<![CDATA[Kotaku: Diablo 3]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Diablo 3]]> http://kotaku.com/tag/diablo 3 http://kotaku.com/tag/diablo 3 <![CDATA[ Amazon Gold Boxes Blizzard's Best ]]>

As I am writing this I am watching the clock slowly tick down on the Diablo Battlechest for $27.99, wondering whether or not I should just go ahead and make the purchase or spend hours sorting through my collection of over a thousand PC CDs and DVDs, searching for the copies I already own. Today Amazon.com is all about Blizzard's big games, which makes sense considering Blizzard isn't exactly known for their small ones. The Deal of the Day is the World Of Warcraft Battlechest for $26.99, which is nice considering the expansion alone still goes for $30 in most stores.

As of this posting we just missed the Diablo Battlechest, but who wanted to play crappy old Diablo anyway? Everybody? Oh. Whoops. Well now we have The Burning Crusade expansion for WoW for , followed by what? The Frozen Throne expansion to Warcraft III by itself and then the Warcraft III Battlechest? Left up to me it would have been The Lost Vikings all day long, with an ever-rising price to punish latecomers for their lack of urgency.

Amazon's Gold Box Deals [Amazon.com - Thanks Travis!]

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Wed, 23 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028167&view=rss&microfeed=true
<![CDATA[ Yes, A Console Diablo III Is (Theoretically) Possible ]]> Now that Blizzard has Activision, undisputed masters of *ahem* "getting the most out of a franchise", looking over their shoulders, would a console port of Diablo III really surprise you, were it to happen? OK, no, look. Calm down. I said were it to happen. Because while it's not confirmed, or even strongly hinted at, it may happen. May. Because Blizzard's Rob pardo has said that it's a "theoretical possibility", and that "of our major franchises, [it's] the one that's most console friendly, for sure". Pretty sure he's talking about the 360 and PS3, there. Can't see Mii support and friend codes really fitting with the whole gates to hell thing.

Console Diablo "theoretically possible" [Eurogamer]

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Sat, 05 Jul 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022230&view=rss&microfeed=true
<![CDATA[ WoW Tyrael Pet In The Polygonial Flesh ]]> Like me, many of you folks drooled over the mere idea of the Blizzard Worldwide Invitational exclusive Archangel Tyrael pet for World of Warcraft. Now we get to see the little guy who'll have players /telling the lucky recipients with "Were'd u get tht?" from now until the end of time. Blizzard just updated the WoW build on the public test realms, and the nice folks at MMO Champion rooted around in there until they came up with these images of the in-game model for the Diablo II (and presumably III) star.

I want one. Strike that, I need one. My soul cries out for it, but not so badly that I am willing to spend more than of $600 to snag one off of eBay. I'll just use the old model-swapping technique. Sure, no one else will see him and he'll make panda noises, but the screenshots will be fantastic.

Tyrael Mini Pet, Blizz Auth, Blue posts [MMO Champion - Thanks Jim!]

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Thu, 03 Jul 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021893&view=rss&microfeed=true
<![CDATA[ Diablo III Producer - "Color Is Your Friend" ]]> Yes, Diablo III is going to be much more vivid and vibrant than its predecessors, a fact that has some fans signing a petition against the shinier, happier art direction - now with over fifteen thousand signatures. Tracey John over at MTV Multiplayer spoke with Diablo III lead producer Keith Lee about the during the Blizzard Worldwide Invitational in Paris this past weekend, who defended the move towards a brighter, more colorful Diablo.

“One of the things that we considered when we were working on the visuals for ‘Diablo III’ is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in ‘Lord of the Rings’ — not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn’t allow you to have a lot of contrast.”

Lee also explains that they want players excited to enter and explore new areas, rather that simply provide the same dark environments over and over again.

Lee does admit that fan feedback is a major factor in how Blizzard develops titles. It'll be interesting to see what impact - if any - the petition has on the development of the game.

‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’ [MTV Multiplayer]

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Wed, 02 Jul 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021491&view=rss&microfeed=true
<![CDATA[ Blizzard WWI WoW Pet Revealed ]]> Well that cinches it...I am going to have to call out a hit on Leslie Smith, for in her Blizzard Worldwide Invitational swag package she received a key redeemable for a new World of Warcraft pet. While not something I am normally too worried about, Blizzard poster Barnakk in the WoW forums just revealed what exactly the mystery pet is.

The pet itself will be a miniature version of the Archangel Tyrael of Diablo 2 fame who will travel with you on all your grand adventures in Azeroth! Pictures of this amazing new pet will be available on the official website soon for everybody to check out.

That's right, Archangel Tyrael from Diablo II, who now graces the main page of the Diablo III website. I need him, if only to counteract the evil forces of my Collector's Edition mini-Diablo. Sorry Leslie, nothing personal!

Worldwide Invitational In-Game Pet Redemption [WoW Forums via WorldofWar.net]

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Wed, 02 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021391&view=rss&microfeed=true
<![CDATA[ Fallout 3 Producer Disappointed With Diablo III And Starcraft II ]]> While Fallout 3 producer Ashley Cheng (not pictured) was impressed with the Diablo III gameplay footage, he was also "disappointed." And not only with Diablo III, but also the new Starcraft. That would make his feelings, say, sadly bittersweet? On his personal blog, Cheng blogged his personal feelings about:

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

Man, why's everyone so down Diablo III? There's that rainbow petition and now this? Blizzard cannot win, like never ever ever. Hit the jump for Cheng's post in full:

Diablo III announced. Nice. It looks pretty amazing, especially the gameplay video. Loved the destructible environments.

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

In fact, World of Warcraft is currently banned from any computer I own due to its highly addictive qualities. Its easily one of my favorite RPGs.

I know they are working on another Massively Multiplayer Online (MMO) game. I hope its World of Starcraft.

UPDATE:
Dear Blizzard,
Please forgive me.

XOXO,
Ash

When the ship runs out of ocean [ash :: the blog via Big Download]

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Wed, 02 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021317&view=rss&microfeed=true
<![CDATA[ Blizzard Worldwide Invitiational Wrap-Up ]]> Last month I had to choose between flying out to Paris to check out Blizzard's Worldwide Invitational and, it turns out, Diablo III or going on vacation. I sided with my sanity and decided to take a short leave from the site.

I've been spending my day or so back from vacation reading through all of the coverage that came out of the City of Lights. There's been quite a bit to read. If you missed out over the weekend here's the full run down.

Blizzard Announces Diablo III

Blizzard Worldwide Invitational: Diablo III In-Depth

Diablo III Webpage Filled With Trailers, Screens, Evil

Blizzard Worldwide Invitational: Counting Down

Epic Blizzard Swag Get!

Blizzard Worldwide Invitational: How Much Is Your Goody Bag Worth?

