<![CDATA[Kotaku: delay]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: delay]]> http://kotaku.com/tag/delay http://kotaku.com/tag/delay <![CDATA[Need For Speed: Nitro - So Fast It's Coming Two Weeks Early]]> In a fall season filled with game delays, it's nice to see a release date jump forward a couple weeks, as is the case with Need for Speed: Nitro for the Nintendo Wii and DS.

Originally scheduled for a November 17th release in North America, the stylized arcade racing of EA's Need for Speed: Nitro will be hitting store shelves a full two weeks earlier than expected - November 3rd in the states and the 6th in Europe. In celebration of the game reaching gold status, EA has released the full soundtrack listing for the game, featuring a mix of tracks from international artists that are sure to get stuck in your head for weeks at a time.

"This soundtrack musically exemplifies the intensity, attitude and adrenaline of Need for Speed NITRO," said Steve Schnur, Worldwide Executive of Music and Music Marketing at EA. "This energetic collection of rock, electronic and hip hop, matches the incredible speed and intensity of a game experience players will never forget."

Check out the full track listing below to see what Mr. Schnur feels exemplifies intensity, attitude, and adrenalin.

Need for Speed: Nitro Soundtrack:

Alex Metric - What Now
Bloody Beetroots feat. Cool Kids - Awesome
Crookers feat. Wiley and Thomas Jules - Business Man
Crystal Method feat. LMFAO - Sine Language
Danko Jones - Code Of The Road
Dizzee Rascal and Armand Van Helden - Bonkers
Drumagik - Make It Rock
Earl Greyhound - Oye Vaya
edIT feat. Wale and Tre' - Freaxxx
Evil 9 - All The Cash (Alex Metric Remix) Feat. El-P
Hollywood Holt - Can't Stop
k-os - FUN!
Lady Sovereign - I Got You Dancing
Major Lazer feat. Mr.Lex & Santigold - Hold The Line
Matt & Kim - Daylight (Troublemaker Remix)
Mickey Factz - Yeah Yeah
Pint Shot Riot - Not Thinking Straight
Placebo - Breathe Under Water
Rise Against - Kotov Syndrome
Roots Manuva - Buff Nuff
Rye Rye - Hardcore Girls
Street Sweeper Social Club - Fight! Smash! Win!
Taking Back Sunday - Lonely Lonely
The Enemy UK - No Time For Tears
The Gay Blades - O Shot (Dmerit Remix)
Two Fingers feat. Sway - Jewels And Gems

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<![CDATA[Dark Void Delay Leaves Void In Fall Gaming Lineup]]> Another major 2009 release becomes a major 2010 release, as Capcom pushes back Dark Void to avoid a crowded fall game season that doesn't really exist anymore.

At this point, January through March of next year is going to be the biggest first quarter in gaming ever, as an increasing number of games originally slated for fall and holiday 2009 releases get shunted into next year. Capcom dropped us a line to explain the reasoning behind the delay.

Dark Void is moving into Capcom's fiscal Q4 in order to get the game out of the crowded fall game season and to allow the development team more time to polish and enhance the game experience.

One of those two excuses doesn't really hold up, but we'll take a more polished game at a later date over one rushed to market any day of this year or the next.

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<![CDATA[Splinter Cell Conviction Delay Won't Lead To Major Changes]]> Splinter Cell Conviction's delay is all about meeting expectations and nothing about major changes or additions, an Ubisoft community developer says.

Yesterday Ubisoft announced the delay of four of their big titles, including Splinter Cell Conviction. The news popped up on the official forums for the game with a statement from Ubisoft Community Developer UbiRazz.

"Splinter Cell Conviction is a very important game for us. We want to ensure it's a game that long-term fans and gamers new to the series equally enjoy when they play it. Previous Splinter Cell games have set the bar very high when it comes to quality and enjoyment, we are firmly focused on continuing this with Conviction.

After demonstrating the new vision for the game at E3 2009 we won many awards and received a lot of interest from fans and press alike. In order to live up to our own ambitions and your expectations, we strongly feel that giving our teams that extra time will allow us to present a game to you that will fulfill that potential. Due to this, we have decided to move the release date into Q1 2010. This extra time will ensure Splinter Cell Conviction becomes every bit the fantastic experience we want it to be.

Keep posting your thoughts and constructive feedback on the game here, we will absolutely continue to read them."

UbiRazz later added that the additional work being done on the game won't result in any major changes.

"Just so you know: there won't be any major changes or additions to what you saw at E3 but there may be minor tweaks/balancing. With this in mind, this thread is largely defunct."

