<![CDATA[Kotaku: delay of game]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: delay of game]]> http://kotaku.com/tag/delay of game http://kotaku.com/tag/delay of game <![CDATA[ Midnight Club: Los Angeles Misses Exit, Slips To October ]]> LA traffic can be a real bitch, so who can blame Rockstar if there two newest Midnight Club games are a little late getting there? Originally scheduled for a September 9th in North America and September 12th in Europe, Midnight Club: Los Angeles and its PSP companion Midnight Club: LA Remix are now scheduled to pull into stores on October 7th in the states, with a European release three days later.

The press release doesn't explain the reason for the delay, or for that matter even call it a delay. In happy PR land this is just a new release date, possibly even better than the last! I'm assuming it's the usual last-minute bug-stomping, extra polish sort of thing. That or they just really like October more.

Rockstar Games announces new release date for Midnight Club: Los Angeles on the Xbox 360® and PLAYSTATION®3 and Midnight Club: LA Remix for the PSP® system

Open-world street racing series debuts on October 7th and 10th in North America and Europe, respectively

NEW YORK—(BUSINESS WIRE)—Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced a new release date for the fourth installment of its critically-acclaimed and genre-defining Midnight Club franchise, Midnight Club: Los Angeles. Set for release on October 7th in North America and October 10th in Europe and developed by series creator Rockstar San Diego, Midnight Club: Los Angeles will give gamers the unprecedented freedom to race through a hyper-realistic LA.

Rockstar San Diego has created a beautiful rendition of Los Angeles to race through at break neck speeds and explore at your own pace. With no tracks and no load times, Midnight Club: Los Angeles offers the ultimate freedom to play however you choose.

Also scheduled for release simultaneously, Midnight Club: LA Remix for the PSP® system will provide another incredible portable racing experience. Developed by Rockstar London, the game will take full advantage of the hardware to deliver the unrivaled sense of speed and style that the best-selling Midnight Club series is known for.

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Thu, 03 Jul 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021814&view=rss&microfeed=true
<![CDATA[ The Witcher Enhanced Edition Dated ]]> As fans probably noticed, the ultimate version of CD Projekt Red's PC RPG didn't quite make it's original May release window. The developers needed more time to make this version of the game as complete and as bug free as possible while making sure each different language version of the game featured the same high level of polish as the Polish. According to a news post on the official website for The Witcher, the The Witcher Enhanced Edition is now slated for a worldwide release this September. I'd say it's definitely worth the wait, but by now I've proven myself one of the game's biggest fanboys and it wouldn't hold all that much weight anyway.

The Witcher Enhanced Edition Release Date [Official Website]

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Fri, 20 Jun 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018379&view=rss&microfeed=true
<![CDATA[ Strong Bad's Cool Game Slips To July ]]> I just returned from a very pleasant lunch at a posh Dunwoody Georgia restaurant with Strong Bad creators Mike and Matt Chapman, where we discussed the upcoming WiiWare episodic adventure game Strong Bad's Cool Game For Attractive people, and while the meat of said lunch (mainly beef) will be revealed next week, I did learn that the first episode of the game won't be making the original June window. From the voice of Strong Bad himself, Matt Chapman:

"The game is actually now getting pushed back to July, but the game is going to just be much better for it. It's just development time."

So it'll be just a little bit longer before Strong Bad, Homestar and crew make their console debut, but judging by the enthusiasm the Brothers Chap elicited during our gourmet meal I certainly wouldn't be worried about it. When the creators of the property are this enthused without someone poking them with a cattle prod you can generally expect something awesome. Speaking of which, look for the full interview sometime during next week's power-packed episode of Kotaku!

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Thu, 05 Jun 2008 15:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013668&view=rss&microfeed=true
<![CDATA[ PS3 Red Alert On Hold ]]> We've been hearing rumblings about this for a couple of days now, but now Eurogamer has received official word from EA that production on the PlayStation 3 version of Command & Conquer Red Alert 3 has come to a halt. While EA could confirm that the development of the PS3 version had ceased, they could not reveal the reason for the stoppage, nor discuss whether or not this was a temporary decision. Very, very curious indeed.