Blizzard Worldwide Invitational: Day One

Blizzard Worldwide Invitational: “There Is No Penguin Level.”

Blizzard Worldwide Invitational: The Blizzard Museum Show Diablo 3 Concept Art

Blizzard Worldwide Invitational: Level 70 Elite Tauren Chieftain Level Up

The Man Behind Diablo III Talks Plot, Lore and Battle.Net

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Tue, 01 Jul 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5021019&view=rss&microfeed=true
<![CDATA[ Diablo Fans Petition Against Diablo III ]]> After years of hoping, praying, cajoling, and begging for a follow-up, Blizzard has finally announced Diablo III, and fans all over the world cheered before getting down to business - complaining. A petition has gone up at whiner headquarters PetitionOnline, with over 2,000 fans signing on to complain about the game's art direction. Petitioners feel that the graphics we've seen so far depict a world that is far too bright and cartoony for their liking, citing World of Warcraft as one of the influences ruining their dark and macabre series. Where is the light radius? Why are those shoulder pads so huge? Here's an example of something they are complaining about.

Outside scenarios with vivid colors, beautiful forests with colorful vegetation, shinny and beautiful waterfalls where even rainbows take place.

They hate rainbows! They can't draw gothic fan art with rainbows in it!

*sigh* It just goes to show you that no matter how hard you try there's just no pleasing some people.

Renewed artistic direction for Diablo 3 [PetetionOnline.com via WorthPlaying]

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Tue, 01 Jul 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021118&view=rss&microfeed=true
<![CDATA[ The Man Behind Diablo III Talks Plot, Lore and Battle.Net ]]> By: Lesley Smith
Diablo III is so in right now. After the unsurprising announcement about Blizzard Entertainment’s latest game, we pinned down man of the moment, lead designer Jay Wilson, down for a chat about the latest installment in the Diablo franchise.

Kotaku: So, Jay, what can you tell us about the storyline of Diablo III?

Jay Wilson: In the previous two games, Diablo and his two brothers, Mephisto and Baal, were the three Prime Evils of a world called Sanctuary. Where we start off in Diablo III, it’s twenty years later (after Diablo II: Lord of Destruction) and the brothers are gone, they’ve been vanquished. Essentially everyone was kind of geared for Hell to actually invade. At the end of Lord of Destruction, the Worldstone was destroyed, it left a giant crater and everyone was expecting the hordes to come pouring out of it and nothing happened. So, Deckard Cain is one of our main characters from the first two games, he’s spent the last two decades trying to find out where the last two Evils are, what they’re doing and why the invasion didn’t happen. A lot of the rest of the story focuses on Tyrael, the Angel of Justice, and what’s happened to him since that event as he was actually the angel who destroyed the world.

Kotaku: From a lore point of view, the mythology of Diablo seems just as complex as it is for Warcraft or Starcraft, do you think this is important?

Jay Wilson: Yes, absolutely, it’s one of our main focuses of the game. What was funny was that when I gave you the synopsis of the game, it feels so simple! We love the story.

Kotaku: You said earlier that you’d been working on the game for what, four years? Do you think that taking longer over a game improves the final product significantly?

Jay Wilson: Four …. or five, somewhere in that area. I think taking as long as a game needs to take guarantees that it’s a good game. It’s hard to say whether it improves the end product but sometimes it’s necessary. Blizzard only releases great games so if it’s not great we just don’t release it. One of the things I would want to say, especially to our most patient fans – the ones that have been hoping for Diablo III - is that I hope they see it’s a testament of our love for the franchise that we wouldn’t release it before it’s good and ready. We’ve really spent this time trying to make a sequel that was worthy of them.

Kotaku: In the demo you showed during the Opening Ceremony, you gave us a glimpse at the Witch Doctor class which seems to use several spells similar to those found in World of Warcraft. Do you worry that some fans will think you’re just copying aspects of WoW?

Jay Wilson:
No. Do I think people will say that? Yes, I think they will. One of the things I like to remind people is that it’s okay to steal from ourselves. A good idea is a good idea and a good skill is a good skill and so when we look across all our games we borrow from each other all of the time. But the really key and important thing is do we play like World of Warcraft? No! We don’t play anything like it, Diablo has a different feel to it and that’s fine. If we look at the history of Blizzard games, at Warcraft I and II, the spell Blizzard appeared, it also appeared in WoW and Diablo II. I almost think it’s more like a signature but as long as a game has enough original stuff that it stands on its own and plays like its own game, that’s what matters.

Kotaku: In that case do you think that this might work in your favour, that WoW players, for example might be persuaded to try Diablo III?

Jay Wilson: Yeah, actually, I do think that. I think players like things that they are familiar with and I don’t think there’s anything wrong with them saying: “Oh, this class is like the warrior in WoW. Cool, I wanna play that!” Especially if it’s going to get them into the game. I think we gain as much as we could lose, people love to see something familiar and the reaction to Whirlwind was a great example.

Kotaku:
You only joined Blizzard recently, does your passion for Diablo stretch back further than that?

Jay Wilson:
Yes, I am a Blizzard fan. My first Blizzard game was Rock N’ Roll Racing so yeah. Warcraft I, II, StarCraft - I’m a huge StarCraft fan, Diablo I and II; Diablo used to be spoken of in hushed tones in my house because I was so excited and I pretty much played Diablo II since the day it came out. It’s one of those games that’s great to go back to.

Kotaku: Why do you think Diablo has captured so much attention?

Jay Wilson:
I think you could pick out a lot of things: the setting’s darker and people like that, especially now. I actually think Diablo II wins on the fun scale. All of the Diablo games, they’re fun to play and that’s important. You could take the most flawed game in the world and as long as it’s fun it’s okay. Diablo II’s super easy to play, you could teach your grandmother to play it in five seconds.

Kotaku:
With the popularity of WoW and other online games, Battle.net seems to have nearly disappeared into the background. Do you think Diablo III will breathe new life into the service?

Jay Wilson:
I can’t really talk about Battle.net but I will say, Battle.net will not be a background. I’ll be huge, the next version will be absolutely Blizzard’s focus. Everyone is going to be thrilled when they see the kind of stuff we have planned! It feeds into our overall focus of providing a really great service for our players.

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Mon, 30 Jun 2008 09:00:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020721&view=rss&microfeed=true
<![CDATA[ Blizzard Worldwide Invitational: The Blizzard Museum Show Diablo 3 Concept Art ]]> by Lesley Smith
Ever since the Blizzard Museum opened at Blizzard’s HQ earlier this year, it has captured the attention of fans around the world and in a prominent position on the second floor of the WWI is a scaled down version which not only takes attendees on a trip back into the past, it also offers some hints at what is to come, with new artwork for Diablo III (which appeared mysteriously right after the opening ceremony) and the latest concept art for Wrath.

