design challenge
”The Challenge of Naming Games
The latest GameCareerGuide "Game Design Challenge" is to rename Katamari Damacy: if you had been working for Namco in 2004 and they had decided to give the game a new title, what would you have suggested? "Think up with something snappy that will appease the localization department, designers, and artists, who will likely create new cover art to accommodates the new title." Localization is something that not many people give too much thought to, but titles are the first step in shaping the public's perception of of a work (be it book, movie, or game). More »Winners Named for Teen Dating Violence Prevention Game Design Contest
The Life Love Game Design Challenge named its winners today. The Flash game design challenge sponsored by Jennifer Ann's Group asked developers to come up with games about teen dating violence prevention without using violent content or a violent theme.
The $1,000 winning design "Escape Your Boyfriend's Room" by Jorge Goyco is an interesting point and click game that manages to get both the warning signs of an abusive relationship across as well as how you can get yourself out of the relationship. I loved the look of the game and its approach to the subject matter really impressed me.
The first runner up $100 prize was handed out to "A Walk in the Park by Jared Sain." I loved the look of the game. My only suggestion is that maybe the game could do a better job of explaining how to get out of an abusive relationship. The final $100 runner-up was "Decisions, Decisions by Mark Kakareka"
More »Teen Dating Violence Design Challenge Extended
The deadline for the Life Love Game Design Challenge, which we first announced back in February, has been extended by a month.
The new deadline for the Flash game design contest, which challenges designers to create a game about teen dating violence prevention without violent content or a violent theme, is May 15.
First prize is $1,000 and judges, besides myself, include Simon Carless, director of the Independent Games Festival; Stephen Totilo, of MTV and huge brain fame, Dr. Ian Bogost, Ph.D., co-founder, Persuasive Games, and Dr. Elizabeth Richeson, a psychologist, Texas Psychological Association Board member, and my mom.
2008 Game Contest [Life. Love.]
contest
PSP2 Concepts, A New Challenge!
In what is looking to be an increasingly official PSP2 design contest, we have another concept. This entry is not only being posted for its unique inclusion of a double-duty flip screen (complete with touch XMB support), but as an earnest attempt to drive our own Luke Plunkett completely mad. Once a happy-go-lucky Aussie, after years of acquiring official press photos for various Sony products, nothing pains him more than a fan-made mock-up of our favorite hardware to be.
So it's with this altruistic motive that I am hereby announcing the official Kotaku PSP2 Design Challenge. Quite simply, you draft an incredible PSP2 design (like this bad boy), and the readers will vote on their favorite. While I am unable to procure an official prize, know that the winner will be solely responsible for driving at least one Kotaku staffer completely mad. Let the games begin! (Email all entries to my address on the side of the page ASAP.) Oh, and here are four bonus shots of the latest entry by Paul Tobeck:
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contest
Game Design Contest for Teen Dating Violence Prevention
My brother just launched a Flash game design contest that I'll be one of the judges for. The object of the Life Love Game Design Challenge is for people to create a Flash game about teen dating violence prevention and to do so without violent content or a violent theme.
Quite a brain teaser, but having played innovative Flash games for years now, I'm pretty sure the design community is up to the challenge.
First prize is $1,000 and judges, besides myself, include Simon Carless, director of the Independent Games Festival; Stephen Totilo, of MTV and huge brain fame, and Dr. Elizabeth Richeson, a psychologist, Texas Psychological Association Board member, and my mom.
When my brother first contacted me about this, he said he wasn't sure that it was a good idea, he didn't know if a Flash game could deal with so serious an issue, but I pointed out that people like Ian Bogost do that for a living.
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