<![CDATA[Kotaku: disaster: day of crisis]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: disaster: day of crisis]]> http://kotaku.com/tag/disasterdayofcrisis http://kotaku.com/tag/disasterdayofcrisis <![CDATA[Thanksgiving Sunday Rumor Roundup]]> In the interest of getting some news to you in a slow cycle, let's start Sunday with a chatter roundup.

Here are three things that enough people are blabbing about in the video game blogosphere that I'm reasonably comfortable passing them along. These are other people's rumors, and other people's sources — I've tried to put a sniff test on 'em. By itself I don't think one makes much of a post, but three are good to chew over with your Reese's Puffs this a.m. Enjoy.

• New Xbox 360 "Jasper" Console to have 256 MB of Flash Memory — Xbox 360 Fanboy is reporting this, but is it really a rumor? Dean Takahashi reported the 256MB figure as straight-up fact in his rundown of what the 360 will feature. Either way, that would allow the console to be shipped with the entire NXE on it, removing the need to connect the machine to XBL to download and install it.

• Disaster: Day of Crisis OTW to North America? — GoNintendo got screenshots of email from a reader talking to Nintendo customer support (grain of salt alert), in which the reader was told "I’m pleased to report that Disaster: Day of Crisis has been announced for North America, but no release date yet." The comment was attributed to Dervin Camden, Nintendo of America Inc. Makes sense, and the last time we had someone's tech support give up details about a title release, it was GTA IV for the PC and that turned out pretty well.

• Fable II OTW to PC? Joystiq goes with a rumor from a German-language site, quoting a "gut unterrichteter Quelle" (well-informed source) that Fable II will indeed be ported over to the PC. The rumor goes so far as to give a date: Feb. 15, 2009. Joystiq points out Fable's PC release came a year after the original, so this might be a little early, but who knows. That was an original, this is a sequel that everyone expected to make nothing other than moolah galore, maybe they had the port in the works simultaneously.

Rumor: Jasper 360s Get 256MB Internal Storage[Xbox 360 Fanboy]
RUMOR — Disaster: Day of Crisis Getting a Chance in North America? [GoNintendo via GayGamer]
Rumor: Fable II Coming to PC in February [Joystiq via Blue's News]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5100062&view=rss&microfeed=true
<![CDATA[Reggie Not That Keen On Disaster: Day Of Crisis]]> Ever wonder why Disaster: Day of Crisis dropped off the map? Might be because it sucks. That's what Reggie's worried about, telling IGN that "he doesn’t think Disaster is a $50 game". Partly because the voice-over work and audio is "laughable". Good news for Americans is that Europe is being used as a guinea pig; if the game does well there (where it's already out), it'll be released in the US - presumably for less than $50 - if not, it won't be. Good to see Europe taking one for the team on this one!

Nintendo Voice Chat Podcast, Episode 26 [IGN, via Go Nintendo]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5071720&view=rss&microfeed=true
<![CDATA[How to Survive Disaster: Day of Crisis]]> By shaking, pretty much. Siliconera took a look at the videos up on Disaster: Day of Crisis' Japanese web site and put together an analysis of how to survive a 24-hour span that competes with anything on Jack Bauer's calendar for "what next?"-style mayhem. Shaking helps you move wrecked cars, run from danger, or put yourself out if you're on fire. I guess they need Balance Board support if they wanted to implement "stop, drop and roll." Tilt driving also seems to be part of the fun but it's unclear whether that level is on rails or not. The game drops Sept. 25 in Japan, Oct. 24 in Europe, and is still TBD in North America.

How to Survive Disaster: Day of Crisis [Siliconera]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5049581&view=rss&microfeed=true
<![CDATA[First Look At Disaster: Day of Crisis In Action]]>

We may not agree with the grooming choices of Disaster: Day of Crisis — chinstraps make us queasy — but we have to admit that our first look at the Wii game in action is pretty satisfying. It looks surprisingly good, not just in that "looks good for a Wii game" way either and will hopefully go a long way toward curbing bitching and moaning about a lack of "core" targeted games. Disaster still doesn't have a North American date, but it's hitting Japan at the end of the month meaning we'll know soon whether the game lives up to its namesake.

Thanks to Calos for the heads up!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5048150&view=rss&microfeed=true
<![CDATA[Disaster: Day of Crisis No Longer Pinned Under Rubble Of Indefinite Delay]]> Nintendo has dated Disaster: Day of Crisis for Europe, pegging the Wii action-adventure for October 24, curing it of its previously reported "indefinitely delayed" status.

From developers Monolith Soft (Baten Kaitos, Xenosaga), Disaster puts gamers in the shoes and beard of Raymond Bryce, retired U.S. Marine and former International Rescue Team operative, as he takes on terrorist organization SURGE and various natural disasters. "What kind of natural disasters?" you've clearly asked — earthquakes, tsunamis, floods, hurricanes, with a dash of "roaring pyroclastic flow" thrown in.

Bryce will punch boxes, shoot bears and be manly as he tries to stop global destruction and rescue a brilliant but helpless woman.

No announcement yet on the stateside release date for Disaster: Day of Crisis. Nintendo of America's press site has removed all mention of the title, so we'll poke their flesh and blood resources for more details.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5044612&view=rss&microfeed=true
<![CDATA[New Look At Disaster: Day of Crisis]]> The only screens we've seen of the Monolith developed Disaster: Day of Crisis focused on the game's "roaring pyroclastic flow." New screens from the game from Nintendo's recent Japanese presser show that the game is still alive and still evolving, but details from the company were virtually nonexistent. The new shots show off the new "Lungs" meter and a "Concentration" bar that we're quite curious about. I'm off to visit Nintendo tomorrow, so hopefully I'll get a better idea of what to expect from Disaster.

Hit the jump for an additional pair of shots.

ddoc_2.jpg

ddoc_3.jpg

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=309273&view=rss&microfeed=true
<![CDATA[First Look At Wii Disaster]]> Announced at E3 2006, Nintendo's upcoming Wii title Disaster: Day of Crisis has been kept under wraps (visually) since. Developed by Monolith Soft—famous for RPGs Baten Kaitos and Xenosaga—Disaster is marketed as "a panic-inducing survival game" which will see our hero Ray attempting to reclaim a nuclear weapon while avoiding a number of natural disasters.

This single screen features the promised (new word alert!) "roaring pyroclastic flow" and heaps of crotch pointing. It also gives us a good indication what "gripping visuals" means at the Nintendo marketing department. Still no word on a release date, but we'll assume it will occur sometime in the future.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=238959&view=rss&microfeed=true