<![CDATA[Kotaku: dissidia final fantasy]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: dissidia final fantasy]]> http://kotaku.com/tag/dissidiafinalfantasy http://kotaku.com/tag/dissidiafinalfantasy <![CDATA[Dissidia Final Fantasy Gets Its Own PSP Bundle]]> Sony is going PSP bundle bananas this year, releasing "Entertainment Packs" packaged with Rock Band Unplugged, Hannah Montana: Rock Out the Show and Assassin's Creed. Today we can add one more bundle to the pile.

Square Enix's Dissidia Final Fantasy is also getting the Entertainment Pack treatment, bundling the Final Fantasy-themed fighting game with a new "Mystic Silver" PSP, Final Fantasy VII Advent Children on UMD and a 2 gigabyte Memory Stick Pro Duo.

Interestingly, this package is a GameStop exclusive. It will set future PSP-3000 owners back $199.99 USD when it ships on August 25th.

Also potentially interesting is that Sony is announcing this just a few weeks before E3 kicks off. Seems like the kind of thing the company might reserve for an on-stage announcement. But maybe the press conference schedule's getting a little too packed right now...

New Limited Edition DISSIDIA FINAL FANTASY PSP Entertainment Pack [PlayStation.blog]

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<![CDATA[The Porter Dissidia Final Fantasy PSP Case Is A Little Late]]> Presumably, there's no rush to get these PS Pictogram cases out in Japan, considering Sony and bag-making partner Porter have released approximately one billion of them so far. But not a Dissidia Final Fantasy one!

The Square Enix fan service-filled fighting game is the latest PSP game to grace the PS Pictogram line, with silhouettes of the Dissidia Final Fantasy lineup making this one feel, well, a little phoned in—even if it was supervised by Final Fantasy character artist Tetsuya Nomura himself.

But if you're looking for a replacement for the Final Fantasy VII: Crisis Core Porter case you already own, this one's available for reservations as of today.

Price? Just 11,950 yen or about $120 USD. What? You can't put a price on PSP protection, you know.

DISSIDIA FINAL FANTASY×PORTER×PS Pictogram [Game Watch]

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<![CDATA[Dissidia: Final Fantasy Import Review: The [Evil] Emperor's New [Suit of Armor]]]> When we were children, we wanted two things: a Super Mario Bros. movie and a Final Fantasy fighting game; we got one of those things, and it made us wish we were dead.

Today, fifteen years later, we have the other one. Does it make us wish we were dead — or does it make us wish we were more alive?

This is a difficult question to answer. Come inside, then, and watch me run confused circles around myself as I attempt, with great vigor, to analyze Dissidia: Final Fantasy, a veritable cornucopia of aesthetic competence, attention to detail, affectionate fan service, and ever-present, cascading, waterfall-like arithmetic. Shucks, forget analysis — I'll be lucky if I can even describe it accurately without punching myself in the face on accident.

Loved
Serious production values: Square-Enix are absolutely, positively not kidding about making you want to buy this game if "you" = "a person who has ever liked any Final Fantasy game, ever". The characters all look just like they would if someone made a high-budget anime about their respective Final Fantasy game and then hired a very expensive video game developer to make a game about that anime. They're constantly jumping and twirling and screaming off the names of magic spells or special deathblow attacks. On top of all this, there's a story, in which Cosmos, the goddess of light, and Chaos, the god of . . . uh, chaos each summon ten warriors from different dimensions to lead their armies of good or evil (respectively) in an epic clash consisting of one-on-one duels in which Final Fantasy characters flip and fly circles around one another.

Wow — talk about music: Man! This game definitely has some well-produced music about it. If you've ever played a Final Fantasy game for more than ten minutes, you know that the battle themes might actually, genuinely be the single most awesome and timeless parts of them. Dissidia is a Final Fantasy where battling is everything. In other words, all of the time you spend playing Dissidia outside the menus, you're going to be treated to excellently produced, hyperactive chugging progressive-ish rock music. Literally every battle theme from Final Fantasy is presented in a sublime new arrangement sublimely lodged halfway between live rock performance and nostalgic videogamey goodness. It's awesome. You should probably buy the soundtrack.

