This will always be the example of why Activision and GH suck versus Harmonix and Rock Band. GH just keeps whoring out the brand in game after game after game, almost all of which are completely exclusive, with no transferring of content. Sure, HMX has released a fair bit of stuff so far, but it's pretty much all track packs. Even when it's not track packs, their implementation of things with the export codes enable it to work out like track packs.
I've purchased most of the first four GH games. None of the content is playable between them. I've also purchased Rock Band, Rock Band 2, and Lego Rock Band. I can play every single song (minus the three from RB1 that don't export), plus all my DLC, in RB2 and most of them in Lego RB if I wanna play that one for the different features over RB2.
Ironically, I'd almost LIKE for Harmonix to pull an Activision and drop RB3 on us soon. They've actually added some neat new features in Beatles and Lego RB that (due to the fact stuff is mostly exported for use in RB2, with no way to export RB2) unfortunately are only usable in those games on that game's songs. Or at least patch that stuff into RB2, dammit! #guitarhero
@NinjaMarion: You can import most of your GHWT DLC into GH5 for free, and for about $3 each you can import some of the GHWT , GHSH, and Band Hero songs into GH5 too. #guitarhero
@Karlott: Yes, but A: It took them 5 main games for it to happen.
B: Only 35 of the 86 WT songs transfer, 21 of the 48 Smash Hits songs, and in the best showing of the bunch, 61 of the 65 Band Hero songs. The only non-transferable songs in all of the Rock Bands are Beatles (With reason), and 3 from Rock Band 1. Even worse, there's actually 6 DLC songs that can't even be imported at all.
C: What about GH: Metallica or Van Halen? Both of those had full band play, so you don't have the excuse of it being too difficult to convert to the format like you do with stuff like the GH 3 DLC.
A bit too little, too late, if you ask me. #guitarhero
@NinjaMarion: they are both whores. Both are capitalizing on a market that wants more of the same. Its because people are idiots and want to buy the same crap, from Activision or Harmonix, its all the same. #guitarhero
@oldeesrock: Hardly. If you can't tell a difference between the way Harmonix makes their games and the way Activision does, you probably should just quit the music game genre altogether at this point.
What's the big Activision controversy currently...Cobain singing pop songs? HMX made a whole game solely for the Beatles, one of the biggest bands in music ever. They paid attention to detail, giving you many models reflecting the various looks or venues they've had or played depending on what song you're doing. Meanwhile, Activision gives us band games that are barely even half that band. Guitar Hero: Metallica...featuring Social Distortion!
Simply put, yes, they both are ultimately out to make money. But while that's Activision's sole motivator, Harmonix is also in it for their time and time again-demonstrated love of the music. #guitarhero
"What you will see is the games will live longer and be more vibrant through DLC."
Well no shit, Activision. It only took you three years to learn what Harmonix has known this whole time.
...Although, Harmonix has known how to make good games for a long time, and Activision still hasn't figured that one out. One day, Activision... One day... #guitarhero
@(Human) Gyaruson: I have a hard time believing ANYTHING they have to say about DLC...considering they're still doing only three songs a week while putting some amazing songs on standalone discs. #guitarhero
@Communist Pope: Definitely. Remember the "rumors" that Activision tried to turn Brutal Legend into a Guitar Hero spin-off? Action-adventure Hero isn't far from FPS Hero. #guitarhero
Edited by Super Violent St. Cannon- GOTY Edition at 11/13/09 8:47 PM
Super Violent St. Cannon- GOTY Edition was starred
Super Violent St. Cannon- GOTY Edition was unstarred
I, for one, cannot even keep track of the various Hero title and musical games made by Activision. It seems like there is a new one every week. #guitarhero
@deanbmmv: Of course not. Why would anyone even suggest something like that?
Nor will there be any relation when Activision announce "Guitar Hero: Hannah Montana".
@deanbmmv: The decline in revenue from rhythm and music games caused by oversaturation of the market by Activison's own cash cow.
It's called a self-fulfilling prophecy. Activison worries the market will drop out of music games, but in the process of rushing games to beat the collapse...they bring it on themselves. #guitarhero
I'm gonna call bullshit on this one. Since Nov 2008, almost a dozen Hero games came out and that's including the DS ones.
