My offer still stands. First game to offer a 1968 Mercury Cougar either in-game or as DLC will get my money that I've not spent on a "realistic racing sim" since I bought Forza2, PGR3/4 used.
@SolidOni:
Probably because launch U.S. PS3's came with Talledega Nights on Blu-ray with the system. That was the last funny Will Ferrell movie in my opinion.
Guys, the press release for the DLC announcement mentions the king dying, as do most reviews, many previews as well. It's the very beginning of the game, once you play through your origin. It's quite hard not to spoil a dead king when the DLC is about revisiting the site to recover things from said dead king.
@Mike Fahey: Not to mention it's pretty obvious that the second you meet the king, and see his gung ho attitude about the Dark Spawn and the Wardens - that he was set to die, and to die soon.
Excellent news! The only question to ponder now is whether to go ahead and buy the DLC for the PS3 (which is currently what I'm playing the game on), or hold off until I buy the game again for PC after purchasing a new computer.
@PuffyTail: I thought I read somewhere that when you buy the DLC it is good for any of the versions of the game. I could have read that wrong (or not read it all), but you might want to check and see.
@(Zombie) Jölan: Yeah, it should be mentioned. However, in Fahey's defense, talking about that part is a bit like talking about the opening cutscene of another game considering the length the game runs.
@-MasterDex-: yeah I know, but thinking about it from the perspective of someone wanting to play it fresh it would irk me. Like saying (Mass Effect 1 spoiler written backwards) ertceps rehto eht sllik neras retfa. For example. Still an early on thing, but can still be a spoiler
I just hope it opens up the world after the ending (or just before) and lets you explore it some. I know that if you haven't completed the DLC it will warp you back to camp after the ending, but if you've already finished it you just go right into the ending. It would have been nice to be able to at least go back to ealry areas and get those missed chests.
@AlKusanagi: I finished the DLC before the ending and it warps me back to camp, world still open for exploring. You must be doing it wrong. (I believe it saves you at camp in an auto-save, so if you wrote over that you may be screwed.)
@Communist Pope:
Strange. The game autosaved me *spoilers* in the hall of the castle just before the main character steps though the doors before the text endings.
@AlKusanagi: VERY strange. Maybe it saves it in a normal save slot? I can't remember off the top of my head and I'm too busy with Assassin's Creed 2 right now to pop DA in (sorry), but I definitely had one save that was just labeled as "The Camp." When I loaded it up it gave a little "enjoy playing DLC, which will take place in your character's past"-type message. And I had definitely finished Warden's Keep and Stone Prisoner before reaching the finale. I'd say double-check all your saved games, and if it's not there then I guess you got screwed.
@EGBTMagus: I never explored the dlc in Mass Effect. Feel like it came too late. I think Bioware is completely hitting all the right notes with Dragon Age.
Way to get me to keep spending my money while my interest is high you horrible, awesome game designers.
@EGBTMagus: One of the reasons I'm not playing DA right now is because I'm worried the quests will be progress limited and I really want to experience everything in one go.
Personally, I think DLC in RPG games is horrible. New content should be treated as an expansion with a new story line and etc. Otherwise you run the risk of DLC "breaking" the orginal game and the main story line.
You also run into the problem of how to integrate the DLC into the story. You have to find that balance where the DLC is important enough to matter but not so important that it is required to understand the whole story.
I think Bioware is on to something but using the DLC as a method of exploring the worlds Past and recruiting new characters. But like I already pointed it, it won't add much to the main story.
I would like to see bioware go back to modules and the ability for user made modules.
@EGBTMagus: Wait.. so that's the calculation? $5 = 1 hour of play!?
It makes sense in some places, also including multiplayer, but I think I just found a theoretical mathematical formula stating how much we should pay for games!
@FireflyPunk: I think it's ridiculous to be honest. The fact that the downloadable content is present in the game for people that don't want it is really annoying, and pretty weak on Bioware's part IMO. I should be able to tell that guy in my camp to fuck off if I don't want to pay for any additional content, same goes for that gold-wagon marker on the map.