The fans are served: If you like Final Fantasy characters for their staple one-line catchphrases, you'll love Dissidia's story scenes, in which booming voices in the sky foretell ominous things, and then Tidus turns to Squall and says "Yay, let's save the world dude, lol" and then Squall says "I prefer to work alone." When you press the confirm button to begin the single player story mode, you're treated to a nine-minute CG cut-scene in which the ten heroes and ten villains dash at one another and duel in dance-like flying spirals. Watch Squall's Gunblade clash against Sephiroth's mighty Masamune! See Tidus kick a Blitzball in Kefka's face! See Ultimecia shoot lightning bolts at Onion Knight! All the most action-packed scenes from your favorite fan-fictions are right here, in living color, in deliciously expensive CG. And it's not just the big things — little touches are everywhere. When you earn a new ability, the pop-in tutorial window text is written in the sense of voice of a vintage Final Fantasy character. Like, when you get your first summon spell, the tutorial text has a little picture of Rydia (the summoner girl from Final Fantasy IV) by it. Et cetera. If this is starting to sound like a good deal to you, just stop reading now and consider this a must-purchase. It'll save you having to send hate mail. For all the cynics in the audience: you have to admit that this is way more courteous of Square-Enix than, say, another remake of Final Fantasy III with an extra dungeon or special weapon.

Plenty of stuff to do! You don't just fight battles. Oh no. You fight battles by selecting which battles you want to fight by moving your character around a board game map kind of thing, expending "Destiny Points" to enter encounters with enemies or open treasure chests. The more destiny points you have at the end of a particular board-game-map, the more bonuses you receive. Use bonus points to unlock all sorts of inane shi—awesome stuff. Like new characters, or new character costumes. Also, be sure to play every day, and check your Moogle Mail to get special bonus items, weapons, techniques, or whatever. Play against friends to learn even more techniques, trade items, or pass the time on a bus. It's not just a game, it's something to do.

The battle system is... interesting. Were you worried that this "Final Fantasy Fighting Game" would rely entirely on skill? Are you no good at Street Fighter, and hoping for a game that would allow you to grind the hell out of everything? If so, Dissidia has you covered. Each of the selectable characters can be outfitted with custom armor, weapons, accessories, and skills. In battle, you freely execute the skills in balletic, chaotic, screaming, flying duels against single opponents. Duels are pretty short; they can turn out dozens of ways. If you can't beat a particular computer opponent, you can level up and try again. Also, thanks to the evil god Chaos's influence, the world has "lost its shape", meaning that every stage isn't just some boring flat battlefield — it's made up of dozens of little floating rocks or islands or piles of debris, meaning you'll be zipping between them by use of mid-air ethereal grind-rails, which adds up to great spectacle. Like something of a psychotic hybrid of Smash Bros. and Kingdom Hearts, the fate of the battle constantly depends on the flip of a coin. Thanks to the presence of a "Brave" meter, which acts something like a hit-point buffer that seesaws back and forth between fighters as they trade blows, and different sets of attacks for damaging Brave (reduce your opponent's Brave to zero to initiate "Break" mode, where all your attacks damage his HP) and directly damaging HP (these attacks are often slower and more risky) the tables can turn viciously at any given second. So, in other words, the combat is never, uhh, dull.

