<![CDATA[Kotaku: deadoralive]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: deadoralive]]> http://kotaku.com/tag/deadoralive http://kotaku.com/tag/deadoralive <![CDATA[No, Not A Kasumi Figure, An Ayane One]]> Kasumi, Kasumi, Kasumi. When talking Tecmo's fighting series Dead or Alive, it seems like it's always Kasumi. But she isn't the only DOA girl.

There's also her half-sister, Ayane.

Figure maker Kotobukiya has another Dead or Alive figurine to add to the heap. This ¥7,800 ($85) figure will be out April 2010. You can buy it!

Ayane (Dead or Alive 4) (PVC Figure) Kotobukiya Dead or Alive 4 [Hobby Search via Tomopop]




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<![CDATA[Dead Or Alive: Paradise Brings DOA Girls To PSP]]> According to word from the latest Famitsu magazine, Tecmo will be bringing the Dead or Alive series to the PlayStation Portable. Great news... if you like everything but the fighting and volleyball portions of past Dead or Alive games.

Because Dead or Alive: Paradise is a lot like Dead or Alive Xtreme Beach Volleyball, only without all that volleyball, giving extra attention to the gambling, mini-games and relationship management aspects of the Team Ninja series. And it's probably a port of the game of the same name released for Japanese cell phones in late 2006. Expect to see the DOA girls in bikinis, doing bikini-appropriate things.

From what we've seen, the entire line-up of Dead or Alive ladies is here, as is Tecmo's short-skirted and similarly stacked gambling mascot Rio. If you found the Dead or Alive Xtreme series "fun" this is probably going to be right up your alley.

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<![CDATA[Kasumi! Figure! Bikini!]]> Just like death and taxes, figures of Dead or Alive character Kasumi are something that can be counted on. They're inevitable. This DoA Xtreme 2 features Kasumi in two different bikinis: skimpy and skimpier.

Retails for ¥9,240 (US$105). Out March 2010.

Can there be too many Kasumi figures? Yes, yes there can.

A Fusion of Japan's Otaku and Popular Culture [Alafista]






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<![CDATA[Itagaki Talks Missiles, Tecmo And Sixaxis Bounce]]> The Tokyo Game Show is days away and just before it kicked off, we had a chance to catch up with former Team Ninja lead ninja Tomonobu Itagaki — designer of Ninja Gaiden and Dead or Alive.

Itagaki has kept a relatively low profile since leaving Tecmo, working with his new company Tokyo Vikings and agreeing to only to interviews here and there.

Itagaki is upbeat and opinionated as ever, talking about a range of topics and showing us pictures of missiles. And who doesn't love pictures of missiles?

While Itagaki was tight lipped about what he and his team were working on, he did express an interest in military weaponry (missiles!). Back in May 2008, he told Kotaku that he was interested in doing something "totally new, completely unrelated to anything I've done before. Not any part of any existing franchises."

As we previously reported, Itagaki said what he'd like to do is work on another action title or perhaps a war-themed game, perhaps something set in the Pacific Theater during World War II.

"I think the Pacific theater of World War II is a interesting topic," he said in 2008. "I think it would be cool to work with an American developer and do a game based on the Pacific Theater." When Kotaku asked during that interview how long he had been thinking about doing such a title, Itagaki said it was something he came up with during our short interview. "I'm interested in that period of time, for my generation, that was an event that influenced us more than anything else," he said at the time. "I think that would be an interesting topic to explore."

That was 2008, this is now, a year later. Our 2009 Tokyo Game Show interview with Itagaki below:

Kotaku: It's good to see you again, Itagaki-san.
Itagaki: You too. How have you been?
Kotaku: Pretty good, thanks. So first let me ask you what you thought of our recent news story.
Itagaki: Which story?
Kotaku: That Tecmo had been falsely editing the Team Ninja entry on Wikipedia, and it became pretty big news.
Itagaki: Editing, you say?
Kotaku: Yeah, they apparently deleted sections about you and your former team members.
Itagaki: I don't really know what the point is in doing something like that, but hey, I'm still here. Does editing Wikipedia change the world or something?
Kotaku: That's a good question.
Itagaki: We live in a convenient day and age, but trust me, nothing's that convenient. They should find better things to do with their time.
Kotaku: Curious to know what your opinion is on the current state of the Japanese game industry?
Itagaki: I think that, in time, it will end up much like the Japanese film industry, you know?
Kotaku: What do you mean that it's like the Japanese film industry?
Itagaki: I mean it will become similar in terms of its competitiveness in mass markets, its ability to raise funds, and its technological prowess. I mean, Kojima-san at Konami has been talking about the technological side of the issue for quite some time now, hasn't he?
Kotaku: So, are you saying that the Japanese game industry is heading towards a decline?
Itagaki: Whether it goes into a major decline or not will depend on the publishers and game creators here in Japan. There's no point in traveling the same path that Japan did 400 years ago, after all.
Kotaku: What do you mean by 400 years ago?
Itagaki: I'm talking about sakoku, the policy in which Japan closed its borders to the outside world. What the industry is doing right now is just a modern form of sakoku. What I'm trying to get at is that you've got to be an Earthling first, and a Japanese second.
Kotaku: Are there any Japanese films in particular that you like?
Itagaki: Yesterday I saw Departures on TV. I thought that the head of the funeral home was the main character's father, but after watching it I found out I was wrong (laughs). It was pretty interesting but I felt that the ending was lacking somewhat. But, what's a Japanese movie I like? I'm particularly fond of Brother by Takeshi Kitano — that's a great film.
Kotaku: What about games, what games have you played recently that you thought were fun or not so fun?
Itagaki: Sandy from the new Dragon Quest made me want to take the DS and snap the damn thing in half (laughs). Looks like the game is pretty popular amongst my friends, though.
Kotaku: What have you been doing since you quit Tecmo?
Itagaki: I've been taking photographs, designing games — you know, the usual. The other day I went to Mt. Fuji and took some pictures of the Japanese Army. It was a 24-hour forced march so I'm pretty tired though! (laughs)
(top photo)
This was taken at the moment a Type-90 battle tank fired its main cannon.
(bottom photo)
Here's the launching of rocket artillery.
Kotaku: Wow, these are pretty impressive.
Itagaki: Yeah, there is nothing like the real thing. This is no video game.
Kotaku: Do these have anything to do with your next games?
Itagaki: I don't spend even a second on anything that I don't have an interest in.
Kotaku: What do you think about the feature in Ninja Gaiden Sigma 2 that allows players to control characters' chest movements with the SIXAXIS?
Itagaki: What the hell...?
Kotaku: When you shake the controller forcefully, the female characters' chests bounce. What do you think of that?
Itagaki: Well, it certainly is unique... (laughs)
Kotaku: What do you mean by "unique"?
Itagaki: Are those guys doing okay at home? I mean, I know Sigma 2's producer, Hayashi, just got married recently...
Kotaku: Well, we tend to think of breast bouncing mechanics as being a registered trademark of your games, Itagaki-san, so tell us, are you doing okay at home?
Itagaki: Don't worry, my wife is no pushover — trust me! (laughs)
Kotaku: How many team members do you have at Tokyo Vikings? Are there any ex-Tecmo staff?
Itagaki: What sort of stupid general would give his enemy information on his troop strength? You'd better go back and read up on Rommel, AKA "the Desert Fox."
Kotaku: Would you like to make another fighting game at some point?
Itagaki: I believe I created one possible example of a perfected fighting game 4 years ago. If someone else wants to make one, I say they go right ahead.
Kotaku: What genre of game would you like to make then?
Itagaki: If I were to tell you that it would ruin the surprise! Be patient just a little while longer.
Kotaku: Are you considering doing something for the Wii or DS?
Itagaki: I've made one for the DS, as you know. It wasn't a typical DS game, though, that's for sure. When you get right down to it, I'm not sure that I'm suited for portable games, you know?
Kotaku: Will you be at the Tokyo Game Show? I think your fans are waiting for you to announce your next project.
Itagaki: I'm really sorry to keep them waiting, but it's just not time to announce anything quite yet. My partners and I are working on quite a few bombshells at the moment.
Kotaku: So you'll drop those bombs somewhere? Where's your target?
Itagaki: You'll know once you see the explosions.

