sky for PC, and it's a consideration. We're looking in to exactly what we want to do; maybe we'll do something different, because the PC offers some different potentials.
Is that a hint at a complete expansion? We'd usually think so, if Bioware weren't trying to crank out three Mass Effects in a single product cycle.

Mass Effect Interview
[Eurogamer]

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Mon, 17 Mar 2008 12:20:36 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=368702&view=rss&microfeed=true
<![CDATA[ Wait, Now Microsoft Is Pushing Movies Again? ]]> product_thumb.jpegWe understand that our friends in the UK got access to Microsoft's LIVE video store a little later than us, but it's still a surprise when we read things like this from Xbox LIVE marketing manager (UK) Robin Burrowes:
The advent of Video Store is a competitive advantage from a PR standpoint, alongside the range of games on our platform. In the last two months, since the launch of Video Store in the UK, our audience figures have grown dramatically.

The problem isn't Microsoft's video store itself—the service is decently integrated on their platform. The problem is that their selection of titles is little more than a novelty for consumers. If you can't rent even a quarter of the movies you want to see on LIVE, you won't think of your Xbox as the place to see movies—bottom line.

Of course, if our little rant is incorrect and their video store rocks your world, feel free to correct us in the comments.

Xbox Live to focus on family, says Microsoft [MCV]

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Wed, 27 Feb 2008 12:20:56 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=361435&view=rss&microfeed=true
<![CDATA[ PS3 Regional Icons Sort Accounts, Combat Xenophobia ]]> Some PlayStation 3 users have been savvy enough to create multiple accounts with different regional access, allowing them to download various area-timed content before it hits locally (like demos and stuff). Keeping these nationalities straight used to be difficult require reading, but now you can download new flag avatars to keep the logins organized (and your PS3 looking Sony-made). NeoGAFer McBacon started the project, creating a slew of smiley flags PNGs for your XMB designed to keep accounts straight, even providing a PSD template for creating your own. That's a lot of TLAs!

PS3 - Regional User Faces...[NeoGAF via DigitalBattle]

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Thu, 24 Jan 2008 12:40:50 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=348505&view=rss&microfeed=true
<![CDATA[ PS3 Unreal Tournament III Gets Its First User Created Content ]]> The PlayStation 3 version of Epic Games' Unreal Tournament III has long been crowed about as the first game on Sony's console to support user created content, such as mods and maps. Today, owners of UTIII have their first taste of homebrewed PS3 add-ons, as FileFront presents the game's first player-created map, DM-Shrine, for download. The deathmatch map is designed for 2-6 players and was built by 23 year-old Thomas Browett of Nottingham.

FileFront has the download and installation instructions, which, curiously, point out that removable storage of some sort is required for import. Whether it be compact flash, Memory Stick or simply a USB thumb drive, it seems one can't simply download to the PS3's built-in mass storage via the internet browser. What's up with that?

FileFront Exclusive: First Ever PS3 Unreal Tournament 3 Map [FileFront]

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Thu, 20 Dec 2007 17:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=336492&view=rss&microfeed=true
<![CDATA[ The Future of the PC PlayStation Store ]]> umd22.jpgThe PC-based PlayStation Store hasn't taken the world by storm yet—a PC-based system that allows users to download content to their PSP—but the possibilities seem promising, especially if it gives us a greater chance to get rid of pesky media like UMD. MTV's Stephen Totilo sat down with Eric Lempel, PlayStation director of network operations in charge of the store and asked him if we could expect more digital delivery on the platform ala iPod.
I don't think we're ready to look at that and say, "This is the way it should go right now." But we're at an interesting point in the industry where consumers know they can get things fast and they're getting used to it with other devices from other companies. So it's something we always wanted to do.
So what about the future?