Hated
The battle system is...too interesting. Confession time: I played this game for over thirty hours, zipping through multiple characters' storylines and playing an unholy bunch of single battles, and the physics, calculus, algebra, and chemistry of this game's battle system still manage to completely and utterly elude me. To be one hundred percent honest with you, it's terrifying how much bullshit they stuffed into this game to make the battles look "sophisticated". We've got hit points, magic points, brave points, experience points, destiny points, story points (which, yes, measure your progress in the story), gold, experience levels, skills. We've got this little crawling Chocobo graphic in the lower-right corner of the status menu screen, which inches further toward the word "Lucky" with each battle you fight, whether you win or not; when it reaches "Lucky", you get a prize. You can equip your characters with any of hundreds of weapons or accessories, and prior to most battles you're offered a choice of what "item" you want to use to... I guess the best word is "sponsor" your fighter. You have accessories, and you have sub-accessories that increase the effects of other accessories if you fulfill some specific in-battle requirement. You've got attack skills, magic spells, brave attacks, HP attacks, innate skills, movement actions, and I can hardly remember what the hell else. It's a bloody mess. When you're actually in a one-on-one duel with another dude, which is supposed to be the meat of the game, you've got numbers clogging up literally the entire screen half the time, and your characters are running up walls and grinding on imaginary rails in mid-air. How the hell is this happening? When I was a kid and I thought it would be so badass if they made a movie based on Final Fantasy IV, even though that game had a character who was able to jump off the top of the screen and not come back down for a whole real-time minute, somehow scenes involving the characters and their enemies flying like eagles and doing midair circles and figure-eights around one another just wasn't what I had in mind. It's weird enough that you can fly on your own volition, though it's also, like, the best surefire way to hurt your enemy is to hit him so he flies up in the air first, and then you follow him up and play out some little quick-timer event thing in order to actually score damage. And then there are times when you're doing so well and you are whipping the enemy, and then, suddenly, it's "Break" and he touches you with his nine-foot sword and you die instantly. And then, you're like, GRRR. It's like, if Street Fighter II were Final Fantasy, Dissidia would be Unlimited Saga.

Too Much Stuff To Do! So is this a Final Fantasy Fighting Game, or what? Simply put, no. It's not. The description card at the Tokyo Game Show demo stations listed its genre as "Dynamic Progressive Action Role Playing Game". That about says it. Slightly related story: I was at a Square-Enix press conference at E3, once, where Tetsuya Nomura literally pleaded to the press, in their continuing coverage of the (then) upcoming "Final Fantasy VII Advent Children", to refer to the work as "non-interactive software", and not as a "film" or a "movie". No joke. Dissidia feels like the same thing. It feels like Square-Enix bigwigs were sitting around, going, "Can we sell this as an action game? Can we sell it as a fighting game?" The answer was an immediate "Hell yes! However, we can sell it even more it as something more." So now you've got all this board-game wandering bullshit and these long, drawn-out story sequences and "Destiny Points" and "Story Points" and . . . it's a mess. It's not an "action game" so much as it's a "dynamic action-based interactive computer program".

Story: why bother? Really? Like, here's an example from the Light Warrior's first story mode: Tidus is standing around the dimensional rift. He says, "Frionel [hero of FFII] had something stolen from him, so he followed an enemy into the dimensional rift!" Light Warrior says "I will go get him". Tidus says "I'll go too!" Light Warrior says "No! It's too dangerous!" Uhh, okay. So you go into the "rift", fight your way across a board game thing, reach the boss square, and start the battle. The cut-scene shows Frionel injured. Light Warrior says "He's too strong for you! I'll take care of this!" Frionel nods and retreats. Light Warrior then battles Sephiroth. He beats Sephiroth and then gets a . . . rose. "This is what he stole from Frionel!" Light Warrior says. Uhh, okay. Now repeat this level of "dramatic" "writing" ten times for every character. Can't we just say that the evil god and the good goddess are having a feud and have summoned tough dudes to duke it out? Why in the flipping heck do they have to talk to each other so much before fighting? "Bunch of dudes summoned to beat each other up" was enough for Mortal Kombat, and that game didn't even have any Final Fantasy characters in it!

So, look. I'm going to level with you. I disliked the living shit out of this game. I disliked it because — and this is the honest truth — I love me some Final Fantasy characters, and I honestly believe the fans deserve better than some quite frankly genre-less game-like slab-blob of computer programming and nifty CG. Playing it is like doing your taxes on the moon — both in that numbers bombard you constantly while you float and spin helplessly in zero gravity, and in the slightly pathetic feeling that you've come to some fantastic, far-off place to sit in the pod and think about your life back on earth while the rest of the astronauts take a spin on the lunar rover.