Splinter Cell Conviction delayed until Q1 2010 [Ubisoft Forums]

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<![CDATA[FUEL Release Delayed One Week]]> FUEL, originally scheduled to drop May 26, has been delayed to June 5, VG247 has reported. They say Codemasters confirmed it to them.

Maybe this explains why I haven't gotten my review copy yet. Of course, Joystiq points out that VG247 is a UK site, so it's not clear if the delay covers Europe only or if North America is included. Gamestop's showing the drop date as June 2.

FUEL Delayed to June 5 [VG247 via Joystiq]

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<![CDATA[Champions Online Heroically Delayed]]> A true superhero knows when to boldly charge into battle and when to delay your game for a couple of months in order to make sure it's solid.

And that's just what Champions Online developer Cryptic is doing. Originally slated for a July 14th release, the developer is delaying the game until September 1st, in order to "implement certain features".

"It is critically important for an MMO to be as good as it possibly can be at launch. Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time. So that's what we're going to give it. Cryptic has a proven track record of releasing solid games and we want to maintain that with Champions Online."

So basically, they don't want to release the game until it's finished. Seems fair enough.

Champions Online New Release Date [Champions Online]

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<![CDATA[ArenaNet: There Is No Guild Wars 2 Delay]]> ArenaNet's Mike O'Brien clears the air regarding the perceived delay of Guild Wars 2, the follow up to NCsoft's immensely popular free-to-play online roleplaying game.

In an open letter to Guild Wars fans, O'Brien points out that Guild wars 2 never had a firm release date attached to it, so there really is no delay, as many gaming websites had reported. Furthermore, O'Brian explains that the recent layoffs at NCsoft West actually worked in ArenaNet's favor.

You've all seen announcements about restructuring at NCsoft West, and it's natural to wonder whether that restructuring impacts ArenaNet's Guild Wars 2 development. In fact, the reason NCsoft West is restructuring itself is so that the company can put all of its focus into its top-tier games like Guild Wars 2. Our team continues to grow, and has the strong support and financial backing we need to achieve our goal of making Guild Wars 2 the best online role-playing game ever created.

There we go. Job cuts affected the team positively, the game will be done when it is done, and all is right with the world.

A Letter to Our Fans [Guild Wars via Blue's News]

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<![CDATA[Godfather II Gets April Release]]> Godfather II, originally set to hit stores around the same time as Killzone 2, Halo Wars and Street Fighter IV, is now headed for stores on April 7 in North America and and April 10 in Europe.

EA head-honcho John Riccitiello announced that the game was going to be delayed at the beginning of the month saying that the game needed "a better launch window and more time for longer lead marketing."

He was also concerned that the game was initially set to launch into "a very cluttered, price reduced, excess inventory channel both in North America and Europe in a heavily competitive environment."

Now it looks like their main competition will be The Chronicles of Riddick: Assault on Dark Athena, Madworld and Velvet Assassin.

But what does the executive producer of the game think about all of this? He's so relaxed he oozes quotes about how wonderful his title is.

"The Godfather II is taking the open-world genre in an entirely new direction by combining the furious combat of acting like a mobster, with the strategic gameplay of thinking like a Don," says Hunter Smith, Executive Producer for The Godfather II. "As game makers, when we looked at what lies at the heart of the Godfather universe, we discovered a game focused around organized crime. The Corleones and all the other families schemed and fought to gain access and control of different territories, so that they could control the flow of money in those areas. This underlying battle cloaked secrecy is what The Godfather II and mafia life is all about, and we wanted players to be in control as a Don and make those strategic decisions to lead their families to success."

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<![CDATA[Adventure Icon Jane Jensen Launches Gray Matter Blog]]> Good news and bad news for fans of the good old adventure game genre. Gray Matter, the next adventure game by Gabriel Knight creator Jane Jensen, is being reworked by it's new developer Wizarbox and had to be pushed back as they reworked the infrastructure established by the previous one. The good news is, Jane herself is now keeping us updated on the game's progress via her very own blog. Simply called Jane's Blog, Jensen will use the blog to track the development status of Gray Matter and give fans a sneak peek at the game, such as this lovely piece of concept art, part of a batch posted on the blog today to commemorate the first post.

Hit the link for more concept art to help soften the blow of the unfortunate delay.

Jane's Gray Matter Blog [Official Website]

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<![CDATA[Tom Clancy's H.A.W.X. Delayed]]> How quickly "Fall 2008" becomes "Q1 2009." Ubisoft is the next up to confess it's shunted a title out of its fall lineup into next year, after we reported a similar delay for Namco-Bandai's Afro Samurai.