2-3 is fine but more than that is over saturation. GH8 and band spinoffs (with every preorder) will be out before the end of next year.
If they've got the rights to all these songs, why not issue it out as DLC instead of shoving new SKUs in our faces? That's why I switched to RB2. 350+ DLC [RB1 included] at my disposal without having to buy another disc until RB3 comes out.
Edited by Super Violent St. Cannon- GOTY Edition at 11/13/09 7:57 PM
Super Violent St. Cannon- GOTY Edition was starred
Super Violent St. Cannon- GOTY Edition was unstarred
They've already confirmed that they're doing another Band Hero game, which means they're going to continue with what's already a bullshit "division" in which two indentical game are given different names.
@TRT-X: Exactly. Everyday I see my friends fire up GH5 or WT, I seriously shake my head because they don't realize how they're screwing theirselves out of $60.
Each GH that comes out this year seems to offer 1-2 new features and that's it. Now I know RB2 can't do half the stuff GH can but Harmonix is all about expanding its available library and I love it.
And you know there's people out there who piss away $150+ on every full band set and every piece of DLC for all the GHs and I don't understand how they do it. As I mentioned above, I have alot of DLC; but most of it I haven't even played yet, because if my friends (some of which who don't have a 360 or Live) come over and want to play, they'll [willingly] pay me a $1 to buy a song for them. I never ask and they insist. Sometimes, I tell them "it's fine, keep the $1".
Anyway, when it comes down to it, Activision doesn't really care about the consumer at all and we all know this. It's an irrefutable fact and it's always about who can makes the most money. I'm very glad HMX turned out to be a great dev, even better without Kotick's help. It just really disappoints me that one of my favorite franchises was stolen from HMX and has turned to shit.
I'm not trying to sound fanboyish at all here but it's really gotten out of control and as of right now, I'd say that GH is pretty much on life support. Once RBNetwork hits the ground running and Rock Band 3 comes out, GH is pretty much done.
Edited by Super Violent St. Cannon- GOTY Edition at 11/13/09 8:31 PM
Super Violent St. Cannon- GOTY Edition was starred
Super Violent St. Cannon- GOTY Edition was unstarred
But lets not forget. The dlc goes for about 2 bucks. and for $60 you get like how many songs? Correct me if i'm wrong but there was around 70 or sumtin in rb2. so buying new disks ain't so bad from a penny pinching perspective. even if you don't get to choose the setlist.
@Super Violent St. Cannon- GOTY Edition ([k]): Amen Brother! Although my secret ultimate wish is that every song on every game (be it RB, GH, etc.) was avaliable for download on whatever game you like to play (RB2 Here). #guitarhero
@aurahackºAllant: @iFOREIGNi: I know how you feel. It's just like the time Dane Cook beat me to that whole World's Biggest Douchebag routine. #guitarhero
@wanion: Hey, hey, hey! Dane Cook might make it look easy, but rampantly stealing the jokes of other comedians is no cake walk, let me tell you! #guitarhero
Didn't Kotick say the market isn't saturated with these games because people are still buying them, or something, and he had NO IDEA what market saturation was? :| #guitarhero
This is exactly why I love Rock Band (minus the Beatles version, both because I don't like the Beatles and it's pulling a GH) -- the games all merge together and they're using DLC instead of just releasing new versions. I have over 400 downloaded song along w/ RB1 & 2 & AC/DC -- they still make plenty of money off of me (pretty much every week w/ DLC) and I don't have to swap discs every time I want to change songs. #guitarhero
I play probably 12-20 songs a night (on expert drums) and never play the same song twice or on consecutive nights (unless I'm really into a song or trying to learn it).
The real problem is there are so many you forget about songs that you like playing. But it's not as if I downloaded all of them in one shot -- it's been over the course of the last couple of years. #guitarhero
@Rampage: Poor guy, he really had the ball rolling this time around, with the massive advertisement around it.
I blame the poor sales on them not advertising it as an action-rts from the get go. They should've focused more on it so you wouldn't have these whiners going "waah EA tricked me, I can't handle RTS-type playing waah!".
The driving parts are solid, with the Mouth of Metal setting the mood right and the impeccable art design of the whole land nailing it.
