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devs talk wiiware

devs talk wiiware

Square Enix's Shiraishi: WiiWare Size Limit No Prob

With Square Enix's Final Fantasy Crystal Chronicles: My Life As a King one of the flagship titles for the highly-anticipated WiiWare launch, it's interesting to hear co-creators Fumiaki Shiraishi and Toshihiro Tsuchida discuss the design-lite approach to WiiWare at an in-depth feature in Gamasutra.

You'd think it'd be hard for Square Enix, whose titles are known for their size and spectacle, to make such a comparatively teeny game. Was it? Says Shiraishi:

"It actually wasn't that difficult. I think we designed the game to fit in the memory space. It wasn't so much that we had a game and had to squeeze it down. If anything, I think the size restriction helped us. I don't think we would've had this game design idea if we didn't have the memory restriction to begin with."

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