The move isn't without its benefits, however, as PC and Xbox 360 development is being bolstered by newly freed resources. You can look forward to seeing C&C Red Alert 3 on those platforms this Autumn. We'll keep you in the loop should further developments unfold for the PS3 version.

Work on Red Alert PS3 officially halted [Eurogamer]

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Thu, 05 Jun 2008 09:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013419&view=rss&microfeed=true
<![CDATA[ Lovely Spellborn Pushed To Fall ]]> If you're going to deliver bad news, accompanying it with a tasteful selection of screenshots is the way to go. These shots of the unique character models created for The Chronicles of Spellborn, and are delivered with the news that the game is being pushed back to Fall of 2008, due to the developers revising the server infrastructure and a possible publishing agreement. The gameplay is there, the graphics are there, and now they want to tune performance, while laying down the foundations for future expansions and new content. Meanwhile, in publishing land, Frogster Interactive has signed a letter of intent with a renowned MMOG publisher, but even the most renowned-eriffic publisher needs a good 6 months lead time for marketing. In the meantime, closed beta continues, pretty screenshots are generated, and I poke at them every so often to see if they're done yet.

New Release Schedule for Spellborn

Results of closed beta and potential US publisher

Berlin, 10th of April 2008: After a first review of the beta tests of The Chronicles of Spellborn, which began at the beginning of March, the Dutch developers have decided to make a revision to the server infrastructure. At this time, the game-play mechanics and graphics of the game client have already matched the high demand for quality. These have been mostly completed and will now be thoroughly optimized and polished. In reworking the tools and the network code, Spellborn NV now wants to ensure that the flow and performance of gameplay live up to the general expectations. At the same time, the developer will lay the foundation to allow for quick expansion of the game, with new content and updates, once it is released.

Meanwhile, Frogster Interactive has found a renowned MMOG publisher to be a potential partner for the release of Spellborn in the USA and has already signed a letter of intent. For a successful market introduction, the potential licensor will require a lead time of six months at least. As a consequence, both Frogster and the developers of Spellborn NV have decided to initiate the revision of the server architecture and to use this time to prepare for a coordinated worldwide release of the game. Considering the new strategy, Frogster assumes a launch of The Chronicles of Spellborn in autumn 2008. Nevertheless, the developer will continue the current closed beta tests for the time being. Just recently, Spellborn NV has expanded the circle of accredited testers by one hundred committed members of the community to balance and optimize the gameplay even more.

What lies hidden, must be found
With The Chronicles of Spellborn players enter into an impressive online scenario with scenic landscapes, majestic cities and the remnants of an ancient civilization. Alone or with a party of allies, PC adventurers step into a huge fantasy realm consisting of varied shard worlds floating in the magic Deadspell Storm. Those who want to prevail in the grippingly staged combats of The Chronicles of Spellborn need to apply their mighty arsenal of spells, melee and ranged attacks skillfully. Battles with bloodthirsty creatures, hostile peoples and human opponents in PvP battles are waiting. An innovative and tactically challenging combat system with shooter-like controls and rotating skill deck provides a fresh breath of air for the dusty MMORPG genre. Thanks to the largely extended Unreal Engine 2.5 The Chronicles of Spellborn boasts stunning 3D graphics, spectacular effects and countless elaborate details. More information, images and videos can be found on www.tcos.com.


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Thu, 10 Apr 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=378173&view=rss&microfeed=true
<![CDATA[ Pirates Vs Ninjas Dodgeball Adds Modes, Delays ]]> Seeing as I've been eagerly awaiting a showdown between Crecente and I on the Pirates Vs Ninjas front, news that Blazing Lizard and Gamecock are delaying the release of Pirates Vs Ninjas Dodgeball for Xbox Live Arcade doesn't phase me whatsoever, because a true ninja knows patience. The game is being pushed back to late spring, but for a good cause. It seems in all the pirate, ninja, robot, and zombie madness, someone forgot to include a traditional dodgeball mode, with teams staying on their own side and multiple balls in play at once. This is the game I remember fondly as a kid, when I was known as the human target, or Cringer. Blazing Lizard is taking the extra time to add these modes into the game, supplementing the crazy, free-roaming dodgeball events already in place. Hit the jump for the press release, where they jokingly blame the delay on video game pirates.

