@AssButt: Nice, but the details above the head distract from it. It took me a while to figure it out before I realised there was Max's head at the bottom. When you see that, it's good, but unfortunately you don't focus on the bottom with the image, so it can take a while to get.
@Nyctus: But who will get the Kill? I mean, the Predator is already locked on, but the Alien is already in the perfect location to just jump down and perform the kill. #halloween
The Eddie Riggs one looks pretty cool.
The Dead Space one is kinda cheating, it's not all pumpkin....
Also we got the Halloween maps on our server up n running now. gonna have to tweak it so it favours them maps. [steamcommunity.com]
So Halloween comes early tomorrow if you all wanna give your new TF2 a shot, we gained 50 new members today with the £/$ sale. #halloween
@MrBrau: Er, traditionally, you cut off the top, scrape out all the insides, and place a light source inside (a candle or small bulb). You can buy carving tools, and there are some pretty precise knives that can be used. Stencils help, I'm sure.
Sephiroth up there almost looks painted on, though.
@excel_excel: Thanks, the AVP one was a lot of fun to do...
I only wish they had used my Username not my real name... I mean I emailed her back to tell her my Username... #halloween
x-com scared the hell out of me when i was younger.
after playing i'd have to ride my bike home from my friends' house through a heavily wooded dirt road. FAST.
Condemned: Criminal Origins, made me terribly uncomfortable all the way through. There were definitely parts that made me jump, but more memorable was the anxiety and dread that the game produced with its environments and sound effects.
Deadspace had the environment and sound down, but it had less of an impact on me because most of your enemies were dispatched at range with a futuristic weapon, rather than at arms length with a pipe.
@DubSkins: The original Silent Hill was scarier than the second IMO, if only because you didn't know what to expect unless you read previews and reviews.
I hadn't even heard of the game. A friend of mine had me over to play, handed me the controller and left the room. Locked the door. And also turned down the thermostat.
The more a movie/videogame can allow your imagination to fill in the blanks usually the more terrifying it will become.
With videogames in particular, giving the gamer the option to do something is also very powerful. In a world now filled with cinematics, it is much more powerful of a feeling to know that your own actions could lead to demise, rather than just sitting back and watching what stupid mistake your character makes next.
You are in a dark blood covered locker room, and you know that there is something scratching away inside one of the lockers, making it rock violently. Your imagination is already going wild trying to figure out what could be in there and usually comes up with something personally frightening to yourself. Do you open it? Or do you flee? Do you have a choice?
By directly involving you in the experience it allows you to concoct your own horrible nightmare.
I played my roommate's copy of Eternal Darkness: Sanity's Requiem for GameCube a few years ago and that was one of the most tense and psychological gaming experiences I have ever had. The concept is ingenious. For those who don't know the game, when your sanity meter got low your character would start to hallucinate (See enemies that weren't there, blood ooze out of walls, hearing laughs and whispers, hallways became more oblique, disorienting camera angles), BUT the game would also mess with the gamer (it would say controller was out of port, MUTE would appear in the lower part of the screen and the sound would disappear as if someone had accidently hit the remote, the game would tell you all data had been corrupted and was erased, the screen would go black as if the input on the tv had been changed but you could still hear your character getting attacked). I think if this concept were reused with next gen graphics and controls (especially anything motion sensitive) that some REALLY creative things could be thought up to put the player at unease. Not only was your character going crazy, but it made you question if you were going slightly crazy therefore you begin to doubt some of your own senses.
i'm not sure how seriously i can take an article with this title that discusses how level design and atmosphere make games scary without even a casual mention of system shock or system shock 2. both of the titles mentioned where either directly inspired by the system shock series or inspired by a game that was itself inspired by the system shock series, i gurantee it.
10/30/09
.... They Used My Real Name?!?!?
Arrg!
Here's more detailed pics of the AVP one... Enjoy!
[praiseyoudotcom.homestead.com]
[praiseyoudotcom.homestead.com]
[praiseyoudotcom.homestead.com]
And a couple Anime Related Pumpkins
[praiseyoudotcom.homestead.com]
[praiseyoudotcom.homestead.com]
[praiseyoudotcom.homestead.com]
[praiseyoudotcom.homestead.com] #halloween
10/30/09
I sent it via email, but here it is again just in case. #halloween
10/30/09
Still Good Jorb though, that Guy! #halloween
10/29/09
10/30/09
10/29/09
The Dead Space one is kinda cheating, it's not all pumpkin....
Also we got the Halloween maps on our server up n running now. gonna have to tweak it so it favours them maps.
[steamcommunity.com]
So Halloween comes early tomorrow if you all wanna give your new TF2 a shot, we gained 50 new members today with the £/$ sale. #halloween
10/29/09
10/29/09
10/29/09
Are they thinning the inside of the pumpkins so light shines through? #halloween
10/29/09
Sephiroth up there almost looks painted on, though.
10/29/09
Best pumpkin I ever saw today. :P
Made by PaxtonAstypalaea, covered in Kotakuites thread here:
[talkamongstyourselves.freeforums.org] #halloween
10/29/09
10/30/09
Oh shoot, now everyone will know my name... apart from Glasser didn't say who did which for every one of them... Phew... #halloween
10/30/09
10/29/09
Is that green one supposed to be dead space. Hey its different! thats good!
EDIT: Actually fuck, its got loads of cool stuff on it, its awesome!
10/30/09
I only wish they had used my Username not my real name... I mean I emailed her back to tell her my Username... #halloween
10/29/09
10/14/09
after playing i'd have to ride my bike home from my friends' house through a heavily wooded dirt road. FAST.
10/14/09
Deadspace had the environment and sound down, but it had less of an impact on me because most of your enemies were dispatched at range with a futuristic weapon, rather than at arms length with a pipe.
10/13/09
1. Dead Space
2. Silent Hill 2
3. Half Life 2
10/13/09
10/14/09
I hadn't even heard of the game. A friend of mine had me over to play, handed me the controller and left the room. Locked the door. And also turned down the thermostat.
I'll never forget it.
10/13/09
The more a movie/videogame can allow your imagination to fill in the blanks usually the more terrifying it will become.
With videogames in particular, giving the gamer the option to do something is also very powerful. In a world now filled with cinematics, it is much more powerful of a feeling to know that your own actions could lead to demise, rather than just sitting back and watching what stupid mistake your character makes next.
You are in a dark blood covered locker room, and you know that there is something scratching away inside one of the lockers, making it rock violently. Your imagination is already going wild trying to figure out what could be in there and usually comes up with something personally frightening to yourself. Do you open it? Or do you flee? Do you have a choice?
By directly involving you in the experience it allows you to concoct your own horrible nightmare.
10/13/09
10/13/09