Wallspace is given to the three major IPs along with Blizzards older games that even the most hardened Diablo fan might not of heard of, titles like The Lost Vikings and Battle Chess II. Between each section are large flat screen TVs showing looped movies for World of Warcraft and their other projects. Everything is here, from the novels to the artbooks and prints of the individual coverart for all their games. There’s even a replica of an orc and wolf statue which fans might recognise as identical to one that appeared on eBay a couple of months ago and a scaled down version of the one on Blizzard’s campus.

If you’re in Paris for the WWI, then this is a booth not to be missed and if you’re not, then feast your eyes on the gallery below to get a taste of what you’re missing.

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Sun, 29 Jun 2008 20:00:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020630&view=rss&microfeed=true
<![CDATA[ Blizzard Worldwide Invitational: “There Is No Penguin Level.” ]]> by Lesley Smith

So the splash screen mystery has been solved, at least on the surface but embedded underneath the screen was a second file – a CSS file containing of all things an evil-looking purple penguin. As of writing, the reasons for this bird’s inclusion. Fans of World of Warcraft instantly linked the bird to Wrath of the Lich King, especially as images of a penguin pet -– believed to either be the WWI pet or one from the Collector’s Edition of the next expansion –- has been circulating on the interweb for nearly a month.

Journalists have been just as perplexed, even asking Jay Wilson about it during the EU press conference. Even he seemed genuinely unaware of why it was there. I made a point of asking both the EU and US PRs about the splash screen only to be answered with cagey denials, ‘I don’t knows’ and the instant classic ‘There is no penguin level’. But why go to so much trouble to place a hidden file if it didn’t hold some significance? Theorists are going nuts and while the official word is still ‘this is Diablo III’s day’, Blizzard could still announce something at tonight’s closing ceremony.

The question of the penguin is certainly something to be asked at this afternoon’s interviews. We’ll be sure to let you know if and when the mystery surrounding this ugly, hunchbacked bird is solved.

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Sun, 29 Jun 2008 11:15:54 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020599&view=rss&microfeed=true
<![CDATA[ Just ... Forget About Diablo III on a Console, Mmkay? ]]> I'm not sure why it's breaking news that a game announced for PC/Mac is not, in fact, coming to the Playstation 3, or any console. This just in, Ford announces no plans to make Priuses. But PlayStation Universe yesterday, recalling rumors from 2006, asked a Blizzard rep when Diablo III would come to consoles. The non-answer answer: About never o'clock.

Now, in an interview with Joystiq that went up earlier today, Jay Wilson, the game's lead designer, was asked about the possibility of Diablo III coming to the consoles, and he spoke at length about Blizzard's vision for such a possibility.

Q: Do you have any plans for Diablo on consoles?
We don't have any plans.

Or not.
And guess what else — you're not going to be playing it on a mobile device either! Shock. Anyway, the remainder of Wilson's interview is, in fact, worth reading.

Joystiq asks why they went with a Battle.net model instead of an MMO (short answer: Battle.net model would be a "true sequel" to Diablo II, MMO would not). Also, while they're still mulling group limits in multiplayer co-op, Wilson makes it clear the game will be most fun in groups of four or, tops, eight. And they ask but get no answers about release time, number/type of character classes, and secret cow levels.

Joystiq Chats with Jay Wilson on Diablo 3 [Joystiq]

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Sun, 29 Jun 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020577&view=rss&microfeed=true
<![CDATA[ Blizzard Worldwide Invitational: Day One ]]> By Lesley Smith

So the first day of Blizzard’s Worldwide Invitational is over: Diablo III is official and fans stream out into the streets of Paris to rejoice. Of course the Opening Ceremony wasn’t the end of the event; merely the beginning.

The ceremony itself took place on the main stage which was jam-packed with over 3,500 people and many more standing. Attended by press from all around the world as well as several special guests such as the VPs of Global Finance and Human Resources (yep, we were all humbled too). Hosted by pop star China and stand up comedian and film star Anthony Kavangh, the event saw Blizzard co-founder Mike Morhaime take to the stage and congratulate the gamers of Europe as well as reminding all those present that this is the first time an invitational has been held outside of Korea. He took us on a trip back in time to last year’s event in Seoul – a movie which includes a classic sound bite in the making from a teenaged Korean fan: “It’s fun because Blizzard made it.” Morhaime also commented on the Activision-Blizzard merger, provoking laughter when he said they’d ‘leveled up’.

The ceremony concluded in a musical fashion, in keeping with last year’s Korean pop idols. A troupe of Fire Dancers who performed to composer Russell Brower’s latest composition from the soundtrack of Diablo III. With the conclusion of the ceremony, the attendees scattered with the journos heading to a press event with leader designer Jay Wilson and VP/co-founder Frank Pearce.

Because of the top-secret-but-everyone-knows-about-it announcement about Diablo III, the panels weren’t announced until after the ceremony had concluded and suddenly the convention floor was flooded with plans detailing the numerous talks, several of which focus on, yes you guessed it, Diablo. There were also some dev panels focusing on the present and future classes of World of Warcraft and several StarCraft panels.

Interspersed between was the chance to watch ace European guild Nihilum raiding in Sunwell Plateau trying to down Kil’Jaeden or watching a huge selection of pro-gamers battling it out for top spot. Esports is a big part of any invitational so they are running nearly none stop over the two day event and each team of professional gamers was paraded on the main stage as part of the Opening Ceremony.

Split across two floors, there are also numerous booths such as the Blizzard Museum and the famous Darkmoon Faire, complete with life-sized scantily-clad Night Elf, a mail box, meeting stone and a turtle mount. The event sponsors – who include Intel and amBX – also had their own booths but it was the Starcraft II and Wrath of the Lich King areas which seemed to attract attention, with an even longer line than the one for the food vendors, although not quite as long as the one at the main entrance. Unfortunately the Wrath computers were suffering technical hitches meaning they kept freezing, very handy if you’re trying to explore Howling Fjord but what’s an event without a technical hitch or three? Check back tomorrow for hands on preview of both games.

Other fun activities were available such as an Armourer and the chance to get made up as a World of Warcraft character and have a photo taken against a suitably Azerothian background. But for many the biggest photo opportunity was the life-sized Frozen Throne, complete with Arthas’s creepy crown. Very in keeping, despite the lack of Wrath-related announcements.

Check back tomorrow when we’ll be bringing you more coverage from the WWI, including coverage of the epic closing ceremony and WoW and StarCraft Q and A.

