I don't know if fans find the puzzles too easy, but the difficulty of them is one reason I don't play Zelda games. I haven't really found one compelling since Link to the Past, which was awesome, but going back to replay it, I've found myself endlessly backtracking in castles, looking for a way to progress the game until the 20th little incidental nick kills me.
I also find it interesting how it seems most Zelda fans here are complaining about parts they hated in the last several games, so maybe it wasn't such a mistake to pass them by?
@fuchikoma: Keep in mind that the people who complain about a certain game go out of their way more to comment on it. It seems like Zelda games such as Twilight Princess often get a lot of unwarranted flak on the internet that obscures the truly great qualities of the games.
It's interesting (to me, at least) that they've made Zelda an active agent in the gameplay, but have neglected to show this in any official promotional material, or even on the cover of the North American box art.
Europe at least has Zelda in the picture, but we get the relatively darker, angrier link brandishing his sword front-and-centre.
I'm not saying that women don't like a good sword-filled slashfest, but it seems that a decision that was made in order to bring in more female gamers has been undermined by international PR. If playable Zelda is the biggest new feature to the game, and if her being in the game is made obvious within the first five minutes, why hide it?
@WhiteMåge: Whoa, you're totally right! The series does have a really good history of non-obvious/clever titles.
But I still think that if they want to make "Playable, Independent Zelda" a selling point, they should be doing more to sell the point to the female audience they seem to be targeting. Unless they're really banking on word-of-mouth advertising here.
I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks — [which] players will revisit throughout the game —
@WhiteMåge: Except if you weren't a jackass and could read any of the comments down there, you would have seen that you do not ever replay floors of it.
So no, it is not like Phantom Hourglass. Find something else to whine about.
@Ueziel: Oh, sorry I read the article for iformation and not the comments. Sorry I have a definition of revisit that apparently differs from anoumas and entails going somewhere again. Sorry I found a fucking stupid problem with a previous game happening again and got pissed about it.
@Ueziel:
"Except if you weren't a jackass"
Might want to follow it a bit yourself. Could have explained you don't have to replay segments and left it there.
@Demonbird: He already knows what I am. And he knows what he is. There's no reason to pussyfoot around and not call people out for what they are.
And WhiteMage, I didn't question your definition of revisit. I questioned your reasoning for disliking revisiting it in the first place. Which is gone. So you have nothing to complain about. Oops.
@Demonbird: This could also mean it was actually a small group complaining VERY LOUDLY!!
Personally I wasn't bothered by the ocean temple at all, but I won't deny that some people were bitchin about it. Some people were bitchin about the touch only control, from the sound of the article though, Nintendo didn't even waste a breath on them.
@jive238:
Nintendo can't not do touch controls because they would appear to be declaring them inadequate.
And no, a lot of people found the Ocean Temple to be a mistake.
@Demonbird: I liked the temple, each new run you'd have new routes that shaved of a chunk of time anyhoo, and I liked refining the new run using the notes I'd jotted down previously.
@Rena Lanford:
I thought you meant NSMB Wii, not the DS one.
The Wii one does have motion controls where not needed. The DS one had no touch control because it wouldn't work. Anything where they can even remotely get motion controls or touch in they will. It's a big kick now because they need to keep demonstrating that their platform is unique.
This is more of a current thing but Nintendo is phasing out older controls tyles in favor of motion hybrid at the elast.
Whereas in the past there were games with 0 to few motion controls with option to use classic style controls, now you get 0 option. They could easily have had options in this and NSMB wii. There wasn't one because they don't want it.
@Demonbird: It's not for promotions, as they never even sold it as HOLY CRAP YOU GUYZ WAGGLE. It's there because-- why not? It's at least a little variation.
If they wanted to use it as a pure selling point, they would've set running to the pointer and jumping to nunchuk movement.
@Rena Lanford:
I'm not talking about then, I'm talking about the recent trend where they are finally going towards new controls only.
They want motion to be the standard, and that's why they aren't including the option anymore.
It makes total sense considering that motion is their big thing with the wii, to eventually phase out the option of classic controls, even if they have to add really mundane motion to do it.
Also on brawl, if there was a way they could have released that on wiimote/ninchuck with motion and NOT had the fans shit a collective brick, I am pretty sure they would have.
But they were releasing to a group of fans that then turned and modded the game to be like the last one because they are that hardcore and picky.
I'm torn. On one hand the fact that its online and has the track creator is awesome. On the other the lack of splitscreen is bad. I remember playing the original with my brother on the NES all the time.
@excel_excel: Or you are a robot whose brains have been replaced with false memories in order to keep you from going on a killing spree. And in any case you are probably standing over a mound of bodies at this very moment. RUN!
