<![CDATA[Kotaku: doug lombardi]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: doug lombardi]]> http://kotaku.com/tag/doug lombardi http://kotaku.com/tag/doug lombardi <![CDATA[ Portal Still Alive Will Include New Puzzles, But No New Plot ]]> Speaking with Valve's Doug Lombardi earlier this week at E3, we got onto the topic of the upcoming Xbox Live Arcade version of Portal. I wanted to know what gamers could expect from the game and why Valve decided to tweak it for the XBLA release.

"It's about giving gamers more choices, more points of entry to get to the party, open more gates to the theme park as it were," he said. "It makes a lot of sense for us.

"The main idea is that this is Portal available as a download, and there is additional content as advanced challenges that will be available to you after you finish the critical path of the game."

But will we be seeing more of GlaDOS this time around, or perhaps an extended storyline?

"No," he said, breaking hearts everywhere. "That's for a game to be named later perhaps."

To check out our full interview with Lombardi and hear him pontificate on everything from Left 4 Dead Machinima to Steam as an archive for games hit up the link below.

Left 4 Dead May Get Machinima Maker Post Launch [Kotaku]

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Fri, 18 Jul 2008 11:41:19 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5026728&view=rss&microfeed=true
<![CDATA[ Will Half-Life 2: Episode Three Be At E3? Valve Says 'No' ]]> According to E3.net and various excited internet reports, Half-Life 2: Episode Three will be making its debut appearance at E3, just a few weeks away. According to the site, it will also be joined by titles like Kid Icarus and Animal Crossing for Wii. That'd be great news, if E3.net were the official E3 site, as some reports have claimed, and not an unofficial UGO owned web site.

According to Valve's marketing director Doug Lombardi Half-Life 2: Episode Three won't be making an appearance at E3 this year, with the listing chalked up to a "misprint (or something)." We would assume that if Valve is showcasing anything at E3 this year, it will be Left 4 Dead which is planned for a November 4 release.

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Fri, 27 Jun 2008 17:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020376&view=rss&microfeed=true
<![CDATA[ Valve Would So Love To Make A Kids Game For The Wii ]]> Valve might make some of the best games for grown-ups around, but that doesn't mean they're a one-trick pony. Speaking with CVG, Doug Lombardi has said that they're actually interested in making games for kids as well:

There's a lot of people at Valve who are parents and would love to make a game for kids.

We all play the Wii a lot and we think that the proper way for Valve to approach the Wii would be to make something cool designed specifically for it.

Not a concrete announcement by any stretch of the imagination, but Valve and/or Wii fans, don't let me stop you from dreaming the good dream.
Valve feels the Wii love [CVG] ]]>
Thu, 01 May 2008 20:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=386415&view=rss&microfeed=true
<![CDATA[ Valve Would "Love" To Micro-Transaction You ]]> doug_gabe.jpeg Micro-transactions aren't the future, they're the now. While companies like EA are totally on board with nickel and diming players for added content, some companies aren't. Take, Valve for instance. It hasn't gone micro-transactional. But would it? Let's hear what Valve's Dough Lombardi has to say:

If we ever get a game that fits that, we'd love to do that. I'd love to have a game that we gave away saying 'however much you want to invest in this, this is yours'.

If? If?! No, Doug, you must mean when.
Left 4 Dead Interview [Play] [Pic]

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Thu, 01 May 2008 06:40:53 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386013&view=rss&microfeed=true
<![CDATA[ Microsoft Rejected Portal For XBLA ]]> Portal may have proven itself to be a big deal, but it's still a small game. That's why Valve's Veep of marketing Doug Lombardi would love to see it on Xbox LIVE Arcade. But Microsoft? Microsoft wasn't having it.

I'd love to sell Portal on Xbox live. [But] the platform holders aren't doing that right now. There's a size limit and all kinds of other things.
He continues:
We've asked them, we said we were open to it. So it's a decision for the platform holder and how they want to make the games available and how much bandwidth they want to [allow].
The absurd part of XBLA restrictions is that Microsoft is already paying loads in terms of bandwidth for demos that are surely not much if any larger than Portal. So why restrict gamers from getting a full-fledged product that they'd be more than happy to pay for?

Or is the real concern the "all kinds of other things" that Lombardi mentioned—maybe that Microsoft takes a bigger cut of digital distribution profits than Valve would like?