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<![CDATA[Dead Fantasy III: The Epic Final Fantasy, DOA Cat Fight Continues]]> What happens when two of gaming's chestiest ladies from Final Fantasy and Dead Or Alive go at it? Monty Oum's Dead Fantasy, that's what. Part three of the machinima series brings with it more feminine fisticuffs.

In comparison to parts I and II, Dead Fantasy III takes things down a notch, somewhat surprisingly. This is simply a showcase of well choreographed fighting between Tifa and Hitomi, with a few cameos from the latter's Dead Or Alive compatriots.

We'd suggest watching the first two episodes to ensure you're up to speed on the plot. But if you're in a hurry, just know that there's a lot of punching, some kicking and a heavy dose of fan service.

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<![CDATA[Father Knows Best: The Best and Worst Fathers in Video Games]]> Fathers are easy to find in video games. When they're not antagonizing their offspring or killed off in the first level, they often serve as our main characters' major motivation.

In honor of Father's Day, we celebrate dads in video games: from the good to the bad to the "Luke, I am your father kind," that don't fulfill any fatherly duties beyond lopping off a limb. Join us now in separating the Bill Cosbys from the Darth Vaders.

Fathers in… Role-Playing Games
Much like mothers, fathers in role-playing games often are killed early in order to inspire the hero to leave home and avenge dear daddy (and mommy) and the rest of their destroyed village. However, there are some dads who stick around. When they do, they're usually playable support characters their son or daughter's active fighting party, or they show up in flashbacks and hallucinations to offer pep talks and parental criticism. Here are a few of these fatherly figures:

Jecht, Final Fantasy X – Father of Tidus: He's an alcoholic all-star blitzball player who insults his son to toughen him up. Instead, he winds up alienating him. Only after son and father find out they're dead do they make up with a manly high-five.

Kaim, Lost Odyssey – Father of Liram: Kaim believes his daughter is dead, but when he rediscovers her as an old, sick woman, he gets around to some parental duties like making funeral arrangements and babysitting the grandkids.

Pankraz, Dragon Quest V – Father of The Hero: Pankraz travels the world with his son and eventually sacrifices himself to save The Hero from monsters. Alas, he can't save his son from being sold into slavery from beyond the grave.

Walter, Suikoden Tactics – Father of Kyril: Walter goes into exile to protect his lover and bastard son but decides to keep Mommy's identity a secret. He gets turned into a fish monster and attacks Kyril before another party member puts him out of his misery.

James, Fallout 3 – Father of You: Daddy dearest ditches you in Vault 101 and goes to find a cure for irradiated water. When you finally catch up with him, he sends you on a deadly quest and then bites it in the name of science. And, uh, saving you – that too.

Uriel Septim VII, The Elder Scrolls IV: Oblivion – Father of Martin: Had several legitimate sons to stock the throne with heirs, but wisely kept a child out of wedlock just in case a Daedra Lord killed all of his other kids. Instead of fostering the boy to a vassal or something noble, Septim stuck Martin in the church to keep him out of trouble.

Best Dad… Pankraz, because, while he couldn't keep his son from being sold into slavery, he didn't hesitate to take on a horde of monsters to save him.

Worst Dad… Uriel Septim VII, because, really, it was bad enough for Martin to be born a bastard – even worse to have Daedra Lords come after you because of some dude you've never even met. Thanks for nothing, Dad!

Fathers in… Fighting Games
Fighting games have a high volume of fathers. Apparently, popping out a few kids is the thing to do after winning world martial arts tournaments. But no father in any fighting game seems to have thought the decision to become a father and a world martial arts champion at the same time all the way through: Either you're abandoning the kid at a young age so they invariably follow in your footsteps just to find you. Or – worse – you actively train them in your fighting style so they can grow up, follow in your footsteps and then kick your ass.

Raphael Sorel, Soulcalibur series – Foster father of Amy: Raphael got kicked out of his own family for killing some crazy noble and found the orphaned Amy wandering the streets of some French town. He took her in, raised her, trained her and went completely crazy trying to create a perfect world for her.

Frederick Schtauffen, Soulcalibur series – Father of Siegfried: Frederick left his infant son to go fight in the Crusades. While he was gone, Siegfried fell in with a bad crowd and wound up beheading his own father in a misguided act of patriotism.