This time, it's Tom Clancy's H.A.W.X, according to CVG, which sails right past Fall 2008 to land anywhere between January and March of next year. Brothers in Arms: Hell's Highway has been bumped forward a bit to September as well, presumably to fill in the gap.

Why does this happen? Sometimes, it has less to do with the pace of development on a title as it has to do with financials, financials, financials. The strategy of slating more titles for the year than the publisher expects it will actually launch is a common one; companies decide on product lineups, and then move titles to the most opportune launch dates to keep its balance books looking good.

While many publishers do follow this methodology, you might have noticed by now that Ubisoft is particularly aggressive about keeping its schedule flexible. Just recently, it moved Splinter Cell: Conviction back as well, ostensibly to put more work into it and position it as a key title.

It's possible we'll continue to see more titles slated for the nebulous "Fall 2008" period getting the bump into next year as publishers re-evaluate their plans.

Tom Clancy's HAWX slips into 2009
[CVG]

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<![CDATA[Afro Samurai Slips To January]]> Ah, Fall 2008. It's the Most Wonderful Time Of The Year, because early on in a year, Fall 2008 seems to be the Promised Land of game releases. Everything's coming out in that pleasantly hazy "Fall 2008" window.

That is, until the delays begin. "Fall 2008" is liable to become any date from October to February, and that's exactly what's happened with the impressive-looking Afro Samurai, now delayed to January 27th. Feels funny calling it a "delay" when we never really had a date, huh?

Afro Samurai Delayed to January 27 [Shacknews]

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<![CDATA[Splinter Cell: Conviction Delayed]]> When Ubisoft didn't show Splinter Cell: Conviction at its last event, people worried a little about how the game might be doing. Fear not — the game's doing great. So great, they say, that Ubisoft just decided it'd be better off releasing it as part of its "2009-2010" lineup instead of in this year's fiscal fourth quarter. You know, to "bolster" next year, as the company said in its fiscal first quarter results statement.

Signs at Ubidays seemed to suggest that the game was undergoing a reworking, though Ubisoft's reps were specifically vague on details. We also heard that a "way too egotistical" Michael Ironside would no longer be returning as the voice of Sam Fisher.

Ubisoft CEO Yves Guillemot elaborated a bit during the company's call to investors:

"We can give him a little bit more time to make sure it can become a huge product," Guillemot said.

Later, he added, "The way we build our [fiscal guidance] plan is always in having a certain number of products... that will not be automatically in the year. It was one of the products that was in what we call the 'risky products'... it's one product that is now leaving to another year, but it doesn't change our plans."

Guillemot defined "risky" as a title for which the company expected high returns, but for which research and development costs are also higher than with other titles.

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<![CDATA[Disaster Strikes Disaster: Day of Crisis]]> Quickjump reports that, according to a Nintendo news release, Disaster: Day of Crisis, being developed by Monolith Soft for the Wii won't make its July 2008 release date in Japan and has been delayed indefinitely.

Reason for the delay: lengthen the development process to improve the quality of the product. That has back-to-the-drawing-board written all over it, IMHO. The game involves surviving/coping with repeated natural disaster strikes while taking down a rogue military unit that's seized a nuclear weapon — 24 meets The Day After Tomorrow meets The Core meets ... So it will need big visuals and super realistic physics to be a winner. Maybe that's the problem, who knows.

Disaster: Day of Crisis Delayed Indefinitely [Quickjump Network, thanks El Cernex]

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<![CDATA[Mass Effect PC Delayed To Late May]]> Bioware—along with development partner Demiurge Studios—has decided to delay the launch of Mass Effect for the PC. It's been pushed back to a May 28th release date in the US, and a June 6th release date in Europe. The delay will allow the development team to "incorporate more play-testing feedback, add extra polish and tune the additional features." But fret not, PC gamers. I've already saved the Universe on my Xbox 360. It was a bit jittery at times, but due to my quick actions, peaceful, intelligent life will continue to thrive. Take your time, Bioware. I can guard this shuttle craft all freakin' day.

Mass Effect PC Release Date Changes - New Date May 28, 2008
[Bioware via Shacknews][image]

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<![CDATA[Gizmondo Delayed Yet Again]]> gizpic.jpgTime to party like it's 2005! Former Gizmondo chairman Carl Freer must be experiencing some pretty hardcore déjà vu as he reluctantly tells Swedish news site Realtid.se that the little handheld that most definitely didn't would be pushed back to late 2008, missing the originally promised May relaunch date. My sentiments right now neatly echo Ashcraft's from back in October of 2005 - the umpteenth time the Gizmondo was delayed in the State. Who gives a rat's ass? The only way I will ever own a Gizmondo is if they shipped me a free one, and even then it better damn well not say Gizmondo on the box or I'll refuse delivery.

