The playing as Leon and Krauser is awesome sounding. But yeah that 'scripted' event was a bit crap. Surely they would leave something like that for when a zombie gets too close to you? Look great though, unfortunatly Dead Space did so much more with 'on-rails' #residentevilthedarksidechronicles...
here is the thing. Dead Space Extraction was one complete story, but I didn't so much care. I like the gameplay in RE Chronicles 1 over Extraction. Then there is the issue of the graphics, the Darkside Chronicles from the videos I have seen wins here. Sure Extraction had good character models but the water effects and bosses were sad and low poly compared to the RE counterpart.
I think it's a case of potaytoe potahtoe.
I like how you can shoot EVERYTHING in a RE on rails shooter, in dead space none of the environment responds to your weapons fire. Also you have to constantly spam that "telekenisis" button which gets really repetitive.
The weapons in Extraction were pretty uninspiring also.
It was an ok game but I really wouldn't put it above the RE games in any sense of the word except maybe that it had 1 long story. Even with that, I love the RE lore and secrets even if they are in little snippets, it makes it feel like more than one game.
Extractions story I didn't care about as much, the characters were pretty typical and sounded like they were trying to swear to be cool.
RE characters leave more to your imagination and don't try to act as much so don't fail as much with switching accents etc.
Light gun type games have just been below average, average, or slightly above average. Players don't like to lose control in their games. As for the screenshot, that shot is touched up by an artist. As are many game shots in magazines, websites, and box art. The Wii is not capable of having graphics that smooth. #residentevilthedarksidechronicles...
@Megamoppy: Why would the first one be impossible? His clothes don't even have really anything for textures. It doesn't even look as good as RE Remake. The water's not that great either. The Wii could do that just fine. #residentevilthedarksidechronicles...
@Ueziel: I hope these are Wii screenshots, the first one looked great, this looks even better.
But yeah, that water... looks like the monster hunter mud again #residentevilthedarksidechronicles...
@Ueziel: I didn't mean that by itself it is unreasonable but in the context of the article, that the screenshot that I would expect "jaggies" to appear. #residentevilthedarksidechronicles...
I'm certainly not digging on losing a player in co-op as a scripted event. I echo Stephen's sentiment that this should only be if the player goofs up, and essentially forcing that player to sit back while they get pummeled is going to force people to scream, "I WANT TO BE PLAYER ONE" if they know that chapter will incapacitate player two at some point.
You can make a point that all light gun games are scripted to some extent, but it's sort of a backwards step as far as cooperative play goes. #residentevilthedarksidechronicles...
Sounds like the game has a case of teh awkwardness. Hopefully Capcom will be able to resolve some it before the game ships. #residentevilthedarksidechronicles...
@Techno-Atom: It does, but I'm sorry to say it didn't look that good on the TV they showed it to me on. I was playing a demo build, not the final one. Take that for what you will. #residentevilthedarksidechronicles...
So wait, why isn't the nunchuck supported? It was for Umbrella Chronicles, and it made for some fairly decent controls in my opinion. I'm not too sure about playing this just using the remote with the fewer and less convenient buttons you have at your disposal with it.
@squalltheeternalocean: If "Chicken Shoot" has taught us anything, it's that people will spend tons of money on shovelware that just involves pointing and shooting.
But seriously, THIS. #residentevilthedarksidechronicles...
@excel_excel: Wow, looks like only 0.02m copies in the United States. Could have fooled me, though; everytime I walked into Target, someone was walking around the games aisle with a copy in their hands... Maybe Iowa just sucks? #residentevilthedarksidechronicles...
Edited by Torgen got 99 problems but the PAXFlu ain't one at 10/21/09 3:03 PM
Torgen got 99 problems but the PAXFlu ain't one was starred
Torgen got 99 problems but the PAXFlu ain't one was unstarred
I honestly don't understand the whole "Full retail price for a five hour game" debate. Look at some of the most critically acclaimed(sp?) games of all time that were sold at full retail price. Mario and Sonic games, Street Fighter II (seriously, World Warrior wasn't that deep, ha ha), and many more I'm forgetting due to a full day of wakefulness (sp?). Before this generation and maybe the last, short games were pretty much the norm except for a few select genres, and nobody had a problem back then . . .
If you enjoy the genre, and it's a good game, doesn't that give it replayability (sp?) right there? Tastes differ from person to person, and what's worth 50-60 bucks to one person might not even be a rental for someone else. Personally I've put far more play time into games like Castle of Shikigami 3 and Ikaruga (Both games are under an hour long!) than some games like Call of Duty 5 (Outside of the odd round of Nazi Zombies, it's practically rotting on my shelf, ha ha). But that's because I personally enjoy a good shmup over a FPS, and as such (in my opinion, can't stress this enough) Ikaruga was easily worth the seventy bucks I laid down for it, whilst CoD 5 doesn't seem like the forty bucks I spent in a pawn shop for it.