Seong Han-myeong, Soulcalibur series – Father of Mi-na and wannabe foster father to Hwang: Teaches both children how to kick some serious ass, but winds up favoring Hwang with family heirlooms. When Hwang refuses Han-myeong's offer to adopt him, he tries to marry Mi-na to Hwang. Mi-na runs away.

Cervantes de Leon, Soulcalibur series – Father of Ivy: Somehow fathered the hottest thing in the Soul series and then tried to devour her when she comes looking for his sword, Soul Edge.

Heihachi Mishima, Tekken series – Father of Kazuya: Throws his son off a cliff to toughed him up, throws him down a volcano out of spite and basically does nothing but try to destroy his son for the entire Tekken series.

Kazuya Mishima, Tekken series – Father of Jin: He may not have thrown his son off any cliffs, but Kazuya's revenge aspiration against his own father eventually turns his son against him. Also, it turns his son into a flying demon thing.

Marshall Law, Tekken series – Father of Forest: Law sees more of the insides of restaurants than he does of his own son, but he stops at nothing to pay the hospital bills when Forest wrecks his motorcycle.

Lau Chan, Virua Fighter – Father of Pai: Abandons his daughter to fight in the World Fighting Tournament and has the nerve to act surprised when she devotes her martial arts career to kicking his ass.

Bass Armstrong, Dead or Alive series – Father of Tina: Two words sum up his entire parenting technique– over and protective.

Fame Douglas, Dead or Alive series – Father of Helena: Fame knocks up a world-famous opera singer and then doesn't marry her; but he does leave his daughter his effed up company, DOATEC, after being assassinated. Thanks, Daddy!

Raidou, Dead or Alive series – Father of Ayane: Raped her mother. ‘Nuff said.

Dhalsim, Street Fighter – Father of Datta: Dhalsim serves as a father to his entire village by entering the World Warrior tournament to raise money for them.

Best Dad… Bass, because he loves his daughter too much to let her dress like a slut – unlike Cervantes.

Worst Dad… Heihachi, because he throws his son off a cliff and into a volcano; and he imprisons his grandson. Somebody call Child Protective Services!

Fathers in… Action Adventure and Survival Horror Games
It's hard to feel warm and fuzzy about fathers in these types of games because they're almost always an antagonist. Even the well-meaning Dads who just want to protect their offspring usually wind up doing the opposite by turning evil, letting work consume them or by losing the family farm to a rival rancher. But, even if they're real jerks, they're still fathers and they deserve their due on this day.

Joe Hayabusa, Ninja Gaiden – Father of Ryu: Leads an entire ninja clan and raises a badass ninja son.

William Birkin, Resident Evil 2 – Father of Sherry: The guy's got no time for parenting – he's so married to his work he becomes the last boss.

Mr. Burnside, Resident Evil: Code Veronica – Father of Steve: Not only did he raise his son to be a whiny loser, but Mr. Burnside also thought it'd be a great idea to steal from the Umbrella Corporation, thus getting his wife shot full of holes and landing him and his son on a zombie-infested prison camp island. Great going, old man.

Harry Mason, Silent Hill and Silent Hill: Shattered Memories – Adoptive father of Cheryl and possibly Alessa, depending on which ending you get: Harry probably shouldn't have picked up a strange child on the side of the road, but damned if he doesn't do his best to hang onto her – even when the monsters start showing up to kill him.

King Zora XVI, The Legend of Zelda: Ocarina of Time – Father of Princess Ruto: He loves his daughter, but is too fat and lazy to go save her when she goes missing inside a giant fish monster.

Talon, The Legend of Zelda: Ocarina of Time – Father of Malon: Talon is a narcoleptic rancher who makes a good living for himself and his daughter on Lon Lon Ranch; but unfortunately, he has poor taste in employees. Pro tip: don't hire somebody with the hots for your daughter.

Deku King, The Legend of Zelda: Majora's Mask – Father of Deku Princess: Overprotective doesn't quite sum it up – this is a guy who tortures small animals when his child goes missing instead of looking for her himself.

Bowser, Super Mario Bros. series – Father of Bowser Jr. and seven other Koopalings: He lets his kids run wild with pirate ships and magic zappy wands. Not exactly parent of the year material.

Donkey Kong, Donkey Kong series – Father of Donkey Kong Jr.: He'd rather hang out with his nephew, Diddy Kong, than his own son. What does that say about his fatherly reputation?

Kratos, God of War series – Father of Calliope: He's away from home a lot, fighting wars and when he does come back, he kills his kid in a God-induced rage. She goes to heaven and he tries to visit, but that would kind of break the world, so he leaves her be.

Kento Marek, The Force Unleashed – Father of Galen, aka Starkiller, aka Vader's Secret Apprentice: He escapes the Jedi purges with his wife and young son and hides out on Kashyyyk. Vader shows up, kills him and takes his son to train/raise.

Dr. Light, Mega Man series – Father of Mega Man: Okay, so he didn't provide Mega Man chromosomes; but Dr. Light built him and raised him. So he's like both father and mother to Mega Man.

Nate Harlow, Red Dead Revolver – Father of Red: If nothing else, the old man sure taught his son to shoot.

King of All Cosmos, Katamari Damacy – Father of The Prince: His binge drinking wiped out the world, and he sent his son to clean up the mess. What a role model.

The Mourning King, Prince of Persia – Father of Elika: He makes a deal with the dark god Ahriman to resurrect his daughter, sends his men to capture her and then unleashes pure evil by destroying the Tree of Life.

Best Dad… Harry Mason, because he could have adopted some other orphan, but no – he went through Silent Hill for his Cheryl. That's a dad who cares.

Worst Dad… Steve Burnside's dad, because, while Kratos might've killed his kid, too, at least his daughter went to heaven instead of a zombie-infested prison camp island.

Fathers in… Shooters
Dads are the stars of shooters. Even if they're not the main character, they very often drive the plot even from beyond the grave. This is probably because a lot of cultures have a manly mythos of the son surpassing the father and it's bled right into the manliest of video games. Even with all that testosterone, there's room for really great dads. And some really awful ones, too.

Eli Vance, Half-Life series – Father of Alyx: Eli lived the simple life of a scientist at Black Mesa Research Facility with his wife and young daughter. Then things explode as they often do in the profession and his wife dies. He eventually falls in love with another woman, but to his dying day, he never stops loving his daughter.

