<![CDATA[Kotaku: demons]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: demons]]> http://kotaku.com/tag/demons http://kotaku.com/tag/demons <![CDATA[Oh Hell No]]> Screw this. I didn't sign up to have my soul devoured by a marauding hell-beast masquerading as a creepy-ass fast food mascot character. You guys can just imagine the rest of the NYC Halo 3 launch. I'm getting the hell out of here before it eats me.

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<![CDATA[Clip: The Darkness Multiplayer Mode]]>

I always love posting a new bit of Darkeness footage. It never fails to impress and in this case it actually gave me a good laugh. In the multiplayer mode, you can switch back and forth between gangster and minion hellspawn. The minion form is pretty cool but I laughed out loud several time while watching the two minions going at shrieking and running around like something out of a Jim Henson movie. But, all Muppets aside, this looks like it will be a pretty interesting title although for me, I doubt I'll be playing much multiplayer mode given my terrible shooting skills. Still, the lure of gangsters and demons is hard to resist.

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<![CDATA[Clip: The Darkness]]>

Although I'm not really an FPS aficionado, two titles have interested me enough to want to give them a try. The first is, of course, BioShock and the second would be the star of this particular clip, The Darkness. Something about running around with netherworld demon heads and tendrily tentacles, sucking gangsters into black holes and eating their souls sounds to just too good to pass up. Hopefully by the time this one lands I'll have practiced enough on some older games to actually make it past the first level without blowing myself up.

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<![CDATA[NecroVisioN - An Evil Twist on the War FPS]]>
What do you do when there are far too many World War II games? You make a World War I game, and since that war was pretty boring, you add in vampires and demons. There aren't any Aztecs, but at least it isn't Call of Honor 5: March of Triumph.

Cenega Publishing has announced NecroVisioN, an FPS game developed by The Farm 51 of Medal of Honor: Allied Assault and Painkiller fame. You play a young American soldier fighting during the first world war who discovers another war raging below the surface of the planet between human-hungry demons and the vampires trying to protect us from them. Offsetting the fact that WWI weapons sucked, the player will gain access to vampire artifacts, technology, and magic.

It's a nifty bit of theme swapping that sounds pretty intriguing, sort of like the movie From Dusk Till Dawn, which starts as a crime movie and takes a left turn into a horror film. I'm intriguied. Hit the jump for a gallery and the press release.

Cenega to Release Vampires and Hell Demons

NecroVisioN for PC signed

April, 2nd, 2007 - Prague, Czech Republic - From the recent drug battles in South America, through the future human battle for survival on Mars, Cenega now plunges headlong back into World War I with its newly signed title, NecroVisioN. But there is more to the game then defeating the Kaiser's army. There is much greater evil hidden beneath the battlefields of the Great War. Captured in another war, it fights its way up to the face of the Earth. And has to be stopped...

Now the only defense standing between the powerful forces of darkness and humans, who are unaware of the existence of the underground worlds, are vampires. But they are losing ground in this war and desperately need help before they fall and all hell will get loose. Can a young American save these worlds, and survive as a human?

NecroVisioN is a First Person Shooter taking place in a variety of locations from battlefields of World War I to much darker and brutal underground world of vampires and demons. Sceneries range from realistic to dream-like, opponents from enemy troops to fantasy creatures - old fashion look and style of the game is going to remind the world setting from the Lovecraft's horrors and seamlessly mix the war shooter elements into it. Player will fight enemies using environments, powerful and evil artifacts, vampire technology, and authentic WWI era weapons.

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NecroVision page on Cenega.com

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<![CDATA[Del Toro and Mignola Working on Hellboy Game]]>

Mike Mignola, creator of Hellboy and the hopefully greenlighted Amazing Screw-On Head cartoon on SciFi, is in discussions with director fantastique Guillermo Del Toro (Devil's Backbone, Chronos, Pan's Labyrinth) about making a Hellboy game.

Says Del Toro:

You can go from one environment, like the Gobi desert, to a haunted town in medieval Japan. And then you can go and play in the ruins of a castle that is full of Nazi doomsday machines. And then you can go and wander through the empty streets of a haunted Eastern European village. And each of those levels has a common threat enemy, and a great vibe to the gameplay.

Yup, sounds like Hellboy alright! I'm very pleased.

Guillermo Del Toro Working on Hellboy Game [GayGamer]

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<![CDATA[Lumines Live is Filthy With Microtransactions]]>

Greeting me from the tips inbox today was an email so full of white-hot rage, profound spiritual hurt, and f-bombs that I thought I was getting Florian's fanmails by accident again.

But soft! I was wrong. It was just the Ineffable Jut, weighing in on the bumblefuckery that is the Lumines Live microtransaction stack:

They fuck you just a little at a time, so you don't feel your asshole tearing.

I just downloaded Lumines live. It's a good game, but it's right full of fucking microtransactions. Puzzle-mode; 5 levels until you buy the puzzle pack. Mission-mode; 5 levels until you buy the mission pack. This pisses me right off! Minus the online, the PSP version has more to it than the XBLA version.
I don't want to get this excited about a fully awesome XBLA game only to find out it's only partially awesome unless I plop down another $25 to get the full package.

If more games are going this microtransaction route, I'm going to flip my proverbial lid!

Stickypig was likewise incensed, and spent several hours this morning shoving slices of sandwich meats under my door while muttering ancient invocations to demons. Each slice had the name of an Xbox Live employee written on it. I think he's under the impression that I am some flesh-hungry devil godling who can grant wishes.

But really, anyone could've made that mistake.

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