Unless my eyes deceived me, I'm pretty sure I saw a Blu-ray version of Dragon's Lair last time I was at Future Shop. Sure it was like $40 or something. But it's HD man! HD!
@N●Gage Croal is grabbin' peels: If by "Sprited" you mean "Pixellated" then yes, it's pixellated, but it's not sprites. The character cannot be moved independently of the background. Sprites are independent, separate moving objects, detached from the background. The color palette is heavily reduced and the resolution has been cut down dramatically out of necessity of the hardware, but it is still animated video.
Essentially, what was done here is really the same essential thing as ripping a DVD and exporting for an iPod. Except, here they went from Laserdisc to GameBoy, which is a super-extreme reduction of quality.
Ah, I already got the iPhone version, so I'll be passing on this, but it's nice to see the DSi finally having emulation in the download shop. Now bring on the NES/SNES/GB/GBA games!
@Mister Jack got an iPod Touch!: Amen. Actually, what I really want (perhaps with the Wii2 and the DS-New) is the ability to transfer my Wii VC games to the DS successor to play them portably. Most of the games on the VC work better in the portable environment than on my 50 inch TV.
Great, now they made my decision tough. Do I buy the game for iPhone, where it will look far better, or for the DS, which has better controls? (Yes, I know the game's "controls" don't really need the super-accuracy of true d-pad and buttons, but it's still going to be a lot more natural to press a direction on the d-pad than a large virtual d-pad)
@liammiller18: ...not in Dragon's Lair. Dragon's Lair is a beautiful cartoon, made to be watched faithfully. While the buttons aren't tough controls, simply quick-time events.
@Dreamwriter: I got Dragon's Lair for the iPhone yesterday and it plays very well. The whole game is a quick-time event and so touchscreen controls are actually good for this game.
Also, this is one of the few games where I would say graphics are more important than the controls (four directions and an attack button). Therefore it's easy to say that the iPhone screen will render the animated sequences much better if you want a portable version of the game.
Mr. McWhertor has asked us a question and it's only fair that we try to answer him. I've started a thread listing off what platforms Dragon's Lair *is* on, but his question is "What hasn't seen a release of Don Bluth's laserdisc classic Dragon's Lair?"
Let's see if we can come up with a comprehensive list of systems that it *hasn't* been on (without resorting to Google/Bing):
NeoGeo Pocket (and variants)
Wonder Swan (and variants)
Atari Lynx
Atari Jaguar
Commodore CDTV (it should have been though!)
Commodore CD32
I want to say CDi and 3D0, but I'm actually not certain that either of them didn't get it.
Huh... I wonder if there were any mainstream (read: actually popular) systems that didn't get it?
@scrapking: How about we don't include the scaled-down platformer versions and only stick with ports of the original animated game. That way we don't have to name off NES, C64, Intellivision, etc.
@strikeforce sexy: Just looked up Braindead 13 and it looks pretty awesome. Doesn't look like Don Bluth though. He was previously a Disney Animator and went into business for himself. Watch the Secret of NIMH sometime.
@PoweredByHentai: He's currently advising Bungie and Kojima on how to milk a property to death while his butler delivers him margaritas as he sits by the pool of his Spanish estancia on the Mediterranean coast called "Little, Just Kidding, Huge Fucking Foot Ranch".
12/17/09
12/17/09
Regardless, those are a couple of rediculous points in red. Kinda old school, but not in a good way.
12/17/09
Sadly though, I am older still :(
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There is indeed such a thing. I'm not sure if it's $40, but it exists ...
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Also they had the original Adam West Batman movie there on Bluray. Also way too expensive. And it was in Mono! A Bluray in Mono!!
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Gamecube/PS2/Xbox and PC, I think.
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12/15/09
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Uh, that's clearly sprited. Rather detailed, and well-animated sprites... but still sprites.
12/15/09
Essentially, what was done here is really the same essential thing as ripping a DVD and exporting for an iPod. Except, here they went from Laserdisc to GameBoy, which is a super-extreme reduction of quality.
12/15/09
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12/15/09
I would really love this to be on my PSP though, even through the PSN. Space Ace as well!
12/15/09
Umm... I think that's the whole point of DSiWare.
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Also, this is one of the few games where I would say graphics are more important than the controls (four directions and an attack button). Therefore it's easy to say that the iPhone screen will render the animated sequences much better if you want a portable version of the game.
12/08/09
Let's see if we can come up with a comprehensive list of systems that it *hasn't* been on (without resorting to Google/Bing):
NeoGeo Pocket (and variants)
Wonder Swan (and variants)
Atari Lynx
Atari Jaguar
Commodore CDTV (it should have been though!)
Commodore CD32
I want to say CDi and 3D0, but I'm actually not certain that either of them didn't get it.
Huh... I wonder if there were any mainstream (read: actually popular) systems that didn't get it?
12/08/09
10/13/09
10/13/09
10/13/09
Yes... I had a 3DO. The Panasonic one. god...
10/14/09
10/13/09
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[en.wikipedia.org]
10/13/09