For close to a decade, details about the multiplayer game that Blizzard called Project Titan have remained secret and elusive. Today we’d like to change that.
Video game development studio Red 5, best known as the company behind the online game Firefall, missed payroll last week and could not pay its staff on Christmas day, according to several people familiar with goings-on there.
One day in March of last year, video game writer Andrew Dice wrote out a check for all of his company’s money. He stuck it in the doorframe at his business partner’s apartment in Portland, Oregon, then went back to his own place. (They live in the same complex.) He closed all the windows. Then, as he tells it, he laid…
In the summer of 2013, months before they were supposed to ship their next video game, the game developers at Bungie went into panic mode.
There’s an old commercial for Westwood College that’s become something of a running joke in the video game world. Two young men sit at a couch, hammering away at PlayStation controllers. A woman walks in. “Hey guys, finish testing that game yet?” she asks. “I’ve got another one I need designed.”
In February of 2011, fresh off nine months of 80-hour work weeks, Jessica Chavez took a pair of scissors to her hair. She’d been working so hard on a video game—14 hours a day, six days a week—that she hadn’t even had a spare hour to go to the barber.
One week in early February, three top employees from the independent game studio Darkside Games flew to Redmond, Washington for a secret meeting with Microsoft.
In June of 2011, then-LucasArts president Paul Meegan spoke publicly about his plans for turning the company around.
One morning late last year, not long after Guillaume, a developer at Ubisoft Montreal, had finished working on his newest game, he was told he'd be moving offices. This was not particularly unusual for Ubisoft Montreal, a company that employs close to 3,000 people and works on upwards of ten new video games at a…
As Crytek continues to face financial difficulties, we're hearing of more departures at the troubled company. This week, Homefront: The Revolution game director Hasit Zala resigned from his position at Crytek UK, according to three people familiar with goings-on at the studio.
There's still trouble at Crytek, the independent game developer behind games like Crysis and Ryse. And as of yesterday, the bulk of employees at Crytek's UK office are no longer going to work, according to people familiar with the situation.
Crytek, the developer behind Crysis and Xbox One launch game Ryse, is having trouble paying employees, and the company has been bleeding staff since March, according to people who work there.
The people who run Trendy Entertainment want you to know that things are better. Or maybe they want you to think things are better. Maybe they just want you to play their game.
The rumors are true and the quotes dismissing them are misleading you. Arkane Studios is making Prey 2. Officials at the company behind the game just didn't want you to know yet.
An awful situation may be turning around for the better. Trendy Entertainment president Jeremy Stieglitz will alter his role following Kotaku's report into the company's practices yesterday, according to two people close to the situation.
Seven-day work weeks. Sexist decisions. An office environment so toxic, employees are terrified to speak up for fear of losing their jobs.
Doom 4 is in trouble, and has been for quite some time now, according to multiple sources. Though publisher Bethesda tells Kotaku they still plan to release the highly-anticipated first-person shooter, Doom 4 has gone through at least one major reboot over the past few years, and sources say even today, five years…
On December 11, 2006, Sega announced that they had snagged the rights to the much-beloved sci-fi franchise Aliens. Eager to get people excited, Sega quickly announced that they had two big games in the works: a role-playing game and a first-person shooter.
Bad video games are released all the time. A raft of factors conspire to influence the quality of the outcome. Maybe tight deadlines are to blame. Or maybe the problems include inexperienced developers, incompetent project management, impossible publisher requests, funding concerns. It’s a seemingly unavoidable fact…