Wow. I respected the man way before this, but now, even more so. And being Disney means that it won't suffer from the 'Wait, we have to let people outside of the internet know it's in stores?' type of mindset publishers seem to have. I've seen 40 KH 365 days ads on TV in the last two weeks and this is on the prime cable channels, MTV, USA, Food Network, History, Discovery, etc.
Well good thing Disney has lots of money because this is going to cost them a ton. No "mature" gamers are going to buy this so they have to hope there are a lot of little kids begging their parents to buy it for them. That's their only chance at any sort of decent sales. I personally love Disney and I grew up on it but I'm growing to hate my Wii more and more. The last game I played on it was Zelda and Dead Space. I won't be picking this up unless it gets the NextGen treatment it deserves. #disneyepicmickey
@Revolution_is_coming: You know what's funny, that people will actually call themselves gamers, and then pass on a good game just because it isn't "mature" enough for them. Then they whine about how there aren't any good games.
So, don't buy it, don't play it, and don't blame your loss on the anyone but yourself. #disneyepicmickey
@Revolution_is_coming: Bzzt, wrong. I'm a "mature gamer" and I'm all over this shit. I've not bought a Wii game since Brawl and this'll probably be the first one since then.
Read the Game Informer article about the aspirations of this game, not so much the graphics or game play or anything else - what it's trying to achieve, and will succeed at, is that you're going to have a great protagonist and all his life breathed back into him. Mickey used to be an amalgamation of Goofy, Donald, Pluto, et al. and now he's the "aw shucks" personality-less team leader. He's adored and even he doesn't know why. This will be a story to restore that feeling, and will be his own journey of re-discovery through his purpose based on the failure of those before him. By that same token, if the game does it right, you, too, will discover things about yourself alongside him.
If it delivers, we're going to have a good, genre/platform changing game that sets the bar. If it doesn't, then we're going to have a good platformer. #disneyepicmickey
@Revolution_is_coming: im a "mature" gamer and if the game gets positive reviews and the gameplay ends up being awesome, i would not hesistate to buy it. I was kinda hoping this would be a darker kh game since i have yet to try any kh game and have been itching to. However, it doesn't seem like its shaping up to be that way. Still might be good. #disneyepicmickey
@bakana: rawr rawr chainsaws vehicles with guns girls in bikinis gasping for fantasy in my oppression of their reality squeezing them 'til ecstasy IMMA MAN #disneyepicmickey
@EmeraldDragon: Umm i never said anything about it not being "mature" enough but if you could read you would know that. My point of contention is the fact that it should be on PS3 or 360 not the underpowered Wii. #disneyepicmickey
@Revolution_is_coming: you say dead space as if that game didn't just came out a month ago. I really do enjoy your shallow idea of what a gamer is despite how misguided it may be. You see a "mature" gamer wouldn't care what console the game is coming out for because a "mature" gamer only cares if the game is good. Hopefully one day you'll understand this idea and stop missing out on good things. Enjoy not playing your wii though... #disneyepicmickey
@Revolution_is_coming: The main reason I won't be playing this because it's a Wii exclusive. If it has been a 360 title, I would be all over it, because it looks great... Just not great enough to make me repurchase a Wii.
I don't know how much it will cost them, but I definitely think the wrong choice was made when it became an exclusive. #disneyepicmickey
@Revolution_is_coming: So you are saying that the under powered system should not be allowed good games? That must be why the PS2 had such a sad line up last generation. #disneyepicmickey
@Dark_Mirage: Just curious, but why is making it a Wii exclusive a bad choice? The game will be more polished for not have to please all the consoles, it will probably have wide appeal, and the Wii has by far the largest user base in all regions. It seems to me making this an exclusive is a very smart move. #disneyepicmickey
@EmeraldDragon: There have been several games that worked just fine between all consoles, and the Lego titles would be a good place to start. And a polished Wii game will still never look as good as a polished Wii game that then benefits from 360 level resolution.
If the game has some mechanic that absolutely CANNOT work outside of a Wii thanks to its controller, then I could understand. Considering the game initially was not planned for the Wii though, I think they could have found a way to make it work.
Keeping it on the Wii restricts the number of people who may play it. Just because Wi is the best selling console around does not guarantee sales eother. There have been more than enough stats posted to back this up. I just think they're restricting their audience too tightly... especially when the game isn't intended to be simply for kids. You would think for a new IP you'd at least consider multiple opportunities. #disneyepicmickey
@Dark_Mirage: Yeah and all the PS2 games people raved about would have looked much better on the Xbox or GC, but no one ever bitched about that. After last generation, graphics is a complete non-starter in any gaming converstaion.