I don't think that people are playing the RTS portions correctly, it's all about being down there with your troops dishing out the pain because the strongest attacks in the game are the Double Team attacks! If you pit 4 squads of Headbangers against each other, it's an even match, but if you put Eddie Double Teaming with one of the sides, it's a complete steamroll. Double Teaming, be it with the Drowning Doom's Brides, the Tainted Coil's Pinboy or Ironheade's Razor Girls, is what puts the "action" in "action-RTS" here.
Plus, the multiplayer online battles are a ton of fun. There is a deep imbalance with Fire Baron rushing, but Double Fine's on it.
@Ethereus: "I blame the poor sales on them not advertising it as an action-rts from the get go. "
I would agree with this. I was totally planning to buy it the whole run up to the launch, thinking it was all action-adventure style the whole way through. Then it launched and there was all the RTS talk and Schafer saying "Don't play it in traditional RTS style" and suddenly I had to step back to re-evaluate a decision I'd thought was already made.
I had no idea before then that there were any RTS elements in it at all. And it's not that I have anything against RTS games, but the fact that it was a completely conflicting image with what I thought the game was, I completely froze up and still haven't bought it. #djhero
11/19/09
I hope that the fundraiser doesn't end up like this.
From the website of the venue.
11/14/09
I've purchased most of the first four GH games. None of the content is playable between them. I've also purchased Rock Band, Rock Band 2, and Lego Rock Band. I can play every single song (minus the three from RB1 that don't export), plus all my DLC, in RB2 and most of them in Lego RB if I wanna play that one for the different features over RB2.
Ironically, I'd almost LIKE for Harmonix to pull an Activision and drop RB3 on us soon. They've actually added some neat new features in Beatles and Lego RB that (due to the fact stuff is mostly exported for use in RB2, with no way to export RB2) unfortunately are only usable in those games on that game's songs. Or at least patch that stuff into RB2, dammit! #guitarhero
11/15/09
11/15/09
B: Only 35 of the 86 WT songs transfer, 21 of the 48 Smash Hits songs, and in the best showing of the bunch, 61 of the 65 Band Hero songs. The only non-transferable songs in all of the Rock Bands are Beatles (With reason), and 3 from Rock Band 1. Even worse, there's actually 6 DLC songs that can't even be imported at all.
C: What about GH: Metallica or Van Halen? Both of those had full band play, so you don't have the excuse of it being too difficult to convert to the format like you do with stuff like the GH 3 DLC.
A bit too little, too late, if you ask me. #guitarhero
11/16/09
11/17/09
What's the big Activision controversy currently...Cobain singing pop songs? HMX made a whole game solely for the Beatles, one of the biggest bands in music ever. They paid attention to detail, giving you many models reflecting the various looks or venues they've had or played depending on what song you're doing. Meanwhile, Activision gives us band games that are barely even half that band. Guitar Hero: Metallica...featuring Social Distortion!
Simply put, yes, they both are ultimately out to make money. But while that's Activision's sole motivator, Harmonix is also in it for their time and time again-demonstrated love of the music. #guitarhero
11/14/09
Well no shit, Activision. It only took you three years to learn what Harmonix has known this whole time.
...Although, Harmonix has known how to make good games for a long time, and Activision still hasn't figured that one out. One day, Activision... One day... #guitarhero
11/14/09
11/13/09
11/13/09
11/14/09
11/14/09
@Communist Pope: #guitarhero
11/13/09
11/13/09
OH wayt, that's the Maxis fanatic inside me talking. #guitarhero
11/13/09
11/13/09
You heard it here, folks, Activision's found a new and more efficient way of raping our wallets! #guitarhero
11/13/09
11/13/09
@toadstoolporridge: Don't worry, sir, help is on the way. #guitarhero
11/13/09
11/13/09
11/13/09
This news of course is not related to the 56% decline in income on Rhythm and music games for this year. #guitarhero
11/13/09
Nor will there be any relation when Activision announce "Guitar Hero: Hannah Montana".
11/13/09
11/13/09
deanbmmv<3 Activsion #guitarhero
11/14/09
It's called a self-fulfilling prophecy. Activison worries the market will drop out of music games, but in the process of rushing games to beat the collapse...they bring it on themselves. #guitarhero
11/13/09
2-3 is fine but more than that is over saturation. GH8 and band spinoffs (with every preorder) will be out before the end of next year.