@excel_excel: This is actually really funny, no? Nintendo is bashed for not having online in Mario, and for not having local in Excitebike. I'm not saying that any of the complaints are wrong or unfair, it's just funny how the company can get it wrong (in the opinions of some) at both extremes in the same month.
@methan69: To be honest after playing the multiplayer of SMB Wii it wouldn't work online. If it did it'd be frustrating beyond belief as anybody ahead would take all the items or asses could jump on you all the time
Hope to see it soon in Europe. No one talks about it, but we have yet to see any Wiiware game from High Voltage... I REALLY want to play "Gyrostarr". Since "Excitebots" from Monster Games never got to Europe either... I do hope this makes it this week.
@Knoxximus ver. 5.66: I agree. Not that I wouldn't WANT local multiplay but I don't see how it could be implemented very well... What if 3 people are in a tight race but one is sucking? Keep panning out? NO. Then you can't see. Force the back person forward? NO. That limits the consequences of error. Keep the person in back off screen? NO. How are they supposed to catch up or enjoy the game if they can't even see...
While I like the idea of local multiplay I just don't see a simple way to implement it. I can't see splitscreen being a viable option either. I suppose it would be the only mildly functional one, though.
@bwwardiii: They call it split-screen. It works very well for titles like this. Explain, if you will, how it is not viable. Remember four-player split screen FPSs? I've played many a Four-Player split-screen races in PGR.
These are certainly viable options. So... Can you back up your claim that it's not "viable?"
Most gamers nowadays have big ass TV's anyway, so split screen would work lovely. Like I said, Monster Games should program a local multiplay mode and charge like 200 points for it...support up to 4 players. I'd drop 200 points for it in a hearbeat.
@Cochese: Now with moxie.: The race is sidescrolling. I just don't see myself enjoying a screen split into 4 and having 4 different sidescrolling races going on. However that may just be me and I may just have the wrong sort of picture in my head.
I suppose it could sell. And in that sense it would be worth doing, I suppose. I used the word "viable" incorrectly as I'm sure they could do it with their resources. I just felt it wouldn't be fun to play the splits-creen. In both of your examples the camera either IS the player or is behind them. In both games you basically just get to see the most important part, what's in front of you. How sidescrolling games have had split-screen? I always thought that it wasn't many.
In a game where the camera is to the side of the player much more space is needed to allow the player the feeling of freedom of motion while also letting them see enough of the environment to move through the game in a successful and fun way.
Again. I think it COULD be done and MIGHT sell pretty well. I'd enjoy local multiplayer. I just don't see split-screen as a very good option for a sidescrolling racer.
@Knoxximus ver. 5.66: You could do it Micro Machines style. If one rider falls back too far, he gets transported back into the game - but with a penalty of some kind.
05:48 PM
03:01 PM
03:01 PM
[www.thestream.tv]
02:57 PM
I also find it interesting how it seems most Zelda fans here are complaining about parts they hated in the last several games, so maybe it wasn't such a mistake to pass them by?
06:20 PM
02:33 PM
Europe at least has Zelda in the picture, but we get the relatively darker, angrier link brandishing his sword front-and-centre.
I'm not saying that women don't like a good sword-filled slashfest, but it seems that a decision that was made in order to bring in more female gamers has been undermined by international PR. If playable Zelda is the biggest new feature to the game, and if her being in the game is made obvious within the first five minutes, why hide it?
02:42 PM
"OOOOOH! That's why it's called SPIRIT tracks!"
"Ooooooh! That's why it's called Ocarina of Time!"
"Ooooooh! That's why it's called Link's Awakening!"
Though only the last one was actually a good execution of this concept.
02:59 PM
But I still think that if they want to make "Playable, Independent Zelda" a selling point, they should be doing more to sell the point to the female audience they seem to be targeting. Unless they're really banking on word-of-mouth advertising here.
02:23 PM
Oh, fuck off, Anouma.
Phantom Hourglass all over again.
02:25 PM
So no, it is not like Phantom Hourglass. Find something else to whine about.
02:30 PM
02:38 PM
oh
wait
no
im not
#speakup
02:38 PM
"Except if you weren't a jackass"
Might want to follow it a bit yourself. Could have explained you don't have to replay segments and left it there.
02:41 PM
And WhiteMage, I didn't question your definition of revisit. I questioned your reasoning for disliking revisiting it in the first place. Which is gone. So you have nothing to complain about. Oops.
02:46 PM
Except, you know.
To promote civil discussion of a positive manner.
#speakup
02:53 PM
Try re-reading your post in the eyes of a neutral third party and see if you can see why you came off so poorly.
03:01 PM
And I honestly don't care if I came off poorly. That was the point.
03:53 PM
02:19 PM
02:07 PM
=(
So, they didn't listen to that widespread complaint about Phantom Hourglass?
02:09 PM
They already covered THAT point in an interview awhile back.
02:10 PM
I hope not. I'll see if I can locate this interview.
02:19 PM
Personally I wasn't bothered by the ocean temple at all, but I won't deny that some people were bitchin about it. Some people were bitchin about the touch only control, from the sound of the article though, Nintendo didn't even waste a breath on them.
02:20 PM
Nintendo can't not do touch controls because they would appear to be declaring them inadequate.
And no, a lot of people found the Ocean Temple to be a mistake.
#speakup
02:54 PM
02:55 PM
We could have both methods of control, but Nintendo wants motion/touch to be the primary.
This is why nsmb wii has no classic controller support.
#speakup
02:56 PM
03:06 PM
#speakup
03:22 PM
Oh that's right, we were discussing the DS. -w-
(I wasn't referring to the second part of your statement, but the first)
But even with the Wii edition, there are things that, while they COULD be relegated to button presses, wouldn't be quiet as fun.
Oh, and Brawl lacked motion controls.
#speakup
03:47 PM
03:48 PM
I thought you meant NSMB Wii, not the DS one.
The Wii one does have motion controls where not needed. The DS one had no touch control because it wouldn't work. Anything where they can even remotely get motion controls or touch in they will. It's a big kick now because they need to keep demonstrating that their platform is unique.
This is more of a current thing but Nintendo is phasing out older controls tyles in favor of motion hybrid at the elast.
Whereas in the past there were games with 0 to few motion controls with option to use classic style controls, now you get 0 option. They could easily have had options in this and NSMB wii. There wasn't one because they don't want it.
#speakup
03:49 PM
Well I guess I REALLY, REALLY won't be buying it now.
03:49 PM
Some people did. Others hated it. Like with everything. This was an issue when the game came out.
#speakup
05:50 PM
If they wanted to use it as a pure selling point, they would've set running to the pointer and jumping to nunchuk movement.
And my point about Brawl still stands.
#speakup
08:28 PM
I'm not talking about then, I'm talking about the recent trend where they are finally going towards new controls only.
They want motion to be the standard, and that's why they aren't including the option anymore.
It makes total sense considering that motion is their big thing with the wii, to eventually phase out the option of classic controls, even if they have to add really mundane motion to do it.
Also on brawl, if there was a way they could have released that on wiimote/ninchuck with motion and NOT had the fans shit a collective brick, I am pretty sure they would have.
But they were releasing to a group of fans that then turned and modded the game to be like the last one because they are that hardcore and picky.
#speakup
07:19 AM
08:00 AM
09:20 AM
11/24/09
11/24/09
11/24/09
11/24/09
11/24/09
11/24/09
.....
*tries to hide dead bodies under carpet*
11/24/09
Wow! What mountainous carpets you have! They sure are agreeable with your home-decor!
(But they seem to be seeping bodily fluids)
11/24/09
11/24/09
Vs. Excitebike DID have 2 player, so nintindo VS. system in arcades as well as the Famicom Disk System version had 2 player modes.
I'm guessing memories are spawning from the arcade versions.
11/24/09
01:41 PM
02:45 PM
11/24/09
11/24/09
11/24/09
11/24/09
11/24/09
Nintendo needs to put up the import version: Excitebike VS., the Famicom Disc System exclusive that allowed local multiplay.
Or, they could, for once, put up like a 200 point DLC to allow local play in hindsight. I would buy that.
11/24/09
While I like the idea of local multiplay I just don't see a simple way to implement it. I can't see splitscreen being a viable option either. I suppose it would be the only mildly functional one, though.
11/24/09
These are certainly viable options. So... Can you back up your claim that it's not "viable?"
11/24/09
Most gamers nowadays have big ass TV's anyway, so split screen would work lovely. Like I said, Monster Games should program a local multiplay mode and charge like 200 points for it...support up to 4 players. I'd drop 200 points for it in a hearbeat.
11/24/09
I suppose it could sell. And in that sense it would be worth doing, I suppose. I used the word "viable" incorrectly as I'm sure they could do it with their resources. I just felt it wouldn't be fun to play the splits-creen. In both of your examples the camera either IS the player or is behind them. In both games you basically just get to see the most important part, what's in front of you. How sidescrolling games have had split-screen? I always thought that it wasn't many.
In a game where the camera is to the side of the player much more space is needed to allow the player the feeling of freedom of motion while also letting them see enough of the environment to move through the game in a successful and fun way.
Again. I think it COULD be done and MIGHT sell pretty well. I'd enjoy local multiplayer. I just don't see split-screen as a very good option for a sidescrolling racer.
#speakup
11/24/09
11/24/09
hopefully they wouldn't import the terribly slow load times of the FDS version, or the 'insert side b' part ;)
11/24/09
11/23/09
I kind of missed the Mercury. Cervantes seemed pretty run down, but I still had a lot of fun. Looking forward to my 4th year in a row next year!