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Sat, 28 Jun 2008 21:30:47 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020539&view=rss&microfeed=true
<![CDATA[ Blizzard Worldwide Invitational: How Much Is Your Goody Bag Worth? ]]> by Lesley Smith

If last year’s BlizzCon is anything to go by, it won’t be too long before the goodies (and the bag itself) given to attendees at this year’s WWI start appearing in auction sites. Sad but true, some people will just put the swag straight on eBay in order to make a quick buck or two. But how much should all this swag set this back and is it worth the £55/€70 ticket or the even bigger sum you might end up paying via an auction site?

Fortunately, as Blizzard have a shop selling many of these exclusive goodies, we can tell you.

Blizzard’s concept of a shop, however, is not something you’d recognise instantly; with one per floor they only stand out thanks to the humongous sign and the enormous, never diminishing queue. Rather than go in an browse, attendees can drool over items for sale which are handily displayed in several glass cabinets, they then fill in an order form, wait in the queue for what must seem like for ever, hand over fistfuls of Monopoly money (sorry, Euros) and depart with their goodies.

A glance at this form reveals very little by way of exclusive goodies, much of the goody bag can be purchased if you so inclined and, aside from a few event-specific items like posters and T shirts, many of the items – like the Trading Card Game – can be purchased from anywhere.

Take the huge mouse mat depicting the official event artwork, that’s on sale for €20, the notebook is €13 for an Alliance or Horde version, rather than the actual exclusive Diablo version found in the bag. The signed Miniature is the only other proper exclusive as the game doesn’t launch until later this year; how much you’d pay depends on how much you like Orcs. The bag itself isn’t on sale and it’s one item which is genuinely worth buying, a sturdy satchel emblazoned with the WWI logo which would probably set you back around €45 if it were to be sold. The TCG starter pack retails in the WWI shop for €15 but the really important item – the one which sends the price skyrocketing – is the Beta key and in-game pet.

A staple of such events the beta key is actively sought by many fans dying to get an early look at the next big game and expansion. Except Blizzard haven’t even announced when and what owners of the card will be able to play. The pet on the other hand is equally as mysterious. Believed to be a penguin by some, the unnamed pet won’t go live until later next week with the introduction of patch 2.4.2 and the lack of confirmation will either enhance the worth or send it plummeting.

While the WWI is not about the freebies given to attendees, it’s clear from the interest in items as well as the number of people on the official forums obsessing over getting their hands on one that the goody bag is on a par with the announcements which come out of the event. Whether it is worth shelling out a small fortune for these ‘exclusive goodies’ remains to be seen.

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Sat, 28 Jun 2008 21:00:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020540&view=rss&microfeed=true
<![CDATA[ Blizzard Worldwide Invitational: Diablo III In-Depth ]]>

by Lesley Smith

Blizzard Entertainment President Mike Morhaime formally announced Diablo III during the WWI’s opening ceremony this morning, not that this will come as a surprise to anyone with the Diablo III forums already active on the official Blizzard site and rumours running rampant for nearly a fortnight.

After recapping on the success of the previous Invitational held in Korea, Morhaime premiered a trailer and then demoed a level playing as a Barbarian and a Witch Doctor, showcasing some of the improvements over the original game as well as giving attendees a hint at what they can expect from the final product. This includes a new UI in place of the potion belt and the ability to play the game just by using a mouse. Similarly the health system has been augmented by God of War and Devil May Cry style red globes which replenish not just the health of the character but also those near by.

After the Fire Dancers had left the main stage and the crowds has dispersed, many jubilant, I headed for the jam-packed press conference where journalists got to give Blizzard’s Jay Wilson (Lead Designer on Diablo III) and co-founder Frank Pearce a grilling about Diablo III.

“It’s been in development for a few years. About four.” Wilson admits and of course, when asked the next Big Question: a release date, he gives the typical Blizzard response. “When it’s done,”

Blizzard co-founder Frank Pearce was quick to add that, even after four years, “it’s far too early in development.”

Despite being vague on many points such as how much of the game was complete – a process Wilson described as ‘super fun’ - and the specifics of the storyline, He revealed the game is set twenty years after the War of Destruction and the events of the original games have become regarded as myth, indeed even those who were alive (and that’s not many) are either insane or convinced that nothing happened.

Unlike Warcraft, this is not a game about crafting your own unique virtual persona. Other than the classes and the gender, avatars aren’t customisable; instead the idea is to “dive right in and get to the monster killing”.

Being a Diablo title, it really wouldn’t be right unless there were plenty of monsters to slaughter and bosses to defeat. The monsters themselves are huge but even the obese charging abomination we saw steam-rolling towards a Barbarian – a giant in its own right – was just a mob. But the most impressive aspect was not the size of the mobs – it was a wall of zombies which managed to elicit cheers from the crowds.

While the assembled masses were shown two areas, a dungeon and a grassy wilderness, that was more than enough to show off some of the more interesting aspects of the Barbarian and Witch Doctor. The first, for example, uses a special attack called Whirlwind to send zombies and other trash flying to their deaths while the Witch Doctor makes use of pets who do their bidding. They can also summon swarms of locusts who devour enemies and anyone nearby. Like World of Warcraft’s priests and warlocks, they also have the ability to send enemies running using an ability called Horrify as well as mind control which is going to make for some interesting fights. Even more so when you consider that maps aren’t all static, some are random meaning the exit and entrance to an area might not be in the same place each time.

Oh, and for those of you wondering what really was with that Blizzard splash screen well the Diablo theorists were right. Wilson confirmed that the design of the splash screen was meant to hint at Diablo III but doesn’t know anything about that purple penguin.

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Sat, 28 Jun 2008 12:15:37 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020516&view=rss&microfeed=true
<![CDATA[ Diablo III Videos (Trailer, Gameplay Footage) ]]>
You've no doubt already read up on it all by now, so give your brain a rest and soak up these three Diablo III clips. First, and above, is the game's official trailer. After the jump, an artwork clip and, best of all, a 19-minute gameplay shakedown.

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Sat, 28 Jun 2008 06:15:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020479&view=rss&microfeed=true
<![CDATA[ Diablo III Webpage Filled With Trailers, Screens, Evil ]]> Why content yourself with a blurry screen or a low-quality stream when you can get your Diablo III fix directly from the source? Blizzard has the official website for the game up and ready, already filled with pages of screenshots, a gameplay video, and the cinematic trailer, as well as concept art and one hell of an attractive aesthetic. Some of the links may not work, but we have to learn to crawl before we learn to slay hordes of bloodthirsty demons.

Diablo III Official Website [Blizzard]

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Sat, 28 Jun 2008 05:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020478&view=rss&microfeed=true
<![CDATA[ A Blurry Screen From Diablo III ]]> Diablo III lead designer Jay Wilson took the stage at the Blizzard Worldwide Invitational 2008 to treat fans to a first look at the gameplay in the title, and while I will leave details to our embedded reporter Lesley Smith, who will be giving you the full skinny on the announcement shortly, I couldn't help but post this blurry screen captured from the live stream of the event.

