<![CDATA[Kotaku: doug lombardi]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: doug lombardi]]> http://kotaku.com/tag/douglombardi http://kotaku.com/tag/douglombardi <![CDATA[Valve: Left 4 Dead DLC Announcements Coming Soon]]> Making good on its intentions to continue supporting the original Left 4 Dead, Valve says that the next batch of downloadable content for the Xbox 360 and PC game will be announced sometime this Summer.

Excellent! But when will it ship? Announcements of announcements make gamers grumbly too.

Whether that announcement of new... something for Left 4 Dead will placate the masses feeling slighted by the impending arrival of Left 4 Dead 2 we don't know. But Valve's Doug Lombardi tells CVG that someday, somehow this whole process of shipping two games within a year's time will all make sense when viewed from the mount of the grander scheme.

Lombardi also teases more Left 4 Dead 2 related announcements, presumably a doling out of details about new Special Infected types, new weapons and new campaigns. Oh, and there will be a L4D2 demo, apparently, giving you the opportunity to go hands-on with that frying pan before November.

Left 4 Dead DLC announcement soon [CVG]

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<![CDATA[Left 4 Dead Makes Versus Vomit Funny]]> The royal we have a bit of vomit phobia. The last time I threw up was college (go figure), but the time before that was grade school: Fruit roll-ups everywhere. Upcoming shooter Left 4 Dead from developer brings out the puke for the Versus mode hi-jinx. Valve's Doug Lombardi explains:

Yeah, there's this slapstick quality to the game that really comes to life on Versus mode. When you're playing as a Boomer, your best shot is to vomit on somebody and maybe see the horde come in before you get taken out. You're not going to be around too long.

It's funny how something that simple and insane-sounding is fun and so satisfying. It's really something different than you've done in a game before, and I think that's part of the charm of it. It's like, "Wow, I vomited on all these people and I get to watch all these zombies and rip them to shreds." You know, there's this sense of a little bit of the accomplishment thing, but then there's also this slapstick moment where it's like, "I vomited on him."

Valve, breaking new ground in in-game upchucking.

Left 4 Dead Interview: Versus Mode, Demo Details, and the Joy of Vomit [Shacknews]

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<![CDATA[Here's Who To Blame For Half-Life 2: Episode 3's Long Gestation]]> Half-Life 2's "episodic" expansions are hardly what you'd call episodic in the gaming sense of the word. Other series can knock out two, sometimes even three full games in the time it takes Valve to cobble together a single 4-6 hour mission pack. Of course, the wait's always worth it, since nobody does it quite like Valve does it, but still. Long waits hurt. And when something hurts, we like to blame somebody. So who can we blame for the agonising wait between Episode 2 and Episode 3? Blame Left 4 Dead. And blame Team Fortress 2.

Valve's Doug Lombardi:

So I mean, we're taking more time because it's a more ambitious project. We also sort of had Left 4 Dead become this big thing in the middle of it that we wanted to spend more time on, and you've just got a lot of stuff that we spent this year doing with Team Fortress 2 updates and what have you. So there's just a lot going on, and then an ambitious project on top of it caused the schedule to move out a little bit from the delta of the last three releases in the franchise.

Goddamnit Team Fortress 2 and Left 4 Dead, how dare you...ah, who are we kidding. We can't get mad at you guys.

Valve on Episode Three: 'A More Ambitious Project' [Shacknews]

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<![CDATA[So, *How* Long Until Half-Life 2: Episode Three?]]> If there's one thing Valve excels at, it's making us wait. If you thought the wait between Half-Life 2 and the episodes that followed it were long, expect to wait even longer for the third (and final?) episode in the continuing adventures of Gordon Freeman. Valve's marketing man Doug Lombardi tells Kikizo that Episode Three is going to be longer than the wait between every other entry in the series — longer than the wait for Episode One, longer than the wait for Episode Two.

That means we should expect at least a 19 month down time between the second and third episodes, putting the release of Episode Three no earlier than May of 2009, if our calculations are correct. Fortunately, Lombardi hints that Valve "may at the very end of the year" show something on Half-Life 2: Episode Three, after Left 4 Dead goes out the door and sells a bazillion copies.

Interview: Valve's Doug Lombardi [Kikizo]

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<![CDATA[Left 4 Dead To Follow Portal, TF2's Example]]> What we'd seen of Left 4 Dead at Games Convention, we'd mostly seen before. Just prior to E3, we played through the entirety of the game's first scenario, a sprint to the roof of a hospital through a cluster of zombies, where the four survivors await evacuation by helicopter. And, should you be too lazy to check out our impressions from that gameplay session, we'll just tell you it was tight, adrenaline pumping stuff.

There were only a few noticeable changes in the Games Convention build. It was our first look at the updated models and skins for the four playable characters, each given a new coat of paint to help further distinguish them from the hordes of undead.

But it was the new touches of detail — and the promise of more Left 4 Dead — that sparked our interest once again.

Taking a page from the book of Portal (and Half-Life 2, really), Doug Lombardi from Valve told us that Left 4 Dead would feature subtle hints fleshing out the game's back story. Graffiti and scratches peppered the walls of the zombie filled city, with messages to and from survivors scrawled upon the walls of the game's safe rooms.

Since we don't know much about the who, what, when, where and how of the zombie apocalypse the game is set against, we look forward to rooting out the details.

And like Team Fortress 2, Valve plans to feed Left 4 Dead players with regular updates. New scenarios are definitely in the works as future downloadable content through Steam, but new monster types and new weapons sound like a distinct possibility.

But we'll save our fervor for Left 4 Dead's bonus content for later. For now, we just want the game.

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<![CDATA[Team Fortress 2 Updates Coming To Xbox 360 Later This Year]]> Owners of the Xbox 360 version of Team Fortress 2 will be scarfing down sandviches and delivering payloads later this year, as Valve is finally bringing all the updates delivered via Steam to the Xbox Live Marketplace. That means new, class-specific Achievements, new unlockable weapons for the Pyro, Medic and Heavy, new gameplay modes and new maps, all on your Xbox 360.

Valve marketing director Doug Lombardi got that piece of business out of the way just before our latest Left 4 Dead demo, saying that the developer wanted to build up a massive update for Xbox 360 users before delivering. Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth.

So, how much? The price isn't final, but Valve is hoping to go as low as possible, aiming for a ten dollar price tag. Not too shabby. Sorry, PS3 owners, no word on when or if Valve will be giving you the same Team Fortress 2 updates.

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<![CDATA[PS3 Left Out of Left 4 Dead]]> Rumors have been swirling on the internet that Valve's eagerly awaited zombie shooter Left 4 Dead for the Xbox 360 and PC would also be hitting the PLAYSTATION 3. Seems those rumors have been smashed pretty hard for the time being by Valve's Doug Lombardi, who states:

There is no PS3 version of Left 4 Dead currently in production.

Hey, maybe there will be one day! But that day is not today.

Left 4 Dead on the PS3? [IGN Thanks, Duong!]

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<![CDATA[E308 Justify Your Game: Left 4 Dead]]>

In this terrifying edition of Justify Your Game, Doug Lombardi takes a crack at justifying Valve's upcoming co-op FPS Left 4 Dead. Can he persuade us in 15 seconds?

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<![CDATA[Portal Still Alive Will Include New Puzzles, But No New Plot]]> Speaking with Valve's Doug Lombardi earlier this week at E3, we got onto the topic of the upcoming Xbox Live Arcade version of Portal. I wanted to know what gamers could expect from the game and why Valve decided to tweak it for the XBLA release.

"It's about giving gamers more choices, more points of entry to get to the party, open more gates to the theme park as it were," he said. "It makes a lot of sense for us.

"The main idea is that this is Portal available as a download, and there is additional content as advanced challenges that will be available to you after you finish the critical path of the game."

But will we be seeing more of GlaDOS this time around, or perhaps an extended storyline?

"No," he said, breaking hearts everywhere. "That's for a game to be named later perhaps."

To check out our full interview with Lombardi and hear him pontificate on everything from Left 4 Dead Machinima to Steam as an archive for games hit up the link below.

Left 4 Dead May Get Machinima Maker Post Launch [Kotaku]

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<![CDATA[Will Half-Life 2: Episode Three Be At E3? Valve Says 'No']]> According to E3.net and various excited internet reports, Half-Life 2: Episode Three will be making its debut appearance at E3, just a few weeks away. According to the site, it will also be joined by titles like Kid Icarus and Animal Crossing for Wii. That'd be great news, if E3.net were the official E3 site, as some reports have claimed, and not an unofficial UGO owned web site.

According to Valve's marketing director Doug Lombardi Half-Life 2: Episode Three won't be making an appearance at E3 this year, with the listing chalked up to a "misprint (or something)." We would assume that if Valve is showcasing anything at E3 this year, it will be Left 4 Dead which is planned for a November 4 release.

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<![CDATA[Valve Would So Love To Make A Kids Game For The Wii]]> Valve might make some of the best games for grown-ups around, but that doesn't mean they're a one-trick pony. Speaking with CVG, Doug Lombardi has said that they're actually interested in making games for kids as well:

There's a lot of people at Valve who are parents and would love to make a game for kids.

We all play the Wii a lot and we think that the proper way for Valve to approach the Wii would be to make something cool designed specifically for it.

Not a concrete announcement by any stretch of the imagination, but Valve and/or Wii fans, don't let me stop you from dreaming the good dream.
Valve feels the Wii love [CVG]]]>
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<![CDATA[Valve Would "Love" To Micro-Transaction You]]> Micro-transactions aren't the future, they're the now. While companies like EA are totally on board with nickel and diming players for added content, some companies aren't. Take, Valve for instance. It hasn't gone micro-transactional. But would it? Let's hear what Valve's Dough Lombardi has to say:


If we ever get a game that fits that, we'd love to do that. I'd love to have a game that we gave away saying 'however much you want to invest in this, this is yours'.

