How to kill Seth easy update: timer on 30 seconds, easiest mode 1 round. He is particularly vulnerable to roundhouses and jump heavy kicks. Hammer him with those (never getting close enough for him to use his Zangief throw) and stay back til youve got his life bar down, then go defensive til the timer runs out, getting in hits where you can. Proof positive he's cheap and poorly designed, again the way to beat Seth is with sweep kicks. If you're skilled you can use the same kick strategy to total victory with a normal timer. It's all about staying in mid range and taking cheap shots.
That said it's proof that the game is not just about combos... There's lots of ways to win.
I seriously seriously think SFIV is fantastic, but the Xbox 360 controller is pathetic - just try and do Chun Li's super combo, impossible. And Seth mars the game, as he's completely unfair. I beat him with Abel in fifteen seconds. Spent two hours with him as Lei Fang, and an hour as Ryu (who I can play without thinking).
@asahn: I beat him 2 times in a row on Med with Ken...then took 2 tries with Ryu when I got there, then played for 3 hours trying to beat him with Rose, Chun-Li, or Sakura to unlock chars...ended up going to bed with the wife and telling myself that I need to pick up a fighting stick...lol
Some people at work were playing this today, and I have to say I was significantly underwhelmed.
I played Street Fighter 2 back in the day, and more recently played Alpha 3 with some friends when I was in high school. It was pretty fun.
Then we discovered Guilty Gear, and it's been hard to go back to any other fighter since. I do love some King of Fighters, but I'll admit that that's mostly because I love the stylish character designs most of their characters have.
Street Fighter, what can I say? I just can't get into it, mainly because of the characters; I just find them bland. If you're going to spend a lot of time with a fighter, it would be nice to find a character you can identify a bit with; sadly, I don't find anything appealing about E. Honda, Zangeif, or two generic guys wearing gis.
Anyway, I don't mean to dog on the series; clearly it's just not for me.
alright is anyone playing these challenges? because I swear I'm not that much of a shitty player but these level 4's are killing my thumb (playing on a ps3). I feel like I'm inputting some of this shit way too slowly, and yet the controller is just blistering everything! fuck! I need a stick badly, but may be too cheap to afford it!
I agree totally with Seth. He's just a completely cheap character.
Last night, I was playing on "Easy" (the level 3 difficulty), and breezed through until Seth, where I couldn't beat him with Ryu at all. It's ridiculous the cheap moves, and annoying. I LOVE a challenge (I thought the end of Alpha 2 is a show of a great boss that was challenging, but not cheap), but this is stupid cheap, and reminds me of all the other fighting games that confuse cheap for challenging.
I expected more from Street Fighter.
Other then that gripe, and the annoyance that is the challenges in the middle of Arcade (I had to eventually turn it off), this game has delivered for me. I'm really looking forward to the inevitable DLC enhancements.
This game doesnt really need a review. Its SF4. If youre a SF fan youre checking this one out to either see whats changed and complain or see whats the same and rave. Either way it spells the next 6 months of your being forfiet in analyzing it.
For everyone else, other than SFIIHD this the best way to relive some childhood memories and in some cases trauma.
Its a SF game through and through. Horrible end bosses are a staple of fighters. SF takes the tradition a step further by making sure the end boss is always shirtless and wearing a loincloth.
I've been hearing some horror stories about fighting Seth. I got my collectors edition during break at work... excited to give it a try when i get home but from the sounds of it I may need a new controller after trying to defeat Seth.
You're completely right about Seth. He seems terribly unbalanced, and is merely a mashup of other characters. Frustrating as hell, especially when you glide through the game, surpassing beloved street fighters faster than a gust of strong wind. Then, you're forced to stare at that Yin Yang tummy for an hour. Not cool. Patch needed.
I think this is one of those games where the review actually doesn't count as much. I mean if you're hardcore SF nut (like me) then it's an automatic buy. eck let me clarify that, if you're a fighting game fan then you're buying this.
If you're not that big into fighters I doubt this game will be the one that'll push you over the edge. It's not that flashy ala Marvel vs Capcom or what...
Glad to see the game getting its dues. I've yet to see a negative review. And most of the criticism has been on the anime cut-scenes.
I admit I was a bit put off by SFIII. Sure I played it a bit but the mechanics were different on a whole new level because of the parry system. It depends on whom you ask if it's a good or bad thing.