"Making it work" is exactly why so many multi-platforms are having so much trouble this generation. It either looks off on one, requires a different style of art, or new controls. If more developers had the good since to stop trying to "make it work" and instead "make it right," there would be a lot less crappy games over all.
Yes, making in exclusive restricts the audiance, but that goes back to the "work vs right" arugement above. The biggest problem developers have on the Wii is advertising, they simply assume they don't have to do it. Thye let sites like Kotaku pick up a few stories, throw up an ad at GameFAQS a week before release and assume that's all that is needed. But this is a Disney game, and they are good at advertising. The DS Kingdom Hearts game is one of the very very few advertisments I've seen around here. #disneyepicmickey
As someone tired of all those "this needs to be on the PS360" comments, I found this post unusually delicious.
On the other hand, Spector's insistence that Wii games must be their own thing suggests that there was a significant chunk of (important) people that disagreed with him ... #disneyepicmickey
Personally, I'm glad to see this will be a Wii exclusive. It's about time some of the developers stop whining about how they can't out complete Nintendo, and instead pull up their big girl panties and actually *gasp* make an effort. #disneyepicmickey
Please please please let Warren Spector make that Golden Compass videogame and base it on the book. It can be the most awesome movie to game port ever. #disneyepicmickey
Noo, book to game! The movie version of Northern Lights was an abomination, they totally gutted the story to appeal to the American audience. #disneyepicmickey
@spiderweb1986: Argh XD you guys know what I meant. It would be awesome if it was based on the book, obviously, but it would also indirectly make for the best (book to) movie to videogame adaptation. But I'm sorry, the movie was pretty mediocre indeed. #disneyepicmickey
@nightwheel: Your greatly overstating the power of fanboys. You think he's gonna listen to the collective tears of trolls on the internet? #disneyepicmickey
@GohanGVO: I don't get what you're saying about Dragon Quest IX.
...Unless you were talking about how it was originally an ARPG, in which I'm pretty sure they said that they switched back to turn-based due to DS limitations that led to the possibility that multiplayer would be clunky as hell. #disneyepicmickey
@Alilatias: That is what I am talking about, but I was under the impression that it was the negative fan reaction to the action-RPG style that forced SE to revert the battle system back to its roots.
@GohanGVO: Yeah, it's likely that the change back was also due to the fan backlash as well, but the 'official' reason appears to be what was mentioned about limitations earlier.
Either way, this DQIX issue (with a number of serious dedicated fans who probably disliked the direction the game was going towards) can't really be compared to what's happening with Epic Mickey (in which nobody really knows what it's going to be like in the long run, and the only people trashing it appear to be those who want it on their console of choice/don't really like the overall look of the game judging from screenshots so far).
Oh, and many, MANY thanks for approving me. I've been waiting to be approved for about 10 or so months.
I think it's fantastic that they're focusing on one platform. All of the best Wii games are exclusives.
That said, I'm really digging the concept art for this game, but the screenshots are falling flat. This game is just begging for hand-drawn art. Games like Muramasa, Okami, and A Boy and His Blob have proven that the Wii can handle really beautiful art styles. #disneyepicmickey
People complain that it's not a "next generation" title, but the market for an action-platformer starring Mickey Mouse simply does not exist on the XBox 360 or PS3, regardless of the enthusiasm here on the boards - just like the market for a decent FPS doesn't really exist on the Wii, or a GTA title on the DS.
I'm glad they aren't porting this all over the place -- at least initially -- because it means they can pool their resources into the one platform. It will make a big difference in the quality of the final product. #disneyepicmickey
@kingphilip: The PS2 and PS3 have different markets. A Square RPG is among the top-ten best selling titles ever on the PS2, while the PS3 has no RPGs on its top ten (yet). Kingdom Hearts is a Square RPG with Disney worlds and characters thrown in, and it just "made sense" on the PS2. Epic Mickey is a different beast: a "from the ground-up" action-platformer with an unproven market.
That also means no spiky-haired amnesiacs or convoluted plots, factors apparently needed to satisfy the hardcore constituency.
Also, even if you don't consider Nintendo's history of Disney platformers (SNES had some great ones), two of the last three mainstream KH games were on a Nintendo console.
When you go multiplatform with platforms that are too different, the game's quality gets compromised in at least one of the versions. #disneyepicmickey
On the Marvel note, I would love to see a Spector made game staring the Avengers or something. With a lot of the themes in Deus Ex, it would be really interesting to see Cap questioning the government. Sort of like Civil War perhaps.
