<![CDATA[Kotaku: double fine productions]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: double fine productions]]> http://kotaku.com/tag/doublefineproductions http://kotaku.com/tag/doublefineproductions <![CDATA[Brütal Legend Forges Unholy Union With Mishka For Brutally Metal Tees]]> Hell rides in from the East. And it does so on black t-shirts, as Double Fine Productions, creators of metal epic Brütal Legend, summoning the powers of Brooklyn-based label Mishka NYC to deliver a pair of epically brutal tees.

The Mishka NYC × Brütal Legend collaboration not only gives metalheads an opportunity to proudly display their love of all things Tim Schafer on their torsos, it draws upon real thrash and metal credibility.

The above "Headbanger" tee features the gory result of Ironheade's headbanging foot soldiers thrashing concert-going wimps in a design crafted by artist James Callahan, known for his work with bands like Municipal Waste. The second, featuring a Brütal Legend Zaulia riding a Fire Beast, is all 70s metal fantasy, sex and hellfire, courtesy of Daniel Mumford, known for his work with Black Dahlia Murder.

Keep watch for opportunities—right here on Kotaku, for example—to get your hands on these tees. They won't be for sale, folks, so watch this space and the official Brutal Legend Twitter for updates.

Right now, however, if you've not already invested in a copy of Brutal Legend, Mishka's Bloglin is giving away a quartet of copies, two for the PlayStation 3, two for the Xbox 360. We're not sure if Mishka's inbox is ready for it, but if you e-mail brutal@mishkanyc.com, with either Xbox or PS3 in the subject line, you may score a copy by November 20th. Good luck!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5402437&view=rss&microfeed=true
<![CDATA[Tim Schafer and Cliff Blezinski: A Peek Inside Their Offices]]> Last week we ran a feature showing off the desks and play places of some of gaming's greatest developers and producers. Today we're adding two more set ups for your perusal.

Tim Schafer, founder of Double Fine productions and the man behind Brutal Legend, and Cliff Bleszinski, Epic Games designer and the face of Gears of War, sent in a slew of shots from their offices.

Here's a taste, the rest you'll find in our epic gallery here.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5335714&view=rss&microfeed=true
<![CDATA[Brutal Legend Lawsuit Settled, Free To Rock October]]> Activision and Brutal Legend developer Double Fine Productions have reached a settlement over the release of the video game, wrapping up months of totally lame litigation and all but ensuring the game's safe release this fall.

According to a report from the Associated Press on the matter, Activision's legal team informed a Los Angeles Superior Court of the settlement, but have not yet disclosed details on the agreement. A hearing was scheduled today, following a delayed ruling from the court.

Activision filed suit against Double Fine in June, claiming still existing rights to the game, despite EA's investment in the action adventure game.

Double Fine later countersued, claiming that Activision wanted to kill Brutal Legend to protect its Guitar Hero franchise.

Lawsuit Over 'Brutal Legend' Video Game Settled [New York Times/AP]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5331704&view=rss&microfeed=true
<![CDATA[Brutal Legend Countersuit Describes Guitar Hero As "Competition"]]> Brutal Legend developers Double Fine claim that Activision is trying to torpedo their game to prevent it from competing with Guitar Hero, according to a countersuit filed last week, the Associated Press reports.

The suit also claims that Activision prefers to develop games based on their existing roster of titles, and not develop original titles.

"In 2008, Activision and Vivendi met and made a decision to walk away from Tim Schafer, Double Fine and Brutal Legend," Caroline Esmurdoc, COO, Double Fine Productions, told Kotaku in a prepared statement. "Now that we've found a publisher and the game is getting sensational coverage, they want to stop its release. Double Fine's countersuit is a demonstration of our intention to fight for this game - Activision will not kill Brutal Legend."

Double Fine's suit also claims that Activision is involved in unlawful business practices, according to the AP story.

Double Fine's countersuit contends Activision's lawsuit was filed to hurt the company and the game, and that it was involved in unlawful business practices and a conspiracy to protect "Guitar Hero" sales.

