Something tells me nobody's going to get to see this, but I think the pricing is perfectly reasonable.
Not only do they have to license two songs per track, but they also have to either mix it themselves or hire other DJs to do it for them. There are less charts, but there's more work remastering the actual songs. In short, you're getting the amount of work you pay for - GH and RB can afford to price their songs at a dollar lower because they only have to chart the songs, but with this game, it's much more than that. #djhero
@tharden33: I think there's a difference between story-driven games with DLC and music games with DLC... As in, with a story game like Prince of Persia, you're pretty much missing out if you don't buy the epilogue... As for a music game, you don't have to buy shit, but you CAN, and that's what makes the micro-transactions for games like Guitar Hero, Rock Band and this such a good idea. I can just buy a song I adore if I want, and they just keep releasing more for me to expand my massive Rock Band collection, and that isn't a bad thing. The only bad thing about this is the pricing which is kinda unreasonable, but there is no place for music game DLC in the whole "planned DLC" argument you're bringing up, so just drop it.
@Mad-Hobo: what i have playe dof it at best buy, it was fun. im opening my copy tonite. renegade edition unbox video coming soon to an interweb near you :) #djhero
@Zootalor:
With iTunes you only get one, low quality track. With Rock Band/GH you get four individual tracks (six with The Beatles Rock Band) and the ability to manipulate them to some degree. Add on top of that four degrees of difficulty for each track and all the lighting/animation cues for each character and you've got a crap-ton more content than an iTunes song for only a dollar more - sometimes they are even the same price! Yeah, makes perfect sense to me. 3 bucks will be harder to justify but it's still understandable. #djhero
@Coollead:
Yeah, I haven't used iTunes in a while. The last time I used them they were 128 kbps and riddled with DRM. I forgot they recently made the jump to DRM-free. #djhero
I actually understand their reasoning for the pricing, and maybe the price is justified, however here's the deal... it's well above what I am willing to pay for a song.
I have to be very careful with my game-money, since I don't have that much.
So let's wait 'till next year for DJ Hero 2 and see where things go. #djhero
What you see is the supply and demand curve in action. Since there is essentially unlimited supply (no limit to the number of times each song can be downloaded) they are moving the price point around to see when the demand curve is affected.
Basically, as long as people keep buying content at the same rate, the price will keep going up. #djhero
@Slothboy: I'm thinking that they have hit a price where they will find that the demand for DLC will be quite elastic. I think that this DLC will be a really tough sell, especially if it comes every week. #djhero
$3 a track really *isn't* that bad at all. You pay $1.29 for songs on iTunes, and those aren't specialized for a game like this. Licenses cost money, people, and no matter what company it is - Activision, Neversoft, Atlus, Bungie - no company is going to offer DLC for a cost lower than what it costs them to create and distribute. #djhero
11/01/09
10/30/09
man....
Not only is the game pricey, but so is the DLC.
Im going to wait it out till the game drops to 50 bucks or so. #djhero
10/29/09
Not only do they have to license two songs per track, but they also have to either mix it themselves or hire other DJs to do it for them. There are less charts, but there's more work remastering the actual songs. In short, you're getting the amount of work you pay for - GH and RB can afford to price their songs at a dollar lower because they only have to chart the songs, but with this game, it's much more than that. #djhero
10/29/09
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With iTunes you only get one, low quality track. With Rock Band/GH you get four individual tracks (six with The Beatles Rock Band) and the ability to manipulate them to some degree. Add on top of that four degrees of difficulty for each track and all the lighting/animation cues for each character and you've got a crap-ton more content than an iTunes song for only a dollar more - sometimes they are even the same price! Yeah, makes perfect sense to me. 3 bucks will be harder to justify but it's still understandable. #djhero
10/29/09
10/30/09
Yeah, I haven't used iTunes in a while. The last time I used them they were 128 kbps and riddled with DRM. I forgot they recently made the jump to DRM-free. #djhero
10/29/09
I actually understand their reasoning for the pricing, and maybe the price is justified, however here's the deal... it's well above what I am willing to pay for a song.
I have to be very careful with my game-money, since I don't have that much.
So let's wait 'till next year for DJ Hero 2 and see where things go. #djhero
10/29/09
Beatles Rock Band DLC cost a ton to get done as well, and it's the same price as regular Rock Band DLC. #djhero
10/29/09
$3 gets you Queen + 50 Cent, or Gorillaz + Public Enemy.
Later on down the road, two new mixes will be released, this time with Queen + Public Enemy or Gorillaz + 50 Cent.
So basically, you'll have paid $12, and only have four new songs in the game.
And trust me, you'll see it happen. It's already the case in game. #djhero
10/29/09
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Basically, as long as people keep buying content at the same rate, the price will keep going up. #djhero
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No
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no dice #djhero
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I'M NOT INTERNET SAVVY.. YOU HAPPY NOW!!?? #djhero
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TF2 is a great example of this. New game modes, new weapons - all released for free later on because it could've been in the original game. #djhero
10/29/09