...we want to start opening up some of these channels and getting consumers used to that and experimenting with it...I would say it's a glimpse towards the future. Definitely just by releasing a UMD title in the store it definitely puts ideas in people's heads, but no I wouldn't categorize this as a shift in business model at this point.
Why shift the business model? Why not just offer both options to consumer: hard media or digital download? And do it wirelessly on the PSP's Wi-Fi and make lots of money. The PSP Online Store - 'A Glimpse Towards The Future' [mtvmultiplayer] ]]>
Tue, 04 Dec 2007 10:40:19 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=329715&view=rss&microfeed=true
<![CDATA[ EA Recommends Backups on Floppies and Stone Tablets ]]> Directly downloading games can save a lot of time and hassle compared to going to the store, but at least one non-US Electronic Arts site wants to make sure that customers don't lose their large, multi-gigabyte downloads.

Save a copy of your downloaded files on a Zip-drive, floppy disk etc. in case you computer breaks down.
Hey EA, the 90s called, and they want their 486s back.

EA never made it out of the 1990s
[via maxconsole] ]]>
Mon, 12 Nov 2007 12:00:19 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=321603&view=rss&microfeed=true
<![CDATA[ PSP Getting 7 Downloadable Games ]]> According to some unofficial news that's leaked, Sony will be releasing at least 7 downloadable titles through their PSP store following its launch in 2008. Said to be one-half to one-third the size of a UMD, the games will offer anywhere from 2 to 10 hours of play. According to GamesIndustry.biz, the titles will consist of:

...three action games, two music-based games, one racing title and a shooting game...

All titles are being developed internally, which has a lot of promise if we see the same level of creative talent on these projects as we have in PSN downloads. And apparently Sony has been pitching external development companies with the approach, "why give part of your money to a retailer?"

We just can't wait for when the PSP store can function without a PC or PS3...and it's not even open for business yet.


More details emerge on PSP PlayStation Store
[gamesindustry]

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Tue, 09 Oct 2007 12:00:49 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=308719&view=rss&microfeed=true
<![CDATA[ Comcast Clarifies Bandwidth Banning, Around 90GB Limit Per Month ]]> Stories of Comcast banning their high speed customers for excessive use have flooded the Internet this week, and many of us began to worry just how much is too much when online games are a mainstay of our existence, complimenting our interest in fully legal, fully decent movie downloads. Comcast clarified the policy a bit with GameDaily. And while we don't have exact numbers, we do know that Comcast deems "excessive use" to:

...any customer who downloads the equivalent of 30,000 songs, 250,000 pictures or 13 million emails in a month.
Given our rough computations of 3mb/song, that puts our monthly limit right around 90GB or so...which is pretty high, but not an absolutely inconceivable number to reach. So take note crazy download fiends.

Comcast Clarifies High Speed Extreme Use Policy [gamedaily]

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Fri, 14 Sep 2007 17:00:18 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=300133&view=rss&microfeed=true
<![CDATA[ Correction: XBL Has Reached 45 Million Downloads ]]> BigNumbers.jpgMore news from Gamerfest 2007: Microsoft announced that 7.1 million Live users have downloaded 25 45 million...things...from XBL. With that level of user base, that puts the download average of everything—from games to themes—at a (what I think is very, very low) average of 3 per person.

Given that they also said the attachment rate is reaching an average of 6-7 XBLA titles per user, we're a bit confused by all the numbers at the moment. Either those 25 45 million downloads are arcade title exclusive, or that 6-7 title figure is inflated and based upon only the most current users. We have an email out to Microsoft and will let you know if the numbers start making more sense.

UPDATE: We've talked to Microsoft PR. The real number is actually 45 million Xbox Live downloads.

Gamefest 2007: 25M Downloads on XBL [1up]

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Mon, 13 Aug 2007 12:40:05 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=288937&view=rss&microfeed=true
<![CDATA[ Game Store Taking on PC Downloads ]]> GAME_logo_better.jpgThat behemoth of a UK videogame store chain GAME has announced that it is backing Game Domain International's new PC download venture. The on-demand service will offer titles from the retailer's website, and, in turn, GAME will support GDI's "A World of My Own" virtual networking space (yes, another one).