Activision's "purpose is not only to cancel 'Brutal Legend,' but to kill it completely so that 'Guitar Hero' would not have to face the competition," the lawsuit claims.

Brutal Legend is scheduled for release this October, but Activision has sued seeking to block the release of the game.

A hearing is scheduled for later this month.

Countersuit filed over 'Brutal Legend' video game [The Associated Press]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5320458&view=rss&microfeed=true
<![CDATA[Brütal Legend Adds 4v4 Multiplayer Skirmish To Set List]]> When we spoke to Double Fine Productions' Tim Schafer at E3, he teased the reveal of Brütal Legend's then unannounced multiplayer modes. Consider (one of) those multiplayer modes a secret no more, thanks to the ancient tomes of Xbox.com!!

The game's product page describes the "four-versus-four 'skirmish' multiplayer" mode as a holy union of "action combat with a strategic unit-control mechanic." We know that Brütal Legend protagonist Eddie Riggs can amass armies of headbangers, groupies and amp-wielding roadies to do battle in the game's single player mode, but it appears we'll be able to take that action-strategery on the internets.

See? "As the leader of one of the factions in the game, direct your armies in a Battle of the Bands where the trophy is survival, and even take your battle online over Xbox LIVE." Seems pretty clear to us.

Brutal Legend [Xbox.com via Evil Avatar]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5317268&view=rss&microfeed=true
<![CDATA[Activision Sues Brütal Legend Devs To Halt Release]]> Publisher Activision has filed suit against Brütal Legend developer Double Fine Productions to prevent the release of the heavy metal game starring Jack Black, putting the title's Rocktober release in jeopardy.

According to a report from the Associated Press, Activision claims that Double Fine failed to deliver Brütal Legend on time and mostly on its dime. The suit contends that the Brütal Legend dev was paid $15 million to finish the game, but missed a key deadline, with Double Fine asking for another $7 million in development monies and a nine month extension.

When Vivendi and Activision merged last year, Brütal Legend was missing from the list of titles that Activision would inherit and publish. But Activision claims it still retains its rights to the open world action adventure and that the mega-publisher has suffered "irreparable harm" in losing the game.

The lawsuit is unlikely a surprise for EA and Double Fine, as Activision expressed its unhappiness with the game being handed over to its biggest competitor earlier this year. EA's response to Activision's legal threats called them as ridiculous as "a husband abandoning his family and then suing after his wife meets a better looking guy."

Brütal Legend's presence at E3 2009 is big. New publisher Electronic Arts is banking heavily on the game, but if Activision is successful in its latest round of litigation, it's possible that we might have to start looking forward to a Rockvember or Rockcember release.

Activision sues to stop Jack Black game [Yahoo!/AP]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5279036&view=rss&microfeed=true
<![CDATA[Activision Threatens EA, Double Fine With Brütal Legend Lawsuit]]> Activision may not be giving up Brütal Legend to EA without a fight—or at least a payout. Activision, which abandoned the game last year following its merger with Vivendi, thinks it still has publishing rights.

According to a report from Variety, Activision Blizzard has informed Electronic Arts of its claim to Double Fine's Brütal Legend, saying that it was still negotiating with the developer about its publishing plans. While everyone else seems to think differently—Activision Blizzard sure seemed to have shrugged the heavy metal-themed game off, like so many other Vivendi Games titles it absorbed—Activision thinks it's owed.

Owed what? Certainly not the opportunity to ship such a risky title, as Activision Blizzard doesn't seem interested in publishing anything but the safest of safe properties. Variety theorizes, quite logically, that Activision simply wants to get money from EA.

Or maybe Activision simply thinks that since Double Fine founder Tim Schafer believes that Brütal Legend's existence was partially due to the success of Guitar Hero, there's some royalty owed. We're not lawyers!