Mmmmm, it's like coming home, isn't it?

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Sat, 28 Jun 2008 04:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020477&view=rss&microfeed=true
<![CDATA[ Blizzard Splashwatch: Final ]]> What the hell, Blizzard? All of that teasing, all of those runes, and here it is, the Diablo III splash page. No fancy transition from the ice to this, just wham, bam, thank you fans. Oh well. At least we can still have fun figuring out what the penguin and Lost numbers signify.

I think the penguin stands for hope!

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Sat, 28 Jun 2008 04:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020476&view=rss&microfeed=true
<![CDATA[ Blizzard Announces Diablo III ]]> Well it's official folks! You can all scream like little girls and then pass out from complete exhaustion as Blizzard officially announces Diablo III at the 2008 Worldwide Invitational. Mike Morhaime told the audience at the opening ceremonies that they had a special announcement to make, the lights dimmed, and a guitar player took the stage, playing the unmistakable opening strains of the Diablo overworld theme. A trailer played, and Jay Wilson, lead designer of the game took the stage...to demo the game.

More to come!

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Sat, 28 Jun 2008 04:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=397395&view=rss&microfeed=true
<![CDATA[ Epic Blizzard Swag Get! ]]> by Lesley Smith

As is expected with Blizzard events, company employees were handing out the much-prized (and instantly eBayable) Goody Bags. The swish mini backpack emblazoned with the WWI logo includes a host of loot, including an in-game pet (which we’ve not yet been able to redeem in Booty Bay), the Beta key, a programme, a figure from the Upper Deck miniature game, a notebook and a mousemat sporting the event’s banner featuring Arthas as well as characters from Diablo and Starcraft II.

We’ll let you know what the pet is as soon as Landro Longshot makes nice and starts talking about the WWI.

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Sat, 28 Jun 2008 02:00:30 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020475&view=rss&microfeed=true
<![CDATA[ Blizzard Splashwatch Day 5.5: The Runes Are A'Glowin ]]> Looks like that image you folks were pouring into our tips email all day was indeed a fan-made fake! This is the latest Blizzard splash page, ice5andahalf.jpg, indicating that ice6.jpg is on its way, more than likely to coincide with this morning's opening ceremonies of the Blizzard Worldwide Invitational in Paris. The runes are all aglow now in their pentagram-like configuration, and the eyes more intense than ever before.

What else has changed? The increased details around the eye area seem to rule out the Death Knight...the shape of the nose piece is wrong and there are no etched runes there. In fact, the whole thing feels more biological than anything, despite the straight line to the right where the cheek would be. Leaning towards Protoss now more than ever, though I wouldn't put it past Blizzard making a new Diablo image that coincided with the traits of the other two, just to throw us off.

We'll know for sure in a few hours! Until then we can only ponder the secrets the new winking smiley-face rune holds within. It's almost over folks!

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Sat, 28 Jun 2008 01:25:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020474&view=rss&microfeed=true
<![CDATA[ Is This Image Proof Of Diablo III? Nah... ]]> We've been inundated with tips today pointing us to an image that, in some people's eyes, proves that Blizzard is on the cusp of announcing Diablo III. They may very well be, but that image is sadly no proof at all. Work that was attributed by some to "hackers" who weaseled their way into the well-secured depths of Blizzard's web site is more than likely just a ruse, just clever Photoshop work designed to toy with your emotions.

The full image — just after the jump — is huge, showing an even longer teasing progression from frosty, barely visible demon head to flaming red hellish visage coupled with an ominous "III." But we certainly don't think we're in for six more days of intolerable teasing, especially since the Blizzard Worldwide Invitational kicks off in Paris just hours from now.

Check back in with us later tonight, as the game announcing festivities kick off at 11 AM Paris Time. That's just eight hours or so from right now.

Thanks to everyone who sent this in. We think Chris was first. He gets a Kotaku No-Prize for his efforts.

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Fri, 27 Jun 2008 18:40:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020458&view=rss&microfeed=true
<![CDATA[ Blizzard Worldwide Invitational: Counting Down ]]> By Lesley Smith

While the rest of Kotaku are puzzling over that ever changing Blizzard splash screen and the recently revealed purple penguin, I’m sitting in a hotel overlooking the Eiffel Tower and stroking my press pass into this weekend’s Worldwide Invitational. Upon arriving this afternoon, a perky Blizzard employee thrust the nice folder you see above into my hands along with said press pass.

While I’d love to report the folder contains the secrets of the universe, all it happened to hold was shuttle information to the event and – of all things – a walking guide to Paris and a map.

Okay ….

However the event itinerary has been released on the official WWI site; it all kicks off tomorrow morning with the opening ceremony and there’s a press conference right after. Hmmm what could that mean? Whether it’s Diablo 3, a release date for Wrath of the Lich King and Starcraft II, a new IP or all of the above, we’ll be bringing you the news as it happens.

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Fri, 27 Jun 2008 17:40:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5020435&view=rss&microfeed=true
<![CDATA[ In case you were wondering, we are indeed ... ]]> In case you were wondering, we are indeed aware that you can access the Diablo 3 forum on Battle.net through this link. You can also access the Diablo 4 forums here, and the Diablo 5 forums here. Not proof folks, just placeholders. This won't stop the tide of email, but it sure makes us feel better.

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Fri, 27 Jun 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020328&view=rss&microfeed=true
<![CDATA[ Blizzard Splashwatch Day Five - Death Knights, Protoss, And Purple Penguins ]]> Once again Blizzard completely screws with my sleep schedule! After a day of cursing under my breath at all of the people sending in photoshatted pictures of the damned Diablo II box art superimposed over yesterday's splash, the latest splash image gives me the satisfaction of knowing all of it was in vain. This, my friends, is not the Diablo II box art. Between the eyes and the small bit between them, it is one of two things. A Protoss from Starcraft, or the Death Knight from Wrath of the Lich King.

Hit the jump for comparison pictures and decide for yourself, and get a look at the full secret pic revealed!

The reason I am leaning Protoss mainly lies in the shape of the bit between the eyes, which in my opinion matches the Protoss much better than it does the Death Knight.

Then again, look at the frost emanating from the eyes. Seems to emulated the eyes of the Death Knight, and the glow even matches up.

Does this mean no Diablo III? Well, not exactly. It could very well mean that the splash page image has nothing to do with the new game being announced, lining up instead with the release date for Wrath of the Lich King or StarCraft 2. The more we see the less we seem to know. Fun, eh?

The secret images are indeed the Lost numbers, as I speculated yesterday. Now 8 joins the previously revealed 4, 15, 16, and 23, and 42.jpg is in there as well, though not commented out in the CSS file. Finally, the secret picture revealed: It's a purple penguin. Okay then. Great. I have no earthly clue. I'm just going to type Lost Vikings here because I like seeing it.

All of this, and a brand new snowflake rune for us to wonder over. Join us tomorrow when this whole damn thing actually makes some sort of sense.

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Fri, 27 Jun 2008 02:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020164&view=rss&microfeed=true
<![CDATA[ Blizzard Splashwatch Day Four - Lost Edition ]]> Great, now you folks have me wide awake at 3 in the morning my time, hunting for clues like an over-the-hill Encyclopedia Brown. The Blizzard splash page has updated once again, revealing what certainly look like a pair of glowing eyes peering through the broken ice. Is it Diablo? Arthas? Or is it Hurley? The reason I ask is because the latest secret image has appeared in the CSS of the page, bearing the number 16. That makes the sequence so far 4, 15, 23, 16. Fans of the television show Lost know those numbers, along with the numbers 8 and 42, as the numbers that keep popping up throughout the show on lottery tickets, prescription bottles, etc. Will the next two numbers follow suit, or is Blizzard throwing us another curve? If it is the Lost numbers, what does it mean?

And where did those Vikings get off to? I cannot seem to find them anywhere?

Then there is the question of the latest rune, which I cannot seem to place. It looks like a solar system, doesn't it? I've been pouring over Blizzard stuffs but cannot for the life of me place it. I checked out various Diablo-fan forums to see if anyone had a clue before the sheer number of people fooling themselves into seeing things that weren't there made me too frustrated to continue. When you want something so badly you start deluding yourself you just need to take a step back and relax a little before people start looking at you funny.

Finally, here is the secret picture as it stands now, with four images in place. It's quite obvious to me now that we're dealing with an eggplant with tiny feet, a tail, and a mohawk.

Two more days and we'll know for sure, and then I can finally get some sleep. Damn you Blizzard. Damn you to hell.

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Thu, 26 Jun 2008 02:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019791&view=rss&microfeed=true
<![CDATA[ Blizzard Splashwatch - Day Three ]]> Dun dun dun dun dun dun dun dun dun SPLASH! *boom* Ah-ah! He'll save every one of us! It's day three of staring at Blizzard's slowly evolving splash page and fighting over whether or not they're going to announce Diablo III, and while it certainly could still be the return of old shard-head, several popular theories have now been blown out of the ice water. The new rune there on the bottom? That's the Protosss symbol from StarCraft, leading me to believe that they are going a similiar route to last year's showcasing of the various properties over the years before revealing the new one, which would mean all the speculation based on the symbols means absolutely nothing now.

They've also uploaded another portion of the puzzle-piece picture, this time numbered 23. With 'W' being the 23rd letter of the alphabet, the popular theory that the picture numbers would end up spelling out Diablo 3 is also shot, unless they've got Barbara Walters announcing it. “Ladies and gentlemen, I present you with Diobwo 3!”

Here's what the hidden picture is looking like so far: If it's Barbara Walters in a purple fur hoodie the Diablo theorists are still on track to win this one!

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Wed, 25 Jun 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019490&view=rss&microfeed=true
<![CDATA[ Blizzard JPG Puzzle Pieces Puzzle ]]> Besides that frosty teaser teasing we-don't-know-yet, a couple pieces of art have been fished out of the directory of the Blizzard splash screen. The JPGs are titled "04" and "15." Want to hear how kurazy theories are getting about these? Tipster zzino202 writes: "if u go with the 232309 theory... then 04 and 15 are the letters D and O... people are hoping it spells out diablo eventually lol." Laugh out loud, indeed! But hey, we dunno, you dunno, but those reading way too much into things like JPG titles want to know. Maybe they're right, maybe they're wrong and just getting way too excited about Wrath of the Lich King. WHO KNOWS!

(Well, pretty sure Blizzard does. Good for Blizzard.)

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Tue, 24 Jun 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019074&view=rss&microfeed=true
<![CDATA[ Does This Latest Update Prove Diablo III? (Or Not??) ]]> Let the Blizzard tease continue! A second image has been added on the icy splash site, adding to speculation that Blizzard is going to announce Diablo III this weekend. Previously, the frosty teaser showed an image that looked a hell of a lot like a rune on Frostmourne, previously feature in Wrath of the Lich King teasers. That was kind of a Diablo III killjoy! Now, there's further speculation that the first image might be the "Shael" rune from Diablo II instead of being Frostmourne. And some folks are now saying that the second and new image looks like a duplicate of a "Hel" Diablo II rune. All this is someone else's speculation — we don't know! So like don't go get your hopes up or anything silly.

In the meantime, hit the jump for fancy red line pointing!

Eds Update: We received the below image — might not want to pin your hopes and dreams on this one.

More people seeing things! Reader yofu adds: "The artwork from the splash page has a clear 3 on it, not to mention if you look "through" the ice you can see what looks like veins of lava." We're pretty sure if you stare hard enough you can see Abraham Lincoln too, but that's just us. Never mind us!

Splash Site [Blizzard via World of War Thanks, Mike!]

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Tue, 24 Jun 2008 02:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019070&view=rss&microfeed=true
<![CDATA[ Blizzard Teaser Solved? Not Sure, But Don't Get Your Hopes Up Diablo Fans ]]> When Blizzard started up with the teasing again, plastering the official site with a frosty teaser, Diablo III desperation got the better of a few folks who were interested in having their hopes crushed under the boot of the house that World of Warcraft built. Okay, it didn't build the house, but it payed for the jacuzzi and new marble counter tops.

Is it Diablo III? A new franchise? Is WoW getting Coors' Cold Activated Bottle technology?

Fan site World of War is here to scatter the remains of your hopes around a bit more, pointing to a portion of the teaser image that looks a hell of a lot like a rune on Frostmourne, previously feature in Wrath of the Lich King teasers. Look, we're not saying they're right. We're just saying that you might want to put those Diablo III fantasies to bed for now, just to be on the safe side.

We'll be frantically F5ing, waiting for the new teaser pic to pop up in the meantime.

Blizzard Image Solved [World of War]

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Mon, 23 Jun 2008 18:00:03 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019032&view=rss&microfeed=true
<![CDATA[ Blizzard Website Teasing Something Cold ]]> If the Blizzard web page were a real world location it would be completely surrounded by Kotaku readers, as evidenced by the fact that we've received a ton of tips pointing us to the new splash image at said site, seen above in all its pristine glory. It appeared over the weekend as if willed by magic (CSS), teasing visitors who found themselves staring into its icy depths.