GDI claims it will allow users to play games within minutes of initiating downloads, but the article did not specify how much each download would cost. Oftentimes, downloadable content is cheaper when artwork, packaging and shipping are not factored into a product's final cost.

This of course makes GAME, who has already eaten up Gamestation earlier this year, an even more powerful company—depending on if it can dodge those little monopoly rumors.

GAME adopts GDI's on-demand PC service [Games Industry Biz]

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Wed, 27 Jun 2007 11:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=272674&view=rss&microfeed=true
<![CDATA[ Rumor: Music Downloads Coming to Xbox 360 ]]> ilive.jpg
An unnamed source close to Xbox Evolved hinted that a mussic download service would be coming to the Xbox 360, but for kind of an expensively useless purpose:

In Microsoft's attempts to make the Xbox 360 even more of a digital hub, and hopes of boosting sales of the Zune digital music player, Microsoft will soon be launching a kind of Zune Marketplace on the Xbox 360. In order to use it, you will first be required to subscribe to the service—roughly $15 for one month, and $45 for three months.

While the prices seem steep, keep in mind that you are getting unlimited access to the entire collection of music offered to Zune users.

This one just doesn't really make that much sense. In many ways, it's like paying my toaster to download movies so I can watch them on a microwave. Then again, at least I actually know people who own a microwave.

Music Downloads Coming to 360? [360 Monster]

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Thu, 10 May 2007 09:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=259293&view=rss&microfeed=true
<![CDATA[ D3 Publisher Bring Summer Fun to XBLA ]]>

D3 Publishers of America or D3PA, are bringing more titles to Xbobx LIVE Arcade later this year. D3PA are reponsible for publishing such games as Naruto 3 and HI Hi Puffy AmiYumi: The Genie and the Amp for the DS.

The first list of titles coming out will be Pull-Back-And-Go Racing Game Mad Tracks, Miniature Bowling Game RocketBowl and Competitive Matching Game Puzzle Quest: Challenge of the Warlord. While I'm not totally overjoyed by list, I did like the retro-styling on Large Animal's Rocketbowl. It's kind of like alien bowling in the 50s. Finally, a game John Waters can love!

D3 Publisher of American to Bring Games to Xbox Live Arcade [Gamertag Radio]

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Thu, 03 May 2007 10:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=257380&view=rss&microfeed=true
<![CDATA[ UK Pricing For PS3 Downloads (Mostly) Set ]]> Pricing for upcoming releases on the PlayStation Network has been set, for the most part, for our friends in the UK. It's okay, guys, unlike other PLAYSTATOIN 3 pricing news, this really won't hurt that bad. Three titles will be available on launch day via the PlayStation Store, Blast Factor ( 3.49), Tekken 5 Dark Resurrection ( 6.99) and Gran Turismo HD (free!).

The following Friday (March 30) will see Super Rub-A-Dub hit for an unspecified price with flOw hitting one week later (April 6). No price has been set for flOw either. Go! Sudoku (April 13) and Go! Puzzle (April 20) hit the following two Fridays.

See, that wasn't so tough! Grab a lollipop on the way out.

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Wed, 28 Feb 2007 16:40:09 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=240515&view=rss&microfeed=true
<![CDATA[ Q*bert Coming To PS3 Next Week ]]> Wait. Q*bert?! @!#?@!?

Sony Online Entertainment is bringing the fuzzy orange Noser to the PlayStation Store next Thursday for the low-low retro price of $4.99. Gottlieb's classic arcade game will feature 720p resolution graphics and Worldwide Online Leaderboards for high scores. Hmm. Q*bert or flOw? Q*bert or flOw? Q*bert or flOw? What to do?!

