<![CDATA[Kotaku: dennis dyack]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: dennis dyack]]> http://kotaku.com/tag/dennisdyack http://kotaku.com/tag/dennisdyack <![CDATA[Oh, So Too Human Didn't Take Ten Years To Make]]> Too Human was first announced as a PS1 game back in 1999, but does that really mean it's been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they'd finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but four. Course, that gives them even less of an excuse for some of the game's more outdated elements, but hey, if Dennis wanted that cleared up, he's cleared it up!

X3F Presents: Silicon Knights studio tour [X3F]

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<![CDATA[Next Silicon Knights Game Nothing Like The Last Silicon Knights Game]]> Too Human's actually coming out. And good for it, it's been long enough. But what are Silicon Knights doing next? According to boss Dennis Dyack, it's going to be something completely different:

We've been lucky enough to make Legacy of Kain, Eternal Darkness, Too Human and if you look at all of those they're all really different. The next game that we're going to announce, not including the sequels to the trilogy, it's nothing like anything else we've ever made before...We want to continue to do that to keep fresh. That's really what's important, and making sure that we continue to make new IPs but also continue to innovate in the genres that we try to... create content in, I suppose is the best way to describe it.

He still thinks a second and third Too Human are going to be made? Bless him. As for this mystery project, it'll be with Sega, and if he's teasing us like this a more formal announcement can't be too far off.

Silicon Knights' next game "nothing like" Too Human [CVG]

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<![CDATA[Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!]]> Every year E3 comes and goes and we wind up with the same people being quoted over and over again. Is it because we respect their position in the games industry, or is it simply because they won't stop flapping their gums for five minutes to let anyone else get a word in? Crispy Gamer has gathered the most obnoxiously vociferous members of the gaming business together into a little feature they call "The 10 People We Hope Will Shut the F*** Up at This Year's E3". I'm not sure whether I agree with their choices or not...not because they are dubious or anything...it's just I'm not sure which of these guys I could take in a fight, and E3 is next week. Nintendo's Reggie has those crazy eyes going for him, and Clifford "The Big Red" Bleszinski could easily be hiding Wolverine-like scrappiness under his cool, collected demeanor. Peter Moore is chiseled from granite...hmmm. I bet I could take the founders of Gamecock, but only by exploiting their penchant for wearing capes.

The best part of the article comes at the end, where they mention the people they want to hear more from. They need to just sit Tim Shafer down in front of a PA system and have him deliver a running commentary for the entire length of the show.

The 10 People We Hope Will Shut the F*** Up at This Year's E
3 [Crispy Gamer]

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<![CDATA[There's A "Strong Chance" Silicon Knights Will Return To Eternal Darkness]]> Ah, Eternal Darkness. Never really got into it myself, but I can still see why people dig it, and I appreciate that. There weren't many games like it last generation, and there definitely weren't many games like it on the GameCube. So what do Silicon Knights think about returning to the series, should they ever actually get the Too Human "trilogy" out the door? Surprisingly, SK boss Dennis Dyack sounds keen as beans:

There is a chance; we love all the games we work on. We don't want to be pigeon-holed [into a genre], we want to be known for strong content...There's a strong chance we'll return to it, but there's no announcements yet.
No, no announcements, but the intent's there, and that's good enough for today. Thanks.

Dyack: Strong Chance Of Eternal Darkness Return News [TVG]

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<![CDATA[Denis Dyack? Honest Man.]]> Silicon Knights honcho Denis Dyack wants you to know about Denis. He wants you to know that Denis is honest and calls 'em like he sees 'em. Denis Dyack doesn't lie! And neither does his Ontario-based company. Why, just ask Denis Dyack. He'll tell you all about him:


I think the games industry is challenging, but I'm always about telling the truth and saying it like it is. And that is a tough thing to do in this industry, as I'm sure you know. That's always been our way. We're often misquoted and misunderstood as a developer... We're big believers in the truth. I'd rather be truthful than go unscathed, I guess. We're going to say some things and stand up for some things that we think are right, and we're going to seek justice when harm has been done—and that's the right thing to do, regardless of the consequences. We're going to do the right thing.

Denis Dyack, believer of truth, justice and the Canadian way.
Dyack Interview [GameInformer via Sega Nerds]]]>
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<![CDATA[No Unreal Tournament III Demo]]> Epic doesn't do demos. They do games. 'Cause when you have a small staff, you don't have time to focus on other things. You can only focus on the game. Epic bossman Mark Rein (above, touching something) lays it all out:


What we told Microsoft last year — they wanted a demo for Gears of War and we said 'you've got a choice — you can have the demo this year or the game this year'... We're not a big huge company with the resources to do that, and all the time we're testing that demo we're not testing our full game, which we need to be doing constantly... We'll have a PC demo for UT, [but] I don't think we'll have a PS3 demo before the game ships.