Report: Gizmondo delayed until end of 2008 [GameSpot]

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<![CDATA[Super Dodgeball Brawlers Re-Dated]]> Bad news, friends. The highly anticipated (by me) DS reimagination of the NES classic Super Dodgeball has been delayed in Japan. The good news is that we hadn't marked our calendars and it's coming out soonish anyway on March 19th. Are any digital dodgeball fans going to brave the import? I might. But then again, if there's another level like Kenya I might just say fuck it altogether...I'm getting too old for levels without power-ups.

Super Dodgeball Brawlers Delayed
[TVgame via GoNintendo]

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<![CDATA[Rock Band DLC Available Next Week on XBLM; PS3 Has to Wait]]> In a post on the Rock Band Forums, Harmonix Developer hmxsean reaveals that there will be Rock Band DLC next week over the holiday. No announcement what the tracks will be yet, but we do know one thing: PS3 owners will have to wait.

There will be DLC next week. An announcement will go out today or Monday.

Sony's offices are closed next week and the DLC will be postponed for a week until they come back (but they'll be back on schedule the following week when they get a double-dose of DLC awesomeness). It will go up in the Xbox Marketplace as regularly scheduled.

Nothing like waking up the day after Christmas to find yet another gift under your tree, especially one that will keep you rockin' through the new year. If you have the 360 version that is....

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<![CDATA[Far Cry 2, EndWar, Hell's Highway Delayed]]> fc2_burning_cover.jpg

Ubisoft's news today wasn't all good. Sure Assassin's Creed is doing amazing sales and the company as a whole is picking up, but it appears they've decided to push back three of their triple-A titles.

Or as Ubisoft puts it they've "strengthened its line-up of games for next year..." EndWar, Brothers in Arms Hell's Highway and Far Cry 2 are now all scheduled for release in fiscal 2008-09 rather than the fourth quarter of 2007-08.

This will let them push the expenses of developing those games into next year's fiscals and push up sales for that fiscal year, from what I make of the press release. Good news for investors, but boo for gamers.

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<![CDATA[Geometry Wars: Galaxies Still On Target For NA]]> Yesterday we reported that Sierra's Geometry Wars: Galaxies for the Nintendo DS and Wii had been pushed back to January 18th, 2008, and to a certain extent it was true - but only for Europe. Galaxies is still on track for the Wii release on the 20th and the DS release a week later in North America according to Sierra, who dropped us a line last night to clear things up. We report on global gaming events, and sometimes the global part gets us a little dizzy. Have you seen that thing spin? Mesmerizing I tell you. So in summary, North American gamers be happy, European gamers continue lamenting. We'll keep you updated should your emotional state need to change any further.

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<![CDATA[N-Gage Service Delayed]]> Look, I know you were all sitting in front of your PC with cellphones gripped in your white-knuckled fists, refreshing the N-Gage website over and over again as you anxiously awaited the next step in mobile gaming, but you're all just going to have to wait a little bit longer. Nokia has delayed the release of their N-Gage platform client, citing problems with software development holding up the software for a few weeks. Despite the setback, Nokia is confident that the website for the service will be going live by the end of the year, delivering premium mobile gaming from the likes of EA, Capcom, and Vivendi to all the good little boys and girls with compatible cellphones (read: not me.) I am actually hoping the service proves successful, so we can finally stop having the urge to look for pictures of tacos in Google whenever we write an N-Gage story.

Nokia N-Gage Gaming Service Delayed
[Next Gen]

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<![CDATA[Universe at War Delayed, Wallets Celebrate]]>

The PC version of PC versus Xbox 360 real-time strategy game, and love of my life, Universe at War won't be hitting their Nov. 2 launch date after all, instead landing in the post-holiday dead zone of January.

Sega doesn't really explain the delay, telling Computer and Video Games that it will allow the PC version and 360 versions of the game to launch closer together. I suspect Sega made the wise choice of pulling out of the holiday bedlam that will see too many games to buy or play hitting stores at the same time, and have instead decided to release the game when it will get more face time.

I saw it's a wise decision because, as with all rock solid games, Universe at War can stand on its own merits and doesn't need a Thanksgiving-to-Christmas buying binge to jump start its sales. I know it's almost blasphemy to say, but let's hope that more triple-A titles follow suit and that next year maybe publishers won't feel the need to release all of their top tier titles in the same three months.

Universe at War delayed till 2008 [Computer and Video Games]

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