James McCloud, Star Fox series – Father of Fox: Clearly James did something right in parenting Fox; he inspired such filial piety that his son hallucinates him during boss fights.

Andrew Ryan, BioShock – Father of Jack: Andrew had Jack out of wedlock with stripper/dancer Jasmine Jolene and didn't get to spend any time parenting him. Mommy Dearest sold the embryo off to Andrew's enemy. Ryan Sr. might make a big fuss about a man choosing; but, the truth is, you can't choose your children.

Big Daddies, BioShock series – Father of Little Sisters: Big Daddies have no blood relation to Little Sisters and probably no soul, either. But they do what all good daddies do: protect the bejesus out of their babies with power tools.

Roy Campbell, Metal Gear Solid series – Father of Meryl: He lies to his daughter and says he's her uncle for most of her life, but then relents and calls her his "pride and joy" at the most inopportune moment. Later, he gives her away at her wedding.

Jack Raiden, Metal Gear Solid series – Father of Rose's son: To his credit, Raiden probably would have been a great dad if his wife had lied and said she miscarried the baby. But, since she did lie and tell him that, he let himself be turned into a high-tech version of a Ken doll and now his son is really going to have daddy issues despite his parents getting back together.

Big Boss, Metal Gear Solid series – Father of Liquid and Solid Snake: Daddy must be so proud of his clone sons. One of them is a chain smoker with a terminal illness and the other one keeps trying to bring about a nuclear holocaust. He probably should have spent more time raising them instead of trying to kill one or both of them.

Adam Fenix, Gears of War series – Father of Marcus: Supposedly he's some kind of genius and like James McCloud he must've done something awesome to inspire filial piety that borders on insanity. His son winds up in prison for abandoning his post to save Fenix Sr. during an alien invasion.

Sam Fisher, Splinter Cell series – Father of Sarah: Sam is so devastated by his daughter's death he spends an entire game avenging her. Drunk drivers and assassins beware a bereaved father, especially one who's a secret agent.

Best Dad… Eli Vance, because he loves his baby girl without smothering her independent spirit.

Worst Dad… Big Boss, because one lousy man-hug does not make up for the sheer number of times he tried to kill his son.

(Dis)Honorable Mentions
Shinnok, Mortal Kombat – He's only Raiden and Shao Kahn's dad in that awful movie, Annihilation, so he doesn't count as a video game dad.
Homer Simpson, Don Corleone, Darth Vader – They've all got a presence in video games, sure, but their status as good or bad fathers comes from the shows and films they're from, not from the games they appear in.
Dr. Tenma, Astro Boy – Father of Astro Boy and Tobio: Like a lot of Dads, Tenma was married to his work until the day his nine-year-old son Tobio died in a car accident. Then, he turned his work into his son, created Astro Boy as the son that would never die. Unfortunately, he wouldn't age, either – so Tenma sold him to a robot salesman.
You, Fable II, The Sims games and Harvest Moon games - Just as with moms, even if you play as an upstanding paragon of parental vigilance as a dad, you're going to be guilty of neglect at least half of the time.

That does it for dads this year. Think we missed somebody important? Drop a line in the comments. And don't forget to call your dad on Father's Day!

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<![CDATA[Koei Tecmo Working On Corporate Cross Over Game]]> Japanese game makers Koei and Tecmo have merged, officially forming Koei Tecmo Holdings as of this April. But does that mean their games will merge as well?

According to the summer issue of industry publication Nikkei Corporate Information: "Tecmo and Koei are combining titles to launch a new game. The aim is to bring in fans of both."

There is no information about possible titles or a release window.

While Tecmo's most popular franchises are action game Ninja Gaiden and fighter Dead or Alive, Koei is best known for its hack-and-slash Dynasty Warriors series.

Koei does have experience with cross-branding: Back in 2007, it developed Dynasty Warriors: Gundam, which featured the Namco Bandai's popular mecha. Dynasty Warriors: Dead or Alive Xtreme Beach Volleyball, anyone?

ついに「DEAD OR ALIVE無双」誕生?コーエーテクモが両社のタイトルを合体させた作品を発売へ [Gigazine]

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<![CDATA[Itagaki Bayonetta Creator Hate May Provide Game Clues]]> Dead or Alive creator Tomonobu Itagaki has left Tecmo's Team Ninja. He's been away, but has returned with a new start-up, unofficially dubbed the Tokyo Vikings.

He's also back to fill the vacuum of Japanese game developer trash talk. From an excerpt of Itagaki interview with 1Up comes this bit about Platinum Games developer Hideki Kamiya, who is currently making Devil-May-Cry-in-heels action title Bayonetta:

1UP: What do you think about Bayonetta, as a game? Do you think Kamiya is right to follow the Devil May Cry formula so closely?

TI: If I made a similar game as a game I made in the company I quit, people would say, "What an idiot, can't he make anything else?" Well, that is more or less the opinion I have for, uh, that Bayo-something game.

1UP: What do you think of Bayonetta's character design? She's covered in hair.

TI: Covered in hair, is she? I dunno, Mr. Kamiya must have a lot going through his head. Well, in any case, I would first recommend laser eye surgery. I'm sure he's not that strapped for cash, right?

A bit of background: Bayonetta designer Hideki Kamiya stated previously that he had never played Itagaki's Ninja Gaiden because he said the game "didn't have the power" to pull him in.

Moving beyond the smack talk and Itagaki's recommendation that Kamiya get laser eye surgery if he's not strapped for cash (ouch), this chatter could provide clues regarding what the former Team Ninja lead ninja and his team are up to. Elsewhere in the interview, he says he's gotten tired of making games with girls that have enormous breasts and won't be making games with Aerosmith music anymore.

"I have to apologize to my fans, but since I won't be making Dead or Alive games," Itagaki explains, "I won't be using Aerosmith's music anymore. I want to send the deepest gratitude to Aerosmith and Steven Tyler. The power I needed to make DOA came from Aerosmith and the movie Armageddon."

So is it safe to assume for the sake of assuming that Itagaki is working on something different than his previous games, something light on the norgs and something free of Aerosmith?

