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dev diary
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dev diary
Part four of Lionhead's quite excellent developer diary for Fable 2 is out, this time tackling the subject of creating a living video game world. It almost plays like an episode of The Office, with the team trying to focus on the subject at hand as they hunker down for a week of bug smashing. Art director John McCormack's inadverdant introduction of senior artist Ian "Plant Man" Faichnie is especially humorous. Watch it for the wit, watch it for the informative aspect, or just watch it for the tiny glimpses of the game in action.
dev diary
Tabula Rasa's Ethical Parables
If you thought game developement was all fun and...games, you'd do well to remember the example of the Tabula Rasa dev team. They had to write an essay on the use of ethical parables present in the gameplay of Rochard Garriott's new MMO, detailing the insertion of heavy moral dilemnas into standard mission-based gameplay to give the world a more epic, lively feel. Eschewing what they call the "static, boring type of storytelling," the TR team wanted to give the players decisions with long-term consequences in the game. The essay in its entirety appears after the jump, and I really do feel for the poor bloke who had to piece this together. Even talking about someone else writing an essay makes kicks my lazy procrastinating gland into high gear. More »
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