What that analogy means is I feel like this game was a big missed opportunity. It could have been a big juicy steak, and instead it's a salad bar, where each individual type of vegetable is laid out on a table thirty feet away from the next. If they wanted to get the fan money as efficiently as possible, all Square Enix really needed to do was, you know, kinda copy Monster Hunter a bit, maybe make this game into a really solid 3D brawler, instead of some slippery, weird, fragmented playable cut-scene factory.

THAT SAID, despite thoroughly disliking his game, I enjoyed playing it for around thirty hours. Does that sound impossible? Maybe it does. If Dissidia were a place, it'd be a weird place. It's a garden in a box; it's a bucket of Final Fantasy-shaped Lego bricks. It's a neat little toy. It's brain taffy. It's a hang-out game. You just kind of hang out with the characters, scoff at their hammy little stories, and go "Cool, I leveled up" or "Cool, I got a new skill" every couple of minutes. If you ride a lot of trains of buses, Dissidia has got you covered. And you can have fun with friends with the wi-fi battles, so long as neither of you actually cares who wins.

If you decided before reading this review that you like Dissidia, if all it really takes to get you to love this game is the mere presence of the characters in splendid 3D and the ways and means to level up everything, then by all means, please, love it. It's certainly jam-packed with enough juicy little baubles of near-finished game-design, and it presses the "Fan Service" button enough times per second to split a watermelon. If screenshots and videos have you thinking you might be interested, then you are officially interested. Take the plunge.

Ahem. Final warning: the music is so badass it might lead you to compose your own terrible improvised original Final Fantasy battle themes, as it did for me. If this happens to you as well, try to get a better drummer. And a better guitarist. As far as guitars go, though, you can't really do much better than this one right here.

Dissidia: Final Fantasy was developed and published by Square-Enix, released in Japan on Dec. 18, 2008 for the Sony PSP. Retails for 5,980 yen. Played story mode to completion, played local multiplayer with random strangers on a train.

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<![CDATA[DISSIDIA Offers Players Shameful Underoo Glimpses]]> DISSIDIA: Final Fantasy has gone on sale in Japan. Besides featuring assembled characters from various FF games, DISSIDIA also has something else for those less interested in combat and more interested in other things.

Embarrassing things, even. Below is a gallery of Final Fantasy VI's Terra Branford and her — though, still not showing more than her Trance skill. For a character with green hair, her choice of undergarments seems rather pedestrian, no?

PSP「ディシディア FF」はパンツの作りこみが甘いと思うのです [はちま起稿]

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<![CDATA[Final Fantasy Dissidia Comes Stateside This Summer]]> The forces of Cosmos and the forces of Chaos square off as beloved characters from Final Fantasies past do battle in Dissidia Final Fantasy, just announced for a mid-year 2009 release in North America.

Just released in Japan, Dissidia for the PSP is a Final Fantasy fan's dream fighting match, with good guys like Cloud, Squall, and Terra taking on the assembled pantheon of FF evil, represented by Sephiroth, Golbez, and the adorably batshit insane Kefka. It features a battle system that incorporates classic series mechanics such as overdrives and limit breaks, RPG-based character development, and a full story that supposedly makes sense, unlike most character mash-up fighting games. All that's missing here is Vivi, but with a mid-year 2009 release date, Square Enix has some time to fix that.

Along with the release window announcement, Square Enix has also announced that the Dissidia Final Fantasy Trading Arts figures will be making an appearance in the North American online store, with Cloud, Squall, Zidane, and Tidus represented in Volume 1.

Excellent news to kick off the morning! More Final Fantasy goodness, and something to justify my random purchase of a PSP 3000 this weekend. My day is complete. Going back to bed now. DISSIDIA FINAL FANTASY Announced for Mid-Year 2009 Release in North America

DISSIDIA FINAL FANTASY - THE WAR BETWEEN LIGHT AND DARK BEGINS.