So what the hell does it all mean? Ice with barely legible runes certainly sounds like Wrath of the Lich King, though outside of some hidden features or perhaps an official release date I can't imagine why they'd tease that. Many of you seem to think it's Diablo III: Diablo on Ice. Me? I'm going to go for those bearded bad boys who come from the land of the ice and snow, World of Lost Vikings. Hopefully we'll know by this weekend, when the Blizzard Worldwide Invitational does Paris. Until then, let the speculation fly!

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Mon, 23 Jun 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018764&view=rss&microfeed=true
<![CDATA[ Nope, No Diablo 3 Announcement Coming, Sorry ]]> Delusions of grandeur The last few days have been good sport for anyone who enjoys watching the internet conjure rumours out of sheer fantasy. Take the one concerning Diablo 3, for example. The teaser for next month's PC Gamer contained the line "so huge we had to go to [CENSORED] to get it," and from that nondescript sliver, we somehow got a ton of people convinced Diablo 3 is coming. And hey, it might be, sometime in the future, but not now, with PC Gamer telling Shacknews "we're officially squelching the Diablo rumor. We've got two big announcements coming in our August issue, but neither is from Blizzard". Case closed. Return to your Diablo fan forums and remain there until further notice.

PC Gamer Squelches Diablo 3 Rumor [Shacknews]

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Fri, 23 May 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392883&view=rss&microfeed=true
<![CDATA[ BlizzCon 2008 Announced ]]> The relatively annual celebration of all things Blizzard returns this year as the company announces BlizzCon 2008. Perhaps to help avoid the August event crush that occurred last year, which saw BlizzCon, SOE Fan Faire, and Quake Con all taking place over the same weekend, Blizzard has moved the convention back to October, which is when the 2005 original took place. The show will run from the 10th to the 11th at the Anaheim Convention center in California, where fans will be able to get hands-on time with upcoming releases, attend panels, play in tournaments, collect as-of-yet-unannounced spacial, limited edition merchandise, and see hideously inappropriate women dressed up as elves, both Blood and Night varieties. Joy!

Tickets will go on sale within the coming weeks for $100 a pop. Maybe this year I'll actually make it out there. I needs me some free murloc-themed goodness.

BlizzCon™ 2008 Announced Blizzard Entertainment® Gaming Convention Returns to Anaheim Convention Center October 10-11

IRVINE, Calif.—(BUSINESS WIRE)—Blizzard Entertainment, Inc. today announced plans for its third BlizzCon™ gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on October 10 and 11. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®'s Warcraft®, StarCraft®, and Diablo® franchises. In response to the demand to accommodate more attendees, this year's event has expanded from two convention halls to three.

"Whenever we've been able to meet and interact with Blizzard gamers from around the world, it's been a great experience for us," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're looking forward to seeing even more of our players at this year's BlizzCon and delivering another entertaining and informative event for them."

BlizzCon will offer a wide variety of activities to help all attendees get the most out of the two-day event. In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, attendees will be able to enjoy:

Hands-on play time with upcoming Blizzard Entertainment releases
Discussion panels with Blizzard Entertainment developers
Competitive and casual tournaments for players to showcase their talents
Areas and activities devoted to licensed products such as the World of Warcraft® Trading Card Game
Costume, machinima, and character sound-alike contests with great prizes
Commemorative merchandise based on the Blizzard Entertainment franchises
A silent auction
More exciting activities to be announced
Tickets for BlizzCon will go on sale in the next few weeks at a price of $100 USD per person. As the event draws closer, further details will be announced on the official BlizzCon website: www.blizzcon.com.


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Mon, 12 May 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=389502&view=rss&microfeed=true
<![CDATA[ Blizzard Snags Up Diablo 3 Site, Promises No Announcement Coming Soon ]]>

Mockery, the owner of long-lived Diablo fan site Diablo3.com, said today that he sold the domain name to Blizzard and plans to hand it over completely in a few months.

Mockery goes to great lengths in his post to say that Blizzard is not confirming that Diablo 3 is in the works or coming soon:

Secondly, while Blizzard is indeed acquiring the diablo3.com domain name, they told me that this shouldn't be considered an announcement for the Diablo 3 game we've been waiting for all these years. They acquire new domains all the time. While this is true, I personally can't help but think that this is a confirmation of sorts that they're working on the next Diablo game. Sure, they can claim it's because they want to protect their intellectual properties 'n what have you, but I can't imagine they would all of a sudden be so interested in the diablo3.com domain if they weren't working on a new Diablo 3 game behind the scenes.

I can't help but think that with the Invitation coming up in Paris in a month and Blizzard rounding up and buying all of the Diablo 3 domain names around the world, the sequel has to be coming soon. Or maybe that's just wishful thinking on my part.

Full letter on the jump.

Diablo Fans, Formerly Diablo3


Ahoy there, fellow Diablo fans!

Well, there's no point in beating around the bush any longer, so let's get right down to it. A few months ago we were contacted by Blizzard in regards to the Diablo3.com domain name. While they appreciate all the work that's been put into running this big Diablo fan community over the years, they still want the domain name. Hmm, I wonder why? Now before you get all up in arms about it, allow me to explain a few things.

First off, this fan site isn't going anywhere, it's just getting a new name: Diablofans.com! Blizzard is actually being really cool about it, giving us all the time we need to make it a smooth transition before we hand the old domain over to them. So be sure to update all of your bookmarks and point 'em to diablofans.com instead. Your user accounts will all still be perfectly functional and, along with this new site name, we'll soon have a big site redesign up and running as well. A new name, a new look. Huzzah!

Secondly, while Blizzard is indeed acquiring the diablo3.com domain name, they told me that this shouldn't be considered an announcement for the Diablo 3 game we've been waiting for all these years. They acquire new domains all the time. While this is true, I personally can't help but think that this is a confirmation of sorts that they're working on the next Diablo game. Sure, they can claim it's because they want to protect their intellectual properties 'n what have you, but I can't imagine they would all of a sudden be so interested in the diablo3.com domain if they weren't working on a new Diablo 3 game behind the scenes.

On a final note, I want to thank all of you guys who've made this community so strong over the years. It's only going to get better around here and I hope you'll all stick with us. One of the nice things about this whole name-change ordeal is that Blizzard really appreciates the fact that we're a dedicated fan site and we'll be working with them much more closely in the future to bring you the latest Diablo game news.

It's funny, I've had so many offers over the years from people who wanted to pay a lot o' cash for the diablo3.com domain name and I wasn't even willing to consider then. I set out to have a great Diablo fan site because I simply loved the Diablo series. Fortunately, with the help of some great people on the staff and fans like you, we accomplished just that. But when Blizzard came around asking for the domain, I was excited about it both as a Diablo fan and for their recognition of all the work we've put into the site. Fortunately for us, the diablofans.com domain name was available and it fit perfectly in line with the intentions of this site, so I registered it and here we are. Diablo3.com will still be active for a few more months so everybody can have a chance to get used to the new Diablofans.com domain. After that, it will simply point to the Blizzard.com homepage... at least until they're ready to use it for something more worthwhile. One of the nice things about the new diablofans.com domain is that it's all-encompassing. Instead of the site just being for people waiting on Diablo 3, it can serve as the main hub for *all* current and future Diablo games. Isn't it nice to know you'll always have a place online you can call home? Hey, even Diablo's demon minions need a place to hang their hats too.

