Who's Sid Meier collaborating with these days? Is he still associated with 2k? I don't keep up with these things well enough, I suppose... #eidosmontreal
so eidos montreal is like, where those not talented enough to work for ubisoft montreal or EA montreal work.. but seriously, I tried to forget about them after hearing this producer guy talk about deus ex 3 #eidosmontreal
@mutedia: Oh how the perception of Ubisoft has changed.
I remember talking to a Ubi employee at an IGDA meeting in Montreal in..what was it, 2001? To paraphrase, "Well, first you go to Ubisoft to get the experience that can get you hired somewhere else so you can make real games." #eidosmontreal
Deus Ex 3 is rumored to have been canceled. They sold all of the promotional material in the store some months ago, and haven't said a word about it to the community.
Granted, the people over at TTLG ripped it to shreds pretty hard, repeatedly, and threw the Eidos rep out the door on his ass whenever he came by to talk to them. #eidosmontreal
(Starts chanting about a TWEWY sequel that deals with The Game in other cities)
But, when they say global, does that mean they will work on it from all over the world, or the game will be a globe hopping game A La Carmen Sandiego? #eidosmontreal
@madammina: A global TWEWY sequel would be beautiful!
It could probably also feature Joshua as the main enemy, as the original game hinted. You can't resist the white long hair for long in a JRPG - sooner or later, you will become a bad guy!
@mcderek3000:
I just mean, the Overarching Game in TWEWY has to have fall out with the other composers, conductors, producers, etc. I'd like to see the after effects in places like New York, Buenos Aires, Paris, London, Moscow etc.
Would take a very big cartidge though, or something... and we might not know the characters as well, which was a big part of why TWEWY worked. #eidosmontreal
Sad to see that Toronto isn't keeping-up with the growth of the video games industry in Canada. Montreal has a strong Ubisoft presence, Vancouver has a strong EA presence, and all Toronto has is the Rockstar studio that was in-charge of the bad port of GTA4 to the PC. Hopefully the new Ubisoft studio coming to Toronto will make some high-profile games. #eidosmontreal
@TheHeeyyy: Toronto as a whole has not been as good at attracting game developers until very recently. Once Ubisoft is up and running, trust me more people will start setting up shop. #eidosmontreal
@Nahir: And by "attracting game developers" we mean "Tax breaks and subsidies from the government", Which both Quebec and Vancouver have generously provided for their respective game studios :P
On a related note, i've always wondered what the heck Bioware is doing all the way out in Edmonton... #eidosmontreal
Hmmmm... it's hard not to get one's hopes up for this bad boy. I just want to reiterate one word from the above post to all of you salivating fanboys out there:
Eidos.
It's probably a good idea to temper our expectations a little. Concept art is concept art. My real question is, why is this on Kotaku and not a Game Informer cover story... they don't need stinking screenshots or gameplay to tell you how awesome the developers think their game is going to be.
That second piece of concept artwork is partially based of a Burger King in Montreal.
I shit you not. For those of you in Montreal, it's the one across the street from The Bay near Phillips Square - near Future Shop and Gamebuzz, and Microbytes and Complexe Les Ailes where the EB Games is.
Only in this painting Phillips Square has been replaced by a giant building of the future!
The setting and design is about as spot on as I could have hoped for in a sequel to the Deus Ex series.
Deus Ex (1) gameplay + Blade Runner-esque environment + Current gen hardware = BLISS. Divide all that by Warren Spectre's imagination and I have no idea what we're getting.
looks more like to me their doing the same thing they did with DE IW, and trying for more than they can handle, all the while steering as far away from the original RPG/FPS combo the original game was just to make it more "accessible" to the masses
@GrimCW: You can tell all that from two static images?!? Give me your eyes so that I can see beyond pictures and into the minds of people who are working on projects that people who have nothing to do with gameplay have drawn pictures of!
11/16/09
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11/16/09
I remember talking to a Ubi employee at an IGDA meeting in Montreal in..what was it, 2001? To paraphrase, "Well, first you go to Ubisoft to get the experience that can get you hired somewhere else so you can make real games." #eidosmontreal
11/16/09
DO NOT FUCK UP DEUS EX 3, GOD DAMMIT! /fanboy rage #eidosmontreal
11/16/09
@TaylorEatWorld:
what he said ! #eidosmontreal
11/16/09
11/16/09
@televizor: and we don't like being angry. #eidosmontreal
11/16/09
@TaylorEatWorld: (Starman) Starman likes this. #eidosmontreal
11/16/09
@TaylorEatWorld: (Starman) Starman likes this. #eidosmontreal
11/16/09
Granted, the people over at TTLG ripped it to shreds pretty hard, repeatedly, and threw the Eidos rep out the door on his ass whenever he came by to talk to them. #eidosmontreal
11/16/09
Why would they actually throw the Eidos rep out instead of telling them what they didn't like? #eidosmontreal
11/16/09
11/16/09
But, when they say global, does that mean they will work on it from all over the world, or the game will be a globe hopping game A La Carmen Sandiego? #eidosmontreal
11/16/09
It could probably also feature Joshua as the main enemy, as the original game hinted. You can't resist the white long hair for long in a JRPG - sooner or later, you will become a bad guy!
11/16/09
I just mean, the Overarching Game in TWEWY has to have fall out with the other composers, conductors, producers, etc. I'd like to see the after effects in places like New York, Buenos Aires, Paris, London, Moscow etc.
Would take a very big cartidge though, or something... and we might not know the characters as well, which was a big part of why TWEWY worked. #eidosmontreal
11/16/09
11/16/09
11/16/09
On a related note, i've always wondered what the heck Bioware is doing all the way out in Edmonton... #eidosmontreal
11/16/09
11/18/08
Eidos.
It's probably a good idea to temper our expectations a little. Concept art is concept art. My real question is, why is this on Kotaku and not a Game Informer cover story... they don't need stinking screenshots or gameplay to tell you how awesome the developers think their game is going to be.
Just butterscotch and dreams...
11/18/08
I shit you not. For those of you in Montreal, it's the one across the street from The Bay near Phillips Square - near Future Shop and Gamebuzz, and Microbytes and Complexe Les Ailes where the EB Games is.
Only in this painting Phillips Square has been replaced by a giant building of the future!
11/18/08
Ah, here's a picture:
[farm1.static.flickr.com]
You can see the BK in the background on the right, look for the strip of red. However the painting is from a different angle and much closer.
11/18/08
And here is a better photo:
[farm4.static.flickr.com]
11/18/08
11/18/08
手袋をする
"Put on gloves"? Is that supposed to be a store or station or what?
11/18/08
No stranger than Know Beans
11/18/08
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11/18/08
Deus Ex (1) gameplay + Blade Runner-esque environment + Current gen hardware = BLISS. Divide all that by Warren Spectre's imagination and I have no idea what we're getting.
11/18/08
How can you derive what the gameplay is going to entail when there's been nothing but concept art?
And Warren Spector has nothing to do with this game, so don't get your hopes up: he works for Disney now.
11/18/08
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11/18/08
Some of those definitely look like screenshots.