According to what we'd heard, Double Fine was under the impression that it was free to find another publisher, after the title contractually slipped through Activision's fingers. That publisher eventually turned out to be Electronic Arts.

EA told Variety that it doesn't expect to be hit with a lawsuit, as that would be as ridiculous as "a husband abandoning his family and then suing after his wife meets a better looking guy." Oh yes. They said that. Variety has the full statement.

Activision: Brutal Legend is ours. EA: Activision is a jealous ex-husband. [The Cut Scene]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5153344&view=rss&microfeed=true
<![CDATA[DoubleFine Releases Tasha's Game, Not Brütal Legend]]> Psychonauts developers Double Fine Productions did not release Brütal Legend last month (yes, we really need to check their news feed more often). Instead it released Tasha's Game, a Flash-based 2D platformer that's all rainbows, pink ponies, flying cats and shit. Despite not being Brütal Legend [Ed's note — :( ] Tasha's Game is still charming and fun, full of "pointless unlockables" and swell mechanics.

That swell mechanic we're talking about is the build-your-own-platform one, with carefully placed "platform ammunition" scattered around each level. Tasha's Game is pitched by Double Fine as a "Tasha simulator" for anyone out there interested in experiencing accurate jumping-while-wearing-a-hoodie.

We'd recommend giving it — and Double Fine's previous mini-game effort Epic Saga — some of your highly in demand internet time.

Tasha's Game [Double Fine Productions via Waxy]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5069375&view=rss&microfeed=true
<![CDATA[EA Well Aware Of Brütal Legend, Sees It As "Significant Risk"]]> We still don't know the fate of Double Fine Productions' Brütal Legend. After being abandoned by publisher Sierra when Activision Blizzard joined forces, it has languished, in limbo, while a new deal can be finalized. Rumors that MTV Games would published were squashed, but a persistent rumor that EA would pick up the game hasn't magically transformed into fact.

What does EA CEO John Riccitiello have to say about the orphaned heavy metal adventure? Well, he's quite hip to its existence, saying he's seen it, but calls it a "very significant creative risk."

That doesn't necessarily spell doom for Brütal Legend, as Riccitiello also says "Sometimes significant creative risks end up being some of the world’s best products." Gah! Stop playing with our hearts! You've got the money, John. Do it!

Interview: EA's Riccitiello On Having Faith In Mirror's Edge, Grasshopper Manufacture [Gamasutra]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5064667&view=rss&microfeed=true
<![CDATA[Brutal Legend On Hunt for Publisher]]> Rumor has it that the much anticipated, Jack Black-backed, ride-out-of hell, rock-and-roll action extravaganza... Wait where was I? Oh right, sources tell me that the rights to the Brutal Legend IP may have reverted back to Tim Schafer and his Double Fine Productions.

More interesting is how it may have happened. If you can believe it, our sources tell us that the rights slipped through the publisher's fingers thanks to a mix up or loophole in the contract.

Now the game is sitting pretty in the lap of its loving developer who appears to be taking their time looking for the right deal to publish. Could EA Labels be on the prowl for a little Black magic?

We've contacted Double Fine for comment and will update when and if they reply.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5054751&view=rss&microfeed=true
<![CDATA[We Won't Be Seeing Brütal Legend At E3 :(]]> Sunday night's pre-E3 Kotaku party is going to be a booze-fueled, feel-good adventure. None of that, however, will dull the pain of Brütal Legend's absence at E3, an absence confirmed by MTV Multiplayer today. Double Fine Productions frontman Tim Schafer confirmed the bad news earlier today and I'm just barely keeping it together.

Sure, we knew that Vivendi and Activision and their subsidiaries weren't doing the E3 thing proper, but Activision is at least holding a press conference. Chalk it up to denial. The good news, according to MTV, is that Mr. Schafer says we may hear more about it "soon after" E3. I'm ignoring Tim's "we hope" caveat.

We're also going to refer to the newly merged Activision Blizzard as Activision Blizzard Brütal Legend to show just how important we think the game is.