Developer Interview: Itagaki Skewers the Competition [1Up via Sega Nerds]

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<![CDATA[Mommy Dearest: The Best and Worst Mothers in Video Games]]> Mothers have it tough in video games – they get killed off, turned evil, or their children leave the nest to save the world. And their kids probably don't call home often enough.

In honor of Mother's Day, we celebrate moms in gaming – from the bit parts to the big players. Some are examples of the best parenting you could imagine; and some are so evil, they're unfit to be called "Mom." Join us now as we separate the June Cleavers from the Joan Crawfords of video game mothers.

Mothers in… Role-Playing Games
Role-playing games have the highest number of moms of any video game genre. This is because RPGs have huge, sprawling plots with huge, sprawling towns and a huge, sprawling casts of characters who you may or may not encounter depending on how you play the game. In most RPGs, you see moms as non-playable characters in towns, in flashbacks depicting the hero's reason for revenge. Some RPGs even have them as playable characters or main villains. Sadly, RPGs are also the number one "mom dies" offender, as nearly every RPG features a plucky youth out to avenge a destroyed village that usually has within it a dead mother – or at least one that's been turned into a monster.

There are way more mothers in RPGs than we could count – especially if you're going through side quests, all PC RPGs, all Japanese RPGs that were never released in the US, Final Fantasy X-2 and every single optional flashback for every possible playable character. So we've populated this list with moms who 1) had the most impact on the game's main plot or that 2) appear in the game beyond a single expository cut scene. This leaves us mostly with moms who appear in Japanese RPGs; but be sure to apologize to your dead mother in Fallout 3 for us.

Mada, Dragon Quest V – Mother of the main character: Mada gets kidnapped and becomes the subject of his quest.

Matriarch Benezia, Mass Effect – Mother of Liara T'Soni: Benezia is enslaved and later killed by Shepard in battle, but she makes up with Liara right before dying.

Polka's Mom, Eternal Sonata — Mother of Polka: this country lady is very well adjusted to time loops and apparently never taught her daughter not to talk to strange 19th Century composers she might meet while wandering around at night.

Yohn, Suikoden Tactics — Mother of Kyril: Yohn is a mute demon trapped in the wrong world who sticks around to care for her son, even though he doesn't know who she is for pretty much the whole game.

Gina , Chrono Trigger — Mother of Chrono: In one of the game's endings, Gina accidentally goes into the time portal, thus restarting the whole plot from the beginning.

Jenova, Final Fantasy VII — Mother of Sephiroth (sorta): Jenova is... an alien? We're not even sure she's a she, but "she" spends a lot of time in a jar and looks creepy.

Angeal's Mother, Crisis Core — Mother of Angeal: This small-town lady is very nice to all of her son's friends from the army, even the ones that turn evil and cause her matricide.

Queen Brahne, Final Fantasy IX — Mother of the real Princess Garnet and foster mother to her lookalike of the same name: Brahne gets fat, turns evil, tries to kill her adoptive daughter and later repents and dies in Garnet's arms.

Sarah Sisulart, Lost Odyssey – Mother of Liram: Sarah goes a little crazy and turns herself into an old woman when she thinks her daughter's been killed, but turns back into a hot nerdy chick when she finds out she has grandkids.

Seth Balmore, Lost Odyssey – Mother of Sed: Seth is immortal, but her son isn't, which is sort of weird for both of them. But they're both pirates, so there's some common ground at least.

Best Mom: Yohn… because she's selfless as only a mother can be.

Worst Mom: Jenova… because she's emotionally unavailable. And responsible for Sephiroth.

Mothers in… Fighting Games
Fighting games have a fair few mothers among their playable characters. The plot structure (or lack thereof) leaves room for all kinds of people to enter whatever world championship fighting tournament of the week is going on for various reasons that don't necessarily make any sense. So if you can have a panda, a geisha, a cyborg and whatever the hell Voldo is supposed to be enter a tournament for personal gain, a mother doesn't seem like such a weird contender. Here's a list of a few prominent mommies:

Sophitia, Soulcalibur series – Mother of Patroklos and Pyrrha: Sophitia is an Athenian who fights on behalf of the Greek God, Hephaestus, to regain Soul Edge. The sword entwines itself with her daughter's spirit, forcing Sophitia to spend eternity defending Soul Edge from anyone who tries to claim it. She's protecting her daughter.

Michelle Chang, Tekken series – Mother of Julia: Michelle fights in one of the Iron Fist tournaments to rescue her kidnapped mother and then adopts an abandoned baby named Julia. Then Julia goes on to fight in an Iron Fist tournament to save Michelle when Michelle gets kidnapped. Circle of life.

Dural, Virtua Fighter – Mother of Kage: Dural probably started out as a good mom when she was human, but then she got kidnapped and turned into an evil cyborg. That knocks her out of the Mom of the Year running.

Jun Kazama, Tekken series – Mother of Jin Kazama: Jun is the Chosen One, a wildlife activist, and a single mom. Over the course of four games, she somehow found time to save pandas, birth a son, thrash a bunch of her extended family and possibly fake her own death or perhaps dies for real when her house burned down.

Nina Williams, Tekken series – Mother of Steve Fox via in-vitro fertilization: Nina is a world class assassin who gives birth to a son while in cryogenic sleep. Though it appears she couldn't care less that she has offspring, she does neglect to assassinate him. That counts as maternal instinct, right?

Maria, Dead or Alive series – Mother of Helena: Maria is a world class opera singer who had an affair with the head of a sinister corporation. She later took a bullet for her bastard daughter onstage in the middle of an aria… what a way to go.

Crimson Viper, Street Fighter IV – Mother of Lauren: C. Viper is a working mother in the spy profession. Her life's goal is destroying the weapons produced by a sinister corporation, but somehow she made room in her busy schedule to have a daughter.

Justice, Guilty Gear – Mother of Dizzy: No one's really sure how it happened – least of all Dizzy, who was found abandoned at age 3.

Best Mom: Maria… because nothing says "Mommy loves you" like taking a sniper's bullet to the heart.