20 Years in the Making, the War between Light and Dark Begins

LOS ANGELES, Dec. 18 /PRNewswire/ — Square Enix, Inc., the publisher of Square Enix(R) interactive entertainment products in North America, announced that DISSIDIA(TM) FINAL FANTASY(R) for the PSP(R) (PlayStation(R)Portable) system will be available mid-year 2009 in North America.

Celebrating 20 years of the renowned series that has shipped over 85 million units worldwide, DISSIDIA FINAL FANTASY brings together the largest collection of FINAL FANTASY characters ever in a fighting-styled game where players can choose their allegiance between good and evil.

STORY

Cosmos, the goddess of harmony. Chaos, the god of discord. Reigning from distant realms, the two gods had gathered warriors from all lands to lead them in savage war.

Cosmos and Chaos were of equal strength. It was believed the conflict would last forever. However, the balance is now broken.

Those who answered Chaos's call created an inexhaustible force. And under vicious attack without relent, the warriors fighting for Cosmos started to fall one by one. The conflict that has continued for eons is now about to end in Chaos's favor.

The world has been torn asunder, sinking into a vortex of disorder. As for the few surviving warriors ... their fates have yet to be determined.

FEATURES

— Legacy: Experience the high-quality world and gameplay mechanics of FINAL FANTASY presented in an action-packed environment where players can glide through the air and dash along walls.

— All-new battle system: Action-based battle system combines all-out brawling alongside RPG-based character development in an original system developed by the creators of the KINGDOM HEARTS series.

— Ultimate cast of characters: Fan-favorite heroes and villains from the entire FINAL FANTASY series come together in one game for the first time in a remarkable new tale with fully-voiced CG movies and real-time events.

— Fantasy match: Players select their favorite FINAL FANTASY characters, sided with either Cosmos or Chaos, to set the stage for their fantasy match.

— Series staple battle features: Accessible through "EX Burst", players can experience gameplay faithful to the originals through memorable battle features such as "Limit Break" and "Overdrive". In addition, longtime fans of the series can enjoy the ability to summon Aeons and options such as the "command battle" system.

— Community: Continue the experience by trading Friend Cards, creating items and sharing AI characters with other players and even engage in virtual AI battles made possible by the PSP system ad hoc mode.

MERCHANDISE
DISSIDIA FINAL FANTASY TRADING ARTS(R) Vol.1
CLOUD / SQUALL / ZIDANE / TIDUS

In celebration of the 20th anniversary of the FINAL FANTASY series, SQUARE ENIX proudly presents the first volume of the DISSIDIA FINAL FANTASY Trading Arts series. Memorable heroes and villains are newly re-envisioned by famed character designer Tetsuya Nomura. In honor of these spectacular new designs, SQUARE ENIX PRODUCTS(TM) brings a new generation of highly detailed Trading Arts from DISSIDIA FINAL FANTASY.

DISSIDIA FINAL FANTASY is not yet rated by the Entertainment Software Rating Board (ESRB). For more information about the ESRB visit www.esrb.org. More information about DISSIDIA FINAL FANTASY can be found at http://na.square-enix.com/dissidia/.

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<![CDATA[More DISSIDIA Scans To Look At]]> The upcoming issue of Famitsu has some new scans of DISSIDIA: Final Fantasty character Shantotto.

A black mage in Final Fantasy XI, she was announced for the PSP action title a while back. Famitsu has a bevy of new screens of other DISSIDIA characters, too. Check 'em out! Game is out later this month.

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<![CDATA[Shonen Jump Reminds Us That, Yes, Tera And Kefka Are In DISSIDIA]]> The most recent issue of Japanese magazine Shonen Jump has a couple new DISSIDIA screens of characters Terra and Kefka from Final Fantasy VI. Both have been announced previously. There is a close-up look at Terra's EX Mode "Trance,” too. That's after the jump.

Action title DISSIDIA: Final Fantasy is out in Japan on December 18.

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<![CDATA[More Dissidia Final Fantasy Characters Revealed!]]> The latest issue of Shonen Jump shows Final Fantasy IV hero Cecil Harvey in its latest update on PSP title Dissidia: Final Fantasy. He's standing across from FFIV bad guy Golbez. The game launches this December with three more characters to still yet be revealed. Ah yes, drip-fed PR.

Dark Knight Cecil Confirmed For Dissidia [PSP Hyper]

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<![CDATA[Dissidia Script Is "Double The Length" Of Crisis Core: FFVII's]]> Square Enix's upcoming PSP "action RPG" Dissidia: Final Fantasy features heroes and villians from Final Fantasy, Final Fantasy II, Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX and Final Fantasy X. Epic stuff! The game does look and sound big for a PSP title. But just how big? Says the game's senior director Takeshi Arakawa:

Mr. Nomura [the game's character designer, pictured] has been at all the voice recordings, and the script is double the length ofCrisis Core: Final Fantasy VII.

Sure sounds like Square Enix is making a AAA PSP title. Good for Square Enix. Good for PSP owners.

Dissidia: Final Fantasy Interview [Forever Fantasy via PSP Fanboy]

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<![CDATA[New Dissidia Final Fantasy Trailer]]>
Here's the latest Dissidia Final Fantasy trailer to go with the screens we previously posted. The game's character designer Tetsuya Nomura previously stated that the game was "50 percent done", and this trailer dates the game for 2008.

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<![CDATA[New Dissidia Final Fantasy Screens]]> Dissidia Final Fantasy reunites characters from previous FF games like Final Fantasy, Fantasy II, Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX and Final Fantasy X. That's a lot of Final Fantasy! While the full character roster hasn't been yet revealed, here are some new screens to look at. So, yeah, go ahead and look at them. Pretty game!

Official Site [Square Enix via Siliconera]

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<![CDATA[Dissidia: Final Fantasy Confirmed Cast So Far]]> Adam Laatz over at Wired's Game|Life blog attended Jump Festa 2008 late last month, and returned with impressions on Dissidia: Final Fantasy, Square Enix's Final Fantasy fighting free-for-all featuring fan-favorites from all titles in the FF franchise for the PSP. Along with extended impressions (better than Ergheiz, which isn't really saying much), Adam also brought back a short list of characters confirmed for the game, including:

The Warrior of Light, Garland (FFI)
Firion, Emperor Palamecia (FFII)
Sephiroth (FFVII)
Squall, Ultimecia (FFVIII)
Zidane, Kuja (FFIX)
Tidus (FFX)
And of course you know Cloud is going to show up in that list as well before all is said and done, because Sephiroth without Cloud makes for some depressingly unsexy yaoi fan art. I'd say the inclusion of Vivi would make this a definite purchase for me, but I am a long-time, die-hard FF fan and would still line-up sheep-like on launch day if the game box had a 1-in-5 chance of exploding upon opening.

Hands-On With Dissidia Final Fantasy [Game|Life via Destructoid]

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<![CDATA[Square-Enix And The Closed Mega Theater Of Doom]]> Final Fantasy XIII is a long way off. We're placing bets on a 2009 release in Japan.Those of us attending Tokyo Game Show this year won't see much of it, that is, unless we wait in painfully long lines to watch the game's trailers. Square-Enix announced today via its official TGS 2007 web site that it would be showing trailers for Dragon Quest IX, Last Remnant, Final Fantasy XI, Dissidia: Final Fantasy and Fabula Nova Crystallis Final Fantasy XIII in two theaters. For fans of the Squenix brand of software, seeing the last two will require marathon style queues. They're only being shown in the company's Closed Mega Theater. So bring your copies of Crisis Core, kids. You're going to need something to keep you quietly occupied in line for a couple hours.

Square-Enix Tokyo Game Show Theaters [Square-Enix]

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<![CDATA[Dissidia: Final Fantasy Trailer]]>

Dissidia: Final Fantasy looks to have just about everything fans of Square-Enix role playing games want: melodramatic pre-rendered cutscenes, melodramatic music, melodramatic dialog, even melodramatic hair. Too bad about the genre, then. Will PSP fans warm up to this rather unusual looking fighter just because it has the Final Fantasy brand slapped on? Looks decent to me, but my Final Fantasy fascination ended a long, long time ago.

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