Pirated Pirates Vs Ninjas Dodgeball Delays Release

Cockpit, Austin, TX - April 9, 2008 - Gamecock Media Group announced today that due to pirated copies of Blazing Lizard's upcoming Pirates vs. Ninjas Dodgeball being on the loose the game will be revamped and held until later this Spring.

"We see the irony in all this," noted Christopher Stockman, Studio Director at Blazing Lizard. "Rest assured, we have a crack team of Ninjas on the case and hunting down all pirates. On the positive side it gives us a chance to go back and add in additional content to the game."

What this means for fans of Pirates (the sea-faring kind) and Ninjas is more bang for their buck when the game releases (this also includes fans of the other teams in the game, Robots and Zombies). In addition to the free-flinging arcade dodgeball events already in place (look out for Peg-Leg Stomps and Shuriken Attacks.), Blazing Lizard is adding more traditional rules dodgeball modes where teams stay only on their side and multiple dodgeballs are in play. Now we can settle the score once and for all.

For more info visit www.piratesvsninjas.com. If you are one of the pirates, watch your back!

[disclaimer: the game has not been pirated but we wanted an excuse to announce the wait for the game and the new game mode.]

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Wed, 09 Apr 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=377860&view=rss&microfeed=true
<![CDATA[ Arcana Heart Delayed Slightly ]]> arcanaheartshapedbox.jpg Those of you who read my review of Arcana Heart for the PlayStation 2 earlier today might have been a bit flummoxed when calling your local purveyor of fine video games, as the female fighting game is nowhere to be seen. This is due to a last minute shipping delay, which Atlus assures us is due to "brief delays" and "heart palpitations." *snicker* The game should now be shipping on the 10th of this month, hopefully arriving in game stores on Friday unless the retailers pull that whole "non-AAA titles don't need no next day air" bull they like to play.

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Tue, 08 Apr 2008 18:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=377576&view=rss&microfeed=true
<![CDATA[ Demigod Gets Publisher, Slips To 2009 ]]> Clever press release writers, knowing that the longer the release the less likely we are to read all the way to the end. I nearly missed out on the delay of Gas Powered Games' upcoming RTS RPG Demigod in this announcement concerning a publishing agreement reached with Stardock of Sins of a Solar Empire and Object Desktop fame. Stardock will be handling publishing duties and digital delivery of Demigod for the PC, originally slated for a late 2008 release. The reason for the delay?

To fully support a public beta that will launch this summer, the launch date for Demigod has been moved to February 2009. This will give the development team sufficient time to incorporate feedback from the beta players while polishing the game.
In order to play early, we must first learn to play late. Very zen. To further distract us from the delay, here's some screenshots.
Stardock, Gas Powered Games Partner For Upcoming Demigod

- Demigod to Feature No On-Disc Copy Protection; Set to Launch February 2009 -

PLYMOUTH, MI - April 7, 2008 - Stardock and Gas Powered Games announced today that they have reached a publishing agreement for Gas Powered Games' upcoming PC game, Demigod.

Demigod is a team-based action game with RTS and RPG elements. Players take control of a massive Demigod with the goal of annihilating their opponent's position in a given arena while preventing the opponent's Demigod from doing the same to them. Although the game supports superb one-on-one duels, the title will truly shine in team play either with other human-controlled Demigods or with ones controlled by a sophisticated computer AI. As the game progresses, the player's Demigod will acquire items, attributes and experience.

Gas Powered Games, having become one of the leading PC game developers with hit titles such as Dungeon Siege and Supreme Commander chose Stardock as its exclusive worldwide PC publisher in part because of Stardock's tremendous success with the award-winning Sins of a Solar Empire and Galactic Civilizations.

"Forging our new partnership with Stardock is a big deal for all of us at GPG, and we couldn't be more excited about it," said Chris Taylor, founder and CEO of Gas Powered Games. "Not only do we have a proven retail publisher, but we get to partner with a pioneer in the digital distribution space... a company that totally understands what kind of experience our customer wants and the quality game they demand. The whole proposition is truly refreshing."