So if Epic doesn't have the man power to make one UT3 demo for the PS3, how can they handle Unreal Engine developer support?
No Demo [Eurogamer]]]>
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<![CDATA[Unreal Engine 3, Half-Baked, Broken and Late?]]> At Sony's E307 presser, Jack Tretton stood on stage, announced Epic's Unreal Tournament III as a PS3 exclusive and said that Sony was working closely with Epic to "adjust" the Unreal Engine for the PS3 so that it reaches the "best of its potential." Best of its potential? Why would Sony need to be helping with that? Doesn't that mean it hasn't been performing? That it's been under-performing? That right there is the crux of the Silicon Knights lawsuit against Epic — that Epic's aftercare and the Engine itself is half-baked. Let's take a look at the allegations:

• By March 2006, Epic was obligated to provide a fully functional Unreal Engine 3 to Silicon Knights. Epic did not until November 2006. Apparently that means SK was using an Unreal placeholder for its E306 Too Human showing>. From the suit: "Had Epic complied with its promises and contractual obligations, Silicon Knights would have had the opportunity not only to generate
a positive press and industry response to Too Human, but also to finish the game earlier and on
better financial terms." What's more, SK was "bound" to the UE3 and had to wait for Epic to finish it.

•Epic did create a working version of the Unreal Engine 3 for the Xbox 360 before E306, but kept this code to themselves. Later, Epic allegedly failed to provide guidance on how to use the Unreal Engine 3. SK claims that since Epic employs only 75 people and was working on two titles (Gears of War and Unreal III), they were spread too thin and unable to help companies like Silicon Knights. By contrast, SK employees 140 staffers focused on creating two titles.

• Epic once again supposedly missed a deadline for an Engine Silicon Knights was going to use on a PLAYSTATION 3 game. Epic missed this deadline by six-months. A functional UE3 for the PS3 was supposed to be delivered by February 2007. It wasn't.

• According to SK, the Engine apparently caused the game to "slow down significantly" due to lengthly load times and "memory-spikes" during loading. Epic apparently had known about this problem with the Unreal Engine since 2004 and promised a solution by 2005. It never came.

• SK claims that the UE3 did not "satisfy" their needs for an "immersive" experience regarding sound, lighting and character interplay. What's more, SK claims the Engine could not render terrain. To quote the suit: "Epic appears to have simply taken-in millions of dollars in license fees from Silicon Knights and other developers, and provided them in return with vastly less than the entirety of the Engine, let alone all parts of the Engine that are necessary to make a videogame function on the next generations systems as Epic warranted."

Couldn't get UE3 support from Epic? Mental images of a panicked SK honcho Dennis Dyack trying to get Epic tech support on the line, only to get some surfer type "The Cliffster is so not in" type phone message. Sure, Silicon Knights have been pointing the finger for their poor E306 showing for some time now. What's more, after reports popped up that Silicon Knights was having problems with the Engine, Dyack contradicted that saying all was fine. Though, isn't it telling that SK ditched the Unreal Engine 3 all together and created its own engine? Or how about games using the U3E have been delayed or scraped? Games like Stranglehold, BioShock, Lost Odyssey, Mass Effect, Rainbow Six: Vegas, Turok, Frame City Killer, Fatal Inertia and Brothers in Arms: Hell's Highway. All delayed. Many multi-platform. It certainly does look like there is something wrong with the UE3, and this Sony tech-support highlights it. But what about those developers who've already been working with the Unreal Engine 3? I smell a possible class action suit.

We asked Mark Rein to comment on this issue. He has not replied as of posting.

Luke Plunkett contributed to this post.

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<![CDATA[Where's My Too Human?!]]>

At E3, Silicon Knights' Too Human didn't meet the hype, and the game's demo wasn't quite ready. Following its outing, the game got pushed back to next year, and the title didn't make an appearance at X06 in Barcelona. Rumors swirled, and Silicon Knights president Dennis Dyack commented on an IGN developer blog, writing:

As you may have noticed we did not show in Barcelona. This decision to not show at X06 was made immediately after E3. We made the decision to next show the game when we are ready and we knew that X06 would not be the right time. When we do decide to show the game, our goal is to give everyone a true impression of the game—one that includes story, audio, game play, artwork and technology. Things are going very well and Too Human is shaping up to be our best game to date.

Kudos to Dyack and co. for addressing these rumors and for waiting until there's solid product to show, instead of something half-baked like at E3.

Silicon Knights Addresses Rumors [1Up]

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<![CDATA[On Too Human, Dennis Dyack, Philosophy]]> If you don't know who Dennis Dyack is, make sure you read this article from the Toronto Star, but not before stretching your eye-rolling muscles a bit. Brace yourself for copious name dropping — from Hideo Kojima to Peter F. Drucker to Friedrich Nietzsche — and terms like "paradigm shift" when you read about Too Human, Dyack's game for the Xbox 360. Also keep your eyes peeled for bad fact checking and sensationalist writing about the rising cost of video game development.

You know, nothing turns me off more to your game than setting yourself up for lofty, epic goals, and promising revolutionary gameplay, but I wish Microsoft and Silicon Knights nothing but the best of luck!

The Monster Within [Toronto Star]

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