<![CDATA[Kotaku: Doom 4]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Doom 4]]> http://kotaku.com/tag/doom 4 http://kotaku.com/tag/doom 4 <![CDATA[ Hollenshead: E3 Was Pretty Much a Disappointment to Everyone ]]> "E3 this year, in my opinion, it was pretty much disappointing to everybody" id CEO Todd Hollenshead told me early today during an interview. "The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it."

It's too early to tell if the shrinking E3 has helped bolster id's own id-centric annual show QuakeCon. Usually id Software waits until the Saturday of the show to get official attendance numbers.

But Hollenshead is already sure that QuakeCon is the right way to host a gaming conference.

"I think we struck a balance of being vendor supported and still being in touch with the gamers," he said. "We had over 6,000 hours of volunteer time, that's like the polar opposite of E3,. which is all about business."

In fact id Software only officially showed up at E3 as a single announcement during the Electronic Arts press conference. They were there to tell the world that EA would be publishing their upcoming id Tech 5 game, Rage.

And even that had to be modified to fit in with what E3 and its attendees expect from the show.

"We were told you can't show this stuff because of these five reasons," Hollenshead said. "Last night (during QuakeCon) we had the bigger, better, more hardcore, not suitable for investor conference (announcement) for Rage and Doom."

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Fri, 01 Aug 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5032165&view=rss&microfeed=true
<![CDATA[ id Would Like Another Doom Movie ]]> id Software CEO Todd Hollenshead would like to do another Doom movie, perhaps one based on the still in production, and yet-to-be-named, new Doom game.

"Personally I'd like to do another Doom movie, I thought working with it was a blast," he said. "There are some lessons we learned. The best way to do things better is to get the experience."

Hollenshead said that Universal still has the rights for the Doom movie and sequels, so the ball is really in their court on whether another is made.

"We’ll see what happens when we get further along in development of the (new Doom) game and there's more buzz and we share more about what the game will be about.

"As the buzz meter starts to go up that may kind of kick start the guys over at Universal."

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Fri, 01 Aug 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5032016&view=rss&microfeed=true
<![CDATA[ Next Doom May Not Be a True Sequel ]]> The next Doom coming to gamers is so early in development that its creators haven't yet decided what exactly the game will be about or even what to name it.

"The next game in the Doom universe is in development," id Software CEO Todd Hollenshead told me earlier today. " We do have the core of the team working on it, under the direction of Kevin Cloud.

"We are working on what the story is going to be for the game right now, the logo (shown during QuakeCon) didn’t have a four or a subtitle. We haven’t made the decision about that yet. There is probably a let's not make a numeral game and some say we should make it one."

While there isn't a lot to tell yet about the upcoming Doom game, Hollenshead told me everything he was able.

The game will be built on the id Tech 5 and will remain true to it's roots, he said.

"There's going to be big guns, lots of blood and demons," Hollenshead said. "That’s what we see as the core and that’s what that game is about.

While Hollenshead said the development team definitely want to innovate with the game, it's too early to tell how exactly that will be done.

"We are still working on the game and what it’s going to be about," he said. "The goal for the game is that it will be the best game of its ilk when it's released.

"It will remain true to what Doom is about, this very visceral experience. But we still want to obviously be innovative within that."

Check back for the rest of our Hollenshead interview throughout the day.

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Fri, 01 Aug 2008 09:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5031984&view=rss&microfeed=true
<![CDATA[ No Digital Distribution For Rage, Doom 4 ]]> The only way to get your hands on id Software's Rage and Doom 4 will be through traditional means, according to a report from Maximum PC. The id co-founder said at today's QuakeCon keynote that it would shy away from digital distribution with its next two id Tech 5-powered titles. An odd move, considering EA is publishing Rage and has its own digital distribution method, not to mention the availability of id's catalog through its official web store and Steam.

Maximum PC also reports that the Xbox 360 version of Rage may wind up shipping on up to three DVDs — or suffer some serious compression compared to the Blu-ray version — a move that could cost millions in per-disc royalty fees. And think of the paper sleeve costs!

QuakeCon 08: No Digital Distribution for Rage or Doom 4; Rage will be on Multiple DVDs for Xbox 360 [Maximum PC]

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Thu, 31 Jul 2008 20:00:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5031748&view=rss&microfeed=true
<![CDATA[ Doom 4 To Use 3X The Horsepower Of Rage, Run At 30 FPS ]]> John Carmack revealed at the opening day of QuakeCon today that "the next Doom", which we'll just call Doom 4 for now, will surpass the already announced Rage, running on id Tech 5, in visual quality.

"The next DOOM game will look like it's built on another engine, as it uses three times the horsepower," Carmack said, according to a 1UP report.

That visual fidelity will come at a price though, as Carmack says that Doom 4 will run at 30 frames per second, compared to Rage's 60 frames per second. The only other details provided by Carmack on Doom 4 was that the game would feature "guns, blood, demons, and gibs." Should've sent a poet...

Quake Con Keynote — Live Blog [1UP]

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Thu, 31 Jul 2008 18:40:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5031779&view=rss&microfeed=true
<![CDATA[ id Software Begins Production on Doom 4 ]]> We may not know if they're going to E3, never mind that the ESA says they're not, but at least we know something. Today id Software announced that they have begun production on Doom 4 and is looking to hire folks to help work on it.

“DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth,” said Todd Hollenshead, CEO, id Software. “It’s critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles.”

If you're looking for a job in the industry and have the talent and experience than hit up their site for a complete list of positions.

id Software Jobs

THE ULTIMATE BATTLE AGAINST EVIL CONTINUES IN DOOM 4
id Software Hiring for Internal Team to Develop Next Installment of DOOM
Mesquite, TX – May 7, 2008 – id Software announced today that production has begun on DOOM 4™, the next journey into the legendary DOOM universe. id Software is expanding its internal team and is currently hiring to work on this highly anticipated title.
“DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth,” said Todd Hollenshead, CEO, id Software. “It’s critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles.”
The DOOM franchise is one of the most recognizable and important in gaming history, having been named “one of the ten most influential games of the decade” by PC Gamer and “the #1 game of all time” by GameSpy. DOOM 4 will join the award-winning series which has consistently topped sales charts throughout the world.
id Software is looking for talented, ambitious and passionate individuals eager to join its accomplished team of developers working on the industry’s most innovative and anticipated games. For a complete listing of available positions, visit www.idsoftware.com. Resumes can be submitted via email to jobs@idsoftware.com. All applicants must be authorized to work in the United States.

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Wed, 07 May 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5008142&view=rss&microfeed=true