Q*bert [Station.com]

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Thu, 15 Feb 2007 17:40:48 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=237186&view=rss&microfeed=true
<![CDATA[ New Xbox Live Marketplace Video ]]>

Tons of new Video Marketplace content is now available on Xbox Live and Microsoft's Major Nelson has the full rundown. The following television shows and movies have been added, with a couple coming soon:

Skyland (Nicktoons) - Season 1
Wild World of Spike
An Inconvenient Truth
Lady in the Water (HD)
Beerfest (HD)
The Wicker Man (HD)
The Descent (HD)
American Haunting (HD)
See No Evil (HD)
The Blair Witch Project (HD)
Requiem for a Dream (HD)
Cecil B. Demented (HD)

World Trade Center (coming soon)
Barnyard (coming soon)

And, in an effort to get you hooked on Nickelodeon's Skyland, they're offering the first episode for free until midnight Monday, January 29th.

Hmm. What will it be? Skyland or Requiem for a Dream? Tough call. Both are high quality, but only one features heroin addicts living a hellish existence.

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Thu, 25 Jan 2007 20:20:35 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=231362&view=rss&microfeed=true
<![CDATA[ Piano Hero Actually Helps You Learn To Play Music ]]> It may not have the rockstar appeal of playing a miniature plastic guitar, but Piano Hero might learn your ass a thing or two. The freeware open source project lets users with a MIDI-capable keyboard play any MIDI file as if it were a Guitar Hero-style track. Just like that MIDI sequenced version of The Legend of Zelda Wind Waker's "Ocean Music."

You can even practice left or right handed parts separately and slow down tracks to master difficult sections. So cool!

Make sure you download a copy now before the copyright lawyers neuter this one.

Piano Hero Official Site
Piano Hero SourceForge Page

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Tue, 23 Jan 2007 17:20:13 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=230583&view=rss&microfeed=true
<![CDATA[ Happy Holidays From The Godfather ]]>

EA is getting a jump on next year's Christmas shopping by giving Xbox Live subscribers the option to download (for a mere 150 Microsoft Points) the Godfather Happy Holiday Theme. They're really on the ball! I wish I could plan my holiday spending 363 days in advance.

The them pack is available now for Gold members, but you Silver-tier folks are going to have to wait until December 29th to tap into some of that holiday cheer. I don't know about you guys, but this Godfather Happy Holiday Theme has me pumped for Christmas!

But, I think the 48 hour wait will be worth it. You also get "a never before seen logo from The Godfather The Game." And who doesn't love unreleased logos?!

Theme: Godfather Happy Holiday Theme [Major Nelson]

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Wed, 27 Dec 2006 16:20:20 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=224535&view=rss&microfeed=true
<![CDATA[ Oblivion Content For Free Tomorrow ]]>

For the next ten days, you can get the Mehrunes Razor download for The Elder Scrolls IV: Oblivion free via Xbox Live. It's spelled out very well in this Bethesda Softworks update:

We're pleased to announce that we've worked with the good folks at Xbox Live to give away one of our most popular downloads for Oblivion - Mehrunes Razor - for a limited period of time. Starting this Friday, Dec. 22, Xbox 360 gamers will be able to download Mehrunes Razor for free. This offer is only for a limited time...from Dec. 22 to Dec. 31. On Monday, Jan. 1 it will go back to its standard price.

Normally a 250 point download, the free quest will give Oblivion owners the chance to earn Mehrunes Razor—a weapon with the ability to kill foes instantly—and discover 17 new magic items, all within the fringes of the Niben. Exciting!

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Thu, 21 Dec 2006 20:20:23 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=223741&view=rss&microfeed=true
<![CDATA[ EA Giving Away Something FREE On Xbox Live? ]]> What's this? Have I awakened on the Bizarro World today? EA giving away downloadable content gratis? After low rent moves such as selling in-game tutorials and virtual cash via Xbox Live, it seems that EA is finally giving away something for free. This isn't just some pissant little theme either.

Starting tomorrow, November 30th, Xbox Live users and owners of Madden NFL 07 and NCAA Football 07 can download (at no cost) new, alternate uniforms for both and "throwback" uniforms for Madden. Did I mention these were free?

Pretty smart, EA. Don't start pissing off the userbase of your biggest cash cow. We'd appreciate more of this sort of behavior in the future.

