So did these guys leave Blizzard North after Diablo 2 came out, or we they shown the door because Activision-Blizzard wanted some of their people on the development team? My Google-Fu isn't getting much right now.
@NoBullet: I haven't played this one, but the gambling merchants in Diablo 2 were a great way to blow all that gold that wouldn't fit in your stash much later in the game. It wasn't something you used when gold was still precious early on.
@TitillatedOcelot: He only hated it because he got an item he cant use. Hence, a gamble. Its a ridiculous negative on the game. Youre either going to be lucky or get something crap. Dont mark this as a negative because you got a crappy item.
Personally, I loved all the discussion this has generated!
Now I have to spend more time with the game and see what I feel about it. I've run across the vendor, but I was reluctant to gamble with my spoils as well. Time to roll the dice for me.
Man, I have to abstain from getting this game until the multiplayer version (or MMO version, whichever they are working on) comes out. Diablo clones are much more fun to me playing with other people than alone.
Though I wish that Mythos had been Flagship's first "main" game and Hellgate wouldn't have even started to be developed until years later (years after it started development). That game had CLASSIC written all over it.
It's a fun little game for us OCD lewt collector types.
Was I hallucinating, or are a good deal of the sound effects and even the music taken straight from diablo? I swear the moody guitar strumming is the same as the town music in the original.
I love the dozens of comments decrying the lack of multiplayer as if it's the end all opinion on why the game will fail when there is, in fact, still many thousands of players who play Diablo 2 single player.
@Gantz: Your Trusted Friend in Science.: I didn't realize that they actually had the Diablo Sound Designer on staff until this review.
I'm glad they had him though, his music fits this game perfectly.
Diablo 2 is one of those games that I find myself reinstalling at least once a year. I've owned it since it first came out, and there is always something that brings me back. Within the past few reinstalls I find myself wanting to go through the entire game as if it were my first time playing, but I ultimatly realize that Battlenet contains no one who wants to experience the game. They just want gear and want to be rushed. Maybe because bnet's chat/friend system is awful, but I have never actually found a decent person to play with in my time on it. That then leads me to get bored playing alone and tired of trying. Rinse, repeat.
I decided to pick up Diablo 2 again just recently, and I was sort of surprised by just how simplistic a game it is. Click, click, click.....clickclickclick........clccilcclciclcclicilclciclclic...!!! Check items...clickclickclickclcickclcickcli....
@Quilt: And then [if you're like me] about halfway through the game you figure out that holding down left mouse button makes it attack continuously rather than needing to click constantly.
Actually Brian, I kind of felt the same way after playing Diablo III at Blizzcon. I waited patiently for my 20 minute session to begin, excited to see how this game felt, and I've gotta say, my experience was underwhelming. Diablo III isn't going to have much of a new audience, to say the least. I felt incredibly detached from all the cool stuff happening on the screen. I didnt really feel a part of the action, especially with three other buddies teaming up and taking care of mobs with me. Who knows how the actual finished product will feel though, considering this game is easily two years away. It just felt too much like 'click a bunch of shit and watch generic sword or generic boot fall on the ground.' I'm sure Diablo fans will love it, because it seems this game is really for them, and them only.
If you want to name a game that pretty much ruined my social life, had me stay up till the wee hours of the morning on a weekday and caused fraternal rift in my family ("come on' let me use the computer") this game is it. I don't think I have the time nor the desire to go though that kind of hell again.
Then again, why am I consuming each little post about Diable III with glee? Oh lordy, welcome to gaming addiction new Diablo players- Population: You.
@mfwahwah: Oh yeah, I'm all for self-control. Witness as I went 8 months barely touching any games at all while at school. Diablo though? It's a different animal altogether, atleast that's how I remember it. It's like crack, except you want to do it over and over....
I've wondered the same about how it will fare, but I've always had a taste for dungeon crawlers, so I'll be comparing it to things like Ragnarok Online, Shining Soul 1 and 2, Untold Legends, Dungeon Siege, and more contemporary MMOs like Lineage 2, WoW, and soon enough, Aion.
If they just copied the older games, it'll probably feel dated and limited, but with good atmosphere and polish. If it goes well, maybe what Diablo 3 does will become the new benchmark. I'll just have to wait and see...
@mfwahwah:
If you were to zoom them out far enough to make your characters look small, it's basically the same kind of game with the same tactics. Get together in a team of different complimentary classes, grab healing potions and stat-altering weapons and armor, go into a dungeon to take out monsters, earn exp, and pick up treasure and drops. The real difference with an MMO is the sheer number of players, and the viability of more support-specific classes, but they're based around the same formula.
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That's gambling for some people. Huge highs / depressing lows.
11/18/09
Personally, I loved all the discussion this has generated!
Now I have to spend more time with the game and see what I feel about it. I've run across the vendor, but I was reluctant to gamble with my spoils as well. Time to roll the dice for me.
11/18/09
Though I wish that Mythos had been Flagship's first "main" game and Hellgate wouldn't have even started to be developed until years later (years after it started development). That game had CLASSIC written all over it.
11/18/09
11/18/09
Was I hallucinating, or are a good deal of the sound effects and even the music taken straight from diablo? I swear the moody guitar strumming is the same as the town music in the original.
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I bought Titan's Quest when they had the Direct2Drive deal, but it just never hit the spot.
This, I do believe, shall.
11/18/09
Only thing I can really add is that the MMO version of this game will be eagerly anticipated here. Couple of years to wait still on that however.
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11/18/09
I played in the Mythos beta and was eagerly following this game and waiting for it's release, so when it released I basically cracked out on it.
Hell, the weekend before it released I watched people play it on livestream for a good 30 hours over the course of fri, sat and sunday.
11/18/09
#speakup
11/18/09
Mmmm, that brought back memories. I love Diablo's music.
11/18/09
I'm glad they had him though, his music fits this game perfectly.
11/18/09
@Faulpyr: Ya the guy rocks.
08/27/09
Hopefully the new system doesn't reek.
08/26/09
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Then again, why am I consuming each little post about Diable III with glee? Oh lordy, welcome to gaming addiction new Diablo players- Population: You.
08/26/09
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Damn cows!
08/26/09
If they just copied the older games, it'll probably feel dated and limited, but with good atmosphere and polish. If it goes well, maybe what Diablo 3 does will become the new benchmark. I'll just have to wait and see...
08/26/09
I mean, compare WoW and Aion. Not both of them to D3.
08/26/09
If you were to zoom them out far enough to make your characters look small, it's basically the same kind of game with the same tactics. Get together in a team of different complimentary classes, grab healing potions and stat-altering weapons and armor, go into a dungeon to take out monsters, earn exp, and pick up treasure and drops. The real difference with an MMO is the sheer number of players, and the viability of more support-specific classes, but they're based around the same formula.