I have heard of people beating the game in 5 hours. A full retail game. In 5 hours. For $50. 5 hours.
Why ANYONE would pay $50 for this game is beyond me. It is unacceptable to charge that much and it is unacceptable to make a game that short with zero replayability, rail shooter or not. That is one night of gaming and you are done.
I don't know why the Wii gets a free pass for mediocrity. It puzzles the puzzler.
@KillerBee: Since when is short legth a sign of mediocrity?
It wasn't a problem with people in the last years, where i mourned cause of he shorter and shorter length of single player and kampaigns, and now suddenly it is?
If a game os really good at what it does why is a short legth such a Problem.
Just wait a few moths and you will get it cheaper.
@KillerBee: Mirror's Edge. Call of Duty 4 (n/including multiplayer but then you're only talking about the main game here), Halo ODST, Heavenly Sword are all really short.
@KillerBee: I've been playing for 6 hours I think, on second to last difficulty setting. It's a bit longer if you just don't rush trough it.
The only complain I have with this game is that there are times where there is nothing happening (you are getting form point A to point B). I suppose that it's meant to give you a false sense of security or whatever, but still I think they are a bit longer than they need to.
@KillerBee: Game length is not necessarily telling when it comes to quality. I'd rather a tightly woven, expertly paced, polished (albeit shorter) experience than simply have the devs tack on a few extra missions to add length. It would dilute the story, and probably the experience overall. I like the fact that Visceral didn't overstay their welcome.
@KillerBee: As somebody with more money than free time these days, I'd rather pay for 5-6 hours of good content than 20-50 hours of repetitive grinding.
Besides, $50 for 5 hours is still pretty good if you compare it to a play. Or a concert. Or a lap dance. (Which is also repetitive grinding, but in an entirely different way.)
5 hours for some people you have heard of doesn't mean it is 5 hours for everybody. I've spent at least that long on the first level of HOD Overkill.
5 hours to get through it once doesn't mean that's the only 5 hours fun you can get with it. Rail shooters can get a lot of replay, at least in my house.
And 5 hours doesn't mean that 5 hours is mediocre.
@ThisCharmingMan: This. It's possible to make remarks about game length to your heart's content, but it's also difficult to work out a solution. If Extraction works well on its own, what can you add to make it longer without losing its style and narrative? How do you boost replayability and keep it interesting each time?
The recent Prince of Persia can be completed in about 5-6 hours, and it's a solid experience by itself. The downloadable Epilogue adds about 2 extra hours of play but offers very little other than a bit more insight into the main characters. There's little to go back to unless you're working on trophies and achievements.
Resident Evil 5's main story can take at least 5 hours on your first play but gets shorter with each subsequent playthrough. I've clocked in over 120 hours on it, and some people probably have more.
Final Fantasy XII takes hours getting from objective to objective, and it's easy to lose sight of the bigger story because of its pacing. I only have 60 hours on my file, and I doubt I'm even halfway through the game.
@Muckamuck: I'm all for boosting replayability and adding incentives to revisit titles, but what if there isn't necessarily a solution to that? Maybe the developers did not want to take too much liberty with their precious IP in order for gamers to sqeeze a few more hours out of it. Even if it had nothing to do with the main narrative at all.
Bioshock wasn't all that long, and it essentially had little in terms of traditional extras, but I still played that game through three times. I feel like replayability is quite a case-by-case term these days.
Case in point, if I tend to like a game enough to want to play through it more than once, the developers have succeeded without needing to add on much at all. This conversation can actually get a bit existential, and is really open to debate eternally, i believe.
PS- Movies never change, or add variety, and I still come back to them time and time again. Just more food for thought.
Dead Space Extraction is great fun. $50 is a bit steep in price due to the short campaign, but there is definitely some replayability. I used a $10 off coupon on my purchase and I feel like I got my money's worth.
Also, keep the game in mind for the buy 2 get 1 free Toys R Us sale next week. So you can get Uncharted 2 plus Brutal Legend and get Deadspace Extraction for free.
I'm loving this game, thoug i agree i'm not sure it has much replayability.
But i do not regret buying it at all. It looks great, it plays great and it has a very decen story... and being about 8 hours is really good for this kind of game. But we'll see. I replay a lot house of the dead: overkill because it's just a joy in multiplayer. I'll se how this goes when someone else plays with me.
Calling it an on-rail shooter is almost an insult. This game is so much more in my opinion. At the very least its probably the best and most immersive on rail shooter yet created, at best its a great experience worthy of the Dead Space name.
yes, i loved the original Dead Space a lot. And i loved this one.