Stardock's most recent release, Sins of a Solar Empire was the top selling PC strategy game at retail according to NPD, and the second highest selling PC game overall despite selling immense numbers of copies digitally which are not counted in sales rankings. The game has received universally high reviews in the media and many have noted how seamlessly Stardock and developer Ironclad worked together.

"We're very excited at the opportunity to work with Gas Powered Games," said Brad Wardell, president and CEO of Stardock. "By integrating our teams and working together, we will be able to create something that represents the best of both teams."

To fully support a public beta that will launch this summer, the launch date for Demigod has been moved to February 2009. This will give the development team sufficient time to incorporate feedback from the beta players while polishing the game. Like Stardock's other games, Demigod will be released without any on-disc copy protection and has been budgeted to receive many months of free post-release feature updates.

The official website for Demigod is in the works, but users who want to begin discussing the game can visit http://www.demigodthegame.com.

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Mon, 07 Apr 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=376805&view=rss&microfeed=true
<![CDATA[ Warhammer Online Falls To Autumn ]]> Push it back, push it back, waaaaaay back! It helps if you imagine Warhammer orcs in cheerleader outfits, though that might just be me. Speaking during a press conference today in Paris, producer Jeff Hickman revealed that Warhammer Online: Age Of Reckoning isn't quite ready for the 2nd quarter release they were aiming for when they delayed the game the last time. The new target date for the ambitious MMO is sometime this fall. Considering the pace they've been keeping up so far, I wouldn't be surprised if the game wound up being a Christmas release. Just remember, it isn't a delay - it's an extended development cycle.

Warhammer Online delayed again [Eurogamer]

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Wed, 26 Mar 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=372305&view=rss&microfeed=true
<![CDATA[ Smash Bros. Brawl Pushed To March? ]]> ssbbdelaymarch.jpgCould Nintendo's highly anticipated Super Smash Bros. Brawl be pushed back a month? According to the swirling mists of internet rumor the hot title could be slipping from it's current early February North American release window to sometime in March. I've received several reports from different sources, including one video game store owner who claims to have received an email blast from his distributor alerting him to the delay. I contacted Nintendo earlier to see if I could obtain any sort of official word on the game's release, and of course received the usual reply. All together now: "Nintendo does not comment on rumors and speculation."

So far the game stores in my area are standing by the February release date, but then again I am a notorious preorder canceler, having once canceled 20 at a time in order to pick up a new DS, so they tend to walk on eggshells around me. If the rumor does wind up being true, it is only just another month. I'll just be in my bunker hiding from rabid Smash Bros. fans if anyone needs me.

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Thu, 10 Jan 2008 11:40:46 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=343267&view=rss&microfeed=true
<![CDATA[ Sacred 2 Pushed 2 September ]]> Ascaron's Diabloesque Sacred 2: Fallen Angel, once slated for a Q1 2008 release, has now been officially pushed back to September 2008. In a post on the game's official website, the company explains that the game is being delayed in order to make it the best damn Sacred 2: Fallen Angel it can possibly be.

An extension of the development process was necessary in order to ensure that we realize all the development plans and ship both PC and Xbox 360 versions with the best possible quality and stability.
In other words, it wasn't done yet. The post appeared on the site on Christmas day, which makes it a dubious sort of Christmas present for fans of the game or German symphonic fantasy metal.

Release Date Update [Ascaron]

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Thu, 27 Dec 2007 10:20:51 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=338078&view=rss&microfeed=true
<![CDATA[ PotBS Pre-Orders Moved To November 13th ]]> "What happened to the October 23rd Pirates of the Burning Sea preorder start" you ask? Weird, I was just writing up a story about that. Turns out that the death of Gods and Heroes had a profound effect on the distribution of the Pirates preorder boxes, as Sony Online Entertainment dealt with refunding those who had gone ahead and preordered the promising looking mythological MMO. There was a news post over at the official PotBS site which doesn't mention the Gods and Heroes issue, though if you hit the link to the forums below you'll get the full story, as well as several tracks from the game's soundtrack offered as a sorry for the delay from Flying Lab. Pirates of the Burning Sea preorder boxes should be in stores November 13th, containing all of the parroty goodness promised.

