<![CDATA[Kotaku: Doom 3]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Doom 3]]> http://kotaku.com/tag/doom 3 http://kotaku.com/tag/doom 3 <![CDATA[ Traveller's Tales So Not Behind Bubba Lego-Tep ]]> bubba.jpg Lego Star Wars, Lego Indiana Jones, Lego Batman, you can see why they're made. Those kind of properties make money. Bubba Ho-Tep, on the other hand...the marketing possibilities are somewhat limited. Which doesn't bother mod-maker trepaning from putting together Bubba Lego-Tep, a mod that doesn't only take the Elvis v Mummy masterpiece and make a Lego game out of it, it's done via the Doom 3 engine. So strange. And by strange, I mean strangely fascinating.
Bubba Lego-Tep [Game Artisans, via Boing-Boing]

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Thu, 10 Apr 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378113&view=rss&microfeed=true
<![CDATA[ S.T.A.L.K.E.R. Swiping From Doom 3, Half-Life 2? ]]> Shacknews has a great roundup on the current controversy surrounding GSC Game World's recently released PC shooter S.T.A.L.K.E.R.: Shadow of Chernobyl. The ruckus, originally uncovered by posters at the MapCore forums, stems from a series of lighting textures and water textures included in S.T.A.L.K.E.R. that appear to be ripped directly from id's Doom 3 and Valve's Half-Life 2.

It appears slimy, as little to nothing appears changed with each asset save some filename changes. A very damning "lights_impflash.dds" appears in GSC's list of assets, referencing one of Doom 3's more memorable creatures.

Shacknews has mirrored the shots of the files in question and even has comment from id's Todd Hollenshead who calls the issue "concerning." We'll update as this story develops.

Half-Life 2, Doom 3 Assets in S.T.A.L.K.E.R.? [Shacknews]

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Fri, 06 Apr 2007 21:40:25 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=250475&view=rss&microfeed=true
<![CDATA[ Kevin Cloud Hates Warez ]]>

id's Kevin Cloud hated the idea of doing Doom 3. Obviously, history's vindicated him on that one. So perhaps history will also vindicate his confusing thoughts on piracy.

"Piracy is hard," Cloud said, in a response to an audience member's question about the issue. "It's really, from my opinion, destroying the PC market." He said concerns over piracy were the biggest factor in PC gaming's shrinking presence in many retail stores. However, he maintained that he felt the PC gaming market as a whole was not in any danger. "I don't think the PC market is shrinking at all," he said. "I think there're tons of people playing games on the PC. I think World of Warcraft is a good example."

Got that? Piracy's both destroying the PC market, yet the PC market isn't in any danger at all. Ostensibly a confusing statement, but he's obviously seeing the future of PC Gaming going more in the direction of Steam and MMORPGs. Of course, with the Pirates to Buyers Ratio for Steam title SiN Episode 1 being 5:1, it looks like the only thing any of us might be playing before long will have a monthly fee attached.

id co-owner says piracy killing PC gaming [Ars Technica]

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Tue, 08 Aug 2006 13:40:29 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=192781&view=rss&microfeed=true
<![CDATA[ Prey Demo Released For PCs ]]>

Thanks to everyone who wrote in yesterday, pointing out that Prey's new protagonist, Tommy the Mechanic, is indeed a Native American named "Tommy Hawk"... the sort of pun that can only be responded to with blank stares and the audible shlork of dry blinking.

Anyway, the Prey demo featuring Mr. Tommy Hawk is now available. You can grab it at Gamers Hell, the lesser of the download portal evils. An XBox Live Marketplace demo should be available in a few days, for those who don't have a PC box up to snuff to run the Doom 3 engine.

Prey Demo at Gameshell

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Thu, 22 Jun 2006 07:40:09 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=182564&view=rss&microfeed=true