I'm a SFII Turbo fan. The original SFII was the game I grew up with...Good to know Capcom got back to their roots.
I've been playing since last night...I'm quite impressed by the game, but I echo your sentiments on making all the character unlocks based on playing Arcade Mode and beating Seth. Especially Akuma/Gouken, where they want you to do it WITHOUT CONTINUING.
When did unlocking characters become such a huge issue? Did every reviewer on the planet sleep through Tekken's hay day? Or maybe Soul Caliburs?
Unlocking characters has always and always will be a staple in the fighting game genre, and it has always been a blast. If its such a difficult task for you to play through the single player more than once, you might be playing the wrong game.
@Jesse Callahan: Ono does not like Namco/Bandai's new thing of paying for exclusive characters (every interview he gives mentions the SW characters from SC.)
You can turn the game on easiest difficulty if you're only interested on unlocking the characters. Your score doesn't count and you don't unlock the trophies/achievements pertaining to beating arcade mode since you're not on medium, but it helps you get the characters.
And you have to beat it with every character to get Seth. It's so hard, even on easiest, to beat Seth with Dan.
I will agree the requirements to get Akuma/Gouken to come out after you beat Seth are a little ridiculous.
@MSUHitman: is there even a consensus on what it takes to unlock Akuma/Gouken yet? I have heard so many different takes on this...and apparently the Prima guide's directions are wrong, so I've heard.
To get Akuma, unlock everyone else. Then play through Arcade Mode, score 2 perfects and 2 Ultra KOs WITHOUT continuing. Then you'll fight Akuma after beating Seth.
For Gouken, beat the game with Akuma. Then play through Arcade again, score 2 perfects and 3 Ultra KOs. You'll fight Gouken right after Seth.
Ironically, while Seth almost owned me, I scored a perfect on Akuma when I fought to unlock him.
@Archaotic: I had to finish the game with Akuma first before doing it again to unlock Gouken. Don't know if it was just me or errors in people reporting the unlock method, but just so you know.
@Jesse Callahan: From the article, I think the biggest issue that Crecente had was that to unlock the characters you had to beat Seth each time. It wasn't so much the fact that you had to unlock the characters but that Seth was just such a shitty character.
Is it bad that every time I hear the phrase "ultra combo" I can only think of KI? Man, I miss that game :(.
Honestly I've never seen the need for that many difficulty levels. Is there really that much of a difference between 4 and 5, for example? Three difficulties, or even four, seems like it should be enough, unless there's a significant difference between them, a la Guitar Hero. I could be wrong because I've never played SF4, but I know if I was playing SFII there were only 3 difficulties for me: 0 (for noobs), 3 (to get a character's ending) and 7 (to prove you're a real man).
It actually plays really well on the D-pad too (ps3 version here). In fact, even the analog stick works surprisingly well. I'm hardly saying they're just as good as the stick, but it's gonna take me a while to get 150 bucks for a stick, so in the meantime the D-pad serves me a lot better than I expected to.
@Mister Jack: Fighting games have always worked on a PS pad, if you're used to it. I've been gaming on a pad for a long time, but a few years ago, made the switch to stick and found it a bit hard to go back.
@pressstart: Actually, for me, playing SFIIHD on a pad is a bitch. It's a lot easier in SFIV. I noticed that in SFIV it asks in the options if you're using a pad or a stick, which makes me think that it calibrates the control sensitivity accordingly.
@Mister Jack: I thought it was fluid on SSF2THD with the D-Pad but thats me. My name is "The104SKNe" on PSN. I won't be online until this weekend but I wouldn't mind playing with fellow Kotakuholics. Hit me up, mayne.
Another thing, does the game have a online "Tournament" mode just like SSF2THDremix?
@Skinney: "The first expansion pack, titled 'Championship Mode', will be free of charge and provide players with a replay mode, a new points system and an enhanced tournament matching system."
Can you block in the air? I'm too used to the Marvel vs. Capcom games that I keep jumping at my opponents. I kept getting my ass handed to me in Street Fighter II HD.
02/19/09
That said it's proof that the game is not just about combos... There's lots of ways to win.
I seriously seriously think SFIV is fantastic, but the Xbox 360 controller is pathetic - just try and do Chun Li's super combo, impossible. And Seth mars the game, as he's completely unfair. I beat him with Abel in fifteen seconds. Spent two hours with him as Lei Fang, and an hour as Ryu (who I can play without thinking).