PotBS Pre-Order Update
[PotBS Forums]

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Thu, 08 Nov 2007 10:20:15 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=320099&view=rss&microfeed=true
<![CDATA[ Warhammer Online Delayed ]]> warhammeronline.jpgIn the latest State of the Game article for Warhammer Online, General Manager of EA Mythic Mark Jacobs reveals that the game, once slated for sometime in February of next year, has been delayed until the 2nd quarter of 2008. Wait - not delayed - the development cycle has just been extended. Phew! Had me worried there for a bit.
As many of you may have heard, we have extended WAR's development cycle until the 2nd quarter of 2008. The reason is simple; we will not release Warhammer Online until it is the game we set out to create two years ago.
After the last stage of beta testing the decided to invest more time into polishing their Realm Vs. Realm combat system, as well as adding in additional features for your enjoyment. Vague, sure, but Jacobs did at least address the EA layoffs, stating that while they did affect his team, they did not affect the game's development.

Warhammer Online - State of the Game [Warhammer Herald via SlashDot]

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Fri, 02 Nov 2007 09:20:16 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=318179&view=rss&microfeed=true
<![CDATA[ Age of Conan Pushed To 2008 ]]> If anyone in Denver today witnesses a pirate with long, flowing hair rampaging through downtown wearing a loincloth and wielding a 2-handed sword, this would be the reason. Funcom announced today that Age of Conan: Hyborian Adventures has slipped from the originally slated October release to March 25th of next year. Disappointing, but given the stated reason I can' say I blame them.

"We naturally regret that we have to push back 'Age of Conan'. However, after careful consideration, and analysis of recent Beta feedback, we believe that the new release date is in the best interest of the gamers, our company and our owners," said Trond Arne Aas, CEO of Funcom.
In fact, I applaud their decision to listen to their testers despite the fact that their share prices fell a sharp 25% with the announcement (source: Oslo Børs - thanks Leonard!). While Funcom bounced back nicely from one of the worst MMO launches of all time with Anarchy Online, I don't think they want to go through that a second time. Crecente will just have to keep his loincloth in mothballs for a few more months. It's for the best. Trust me.
Funcom announce new release date for Age of Conan

Funcom announce a new release date for 'Age of Conan: Hyborian Adventures'.

Durham, USA - August 10th, 2007 - Funcom announce a new release date for 'Age of Conan: Hyborian Adventures'. The highly anticipated MMO is now set to release on the 25th of March 2008. By setting a new release date for the game, Funcom can continue the focus on honing, polishing and improving the heralded qualities of the game, ensuring a fantastic MMO experience when it launches next spring.

"We naturally regret that we have to push back 'Age of Conan'. However, after careful consideration, and analysis of recent Beta feedback, we believe that the new release date is in the best interest of the gamers, our company and our owners," said Trond Arne Aas, CEO of Funcom. "We are fully committed to delivering games with absolute qualities, and in the current MMO marketplace we know that only the best is good enough to truly succeed. With the new release date we have therefore given ourselves more time to meet and deliver on the massive expectations for the game. We are certain that our choice will ultimately pay off, and that all 'Age of Conan' players will get a special online experience.

"We are honored by the immense reception our game is constantly getting, with an astounding amount of positive press coverage, awards and magazine covers, but we still see that we need to polish some aspects of the game even further, especially when it comes to the entry barriers," said Gaute Godager, founder of Funcom and Producer / Director on 'Age of Conan'. "With the added development time we can now deliver something even more unique and powerful, something which is worthy of the incredible Conan legacy."

'Age of Conan' is consistently mentioned as one of the most anticipated PC games in development. It has received numerous magazine covers and awards, including 'Best MMO of E3' awards from IGN, GameSpot, GameSpy and Yahoo. 'Age of Conan' is a key title in Microsoft's Games for Windows line-up, as well as being a showcase DirectX 10 title for nVidia. The game is currently in general Beta, and applications for testing are available at www.ageofconan.com.

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Fri, 10 Aug 2007 08:20:41 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=288133&view=rss&microfeed=true