I was playing Demon's Souls and decided the banker needed to stop looking at me funny. Needless to say, I no longer have a bank for the rest of the game :(. #thesaboteur
While I am not totally for the villianization of the German people (as others have stated, not all were nazis, and not all had a choice), I do agree that this pushes the attitude and circumstances of the era.
If anyone is interested in agreat account of this attitude, read Nemirovsky's "Suite Francaise". The book is amazing, and really puts the reader into the emotions of this era. #thesaboteur
I hope the game's soundtrack includes this.
It gives me goosebumps, maybe even more so with Cohen's voice these days. There's also an amazing version by 16 Horsepower and Noir Désir - gorgeous.
I think everyone is a little over reacting. There is a point where realism ruins the fun. Do you really want to have to carefully drive this truck? It's not like you have a wheel you are using and pedals, it's a controller. You are going to run into things. So everytime you run off the road you want someone to become suspicious?
Sure it's a little over done, but it makes you hate the enemy more. You dress as a Nazi, run some french people over, they look, see your uniform, and just be like "Whatever, that crazy ass. If we bring this up to our commanders, they aren't going to do anything. Light me up a cigarette." It's meant to demonize the enemy in game, not the german people of that time, and if you can't tell the difference, well then, you shouldn't be playing video games (looking at you Fox News and other journalistic outlets) #thesaboteur
You're a crazy murderer, but that's okay! All Nazis ate five French babies for breakfast every day, so they won't notice!
I think that the Germans are getting progressively more and more demonised by the media as time goes on. The Nazis as a group did horrible, horrible things, but not all Germans were Nazis. And even card carrying members of the nazi party didn't just run guys over.
Will there ever be a game that says "Hey, not every single German was a bad guy. Some of them were decent people in a terrible situation, just like their French, British, and American counterparts were in a terrible situation." #thesaboteur
Ahh yes, we all remember our history lessons on the crazy pedestrian killing sidewalk rampages of German sympathisers in France during WWII.
Few people are aware Carmageddon was losely based on this little known period in French history.
Surely an accurate recration of the era would have you dragged away at any moment for acting even a little suspicious, lest you were a spy or resistance member. It would be a paranoid world, tense and dark.
That sounds much better than this GTA inspired idea of 'well this grand act of mayhem, destruction and murder is A-OK with the AI, just don't tap them or they'll shoot you' #thesaboteur
I think it's a bit of a stretch to say that Nazis wouldn't care if you mowed down 20 or so people during your joy rides. Well, maybe they wouldn't, but let's be reasonable, it would grab somebody's attention.
Unless they're aiming for pure pulp Nazis. In which case I expect a few Super Soldaten.
"It would be okay to run those pedestrians over if I wanted to, Lewis told me. At least, it wouldn't blow my cover or anything, because the Nazis don't care.
I asked him if he was covering for an artificial intelligence glitch, because, sure enough, running over an innocent Frenchman didn't stir the Nazis a bit. Not at all, Lewis told me. "It's meant to recreate the world of the era. These people, [the French], were getting their asses handed to them." The Nazis, simply, didn't give a damn."
I'm not falling for it. The way it sounds, looks more like a bad AI, and they're just making excuses for it.
@gurfinki: Or that the game became less fun if the Nazis were alerted. Who knows. In Prototype, the developers just let you mow everyone down with no repercussions. That one was weird, because you wound up flattening more civilians than bad guys with your vehicles in that game. Was it Scarface or some other open world game that had the pedestrians who ALWAYS jumped out of the way? My memory's foggy as to which one it was. #thesaboteur
@Stephen Totilo: Well, I don't know what to say to that. I mean, sure, the Nazis are the bad guys and everything, and sure, they wouldn't give a fuck if another NAZI went and killed some franchutes on the streets.
But Joe Somebody goes on a killing spree, and they see that, and their suspicions are not raised at all? That's the thing that bothers me.
I mean, isn't part of maintaining a low profile not to get yourself noticed? How does this make sense, then?
Well, I guess we'll have to wait and see how it turns out.
PD: Pedestrians jumped out of the way since GTA3, as far as I remember, on consoles at least. I think they did the same in GTA1 and 2, but I'm not sure, it's been a really long time since I played those, lol.
@Stephen Totilo: Not only did you mow them down, but you got quite a few Achievement points for doing things like running over 500 with one tank, and killing 50,000+ infected pedestrians over the course of the game.
