StarCraft II's Galaxy Editor is really powerful. We've seen FPS mini-games, hockey with Protoss zealots, but things go wild when someone starts to remake Diablo II using it—in HD, no less.
Our primary goal was to [recreate the experience of playing Diablo 2 online], rather than to make a game that everyone in the world could play. Grinding Gear Games CEO Chris Wilson, answering a fan question about the complex and somewhat casual gamer-unfriendly systems behind Path of Exile. Give a listen above.
While most Diablo 3 players are scrambling for legendary loot on nightmare mode, others are creating their own real-life loot. Enter Arixystix Creations, who posted some images of these custom Diablo 2 plushies just before the holidays.
Original design plans for Diablo III involved an MMORPG-like chatroom that would replace the menu-based Battle.net interface, says Diablo co-creator David Brevik. Instead of just scrolling through chatrooms, you'd cross through towns and interact with players by trading and selling items.