Worst Mom: Crimson Viper… because she's a workaholic. Did she even call her kid after fights? No!**

Mothers in… Action/Adventure and Survival Horror Games
Here's where the role of the mother in video games become complicated. Because these types of games usually have a more focused plot than fighting or role playing games, adding a mother usually means casting her in a narrow role that doesn't include speaking parts. Occasionally, these moms even wind up as antagonists by default. However small their part, though, these mothers sometimes make an appearance worth mentioning. Here are a few notable examples:

The Queen, Ico – Mother of Yorda: She basically had a daughter so she could sacrifice the kid and live a bit longer. I guess some species do eat their own young, but jeez…

Annette Birkin, Resident Evil 2 – Mother of Sherry Birkin: Depending on how you play the game, Annette either hid the G-Virus in her daughter's locket or cures her daughter of the T-Virus. Either way, she did abandon her kid during a zombie apocalypse. Poor form, Mom.

Amelia Croft, Tomb Raider series – Mother of Lara Croft: Like her daughter, Mrs. Croft has issues with touching ancient artifacts she probably shouldn't. Luckily, Lara learns from her mommy's mistakes and everybody's happy… until Lara has to shoot zombie Amelia when they meet up in Underworld.

Mrs. Sanderson, Chibi Robo – Mother of Jenny: Mrs. Sanderson has real marital problems that cause her to lock herself in a bathroom and threaten divorce, leaving all the housework to Jenny and her toy robot.

Ex-Mrs. Hopkins, Bully – Mother of Jimmy Hopkins: This woman lacks both fashion sense and parental priorities. She ditches her kid at a boarding school to run off on a honeymoon with a new husband and then sends Jimmy a fugly sweater at Christmas.

Maggie Monday, Stubbs the Zombie in Rebel Without a Pulse – Mother of Andrew Monday: Like Jimmy Hopkins' mom, Maggie could use some priority adjustment. She lets her son's city get sacked by zombies and then becomes a zombie herself so she can marry Stubbs. This basically leaves Andrew with a wrecked city and a zombie for a stepfather. Thanks, Mom!

Ma Cipriani, Grand Theft Auto: Liberty City Stories – Mother of Toni: Toni never called his Ma while he was in hiding. Given that she dates guys who are into paraphilic infantilism, I can see why. Ma puts a hit out on her son and then calls it off in a fit of maternal pride when Tony finally becomes a made man.

Best Mom: Amelia Croft… because not even good moms get it right all of the time and how was she supposed to know that sword would teleport her, her husband would die and her daughter would be left an orphan?

Worst Mom: The Queen… because what she did to Yorda is way worse than what Joan Crawford did to her daughter. You think being hit with wire hangers is bad? Try being turned to stone.

Mothers in… Shooters
Here's where you barely see any moms at all. The shooter genre is reserved for masculine things like guns and aliens and spies and other stuff that doesn't leave much room for maternal influences. You'll find a lot of dads in shooters, though – but Father's Day isn't for another month, so sit tight.

*SPOILER WARNING: BioShock, F.E.A.R. 2, Metal Gear Solid 4*

Jasmine Jolene, BioShock – Mother of Jack: Jasmine was Andrew Ryan's mistress and a "dancer" which is 60s code for "prostitute." Even if she didn't accept money for sexual favors, she was certainly in a hurry to accept money for her freshly-conceived embryo. That's worse than the fairy tales where parents trade firstborn sons for magical enchantments.

Dr. Bridgette Tenenbaum, BioShock and BioShock 2 – Mother of all the Little Sisters and the Big Sister: Tenenbaum didn't give birth to any of the poor darlings, but her research created them. She eventually stepped in to foster them and shower them with toys and secondhand cigarette smoke to make up for the brainwashing.

Eva, Metal Gear Solid 4 – Mother of Liquid and Solid Snake (kinda): Eva would have gladly had Naked Snake's babies the ol' fashioned way, but the Patriots had other plans. She eventually serves as surrogate mother to the clone babies Liquid and Solid and starts calling herself Big Mamma to compensate for having nothing to do with mothering them.

The Boss, Metal Gear Solid 3 – Mother of Revolver Ocelot and the US Special Forces (which one do you think she's more proud of?): The Boss probably had no business leading the Battle of Normandy while nine months pregnant. But despite being a bad mom to Ocelot, The Boss wins major motherhood recognition as a Mother Goddess figure to at least half the cast of the Metal Gear Solid series.

Alma Wade, F.E.A.R. and F.E.A.R. 2: Project Origin – Mother of Paxton Fettel, Point Man and countless telepathic clone soldiers: Alma became a mother at the tender age of 15 against her will. It's hard to tell if she harbors any feeling for her offspring conceived in captivity – bloodlust sort of obscures any tender intent. However, in Project Origin, Alma's grown up a bit and appears to have invested in being mother to the protagonist's baby, which she deliberately conceives.

Best Mom: The Boss… because out of this sorry lot, she's easily the best role model.

Worst Mom: Jasmine… because she sold her only son to his father's enemy before the son was even born. That's like the opposite of mother-like behavior.

(Dis)Honorable Mentions
Sora's Mom, Kingdom Hearts — She has one line and the whole first part of the game is about her son trying to build a raft to run away from home. Clearly the parenting thing isn't working out.
Mother Brain, Metroid — "She," if that's what that thing in the jar can be called, is an alien with no maternal feelings whatsoever.
You, Fable II, The Sims games and Harvest Moon games — Even if you play as an upstanding paragon of parental vigilance, you're going to be guilty of neglect at least half of the time in these games.

At this point, you're probably wondering why Cooking Mama isn't anywhere on this list. Apart from the lack of a convenient genre into which to cram the game, there's no evidence that Cooking Mama is even a mother. Do you see her kids at any point in the game? For all the player knows, she's just calling herself "Mama" so she doesn't have to call herself a chef, the poor self-hating hash slinger.

That's all we've got for the best and worst mothers in video games. Think we missed somebody important? Drop a line in the comments. And don't forget to call your mom on Mother's Day!

**CORRECTION: C. Viper occasionally does call her daughter after fights. But the workaholic ruling still stands.

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<![CDATA[Dead or Alive Actress So Against Piracy, Bought Pirated Goods]]> Actress, singer, whatever Holly Valance was Christie in the Dead or Alive movie, DOA: Dead or Alive. The 2006 movie was filmed in Asia, and Vance now calls it "an amazing experience," but tough.