@Taggart6: I don't always drink beer, but when I do...: Just to give you a heads up, hopefully without ruining anything... They put in an 'epilogue' save once you finish the game, which puts you back in camp theoretically before the big last battle. The mode is really specifically for access to DLC stuff after you've finished.
On that note, they did pretty well with 'adding' Shale into the main story... although, to be fair, I think it was more of adding her back IN to the main story, given how she was released. There are several pivotal moments in the game where she speaks up, other NPCs respond to her, etc. It'd be great if they did that with other DLCs as well (past references and such), but that'd require a lot of past voice actors to be rounded up again...
@ninjaDance: I'm curious to see how future player DLC will work. I think the Shale DLC was really stuff already developed with the main story in mind. Though it would be interesting to see how future character adding DLC played out.
Brick and mortar shops will stick around for a long time and over all, I think that's a good thing. Options are always a good thing, and owning physical library of landmark titles makes me feel fuzzy inside.
That being typed, I hope they start giving more for trade-ins and that the obnoxious 'pre-order bonus' trend dies a painful death in a dark ditch. I know it's just wishful bitching, since pre-orders are likely helping retailers stay afloat, but I don't like being punished for being a prudent shopper. #taketwo
11/20/09
11/20/09
11/20/09
11/20/09
11/20/09
Oh, I won't disagree.
GO! DRIFT! WE'LL GIVE YOU POINTS FOR IT. KUUUUDOOOSSS
No, I mean "real" as in has licensed vehicles. Notably my car.
11/22/09
11/20/09
11/20/09
11/20/09
Probably because launch U.S. PS3's came with Talledega Nights on Blu-ray with the system. That was the last funny Will Ferrell movie in my opinion.
"Shake and Bake!"
11/20/09
11/20/09
Saw it in the theater. Meh.
#speakup
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
Strange. The game autosaved me *spoilers* in the hall of the castle just before the main character steps though the doors before the text endings.
11/19/09
11/19/09
I want this now. Damn. Must spend american dollars now. Dammit!
11/19/09
I just hope it's not limited to your progress in the game, as in you can't do the quest after a certain point like in Mass Effect.
11/19/09
Way to get me to keep spending my money while my interest is high you horrible, awesome game designers.
11/19/09
Personally, I think DLC in RPG games is horrible. New content should be treated as an expansion with a new story line and etc. Otherwise you run the risk of DLC "breaking" the orginal game and the main story line.
You also run into the problem of how to integrate the DLC into the story. You have to find that balance where the DLC is important enough to matter but not so important that it is required to understand the whole story.
I think Bioware is on to something but using the DLC as a method of exploring the worlds Past and recruiting new characters. But like I already pointed it, it won't add much to the main story.
I would like to see bioware go back to modules and the ability for user made modules.
11/19/09
11/19/09
It makes sense in some places, also including multiplayer, but I think I just found a theoretical mathematical formula stating how much we should pay for games!
MW2 is worth $25! Dragon Age: Origins is $400!
..wait...
11/19/09
11/19/09
11/19/09
On that note, they did pretty well with 'adding' Shale into the main story... although, to be fair, I think it was more of adding her back IN to the main story, given how she was released. There are several pivotal moments in the game where she speaks up, other NPCs respond to her, etc. It'd be great if they did that with other DLCs as well (past references and such), but that'd require a lot of past voice actors to be rounded up again...
11/19/09
#speakup
11/19/09
[ve3d.ign.com]
This is awesome and what made NWN1 and NWN2 so great.
#speakup
11/19/09
11/26/09
I love dlc, but I'm all for choices.
11/12/09
11/12/09
That being typed, I hope they start giving more for trade-ins and that the obnoxious 'pre-order bonus' trend dies a painful death in a dark ditch. I know it's just wishful bitching, since pre-orders are likely helping retailers stay afloat, but I don't like being punished for being a prudent shopper. #taketwo