NCAA Football Alternate Jersey Details and Madden Alternate Jersey Details [SportsGamer]

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Wed, 29 Nov 2006 18:40:34 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=218130&view=rss&microfeed=true
<![CDATA[ PlayStation 3 Network Games Priced, Sized ]]> Sony Computer Entertainment is set to launch the PS3 in like, hours, over in Japan. Yeah, I had kind of forgotten, too. That means the PlayStation Network is going to be officially launching, too.

One of the downloadable arcade style titles from Sony themselves, Blast "Don't Call It Geometry Wars" Factor has been priced and measured, according to IGN. Weighing in at a slim 95 MB, the first party downloadable game will set Japanese consumers back 840 yen. That's seven bucks and change American, but since when does SCEA go by simple currency exchange rates? I'll eat my hat* if its not $10.

* Please note I do not currently own a hat.

First PlayStation Network Pricing [IGN]

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Thu, 09 Nov 2006 18:20:16 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=213787&view=rss&microfeed=true
<![CDATA[ Stealing Mechs From Australia ]]>

Richard over at Aeropause has succeeded in wresting the Chromehounds demo from Xbox Live's xenophobic Australian servers by dint of some pretty sneaky ninja maneuvers: he made a new account and pretended he was Australian.

Alas, the game sounds more ponderous than the yearly episode of spyware removal, defragging and general "tech support" required during Christmas visits to your parents' house:

Alright, after getting my brand new demo, I sat down and played it several times trying to get a feel for the game, and after about the third time through I said to myself stop playing this game, it's boring! The pace and feel of Chromehounds is one of an overgrown chess set with no end in site. The mechs move incredibly slow and they turn even slower. I timed how long it took to do a 360, it took 15 seconds, which means if you are getting plastered from behind just kiss your ass goodbye.

Horrible. Give me blasty mech madness, dammit!

EDITED TO ADD: I just had a friend try this and he wasn't able to get the demo. Has anyone reproduced Aeropause's mechy results?

Chromehounds Demo Review [Aeropause]

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Thu, 29 Jun 2006 18:20:56 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=184429&view=rss&microfeed=true
<![CDATA[ Sync Button Behind Wii Secret Flap? ]]>

Hmm, even more word on the contents of the Wii's secret flap. From an anonymous tipster sent to GoNintendo:

working at the nintendo booth this year at e3, after close on thelast day, everyone was involved in the tearing down and boxing up of everything that was to be sent back to corporate (TVs, systems, et al).

once the systems were removed from their plexiglass houses, they were all laying there awaiting the box and proper packing materials.

i flipped a lid down to see the SD card slot and SYNC button. When all the guessing as to what was under the flap was going on, I kept quiet because I didn't want to spoil the fun.

If Reggie can spoil the fun, i can add this detail.

We've heard news of downloadable DS content before: Could this be the button you press to sync the two devices on up?

SYNC button behind secret Wii flap? [Nintendo Gossip]

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Wed, 28 Jun 2006 12:40:03 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=183982&view=rss&microfeed=true
<![CDATA[ Metric Butt-Ton of Free Games ]]>

Megagames.com has compiled a gigantic list of free games for those blogging hobos that are popping up everywhere. There are approximately 400 in the list, from the unsightly yiff-fest MMO "Furcadia", to the socially-conscious condom shill "Catch the Sperm".

Randomly clicking through, I was rewarded with the bile-filled description for A Nightmare on Sesame Street, which ends on a note of mystery:

Through the games' various levels you get to make sure each character of the game receives a slow, agonizing and painful end. By the end of the game the name on the street sign won't be visible, cause it will be covered in puppet blood.

This game is as simple as they come but it certainly deserves credit for its very rewarding concept.
The developer of this game is unknown.

The User Comments also offer up some good old-fashioned Greater Internet Fuckwad action (more the clueless variety as opposed to the malicious). My favorite?

anonymous at 18:27 8/0/2002 personally i was expecting more activities from the program. no-one makes a fool of Arnold Smith

"DO YOU HEAR ME, ELMO? NOOOO OOOOOONE!!!"