How tough? It was the toughest experience of her life says the actress. The shoot was hard, and the kung-fu training was hard. Downtime was spent playing Dead or Alive — not just for research per se, but out of boredom. Explains Valance:

Oh yes, we played so much. That's pretty much what we had to do in our rooms, because there was nothing else to do. That and buy pirated DVDs in the village. I'm so against buying pirated movies and music, because that's my business, but there was literally nothing else to do. So we'd watch these awful DVDs filmed on a camcorder in the cinema.

Why not, you know, read a book? Or have books shipped to you? Hey, it's none of my business — just wondering! But bonus points for honesty.

Vance appears in the new standalone expansion for Red Alert 3, which you should buy, unless by Vance's logic, you're in a remote village with nothing else to do.

Eurogamer meets Holly Valance [Eurogamer]

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<![CDATA[Catch These Dead or Alive Figures!]]> Yes, you too can pick up Dead or Alive gals. WITH CLAWS. Sega's announced its U.F.O Catcher crane machines will be featuring Dead or Alive Xtreme figures of Kasumi and Ayane in Japan. They're about 18cm tall, designed by Shunya Yamashita and apparently sculpted by zenko. Not bad!

DEAD OR ALIVEエクストラサマービーチフィギュアfeat.山下しゅんや [SEGA via yuuwakuwaku]

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<![CDATA[Tecmo Slaps Itagaki With 4 Point Gag-Order]]> And the Itagaki vs. Tecmo legal battle continues! On June 10th, Tecmo filed with the Tokyo District Court for a "gag-order" against former employee and Dead or Alive creator Tomonobu Itagaki before the court case begins. The provisional disposition includes the following four points, prohibiting:

• Disclosing or leaking information regarding Tecmo's game software, sales, development or any other company secrets

• Using newspapers, magazines and the internet to criticize company software and company employees

• Obstructing the company's business through slanderous remarks to third parties

• Do not accept interviews regarding Tecmo or talk to the press about the company

This gag-order certainly seems in response to the statement Itagaki released to Kotaku and other outlets.

テクモ、板垣氏に対して仮処分を申請 [IT Media] [Pic]

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<![CDATA[Rumor:36 on Team Ninja Quitting, Planning Lawsuit]]>
The Itagaki-Tecmo pissing match may have hit a new level of animosity. 1Up, attributing only "word on the street," reports that as many as 36 key members of Team Ninja are walking, and preparing a class-action lawsuit against Tecmo regarding unpaid bonuses they were due for completed games.

Earlier this month Tomonobu Itagaki, who leads/led Team Ninja, announced his intention to quit Tecmo, effective July 1. In his announcement he was PO'd about a company decision not to pay bonuses on a completed game, so, chances are his comrades feel the same. Tecmo, for its part, says the bonus to Itagaki that is in dispute was approved by a previous management team, not the current one.

1Up also writes:

Another problem for Tecmo is that in Japan, any lawsuit filed against a publicly-traded company must be immediately reported to its shareholders on the same business day. The fact that Itagaki had actually filed a complaint against Tecmo in Tokyo District Court on May 14, but Tecmo management withheld this information from shareholders, possibly as late as when the notorious developer released his high-profile public statement on June 2, creates even bigger problems for the game publisher.

Of course Tecmo still owns Ninja Gaiden and Dead or Alive, and can hire developers to make all the games it wishes off of those franchises. But if this is true, it's absolutely a fair to wonder what they'll be like without, and how faithful they'd be to the gaming experience so many have come to expect to this point.

Rumor: Three Dozen Team Ninja Members Leaving With Itagaki [1Up]

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<![CDATA[Itagaki Leaving Tecmo, Suing Tecmo]]> Tomonobu Itagaki is leaving Tecmo and suing the company for unpaid bonuses. The Dead or Alive creator cites an unfulfilled Dead or Alive 4 completion bonus, stating, "President Yoshimi Yasuda chose not only to violate this agreement, but also turned defiant, telling me 'if you are dissatisfied with the decision not to pay the bonuses, either quit the company or sue it.'"

Tomonobu Itagaki's translator Andrew Szymanski contacted Kotaku, telling us, "At approximately 2:30 PM Japan Standard Time today, June 3rd 2008, an official statement from Tomonobu Itagaki was sent by fax to major Japanese news outlets. In the interest of fair and expedient reporting of this story throughout the English-speaking world, I have been asked by Itagaki to convey this statement to you. Herein find attached Itagaki's official statement, in English, for the benefit of your readers."

What does this mean for Itagaki's future? Szymanski does not know, adding, "You will likely have questions regarding the content of the statement, or about Itagaki's future plans. I am afraid that I will be unable to answer such questions for the time being; however, rest assured that more information will be forthcoming as soon as it is deemed appropriate to do so." Quitting Tecmo (and suing it) means the chances of Itagaki making Dead or Alive 5 are more dead than alive. Guess he wasn't kidding when he said Ninja Gaiden II would be his Ninja Gaiden swan song. Hit the jump for Itagaki's full statement.

Statement

I, Tomonobu Itagaki, hereby announce that on the 14th of May 2008 I filed a complaint in the Tokyo District Court against Tecmo Co., Ltd. for unpaid completion bonuses, and against the President of Tecmo, Yoshimi Yasuda, for such unlawful acts as unreasonable and disingenuous statements made towards me, claiming damages in total of 148 million yen. I also announce that this complaint was delivered to the defendants on May 22nd of the same year.

In addition, I hereby announce that I have today submitted a letter of resignation to Tecmo Co., Ltd. stating that I will resign as of the 1st of July, 2008.

Before the start of development on DEAD OR ALIVE 4, Tecmo Co., Ltd. had agreed to pay a completion bonus to me for this Xbox 360 title, which I produced. However, when the time came for the actual payment, Tecmo Co., Ltd. went against its previous agreement and refused payment. President Yoshimi Yasuda chose not only to violate this agreement, but also turned defiant, telling me “if you are dissatisfied with the decision not to pay the bonuses, either quit the company or sue it.” In addition, he made demeaning remarks about me to my subordinates and colleagues, causing me significant emotional distress and worsening my personal relationships and work environment. Thus, I have no choice but to resign from Tecmo Co., Ltd.

The conduct of Tecmo Co., Ltd. and its president Yoshimi Yasuda towards me has been unbefitting of a publicly-listed company.

