The Soul of Wit: Brevity in Game Dialogue

Gamasutra has a fun essay up from Ben Schneider, formerly of Iron Lore Entertainment and currently narrative designer at Big Huge Games, on dialogue in games — and the challenges of getting it right. Schneider isn't calling for a removal of longer dialogues, but pointing out that short dialogue can function better… » 10/18/08 3:30pm 10/18/08 3:30pm