Hmmmm... it's hard not to get one's hopes up for this bad boy. I just want to reiterate one word from the above post to all of you salivating fanboys out there:
Eidos.
It's probably a good idea to temper our expectations a little. Concept art is concept art. My real question is, why is this on Kotaku and not a Game Informer cover story... they don't need stinking screenshots or gameplay to tell you how awesome the developers think their game is going to be.
That second piece of concept artwork is partially based of a Burger King in Montreal.
I shit you not. For those of you in Montreal, it's the one across the street from The Bay near Phillips Square - near Future Shop and Gamebuzz, and Microbytes and Complexe Les Ailes where the EB Games is.
Only in this painting Phillips Square has been replaced by a giant building of the future!
The setting and design is about as spot on as I could have hoped for in a sequel to the Deus Ex series.
Deus Ex (1) gameplay + Blade Runner-esque environment + Current gen hardware = BLISS. Divide all that by Warren Spectre's imagination and I have no idea what we're getting.
looks more like to me their doing the same thing they did with DE IW, and trying for more than they can handle, all the while steering as far away from the original RPG/FPS combo the original game was just to make it more "accessible" to the masses
@GrimCW: You can tell all that from two static images?!? Give me your eyes so that I can see beyond pictures and into the minds of people who are working on projects that people who have nothing to do with gameplay have drawn pictures of!
I am excited for this one, and I hope it will redeem the series. However, I still don't like regenerating health. Make it a biomod, sure, but keep it as an option.
@MOP88: Yeah, they better make damage count. Implement MGS3 style healing system where you have to dig out the bullets, etc. and player might actually think before running head first into firefight. But hey, thinking is over rated. : P If you happen to get dozen bullets in your guts just hide behind a box sucking your thumb for a while and everything's fine.
11/18/08
Eidos.
It's probably a good idea to temper our expectations a little. Concept art is concept art. My real question is, why is this on Kotaku and not a Game Informer cover story... they don't need stinking screenshots or gameplay to tell you how awesome the developers think their game is going to be.
Just butterscotch and dreams...
11/18/08
I shit you not. For those of you in Montreal, it's the one across the street from The Bay near Phillips Square - near Future Shop and Gamebuzz, and Microbytes and Complexe Les Ailes where the EB Games is.
Only in this painting Phillips Square has been replaced by a giant building of the future!
11/18/08
Ah, here's a picture:
[farm1.static.flickr.com]
You can see the BK in the background on the right, look for the strip of red. However the painting is from a different angle and much closer.
11/18/08
And here is a better photo:
[farm4.static.flickr.com]
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手袋をする
"Put on gloves"? Is that supposed to be a store or station or what?
11/18/08
No stranger than Know Beans
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Deus Ex (1) gameplay + Blade Runner-esque environment + Current gen hardware = BLISS. Divide all that by Warren Spectre's imagination and I have no idea what we're getting.
11/18/08
How can you derive what the gameplay is going to entail when there's been nothing but concept art?
And Warren Spector has nothing to do with this game, so don't get your hopes up: he works for Disney now.
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Some of those definitely look like screenshots.
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