diec 2005
Forget the dirty lies and half-truths you've read. Hideo Kojima does not want to make a "spanking game" for the Nintendo DS. It seems someone in attendance at the recent Digital Interactive Entertainment Conference says on a site to remain unnamed:
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diec 2005
I can't find a taxi. Rather, I can find taxis, plenty of taxis, but not one without someone already in it. I pace up and down the street, thinking about going into the glowing convenience store one more time to buy a snack or kill the monotony of unsuccessfully trying to hail a cab.
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diec 2005
"No, it's not a First Person Shooter," says
Metal Gear mastermind Hideo Kojima. We've just seen the "This is no FPS, This is MGS" trailer that showed at this year's Tokyo Games Show. Kojima-san, rather "Kojima-kantoku" (Director Kojima) as the President of Enterbrain keeps calling him, is sitting on stage. Looks like he's weaseled out of a straight-up presentation in favor of a round-table discussion. Chairs are brought in as Miyamoto and Valve's Robin Walker take their places on stage. Nolan Bushnell sits in the audience, but is given a mic as a consolation prize.
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diec 2005
A nervous "Hi" is how Valve's Lead Designer Robin Walker began his presentation. How the heck is one supposed to go after Miyamoto, let alone before? Next up, Hideo Kojima.
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diec 2005
Speaker says:
"I remember seeing a yakuza film with Ken Takakura. And there was this scene where it looked like Ken was going to get attacked. And somebody in the audience said, "Ken! Watch out!" And just at that point, Ken turned around and fought off whoever was going to attack him. Everyone in the movie theater started to clap for that guy in the audience. I could see the future possibilities for interactivity."
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diec 2005
1. The idea of the game came from "eating."
2. The original purpose was to attract female gamers.
3. Iwatani-san,
Pac-Man's papa, referred to the ghosts as "monsters."
4. The algorithm for only the orange ghost is "random."
5. Even a monkey can play the game, and Iwatani-san brought a video clip to prove it.
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diec 2005
The keynote was given by a Ritsumeikan University professor who talked about Korean gaming, independent game companies, outsourcing and why his name is in the credits for
Rez. Good to know that arrogant college professors have no cultural borders.
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diec 2005
Miyamoto's at it again. We've just seen the Revolution controller propaganda that Iwata-san screened at this year's Tokyo Game Show. And now, here's Shiggy at the podium, wrapping up his presentation and talking about all the possibilities the remote control offers.
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diec 2005
"That slide's not right. It shouldn't read 100 megabytes," Nolan Bushnell says. "We didn't have 100 megabytes back then."
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