I have filed this lawsuit with a strong intent to question the social responsibility of Tecmo Co., Ltd. and its President Yoshimi Yasuda, as well as condemning them for their unjust acts. Today, in addition to announcing the reasons for this lawsuit, I make clear my reasons for resigning.

To All Game Fans

I truly feel sorry to all the fans of the games I have made. NINJA GAIDEN 2, which will launch on the 3rd of June will be the last NINJA GAIDEN I will create. I will also never be able to make DEAD OR ALIVE 5. I regret the circumstances that have forced me to leave Tecmo, where I had worked for so many years, and I regret the disappointment this will cause my fans.

However, I can no longer continue to work with President Yoshimi Yasuda, a man who chooses not to honor promises even when he is able to do so.

I truly hope that nothing like this happens again in the future.

Tecmo Co., Ltd. Creative Officer

Leader, Team NINJA

Tomonobu Itagaki

[Pic]

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<![CDATA[Itagaki's Opinion of GTAIV and Rockstar]]> Tecmo's Tomonobu Itagaki is a serious guy. Dead serious about things like his Ninja Gaiden games and things like anatomical physics. He's not messing around, folks! So when he looks at Grand Theft Auto IV, does he see serious business? Says Itagaki:

I think it [Grand Theft Auto IV] is made extremely well and is a fun game... People always use that as an example of violence in games. But I don't think there's anyone who takes their job as seriously as the guys who make that game. You only have to look at all the detail in there.

That's a pretty high compliment right there, Rockstar!

Itagaki Talks GTAIV [CVG]

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<![CDATA[Itagaki Is Focused on "Movement" and "Animation"]]> As Crecente previously reported, Tecmo's Tomonobu Itagaki is ready to move on after Ninja Gaiden 2. He's said its the last entry in the series. What's next for the sunglassed one? According to Itagaki:

I love the action game genre, in particular I am very focused on movement and the animation. One of the precepts I always have for my games is making sure that the animation of all the characters is as fluid and as cool looking as they can be... I think that I'm going to continue to explore the action genre and do something that allows me to go in directions that I haven't been able to go with the Ninja Gaiden series, with an entirely new franchise.

Itagaki told Crecente that he was thinking about either a World War II game with an American developer or on a space game. Whatever Itagaki settles on, you can be damn sure of one thing: It will have great boob physics.
What's Next [Videogamer]

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<![CDATA[We Do Not Believe This Dead or Alive Character Is Swimming]]> And the shameful Dead or Alive toys continue! This Tina figure is totally bra swimming. But look at her face. She could be waiting for a bus for all we know. And what about her hair? That's not swimming hair. We are disappointed to say that this Tina figure just isn't very realistic.

More pics of this Tina sample over at Akiba Hobby if you like.
Venus on the Beach! [Akiba Hobby]

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<![CDATA[Dead Fantasy II: Return Of Video Game Girls Kicking The Crap Out Of Each Other]]>

If you thought the first episode of Dead Fantasy was spectacular, you simply aren't prepared for the fan service orgasm of part two. The story so far: Tifa, Rikku and Yuna from various Final Fantasy releases are inexplicably trading blows with Hitomi, Ayane and Kasumi of Dead Or Alive fame. In the new episode of Mounty Oum's epic kick-fest—he also did Haloid—the girls go at while sprinting down the side of a massive tower, dramatic fireballs are thrown and franchise guest appearances abound. There's even a bit where someone runs on lava. It's that terribly good.

You'll notice that near the end of this 11-minute fan film, Oum teases Dead Fantasy is "to be continued." He says five more episodes are in the works, so expect a heaping helping of lady kicks in the future.

Thanks for the heads up, Dara!

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<![CDATA[Killer Murders 2, Stabs Seven, Played Sexy Game]]> This Sunday, 24 year-old Masahiro Kanagawa knifed 8 random people at a shopping mall in Ibaraki Prefecture. Seven of the eight were seriously injured, while the eighth (a 27 year-old man) died on the way to the hospital. Kanagawa fatally stabbed a 72 year-old man earlier this month, after deciding not to go through with his original plan: A murder spree at his former elementary school. According to the police, Kanagawa said:


I just wanted to see what it was like to kill. It could have been anyone.

Horrible tragedy and our deepest condolences to all those who were affected. Seems that the name "Masahiro Kanagawa" matches another "Masahiro Kanagawa" who placed at a Dead or Alive Xtreme Beach Volleyball tournament in Akihabara a few years back. Police fliers of Kanegawa's face and various info. gather from newspapers indicate that this is the same Masahiro Kanagawa. Images from the tournament of Kanegawa were up at Japanese game site Game Watch Impress (here and here), but have since been taken down.

Besides a blurb in The Ibaraki Shinbun that Kanagawa loved video games, the mainstream Japanese media hasn't made the connection (and really, there isn't any connection to be made between gaming and this truly disturbed individual), but Japanese Sony fanboys have. This news story has been copied and pasted into pretty much every Xbox-related 2ch thread. And that's kinda sad! Still, if the mainstream media does pick this story up, we look forward to see how they explain DoA didn't inspire Kanagawa to smoother people with large, fake breasts.
1 Dead, 7 Injured [Mainichi Thanks, Muu!]

Update: Just saw the Japanese evening news, and the game connection has already been picked up on. The news mentioned that the killer was into fighting games and Final Fantasy. A Japanese person into Final Fantasy? Holy shit. Since most of the victims were stabbed in places like the neck, one "expert" was saying that it was through fighting games that Kanagawa learned about the body's weak points as assume things like that are only taught in video games.

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<![CDATA[Yes Everyone, Itagaki Really Does Have Eyeballs]]> Last September at some drunken TGS party, we got close. Damn close. Dead or Alive creator Tomonobu Itagaki took off his shades, we saw the whites of his eyes. Fumbling, we got out our camera, which conveniently took a BLURRY PHOTO. While picture cameras apparently don't work, video cameras do. And not just any old video cameras, but video cameras used to film Peter Molyneux's Lionhead Studio propaganda. Hit the jump for a closer look at an unmasked Itagaki.

itagakinoglassescloseup.jpg
SEE?! He does have eyeballs. Told ya so!
Fable 2 Diary [GameTrailers via Fanboy Killswitch Thanks, DJ T!]

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