And while I understand that lots of people like them, I'm not a fan of the Thing or the Fantastic Four. But still a Spector made Marvel game of any sorts would be really interesting. #disneyepicmickey
Didn't he also tell CVG that it was upto disney if they wanted to port it to the 360/ps3? Or have they not really made up their minds about it being an exclusive.
I'm glad that there's at least one developer who's still thrilled to be working with the Wii. The system can use all of the exclusives and solid titles it can get; despite what the rest of Kotaku believes, not everything has to be on the 360 and PS3, and the Wii deserves its own games instead of watered down ports.
Now that that's been said, I guess it's time to flee the topic, because 90% of the comments will be people bitching about the game, its exclusive status, or its graphics. Just like every other time.
@spiderweb1986: It's totally their call as to which system the game goes on, but I just don't think they're going to reach the audience they're going for if the game goes to Wii only. Besides, it doesn't make a whole lot of sense now that PS3 and 360 have motion control as well. #disneyepicmickey
@spiderweb1986: I agree. I own other consoles, but the Wii is still my favorite because the games that do come to it (that companies actually spend time on) are gems. I think this will be one of those.
Besides, the painting concept just works best on the Wii (in my mind). I mean, the controller is a paintbrush, right? Look what it did for Okami! Arguably, the Wii version is the best version of that game because of the improvements made in the control department. #disneyepicmickey
@spiderweb1986: That's because core gamers only care about how brown the games are and how many hairs you can count on Mickey's face.
Remember how last gen, being a graphics whore was a bad thing and "real gamers" played games with lower-quality graphics? Gotta love how that reversed when the only non-HD system on the market was embraced by the mainstream instead. #disneyepicmickey
@Showmeyomoves!: Epic Mickey's not due for another year. It could've been possible for Disney to start working with MS and Sony with their motion control systems. Of course it'll be released late, but keep in mind that Epic Mickey's not a project that people are expecting from Disney. #disneyepicmickey
@Showmeyomoves!: Don't be an ass. PS3 has motion control right now, as a matter of fact, and you know as well as anyone about plans to enhance that system's motion capabilities and also about Natal on the 360.
There are games being developed right now that take advantage of both systems, so surely if the Epic Mickey team wanted to, they would have gotten in on developer's kit to prep PS3 and 360 versions for Natal and PS3 Motion Control's releases.
Glib, sarcastic responses are sometimes appropriate, but use your head first. #disneyepicmickey
Anyway, most (if not all) of the games for the PS3 wand and Natal are first party games.
Besides that, this game has been in development for ages, whereas Sony and Microsoft only revealed their motion controllers earlier this year. #disneyepicmickey
@Narsil: dude.. its mickey mouse.. i would imagine that mickey will actually do better on wii than any other system because its something that people automatically think of buying for kids.. and kids will want it too im sure.
just look at sales figures for the lego games.. besides lego indiana jones.. theyve always done better on the wii (and indiana jones was given away with the 360.. so thats cheating).
i know this game is "edgy," but i doubt itd edgy enough to scare kids.. i think the edge is for older people to take it more seriously.
the fact is, the so called "hardcore" dont make games sell in the megamillions.. the wii has a larger audience, and families/kids instantly come to the mind of many when nintendo/the wii and disney/mickey are mentioned. #disneyepicmickey
@Narsil: I'm so confused here. For ages people have been calling the Wii the system for kids and complaining about any kid games for the PS360. Disney is traditionally considered a company that makes things for kids. Does this turn around in thinking come because this game looks good? Is the idea that the Wii only take the poorly done kids games?
Designing this game as a Wii exclusive is the right move. Working on another game with a similar take on Mickey for the PS360 is also a good idea but ports always suck. Disney is right to take this one game at a type so they can really focus on it rather than rush something to retail. #disneyepicmickey
@Rebochan: Aye, I miss those days :( now we just get people mocking textures if they're not perfect when we get screenshots released. #disneyepicmickey
@Showmeyomoves!: Exactly. If Motion Plus showed up too late in development for inclusion in the game, I have no possible reason to think that either Sony or Microsoft's motion controls were available at the appropriate time for the developers to include the technology.
@captain zach america: good one. kuz i love those casual moms coming into my store to buy murumasa and pre order tatsunoko vs capcom.
in the same regards.. someone who doesnt like fpses can enjoy monopoly and scene it on the 360. this casual/hardcore division is almost as bad as democrats v republicans. it needs to die. #disneyepicmickey
@spiegel1: yeah, i didnt try it.. i still have memories of monopoly on the master system.. im just not a fan of board games on my tv. but i love scene it.. i have the second one and my girlfriend has the first. i also own buzz and enjoy all those "casual" games.. but wait.. casual games on a hardcore system?! oh noes! they would have made more sense on the wii!!! #disneyepicmickey
@D-K, a burning sensation: At some point in time, somebody decided that Mickey is for kids. Also, at some point in time hardcore gamers decided that Wii is for kids.
Therefore, by a hardcore gamer definition, this is a match made in Heaven. :3 #disneyepicmickey
@shouryuuken: As a consumer it just hurts me a bit that such awesome games come on a console that i do not own, which means i either buy it or cry myself to sleep at night...like i do with tatsunoko vs capcom :(
To be honest with you I don't care about the hardcore = ps360 casual=wii. Though I have seen a larger amount of "casual" games going to the wii while more "hardcore" games going to pc/360/ps3. #disneyepicmickey
10/30/09
Disney knows how to do a proper ad campaign. #disneyepicmickey
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So, don't buy it, don't play it, and don't blame your loss on the anyone but yourself. #disneyepicmickey
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Read the Game Informer article about the aspirations of this game, not so much the graphics or game play or anything else - what it's trying to achieve, and will succeed at, is that you're going to have a great protagonist and all his life breathed back into him. Mickey used to be an amalgamation of Goofy, Donald, Pluto, et al. and now he's the "aw shucks" personality-less team leader. He's adored and even he doesn't know why. This will be a story to restore that feeling, and will be his own journey of re-discovery through his purpose based on the failure of those before him. By that same token, if the game does it right, you, too, will discover things about yourself alongside him.
If it delivers, we're going to have a good, genre/platform changing game that sets the bar. If it doesn't, then we're going to have a good platformer. #disneyepicmickey
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I don't know how much it will cost them, but I definitely think the wrong choice was made when it became an exclusive. #disneyepicmickey
10/30/09
@geiko: #disneyepicmickey
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11/01/09
If the game has some mechanic that absolutely CANNOT work outside of a Wii thanks to its controller, then I could understand. Considering the game initially was not planned for the Wii though, I think they could have found a way to make it work.
Keeping it on the Wii restricts the number of people who may play it. Just because Wi is the best selling console around does not guarantee sales eother. There have been more than enough stats posted to back this up. I just think they're restricting their audience too tightly... especially when the game isn't intended to be simply for kids. You would think for a new IP you'd at least consider multiple opportunities. #disneyepicmickey
11/01/09
If you are still "waggling," or even think you still have to, you haven't played in a ver long time. #disneyepicmickey
11/01/09
"Making it work" is exactly why so many multi-platforms are having so much trouble this generation. It either looks off on one, requires a different style of art, or new controls. If more developers had the good since to stop trying to "make it work" and instead "make it right," there would be a lot less crappy games over all.
Yes, making in exclusive restricts the audiance, but that goes back to the "work vs right" arugement above. The biggest problem developers have on the Wii is advertising, they simply assume they don't have to do it. Thye let sites like Kotaku pick up a few stories, throw up an ad at GameFAQS a week before release and assume that's all that is needed. But this is a Disney game, and they are good at advertising. The DS Kingdom Hearts game is one of the very very few advertisments I've seen around here. #disneyepicmickey
10/30/09
On the other hand, Spector's insistence that Wii games must be their own thing suggests that there was a significant chunk of (important) people that disagreed with him ... #disneyepicmickey
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Noo, book to game! The movie version of Northern Lights was an abomination, they totally gutted the story to appeal to the American audience. #disneyepicmickey
10/30/09
We're all going to pretend that that movie never happened. Got it? #disneyepicmickey
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Well that's ok then as the Wii can do 480p! No more need for you to worry. #disneyepicmickey
10/30/09
If that happens, I hope they still work on this Wii version since it's suits the Wii best.
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...Unless you were talking about how it was originally an ARPG, in which I'm pretty sure they said that they switched back to turn-based due to DS limitations that led to the possibility that multiplayer would be clunky as hell. #disneyepicmickey
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Either way, this DQIX issue (with a number of serious dedicated fans who probably disliked the direction the game was going towards) can't really be compared to what's happening with Epic Mickey (in which nobody really knows what it's going to be like in the long run, and the only people trashing it appear to be those who want it on their console of choice/don't really like the overall look of the game judging from screenshots so far).
Oh, and many, MANY thanks for approving me. I've been waiting to be approved for about 10 or so months.
10/30/09
That said, I'm really digging the concept art for this game, but the screenshots are falling flat. This game is just begging for hand-drawn art. Games like Muramasa, Okami, and A Boy and His Blob have proven that the Wii can handle really beautiful art styles. #disneyepicmickey
10/30/09
Gamers, take note. This is what *good* developers do. #disneyepicmickey
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I'm glad they aren't porting this all over the place -- at least initially -- because it means they can pool their resources into the one platform. It will make a big difference in the quality of the final product. #disneyepicmickey
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That also means no spiky-haired amnesiacs or convoluted plots, factors apparently needed to satisfy the hardcore constituency.
Also, even if you don't consider Nintendo's history of Disney platformers (SNES had some great ones), two of the last three mainstream KH games were on a Nintendo console.
If it does well, count on a port. #disneyepicmickey
10/30/09
When you go multiplatform with platforms that are too different, the game's quality gets compromised in at least one of the versions. #disneyepicmickey
10/30/09
And while I understand that lots of people like them, I'm not a fan of the Thing or the Fantastic Four. But still a Spector made Marvel game of any sorts would be really interesting. #disneyepicmickey
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[www.computerandvideogames.com] #disneyepicmickey
10/30/09
Now that that's been said, I guess it's time to flee the topic, because 90% of the comments will be people bitching about the game, its exclusive status, or its graphics. Just like every other time.
*sigh* #disneyepicmickey
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Besides, the painting concept just works best on the Wii (in my mind). I mean, the controller is a paintbrush, right? Look what it did for Okami! Arguably, the Wii version is the best version of that game because of the improvements made in the control department. #disneyepicmickey
10/30/09
Wow, cool! Are you posting from next year? Do we have flying cars yet? What's today's lottery number?! #disneyepicmickey
10/30/09
Remember how last gen, being a graphics whore was a bad thing and "real gamers" played games with lower-quality graphics? Gotta love how that reversed when the only non-HD system on the market was embraced by the mainstream instead. #disneyepicmickey
10/30/09
Anyways, I'm glad that they are focusing on one system (the Wii!) rather than fragmenting between the bases and making a dulled-down Wii port.
Great to see them focus.
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There are games being developed right now that take advantage of both systems, so surely if the Epic Mickey team wanted to, they would have gotten in on developer's kit to prep PS3 and 360 versions for Natal and PS3 Motion Control's releases.
Glib, sarcastic responses are sometimes appropriate, but use your head first. #disneyepicmickey
10/30/09
Anyway, most (if not all) of the games for the PS3 wand and Natal are first party games.
Besides that, this game has been in development for ages, whereas Sony and Microsoft only revealed their motion controllers earlier this year. #disneyepicmickey
10/30/09
just look at sales figures for the lego games.. besides lego indiana jones.. theyve always done better on the wii (and indiana jones was given away with the 360.. so thats cheating).
i know this game is "edgy," but i doubt itd edgy enough to scare kids.. i think the edge is for older people to take it more seriously.
the fact is, the so called "hardcore" dont make games sell in the megamillions.. the wii has a larger audience, and families/kids instantly come to the mind of many when nintendo/the wii and disney/mickey are mentioned. #disneyepicmickey
10/30/09
Designing this game as a Wii exclusive is the right move. Working on another game with a similar take on Mickey for the PS360 is also a good idea but ports always suck. Disney is right to take this one game at a type so they can really focus on it rather than rush something to retail. #disneyepicmickey
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Hardcore gamers want mickey too...right?? #disneyepicmickey
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in the same regards.. someone who doesnt like fpses can enjoy monopoly and scene it on the 360. this casual/hardcore division is almost as bad as democrats v republicans. it needs to die. #disneyepicmickey
10/30/09
You landed on "crazy ass super expensive drive" And there's 3 houses here, please pay me all your money and kick the chair in anger. #disneyepicmickey
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Therefore, by a hardcore gamer definition, this is a match made in Heaven. :3 #disneyepicmickey
10/30/09
To be honest with you I don't care about the hardcore = ps360 casual=wii. Though I have seen a larger amount of "casual" games going to the wii while more "hardcore" games going to pc/360/ps3. #disneyepicmickey
10/30/09
From now on, sarcasm goes italic, irony goes bold. Done.
I am d-o-n-e with looking like some smart-ass troll.. fuck it.. i was trying to be ironic and i end up looking like a fool once more..
NO MORE! #disneyepicmickey
10/30/09