It was actually a bit of a turn-off to me. I could understand the killing of the infected to a point, but the character's complete disregard in the opening half of the game for normal people was just too strange. #thesaboteur
@Labreya: Glad you brought that up. I asked Lewis about that. I told him that our readers have expressed a lot of skepticism about Pandemic's quality control lately. He said he was aware of that impression and said that EA gave Saboteur extra time, the implication being that the studio believes this game will be more polished than recent efforts. He said this game was in development longer than LOTR: Conquest, for example. And was not built on top of Mercenaries tech either. #thesaboteur
@Stephen Totilo: Things like this are why I love Kotaku. We appreciate you pursuing that line of questioning, Mr. Totilo. Hope we can get back to the old days of Pandemic, back when their games were a delight. #thesaboteur
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
Then again, I played the entire thing co-op with another guy who has the same appetite for destruction and improvisation as I do, so we were going around blowing up the oil rig using a tank and a transport helicopter... #thesaboteur
@Koztah: Well, it's not so much that the game was bad in and of itself, more that it wasn't done. Half-baked, as it were. Yahtzee makes the same reference in his review, but the first time a guy I was supposed to be escorting leapt off the roof of a skyscraper, I knew I was done. #thesaboteur
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@hot_heart: That would be helpful in making a funny, intelligent joke, yes. :) Especially since the girl in the red coat was real, and not just made up for visual effect. Although she didn't die in real life as is implied in the film. #thesaboteur
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
10/16/09
I was playing Demon's Souls and decided the banker needed to stop looking at me funny. Needless to say, I no longer have a bank for the rest of the game :(. #thesaboteur
10/15/09
If anyone is interested in agreat account of this attitude, read Nemirovsky's "Suite Francaise". The book is amazing, and really puts the reader into the emotions of this era. #thesaboteur
10/15/09
It gives me goosebumps, maybe even more so with Cohen's voice these days. There's also an amazing version by 16 Horsepower and Noir Désir - gorgeous.
10/15/09
10/15/09
Sure it's a little over done, but it makes you hate the enemy more. You dress as a Nazi, run some french people over, they look, see your uniform, and just be like "Whatever, that crazy ass. If we bring this up to our commanders, they aren't going to do anything. Light me up a cigarette." It's meant to demonize the enemy in game, not the german people of that time, and if you can't tell the difference, well then, you shouldn't be playing video games (looking at you Fox News and other journalistic outlets) #thesaboteur
10/15/09
I think that the Germans are getting progressively more and more demonised by the media as time goes on. The Nazis as a group did horrible, horrible things, but not all Germans were Nazis. And even card carrying members of the nazi party didn't just run guys over.
Will there ever be a game that says "Hey, not every single German was a bad guy. Some of them were decent people in a terrible situation, just like their French, British, and American counterparts were in a terrible situation." #thesaboteur
10/15/09
10/15/09
Ahh yes, we all remember our history lessons on the crazy pedestrian killing sidewalk rampages of German sympathisers in France during WWII.
Few people are aware Carmageddon was losely based on this little known period in French history.
Surely an accurate recration of the era would have you dragged away at any moment for acting even a little suspicious, lest you were a spy or resistance member. It would be a paranoid world, tense and dark.
That sounds much better than this GTA inspired idea of 'well this grand act of mayhem, destruction and murder is A-OK with the AI, just don't tap them or they'll shoot you' #thesaboteur
10/15/09
Unless they're aiming for pure pulp Nazis. In which case I expect a few Super Soldaten.
10/15/09
10/15/09
10/15/09
"It would be okay to run those pedestrians over if I wanted to, Lewis told me. At least, it wouldn't blow my cover or anything, because the Nazis don't care.
I asked him if he was covering for an artificial intelligence glitch, because, sure enough, running over an innocent Frenchman didn't stir the Nazis a bit. Not at all, Lewis told me. "It's meant to recreate the world of the era. These people, [the French], were getting their asses handed to them." The Nazis, simply, didn't give a damn."
I'm not falling for it. The way it sounds, looks more like a bad AI, and they're just making excuses for it.
Please. #thesaboteur
10/15/09
10/15/09
But Joe Somebody goes on a killing spree, and they see that, and their suspicions are not raised at all? That's the thing that bothers me.
I mean, isn't part of maintaining a low profile not to get yourself noticed? How does this make sense, then?
Well, I guess we'll have to wait and see how it turns out.
PD: Pedestrians jumped out of the way since GTA3, as far as I remember, on consoles at least. I think they did the same in GTA1 and 2, but I'm not sure, it's been a really long time since I played those, lol.
10/15/09
10/15/09
10/15/09
It was actually a bit of a turn-off to me. I could understand the killing of the infected to a point, but the character's complete disregard in the opening half of the game for normal people was just too strange. #thesaboteur
10/15/09
10/15/09
Pandemic just seem to be letting things slide lately. #thesaboteur
10/15/09
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10/15/09
I really do hope it is good, because I was looking forward to it before the mess I had getting my Mercs 2 achievments on my PS3
10/15/09
Then again, I played the entire thing co-op with another guy who has the same appetite for destruction and improvisation as I do, so we were going around blowing up the oil rig using a tank and a transport helicopter... #thesaboteur
10/15/09
10/15/09
Is it all that "film noir" qausi Sin City look or just the dramatic cut scenes? #thesaboteur
10/15/09
As you free districts of the city from Nazi control, color returns to them. Symbolism, albeit heavy-handed symbolism. #thesaboteur
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10/16/09
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Yet I'm quite prepared to have them shattered to itty bitty tiny pieces.
10/15/09
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10/14/09
D: