Robert Briscoe was the artist behind Dear Esther, a game I didn't actually enjoy that much but which I thought was very easy on the eyes.
Is The Walking Dead a "game"? How about Dear Esther? Gone Home? They're all certainly lovely, heartbreaking experiences, but are they "games"?
It's almost Thanksgiving break, which means that a lot of you will be doing some traveling. And what better time to listen to delightful music than when on a plane or in the car?
Indie sensation Dear Esther won lots of praise for its distinctive feel and moody narrative when it came out earlier this year. Even though it's short, The Chinese Room's experimental title is the kind of experience you take your time with so that the mournful vibe and lushly drawn virtual world can seep into your…
Indie developer thechineseroom's experimental first-person adventure Dear Esther was a runaway success, despite the fact that wonderfully moody and atmospheric experience wasn't exactly what one might consider a game. Now that they've set the mood, it's time to add in a bit more game with Everybody's Gone to the…
This is from Dan Pinchbeck, writer of PC indie story/thing Dear Esther, while giving a presentation at GDC earlier today.
This February is proving to be a fascinating month for non-traditional development and funding paths in game design. While Double Fine's Kickstarter proposal has been in the news, indie title Dear Esther has been making small waves of its own.
Dear Esther is a terrible video game.
What was once a fancy, moody Half-Life mod looks to be one of 2012's fanciest, moodiest games, as Dear Esther - up for four awards at this year's Independent Games Festival - lulls us into stillness with this new trailer.
The lovely mod that Stephen Totilo showcased yesterday will finally make its way to PCs via Steam early next year. Built by dev studio The Chinese Room, it'll cost $9.99.
You're going to hear a lot about Dear Esther early next year. You may have heard about it already, if you'd caught wind of the original 2008 PC mod that presented a ghost story in lightly-interactive first-person.
In 2008, Dan Pinchbeck of the University of Portsmouth created an interactive "ghost story" titled Dear Esther using Valve's Source Engine, and its associated Half Life 2 art assets. The game achieved enormous critical success, and established a devoted cult following. Now the title is set to receive a substantial…