<![CDATA[Kotaku: directx 11]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: directx 11]]> http://kotaku.com/tag/directx11 http://kotaku.com/tag/directx11 <![CDATA[Here Are Your DirectX 11 Games]]> Curious to see which games will support the latest in PC graphics wizardry, DirectX 11? There's no better place to look than this list provided by AMD.

Most are games (including Battlefield: Bad Company 2), but as you can see, a few towards the end are just for engines, meaning we can expect future games - whatever they may be from DICE or anyone using the Trinigy engine - to support the new tech.

Battlefield: Bad Company 2 PC to include DirectX 11 support [The Tech Report, via Big Download]

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<![CDATA[This Is Why DiRT 2 PC Was Delayed]]> Codemasters trotted out the PC version of Colin McRae: DiRT 2 today at the Windows 7 launch in New York, showing off the snazzy DirectX 11 features the game was delayed for.

The DirectX 11 effects actually look rather impressive, though I'm not sure they amount to anything that really warranted the game being delayed on the PC. I guess that's what comes of forming a strategic alliance with Microsoft to gain early access to the DirectX 11 tech.

"The opportunity to enter into a strategic relationship with Microsoft to fuse key DirectX 11 technologies with Codemasters' EGO™ Engine and set the new standard in race gaming on home computers was irresistible," said Bryan Marshall, chief technical officer, Codemasters. "By taking advantage of the DirectX 11 feature set included in Windows 7, including hardware tessellation, multi-threading and Shader Model 5.0, we will deliver the most immersive and realistic off-road racing experience yet and set the technical benchmark in the genre."

Really, they're the kind of effects you only notice if you are watching someone else race. Pretty, but ultimately unnecessary.

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<![CDATA[And The First DirectX11 Game Is...]]> DirectX11 hits alongside Windows 7 later this month, and with it will usher in a new generation of pretty, oh so pretty PC games. Yet the first game to support DirectX11 won't be a shooter.

Instead, it's Battleforge, EA's card-trading strategy game. Not the most obvious choice, we know, but then, you gotta start somewhere.

A recent patch means the game now has "a higher frame rate and new ways of creating graphical effects, such as shadows and lighting", though with no DX11 cards on the market and Vista support not yet enabled, good luck trying to make that actually mean anything.

BattleForge becomes first DirectX11-enabled game [Big Download]

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<![CDATA[New AMD Graphics Card Runs Six Screens At Once]]> Completely pointless from a consumer standpoint, we know, but then, we also know this kind of stuff is cool regardless; witness one of AMD's new DirectX 11 graphics cards running a game on six monitors.

The technology is called "Eyefinity", and allows users to combine several monitors and have the card output to them as though it were a single display. A jumbotron in your office, if you will.

Eyefinity is able to run on a single GPU, and this example pictured combines six 30-inch Dell sets into a single display running at...wait for it...7680 x 3200.

AMD's Eyefinity Graphics Card Drives Six 30-Inch Monitors At Once [Gizmodo]

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<![CDATA[Dirt 2 PC Delayed For DirectX 11]]> The PC version of Colin McRae: Dirt 2 is being driven to December in order to make sure the title supports the hardware tessellation, multi-threading and Shader Model 5.0 technology coming in DirectX 11.

DirectX 11 already? Most games are still trying to catch up to DirectX 10 support, but Codemasters wants to make sure they deliver the "most realistic, immersive and exhilarating racing experiences in the business", and that means the Games for Windows Live version of Dirt 2 is just going to have to wait a few months. With the console versions still on target for a September release, PC users will have to wait until December before they get a much nicer version of the title, provided they have the hardware to support it, of course.

Why not simply release the game and patch in DX11 support later? Perhaps Codemasters is taking a cue from the previous generation, where PC developers' promised Direct X 10 patches trickled out far later than originally planned, impressing less people in the process.

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<![CDATA[DirectX 11 Won't Repeat The Windows-Exclusive Sins Of It's Father]]> When Windows Vista shipped, it shipped alongside DirectX 10. DirectX 10 would only run with Vista. It wouldn't run with the faster, more stable, more popular Windows XP. This made those running games on XP unhappy. Well, fast forward a few years, and the next release of a Windows OS - Windows 7 - won't be repeating the same mistake. Microsoft's Product Marketing Manager Windows, Ben Basaric, has gone on record saying that while Windows 7 will be shipping with DX11 support (which will add features like allowing a graphics processor to process more than just graphics), it will also run on Windows Vista. So no need to go upgrading. Well...unless you're one of millions still using XP...

DirectX 11 confirmed for Windows 7 - Microsoft revised statement [PCGH, via Voodoo Extreme]

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<![CDATA[DirectX 11 Announcement Coming This Month?]]> Do you feel that, PC gamers? That pressure? It's the future, bearing relentlessly down upon you. While many PC gamers are still without DirextX 10, thanks to its Vista-only segregation, word on the PC tech streets (in this case, Graphics Whore boulevard) is that DirectX 11 will be announced by Microsoft later this month, no doubt accompanied by pictures of Crysis featuring all kinds of lighting and environmental effects you won't be able to see/afford until 2011. The announcement's supposed to take place on July 22-23 at the XNA Gamefest event in Seattle.

DirectX 11 to get announced this month
[Fudzilla, via VG247]

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