They’ve been called many things over the years. Isometric RPGs, hack’n’slash RPGs, ARPGs, Diablo clones. But one thing is certain: They wouldn’t exist if Diablo didn’t come out in 1996. Diablo and its sequels spawned a whole catalog of isometric action RPGs.
This Baal is more like the Baal I’d imagine after dying over ten times in Diablo II Act V’s Worldstone Chamber.
Diablo II just got its first patch since 2011 (October 27, to be exact). It’s not a content patch, but it helps ensure that the game can run on current platforms. How cool is that?
Duriel, with his tiny-ass lair, slow-down aura and incredibly dangerous attacks, is an annoying Diablo II boss to fight. Now, thanks to this piece of fanart, he’s also terrifying to look at. Yay!
Can you believe it’s already been a decade and a half since the release of Blizzard’s second installment of Diablo? I sure can.
With its unique ability to transmute items into new ones, the Horadric Cube was one of the most useful and iconic items in Diablo II. And while Diablo III had no item like this so far, that will change in an upcoming content patch.
Even though the Arcane Sanctuary and the jungles of Act 3 in Diablo II were not the nicest maps with their unforgiving layout and enemies, there's something in laztheripper's Minecraft recreation that makes me want to log back and run through them again.
StarCraft II's Galaxy Editor is really powerful. We've seen FPS mini-games, hockey with Protoss zealots, but things go wild when someone starts to remake Diablo II using it—in HD, no less.
Original design plans for Diablo III involved an MMORPG-like chatroom that would replace the menu-based Battle.net interface, says Diablo co-creator David Brevik. Instead of just scrolling through chatrooms, you'd cross through towns and interact with players by trading and selling items.
This old Diablo II commercial, from around the time of the game's launch in June 2000, is notable for two things.
On the eve of the release of Diablo III, I've been hearing chatter about the great Diablo series from office colleagues who I didn't even realize were fans. It turns out, for example, that Greg from finance not only loves Diablo, but he used scam people in it. Today, the man who cuts my paychecks is reformed (thank…
College is all about getting exposure to new ideas and experiences. For me, after I made friends with a couple of PC gamers my sophomore year, those experiences began to include countless new games. We routinely played Worms Armageddon or Heroes of Might and Magic III (hot-seat mode on both) until dawn and then kept…
Check out the retrospective video Blizzard put together about the history of Diablo, Battle Net, and other pieces of the company's history from today's BlizzCon.
Blizzard is offering one more way to keep your World of Warcraft and StarCraft II account safe, this time by making a standard, toll-free phone call to authorize any weird login attempts.
Ten years ago today, Blizzard unleashed a second helping of hell on PC gamers. A decade later we're still waiting on a sequel. Let's celebrate ten years of Diablo II, while poking Blizzard to hurry up with the third game.
Blizzard, the company behind the Warcraft and Diablo franchises, does not screw around when it swings the banhammer, booting 320,000 online accounts tonight from some of its most popular games.
Say what you want about Blizzard's ability to get Diablo III out the door in a timely fashion. But you can't knock the developer for its support of older games, especially in light of Diablo II's new patch.
Online game developer Nitrogen has just announced L.A.W., a post-apocalyptic multiplayer online game for adults designed by the lead artist for Diablo II and a "well-known movie director from the Star Wars".
Before Blizzard puts the final touches on Diablo III, which we expect within the next decade or so, it's patching up Diablo II. And Blizzard wants to know what you want to see addressed.