Portal was offered to XBLA, but rejected
[GamesIndustry]

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Mon, 28 Apr 2008 10:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=384704&view=rss&microfeed=true
<![CDATA[ Team Fortress DLC Price Is Up To Microsoft And Sony ]]> Recently, Valve went on record saying that they'd like their upcoming Team Fortress 2 map pack to be free on both PlayStation 3 and Xbox 360, but admitted that such a situation might not be possible. Many wondered if this uncertain future was the result of EA meddling or interference from the platform holders themselves.

We contacted Valve to clarify and their VP of marketing Doug Lombardi informed us that, "The platform holder owns the final call." So just as we'd suspected, whether or not we see these maps for free is indeed up to Sony and Microsoft.

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Fri, 14 Mar 2008 12:40:39 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=368047&view=rss&microfeed=true
<![CDATA[ Valve Crushes Dreams Of Portal On Wii ]]> portal_wii_dying.jpgWith almost every game announcement comes the cry from at least one gamer "Why isn't this on the Wii?" Take Valve's Portal, for example. It may seem like a perfect fit, what with the game's emphasis on pointing at things and pressing buttons, but according to head marketing honcho Doug Lombardi, there's "nothing in product" at Valve. Crushing, I know.

Fortunately, Lombardi does throw himself a blue portal through which to escape, punctuating his denial to CVG with a "not yet, anyway." Consider your heartstrings toyed with, Wii owners!

No Portal on Wii, says Valve [CVG]

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Tue, 30 Oct 2007 18:40:22 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=317014&view=rss&microfeed=true
<![CDATA[ Half-Life 2 Black Box Cancelled ]]> RIPValve has officially cancelled Half-Life 2: The Black Box for the PC, according to a report from IGN. Originally scheduled to ship alongside the more complete Orange Box at a reduced price, it would have contained Half-Life 2 Episode Two, Portal and Team Fortress 2. The company will now focus on a single SKU for the PC when it ships this fall.

Of course, those products will also be available via the company's Steam platform, meaning users won't need to buy any boxed product at all.

However, if you're attached to holding a physical product, Doug Lombardi of Valve told IGN's PC group that:

Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for HL2, and one for Episode One. This way a PC Orange Box owner can give away their Half-Life 2 or Episode One unused Steam product codes if they don't need a copy of those games.

Lombardi didn't provide explanation for the decision, but I'm going to chalk it up to avoiding customer confusion. Shipping and marketing a single product across three platforms is going to make this much easier for the general public to wrap their noodles 'round.

Black Box in a Pine Box [IGN]

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Fri, 18 May 2007 20:20:39 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=261828&view=rss&microfeed=true
<![CDATA[ In-Game Ads Coming To Counter-Strike 1.6 ]]>

Attention Counter-Strike players, your game is about to become infested with in-game advertising courtesy of Valve and IGA. In an interview with Valve's Doug Lombardi, CS-Nation questioned the marketing director on how the ads would be implemented and the reasoning behind the commercial change to the seven-year old mod with a diehard community.

In-game advertisements aren't necessarily a new thing in certain maps, but it appears Valve will dedicate much more real estate to promotional space. According to Lombardi:

There will be some ads posted on walls in the game world, an ad on the scoreboard screen, and one in the letterboxed area of Spectator mode.

However, the company plans to keep it tasteful.

Counter-Strike levels aren't going to turn into Times Square or a Nextel Cup racecar. We have control over what ads show up in Counter-Strike and how they are presented.

You graphics whores out there who've moved on to the Source port of Counter-Strike should expect to see the same soon. Lombardi confirms that Valve considers the 1.6 implementation a test and will guage community response. I can only assume that more in-game ads from Valve and its partner are inevitable.

Advertisements Coming to CS [CS-Nation]

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Fri, 08 Dec 2006 19:20:21 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=220620&view=rss&microfeed=true
<![CDATA[ Half-Life 2 Episode 2 Delayed. Again. ]]>

Look I hate to keep being the bearer of bad news, but here it comes again. Valve's Doug Lombardi confirmed the Half-Life 2 Episode Two delay to Computer & Video Games, offering up a heartbreakingly vague "summer 2007" release date. And that's the "target".

You know what this means. No Portal until summer. No Team Fortress 2 until summer. No happiness on Earth until summer.

I'm starting to think that "Best Action Game of E3 1999" Team Fortress 2 is again bogging down development, cursing all future Valve releases. This game must be destroyed to save us all!

HL2: Episode Two, Portal, TF2 all slip [C&VG]

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Fri, 10 Nov 2006 16:40:02 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=214013&view=rss&microfeed=true