02/19/09
02/18/09
I played Street Fighter 2 back in the day, and more recently played Alpha 3 with some friends when I was in high school. It was pretty fun.
Then we discovered Guilty Gear, and it's been hard to go back to any other fighter since. I do love some King of Fighters, but I'll admit that that's mostly because I love the stylish character designs most of their characters have.
Street Fighter, what can I say? I just can't get into it, mainly because of the characters; I just find them bland. If you're going to spend a lot of time with a fighter, it would be nice to find a character you can identify a bit with; sadly, I don't find anything appealing about E. Honda, Zangeif, or two generic guys wearing gis.
Anyway, I don't mean to dog on the series; clearly it's just not for me.
02/18/09
02/18/09
02/18/09
Last night, I was playing on "Easy" (the level 3 difficulty), and breezed through until Seth, where I couldn't beat him with Ryu at all. It's ridiculous the cheap moves, and annoying. I LOVE a challenge (I thought the end of Alpha 2 is a show of a great boss that was challenging, but not cheap), but this is stupid cheap, and reminds me of all the other fighting games that confuse cheap for challenging.
I expected more from Street Fighter.
Other then that gripe, and the annoyance that is the challenges in the middle of Arcade (I had to eventually turn it off), this game has delivered for me. I'm really looking forward to the inevitable DLC enhancements.
02/18/09
For everyone else, other than SFIIHD this the best way to relive some childhood memories and in some cases trauma.
Its a SF game through and through. Horrible end bosses are a staple of fighters. SF takes the tradition a step further by making sure the end boss is always shirtless and wearing a loincloth.
02/18/09
02/18/09
Make sure you have a beer with you when you fight him as C. Viper. I lost 19 times in a row to him with her, and I'm actually half decent at the game.
02/18/09
02/18/09
If you're not that big into fighters I doubt this game will be the one that'll push you over the edge. It's not that flashy ala Marvel vs Capcom or what...
Glad to see the game getting its dues. I've yet to see a negative review. And most of the criticism has been on the anime cut-scenes.
I admit I was a bit put off by SFIII. Sure I played it a bit but the mechanics were different on a whole new level because of the parry system. It depends on whom you ask if it's a good or bad thing.
I'm a SFII Turbo fan. The original SFII was the game I grew up with...Good to know Capcom got back to their roots.
02/18/09
02/18/09
I think most of them have blanked Gill out from their memory...
02/18/09
Bleh.
02/18/09
Unlocking characters has always and always will be a staple in the fighting game genre, and it has always been a blast. If its such a difficult task for you to play through the single player more than once, you might be playing the wrong game.
02/18/09
You can turn the game on easiest difficulty if you're only interested on unlocking the characters. Your score doesn't count and you don't unlock the trophies/achievements pertaining to beating arcade mode since you're not on medium, but it helps you get the characters.
And you have to beat it with every character to get Seth. It's so hard, even on easiest, to beat Seth with Dan.
I will agree the requirements to get Akuma/Gouken to come out after you beat Seth are a little ridiculous.
02/18/09
02/18/09
To get Akuma, unlock everyone else. Then play through Arcade Mode, score 2 perfects and 2 Ultra KOs WITHOUT continuing. Then you'll fight Akuma after beating Seth.
For Gouken, beat the game with Akuma. Then play through Arcade again, score 2 perfects and 3 Ultra KOs. You'll fight Gouken right after Seth.
Ironically, while Seth almost owned me, I scored a perfect on Akuma when I fought to unlock him.
02/18/09
02/18/09
02/18/09
Honestly I've never seen the need for that many difficulty levels. Is there really that much of a difference between 4 and 5, for example? Three difficulties, or even four, seems like it should be enough, unless there's a significant difference between them, a la Guitar Hero. I could be wrong because I've never played SF4, but I know if I was playing SFII there were only 3 difficulties for me: 0 (for noobs), 3 (to get a character's ending) and 7 (to prove you're a real man).
02/18/09
02/18/09
02/18/09
02/18/09
02/18/09
02/18/09
After unlocking all characters and about 100 matches online, my thumbs hurt and my hands are turning into claws.
It plays ok, but in longer sittings, ouch. I want a stick.
02/18/09
Another thing, does the game have a online "Tournament" mode just like SSF2THDremix?
02/18/09
02/18/09
02/18/09
So, there ya go.
02/18/09
02/18/09