If they've got the rights to all these songs, why not issue it out as DLC instead of shoving new SKUs in our faces? That's why I switched to RB2. 350+ DLC [RB1 included] at my disposal without having to buy another disc until RB3 comes out.
11/13/09
They've already confirmed that they're doing another Band Hero game, which means they're going to continue with what's already a bullshit "division" in which two indentical game are given different names.
That's already too much. #guitarhero
11/13/09
Each GH that comes out this year seems to offer 1-2 new features and that's it. Now I know RB2 can't do half the stuff GH can but Harmonix is all about expanding its available library and I love it.
And you know there's people out there who piss away $150+ on every full band set and every piece of DLC for all the GHs and I don't understand how they do it. As I mentioned above, I have alot of DLC; but most of it I haven't even played yet, because if my friends (some of which who don't have a 360 or Live) come over and want to play, they'll [willingly] pay me a $1 to buy a song for them. I never ask and they insist. Sometimes, I tell them "it's fine, keep the $1".
Anyway, when it comes down to it, Activision doesn't really care about the consumer at all and we all know this. It's an irrefutable fact and it's always about who can makes the most money. I'm very glad HMX turned out to be a great dev, even better without Kotick's help. It just really disappoints me that one of my favorite franchises was stolen from HMX and has turned to shit.
I'm not trying to sound fanboyish at all here but it's really gotten out of control and as of right now, I'd say that GH is pretty much on life support. Once RBNetwork hits the ground running and Rock Band 3 comes out, GH is pretty much done.
11/13/09
But lets not forget. The dlc goes for about 2 bucks. and for $60 you get like how many songs? Correct me if i'm wrong but there was around 70 or sumtin in rb2. so buying new disks ain't so bad from a penny pinching perspective. even if you don't get to choose the setlist.
11/13/09
11/13/09
11/13/09
11/13/09
11/13/09
11/13/09
11/13/09
Also, I stole that joke from a comedian. I feel pretty good about it. #guitarhero
11/13/09
11/13/09
11/13/09
11/13/09
11/13/09
11/13/09
Show me any GH band title that goes that route. #guitarhero
11/13/09
I play probably 12-20 songs a night (on expert drums) and never play the same song twice or on consecutive nights (unless I'm really into a song or trying to learn it).
The real problem is there are so many you forget about songs that you like playing. But it's not as if I downloaded all of them in one shot -- it's been over the course of the last couple of years. #guitarhero
11/13/09
11/13/09
11/13/09
11/13/09
11/13/09
11/13/09
I blame the poor sales on them not advertising it as an action-rts from the get go. They should've focused more on it so you wouldn't have these whiners going "waah EA tricked me, I can't handle RTS-type playing waah!".
The driving parts are solid, with the Mouth of Metal setting the mood right and the impeccable art design of the whole land nailing it.
I don't think that people are playing the RTS portions correctly, it's all about being down there with your troops dishing out the pain because the strongest attacks in the game are the Double Team attacks! If you pit 4 squads of Headbangers against each other, it's an even match, but if you put Eddie Double Teaming with one of the sides, it's a complete steamroll. Double Teaming, be it with the Drowning Doom's Brides, the Tainted Coil's Pinboy or Ironheade's Razor Girls, is what puts the "action" in "action-RTS" here.
Plus, the multiplayer online battles are a ton of fun. There is a deep imbalance with Fire Baron rushing, but Double Fine's on it.
The game is brutally fun. #djhero
11/13/09
"It didn't deserve this." #djhero
11/13/09
I would agree with this. I was totally planning to buy it the whole run up to the launch, thinking it was all action-adventure style the whole way through. Then it launched and there was all the RTS talk and Schafer saying "Don't play it in traditional RTS style" and suddenly I had to step back to re-evaluate a decision I'd thought was already made.
I had no idea before then that there were any RTS elements in it at all. And it's not that I have anything against RTS games, but the fact that it was a completely conflicting image with what I thought the game was, I completely froze up and still haven't bought it. #djhero
11/13/09
11/13/09
11/13/09