No ‘Brutal Legend’ At E3 [MTV Multiplayer]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5023171&view=rss&microfeed=true
<![CDATA[Tim Schafer Mystified By Uncharted's Shirt Tech]]> Double Fine Productions founder and funny man Tim Schafer isn't so much a fan of Naughty Dog's Uncharted: Drake's Fortune as he is the next-gen thermal shirt that protagonist Nathan Drake wears throughout. The Psychonauts creator compares the PlayStation 3 title's heretofore ignored technological marvel that is a casually dirty, half-tucked shirt to "an unfinished symphony." He heaps praise upon the adventure game's clothing choices and lauds a poly-cotton top that speaks volumes about its wearer.

He writes of Drake's shirt "Jet skiing, swimming, and almost kissing—nothing can dislodge or fully tuck Drake's half-casual shirt. It is draped in a purgatory state, half in, half out, never completely free." A bold and fascinating analysis from a visionary mind that anyone who has even a passing interest in video game fashion should read. Compelling stuff.

Half-tuck is the new Mullett [Double Fine]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=348173&view=rss&microfeed=true
<![CDATA[Smell The Glove Of Brütal Legend's Web Site]]> The official site for Double Fine Productions Brütal Legend has launched, bringing with it the power of Satan and a trio of new screenshots. This is how you make a web site people—flames, hot guitar licks, bones and chrome. It's rare that we find web sites about video games this appealing—there was that Contra 4 site—but given the number of tips we've received on its launch, it's clear we're not the only ones taken by this Flash-heavy, power metal marketing tool. Want to check it out? Hit up the official site and crank those laptop speakers.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=344113&view=rss&microfeed=true
<![CDATA[Brütal Legend Trailer]]>

Brütal Legend still hasn't been officially announced outside of a Game Informer magazine spread, but this trailer for Double Fine Productions' follow-up to Psychonauts or Epic Saga - Extreme Fighter is so dripping with awesome sauce that other video game developers must feel like throwing in the towel when faced with competition like this. Metal up your ass!!

Thanks, Jon!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=311632&view=rss&microfeed=true
<![CDATA[Psychonauts Creator Reveals, Releases New Game "Epic Saga"]]> Tim Schafer's Double Fine Productions has announced its latest game, one that is definitely not Brutal Legend starring Jack Black as a dead roadie clawing his way from Rock and Roll Hell to Rock and Roll Heaven. No, instead, Double Fine brings us an original IP shocker in Epic Saga - Extreme Fighter an amazingly deep online fighting game that tells the story of "a barbaric hero in an epic fantasy world, fighting his way from Rock and Roll Hell to Rock and Roll Heaven."

Players can choose to progress through the game's storyline with one of six fighters, including the Barbarian, Horny Witch, Dark Wizard, Cave Dweller and Gnome King, with the speedy Gnome featured as an unlockable character. This is AAA stuff, folks. Once you see all four frames of animation on each beautifully rendered character, you will believe that Double Fine is ready for the next-next-generation of hardware.

If you've got the skills to take on this series of truly extreme fighters, you won't be disappointed. The ending is nothing short of spectacular.

Epic Fighter [Double Fine Productions, thanks Collin!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=297622&view=rss&microfeed=true
<![CDATA[Tim Schafer To Keynote Games Convention Developers Conference]]> tim_schafer_160.jpgThe creator and co-creator of fan favorites Psychonauts, Day of the Tentacle, Grim Fandango, and Full Throttle will be on hand at GCDC, the developer conference that takes place just before Games Convention in Leipzig, Germany. Schafer, a former LucasArts employee, now at Double Fine Productions, will see his speech provide "insight into the creative game development process." Hopefully, we'll get a chance to see or hear more about Tim's next creation.

We'll be on hand at GCDC and Games Convention to bring you all the highlights and drink from the biggest steins possible.

Tim Schafer To Deliver 'Creative' GCDC Keynote [Gamasutra]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=285419&view=rss&microfeed=true