Alright, that's all the news for now. I'm sure all of this news is gonna get the Diablo 3 rumor mill running like a mad banshee... so have fun discussing the announcement with your fellow Diablo fans!

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Thu, 01 May 2008 09:02:08 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5007477&view=rss&microfeed=true
<![CDATA[ Blizzard Job Posting Sounds Very Diablo III-ish ]]> We all know Diablo III is coming eventually. It's Blizzard, after all, and ignoring the Diablo fanbase is leaving hundreds of millions of dollars on the table. But Blizzard isn't making a peep. Typical! However, a recent job posting on Blizzard's employment opportunities page certainly looks like the developer is seeking Diablo-type talent.

The job post indicates that "the team behind Diablo I and II is looking for a skilled lead 3D level designer with experience building levels using Maya or other similar 3D level building tools", hoping for someone with experience with competitive online play, name-dropping Defense of the Ancients and World of Warcraft. Hey, it may just be wishful thinking, but they've got to be close to done by now, right? Right, Diablo team?

Lead 3D Level Designer [Blizzard via VideoGamer]

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Tue, 18 Mar 2008 14:40:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=369361&view=rss&microfeed=true
<![CDATA[ What King of Fighters XII Taught Me About Diablo 3 ]]> I've long been mulling over exactly how a theoretical Diablo III should look...for years now. You see, Diablo is a 2D franchise entering a 3D world. And its graphical style, as trivial and superficial as the topic may seem, will affect the way the game feels to play (which many have probably noticed in 3D Diablo clones like Dungeon Runners that feel distinctly less satisfying).

But after reading that King of Fighers XII was completely hand drawn, the answer to updating a 2D isometric game suddenly felt obvious—just draw it out.

Backtracking for a moment, it's in my humble opinion that Diablo III can't go 3D and maintain its trademark click to kill feel. But even giving the benefit of the doubt to Blizzard that they could deal with this issue (maybe by maintaining the same camera angle), it's hard to imagine such tiny characters on screen in 3D without becoming cartoony. Picture the units in Warcraft 3—there's a reason that the chunky style works for this world—the eye can identify small units that have large, cylindrical arms and giant blocky weapons.

But this art style doesn't match that of the Diablo world. Diablo is carnal in that stereotypical RPG way. If a weapon glows, it's with patina. If a monster is ugly, it's not in the PG Crocks "ugly is beautiful" way. It looks like an ugly monster.

With these boundaries in mind, the solution of hand drawing (and sticking with sprites) seems perfect. Without the limitations of polygons—current screen resolutions combined with Blizzard's artistic talent could create a Diablo that we've only seen in our mind's eye, one that is essentially concept art imported directly into the game without the artistically-limiting technical compromises of 3D modeling. (In short, it'd look a lot like Diablo 2 with the gloves off.)

Granted, KoF's process involved starting with a 3D model, turning it to 2D and then filling in the shading gaps by hand. That's how their animations look 3D and 2D at the same time. So if Blizzard mirrored such a production workflow—and there's absolutely no reason to believe they would—we could have plenty of the 3Desque eye candy in a true isometric world, not compromising Diablo mechanics, but bringing an unmistakable level of greater visual depth to the franchise. (UPDATE: Apparently the 3D to 2D conversion was used in Diablo 2, but it seems the hand-finishing elements of KoF were not.)

Sure, this is just one blogger's opinion. But a hand-drawn Diablo III feels like a Diablo limited only by an artist's pen. And the whole imaginary prospect seems very exciting to me.

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Tue, 04 Mar 2008 13:40:56 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=363595&view=rss&microfeed=true
<![CDATA[ Mythos Gameplay Makes Us Question Life, Allegiance ]]> Most of us at Kotaku (everyone minus Fahey) generally avoid MMOs like cactus barbed with Hello Kitty needles. But this new trailer of Mythos (the Flagship Studios Diabloesque MMO made by some ex-Blizzard folks) has us seriously questioning whether or not we really need lives after all, and if interactions with others—in the flesh, without the +2 Electric Boots of Courage—aren't entirely overrated.

It's a short clip, but it gets the point across. Until we see Diablo 3, this is our Diablo 3. On a side note, if Blizzard wants my $15 a month, they officially know how to get it.

New footage from Dialbo-y MMO Mythos
[via N4G]

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Wed, 16 Jan 2008 13:40:35 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=345558&view=rss&microfeed=true
<![CDATA[ Blizzard Launches First BlizzCast ]]> blizzcastlogo.jpgAs announced back on December 24th, Blizzard has delivered the first episode of the BlizzCast today, their new podcast series that promises a behind-the-scenes look at the inner workings of the company as well as news and information about upcoming projects. In the first episdode, rapmaster Karune talks concept art with art director Samwise Didier, and DJ Jazzy Drysc talks to lead designer Jeff Kaplan about World of Warcraft patch 2.4, which introduces the Sunwell Plateau raid dungeon and tier 7 armor. What's odd about the video podcast is that there is indeed no video. One of those newfangled audio-only video podcasts perhaps? I do find it vaguely amusing that the transcripts have Karune and Drysc's words in a blue font. Otherwise the community wouldn't bother reading it, right?

BlizzCast Episode 1
[Blizzard]

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Thu, 10 Jan 2008 12:20:10 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=343397&view=rss&microfeed=true
<![CDATA[ Blizzard Next-Gen MMO Confirmed By Blue ]]> lostbikinghope.jpgBack in April we reported on Blizzard's jobs site listing positions opening for a "next-gen MMO", which of course led to wild shouts of "World of Starcraft!", "World of Diablo!", and my personal favorite, "World of Lost Vikings!, while some speculated that the job listings were simply for work on a World of Warcraft expansion. The issue was brought up in the WoW forums earlier this month, which garnered the highly-revered blue response!
No, it is an unannounced Next-Gen MMO.

And that doesn't mean an expansion for World of Warcraft either.

For those of you with lives, the blue post on the WoW forums is the color of Blizzard staffers - in this case Drysc - and considered sacrosanct by the WoW community. While we still don't know exactly what it is, we at least know what it's not.

New MMO from Blizzard in the works [WoW Forums via GamesIndustry.biz]

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Thu, 13 Dec 2007 08:40:02 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=333437&view=rss&microfeed=true