Damn, I was actually looking forward to seeing The Beatles/Guitar Hero 5 comparison. From everything they've said The Beatles won, I was just curious of what they're numbers will be. Oh well, Monday it is. #npd
@Daniel @ playreadwrite.blogspot.com: Xmas has been delayed.
It also means when the Grinch arrives at his normal time there won't be anything to steal, so it does have it's positive. #npd
We're sorry, the year 2010 has been delayed, the deadlines were coming up too fast.
We'll all be beginning 2010 on the Chinese New Year instead of the regularly scheduled January 1st, we appreciate your cooperation and hope you understand. #npd
I can see where the controversy erupted about this game.
Resident Evil, is a survival horror series in which the Survival Horror has always been lightly enhanced by having the gimped controls for the game.
Well, that is perfectly fine for nostalgia purists. But we're living in the Twenty First century now.
Old is not better, and Japan is still believing that it actually is better. It's not better, it is "CLASSIC" in the sense that ancient.
It may be more free thinking, but that doesn't make it better. Resident Evil 4 was an incredibly frustrating game. Everyone else, despite your best attempts to say otherwise Kenjo, has evolved as gamers into the twenty first century.
They want to walk and shoot, they want co op, and they want online. If they don't have those things, then the game won't be a success. It's that simple nowadays.
As much as I may have enjoyed the previous Resident Evil games for their tension, I'd rather have the tension come from unforgiving A.I. encounters, creepy atmosphere, and Zombies which hang to your feet as well as massive swarm moments.
NOT because of stand still controls. For all hardcore Resident Evil fans, you should have the option to keep your controls the same.
But where is it in any way, affecting the game you enjoy if everyone else gets to pick a control scheme where they can walk if they want?
Not like Gears of War but have the ability to strafe and run, like in Dead Space, making the intensity of the co-op actually matter by basing it on how much damage the enemy gives to you. On how long you can survive in a given situation, and on your rate of ammo, your problem solving skills, and methodology.
None of this ruins the game, it enhances it. CAPCOM must do as demanded, and give an option to walk & shoot plus strafe. Then this game, will be a critical success.
10/15/09
10/16/09
10/15/09
(And it ain't gonna last till Monday.)
(Or at least I hope not.)
10/15/09
10/15/09
10/15/09
10/15/09
10/15/09
10/15/09
It also means when the Grinch arrives at his normal time there won't be anything to steal, so it does have it's positive. #npd
10/15/09
10/15/09
"NPD spokesman David Riley blamed "last minute processing requirements."
The wrong dice were used?
10/15/09
#timetodustoffmywii #npd
10/15/09
10/15/09
Pre-emptive: *yawn* same as always - Wii 1st, 360 2nd, PS3 last. Oh and ODST is the best game ever!!!11111 #npd
10/15/09
Also, you do realize my comment was a joke. (Hint: Tongue face)
10/15/09
10/15/09
Not for September supposedly. Analysts are saying PS3 outsold all other consoles including the Wii. #npd
10/15/09
;)
10/15/09
10/15/09
We'll all be beginning 2010 on the Chinese New Year instead of the regularly scheduled January 1st, we appreciate your cooperation and hope you understand. #npd
02/03/09
Oh, and actually market the goddamn thing.
02/03/09
02/03/09
But I'm glad to get a delay... fucking February is starting to become a November 2007 again.
02/03/09
Resident Evil, is a survival horror series in which the Survival Horror has always been lightly enhanced by having the gimped controls for the game.
Well, that is perfectly fine for nostalgia purists. But we're living in the Twenty First century now.
Old is not better, and Japan is still believing that it actually is better. It's not better, it is "CLASSIC" in the sense that ancient.
It may be more free thinking, but that doesn't make it better. Resident Evil 4 was an incredibly frustrating game. Everyone else, despite your best attempts to say otherwise Kenjo, has evolved as gamers into the twenty first century.
They want to walk and shoot, they want co op, and they want online. If they don't have those things, then the game won't be a success. It's that simple nowadays.
As much as I may have enjoyed the previous Resident Evil games for their tension, I'd rather have the tension come from unforgiving A.I. encounters, creepy atmosphere, and Zombies which hang to your feet as well as massive swarm moments.
NOT because of stand still controls. For all hardcore Resident Evil fans, you should have the option to keep your controls the same.
But where is it in any way, affecting the game you enjoy if everyone else gets to pick a control scheme where they can walk if they want?
Not like Gears of War but have the ability to strafe and run, like in Dead Space, making the intensity of the co-op actually matter by basing it on how much damage the enemy gives to you. On how long you can survive in a given situation, and on your rate of ammo, your problem solving skills, and methodology.
None of this ruins the game, it enhances it. CAPCOM must do as demanded, and give an option to walk & shoot plus strafe. Then this game, will be a critical success.
02/03/09
Uh?
02/03/09
Then, I realized that it's an extended metaphor, and has to be read as such. Then, it made a lot of sense.
12/21/08
12/21/08
12/21/08
12/18/08
12/17/08