So many games! [MegaGames]

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Mon, 26 Jun 2006 19:20:58 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=183266&view=rss&microfeed=true
<![CDATA[ Top 50 Game Ending Songs ]]> I poked around on FlymingOmelette.com for a while but can't really determine the purpose of the site. It seems to be one of those old-fashioned "homepages", complete with circa-1996 neon-on-black colorscheme, flaming GIF text, and a vague feeling of claustrophobia.

This page seems to be for the Omelette fellow (I assume this person is male, but I have my doubts) to post his terrifying furry cartoons, the style of which seems to have remained exactly the same since he was ten years old. I am deeply mystified by this, as well as strangely compelled by his flowing, golden-brown mullet.

No matter. The reason I bring him up at all is that he's posted a big fat steaming pile of downloadable game music in the form of "Flying Omelette's Top 50 Favorite Game Ending Songs". Here's what he has to say about his #1 choice, the end theme from Final Fantasy 6 (after the jump).

It was a really difficult decision, but in the end, I just had to give the edge to Nobuo Uematsu's bombastic ending theme for Final Fantasy 6. I really love how it incorporates a lot of the game's songs, including every main character's theme in the first part, and Terra and Setzer's themes in the second part. I'll also remember thinking how awesome it was at the very moment I first heard the Final Fantasy Prologue kick in. The ending is the only place in Final Fantasy 6 where that song is heard. An epic masterpiece, this song really goes out with a bang.

The vast majority of his choices were 2D RPGs, so the selection is extremely limited. But it's all very well-organized, with mp3 and MIDI downloads of each theme.

...the longer I look at this site the more uncomfortable it seems. You let me know if this person shows up on any Have You Seen Me flyers in your mailbox, yeah? Spooky.

Top 50 Game Ending Songs [FlyingOmelette, via Digg]

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Tue, 13 Jun 2006 15:40:06 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=180231&view=rss&microfeed=true
<![CDATA[ Wii Will Download DS Demos While You Sleep ]]>

Hey! Neat!

But check this out. In a new interview with Nikkei BP, Nintendo president Satoru Iwata says that the Wii will be able to download demos of new Nintendo DS games — Nintendo DS games! while you sleep:

"I'll give you a specific example we are planning for. Let's say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis. This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wii's to their Nintendo DS's."

This morning, I realized with a start that I had stopped hating the Wii for its ridiculous name alone. And it's largely through little, simple, extremely wonderful features like this. This may very well be the first console I've ever waited in line for on release day; pity the Irish knacker who gets in my way.

Wii to Download DS Demos While You Sleep [Game|Life]

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Mon, 05 Jun 2006 12:40:11 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=178323&view=rss&microfeed=true
<![CDATA[ GDC '06:Iwata Confirms "Best of" Sega Genesis Games Available on Nintendo Revolution ]]> Available through their download service to be launched with the Nintendo Revolution, select titles from the Sega Genesis back-catalog will be available for purchase. Sonic on Mario's home turf! Now we want to see mashups—Yoshi vs. Altered Beast.

(Note: Titles not confirmed, but you can bet on Sonic. AB maybe not so much.)

Also: Crecente's up-to-the-minute-unless-the-servers-explode Liveblogging of the Nintendo Keynote.

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Thu, 23 Mar 2006 12:39:32 MST Joel http://kotaku.com/index.php?op=postcommentfeed&postId=162540&view=rss&microfeed=true
<![CDATA[ New Multiplayer Pack for <i>Quake IV</i> ]]> boom headshot

Need more Quake action for the PC? Happy Holidays from id Software, Raven and Activision - they've just released three free maps for download over at the official site. Complete descriptions of tne new maps, Railed, Tremors and Campground Redux are readable after the fold.

Quakemas Map Pack Available for Download [id Software]

Railed Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast paced frenetic tournament action. This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed particularly for tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.

Tremors Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.

Campgrounds Redux With QUAKE 4 s updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.

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Tue, 20 Dec 2005 14:00:50 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=144321&view=rss&microfeed=true