If? If?! No, Doug, you must mean when.
Left 4 Dead Interview [Play] [Pic]]]>
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<![CDATA[Microsoft Rejected Portal For XBLA]]> Portal may have proven itself to be a big deal, but it's still a small game. That's why Valve's Veep of marketing Doug Lombardi would love to see it on Xbox LIVE Arcade. But Microsoft? Microsoft wasn't having it.

I'd love to sell Portal on Xbox live. [But] the platform holders aren't doing that right now. There's a size limit and all kinds of other things.
He continues:
We've asked them, we said we were open to it. So it's a decision for the platform holder and how they want to make the games available and how much bandwidth they want to [allow].
The absurd part of XBLA restrictions is that Microsoft is already paying loads in terms of bandwidth for demos that are surely not much if any larger than Portal. So why restrict gamers from getting a full-fledged product that they'd be more than happy to pay for?

Or is the real concern the "all kinds of other things" that Lombardi mentioned—maybe that Microsoft takes a bigger cut of digital distribution profits than Valve would like?

Portal was offered to XBLA, but rejected
[GamesIndustry]

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<![CDATA[Team Fortress DLC Price Is Up To Microsoft And Sony]]> Recently, Valve went on record saying that they'd like their upcoming Team Fortress 2 map pack to be free on both PlayStation 3 and Xbox 360, but admitted that such a situation might not be possible. Many wondered if this uncertain future was the result of EA meddling or interference from the platform holders themselves.

We contacted Valve to clarify and their VP of marketing Doug Lombardi informed us that, "The platform holder owns the final call." So just as we'd suspected, whether or not we see these maps for free is indeed up to Sony and Microsoft.

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<![CDATA[Valve Crushes Dreams Of Portal On Wii]]> With almost every game announcement comes the cry from at least one gamer "Why isn't this on the Wii?" Take Valve's Portal, for example. It may seem like a perfect fit, what with the game's emphasis on pointing at things and pressing buttons, but according to head marketing honcho Doug Lombardi, there's "nothing in product" at Valve. Crushing, I know.

Fortunately, Lombardi does throw himself a blue portal through which to escape, punctuating his denial to CVG with a "not yet, anyway." Consider your heartstrings toyed with, Wii owners!

No Portal on Wii, says Valve [CVG]

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<![CDATA[Half-Life 2 Black Box Cancelled]]> Valve has officially cancelled Half-Life 2: The Black Box for the PC, according to a report from IGN. Originally scheduled to ship alongside the more complete Orange Box at a reduced price, it would have contained Half-Life 2 Episode Two, Portal and Team Fortress 2. The company will now focus on a single SKU for the PC when it ships this fall.

Of course, those products will also be available via the company's Steam platform, meaning users won't need to buy any boxed product at all.

However, if you're attached to holding a physical product, Doug Lombardi of Valve told IGN's PC group that:

Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for HL2, and one for Episode One. This way a PC Orange Box owner can give away their Half-Life 2 or Episode One unused Steam product codes if they don't need a copy of those games.

Lombardi didn't provide explanation for the decision, but I'm going to chalk it up to avoiding customer confusion. Shipping and marketing a single product across three platforms is going to make this much easier for the general public to wrap their noodles 'round.

Black Box in a Pine Box [IGN]

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<![CDATA[In-Game Ads Coming To Counter-Strike 1.6]]>

Attention Counter-Strike players, your game is about to become infested with in-game advertising courtesy of Valve and IGA. In an interview with Valve's Doug Lombardi, CS-Nation questioned the marketing director on how the ads would be implemented and the reasoning behind the commercial change to the seven-year old mod with a diehard community.

In-game advertisements aren't necessarily a new thing in certain maps, but it appears Valve will dedicate much more real estate to promotional space. According to Lombardi:

There will be some ads posted on walls in the game world, an ad on the scoreboard screen, and one in the letterboxed area of Spectator mode.

However, the company plans to keep it tasteful.

Counter-Strike levels aren't going to turn into Times Square or a Nextel Cup racecar. We have control over what ads show up in Counter-Strike and how they are presented.

You graphics whores out there who've moved on to the Source port of Counter-Strike should expect to see the same soon. Lombardi confirms that Valve considers the 1.6 implementation a test and will guage community response. I can only assume that more in-game ads from Valve and its partner are inevitable.

Advertisements Coming to CS [CS-Nation]

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<![CDATA[Half-Life 2 Episode 2 Delayed. Again.]]>

Look I hate to keep being the bearer of bad news, but here it comes again. Valve's Doug Lombardi confirmed the Half-Life 2 Episode Two delay to Computer & Video Games, offering up a heartbreakingly vague "summer 2007" release date. And that's the "target".

You know what this means. No Portal until summer. No Team Fortress 2 until summer. No happiness on Earth until summer.

I'm starting to think that "Best Action Game of E3 1999" Team Fortress 2 is again bogging down development, cursing all future Valve releases. This game must be destroyed to save us all!

HL2: Episode Two, Portal, TF2 all slip [C&VG]

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