Although i find it perplexing that its on the Wii. Nothing against the Wii, from a gameplay standpoint i wouldnt want this game anywhere else, but the original was multiplatform except the wii, now the prequel is only on the Wii. I hate that a lot of Dead Space fans will miss out on this because they dont have a Wii. Its dividing the fanbase.
It would be different if it was on the Wii then it went to DS or if it was a PSP game, since the PS3 fanbase is likely to also have a PSP and thw wii fanbase is likely to have a DS.
Dead Space is all over the place now. I dunno.
@fernandosolano: That's why, in my comment, I compared Dead Space to Kingdom Hearts. The main arc is on Sony platforms, but the prequels/tie-ins are on handheld platforms, two of which were on Nintendo handhelds.
Then again, who didn't have a Game Boy Advance varient, or now a DS (Lite)?
@fernandosolano: That's a more balanced approach to the question than I've seen on a lot of posts (and it's clear that you're not hating the Wii for the sake of it - far from it).
I'd suggest, though, that far from dividing the fanbase, it is extending it - which isn't the same thing at all. We can't have it both ways. To have a game designed specifically for the strengths of the Wii to enlarge the fanbase is fine - to then say that it should be on another platform because it divides the fanbase is to take away with one hand what was given with the other.
For years now we've heard the argument that if Wii gamers want better games they should buy a PS360 - well now the tables are turned for a change, and it doesn't change the argument. You want to play this, get a Wii.
(I know that isn't the point you are personally making, but it is a convenient post to make the point on as I don't want to promote any more trolls).
@phisheep: On the other hand, I wonder if Wii gamers would get a PS3/360 for the original Dead Space. I personally would if i had played Extraction first. But i already own both.
They might do. I'd guess it is about as likely as a PS360 player getting a Wii for the reverse reason. Of course in practice that means it isn't very likely at all - not for *one* game. But if it continues to happen for other games as well? Maybe.
I just finished the game last night and while I believe it is definitely a great game, it's also a game for those who consider themselves fans of the original Dead Space. I say this because ultimately, the game is going to end suddenly and without having the feeling of the game being a thrilling "parallel adventure," you'll be left empty wanting more.
Much like what Kingdom Hearts: Chains of Memories was to Kingdom Hearts 2, Extraction is to the original Dead Space.
@Atomsk88:
I thought it was suppose to be a prequel taking place on the mining station. Could you let us know how long it took you to finish the story mode?
@Gspoon: It is a prequel, and the majority of the game is on the Ishimura. I refer to it as a parallel adventure because events that you discover as Isaac in the original are taking place right then and that you actually have a hand in them, and you tend to retrace the same locations as well.
EDIT: Oh, and it's about an eight hour game if you go straight through it, which is hard to resist.
@Atomsk88: Thanks for the info the "parallel adventure" kind of threw me but i understand what you are saying. I really wasn't expecting it to be an 8 hour game I thought for 5-6 at the most so that's an unexpected bonus.
@Foxstar is in love with Kotaku's two Brians.: If you listen to their podcast, he's really much more positive when talking about the game there. I'm not quite sure why the tone of the review was so different, maybe the ending of the game sucks.
@Foxstar is in love with Kotaku's two Brians.: They liked the game, but thought it was short and not worth replaying. So, the apprehension comes from the lack of value, but they suggest what is there is enjoyable. At least that is how I took it when I read it on the Giant Bomb Site.
@subnet6: And the whole "considering the Wii's limitations" idea really needs to die a horrible and painful death, preferably with nasty rusty rotating spikes rending it limb from limb.
Doesn't it go without saying that when you review a game, you judge it based on the system it's on?
Like so: "Woah, this game looks friggin' sweet, dude!" Not like so: "Meh, Dead Space looked better, these guys suck."
I don't think saying that Extraction looks great would trick people into expecting Uncharted 2 graphics.
@Antiterra: "Doesn't it go without saying that when you review a game, you judge it based on the system it's on?"
Why? Especially if there are other versions on other platforms, then a comparison is warranted. There is a version that runs in HD and gives you full control. It is undeniably superior in the looks department, and depending on preference, superior in control/gameplay as well.
If the Wii version was exactly the same, then you're right, there would be no need to mention it. But it is 100% valid to point out that there are better versions on other consoles.
@Antiterra: @Yossarian: I'm agreed with Yossarian here. I expect a reviewer to tell me what they did or did not enjoy about a game, and if the limitations of the platform hurt the game itself then go ahead and inform me of that. The reviews mentioned how goddamn beautiful Crysis was, so they might as well mention how ugly a Wii game is.
Just because it's assumed that the game maxes out the Wii's graphics doesn't mean it's not worth mentioning.
It's a survival horror shooter with almost all of the same aspects as Dead Space... graphical look, monsters, storyline (emphasis on "line"), and general gist of the play.
The reviewer isn't comparing this to Mario Galaxy, which would be apples to oranges. This is red apples versus green apples.
@Yossarian: "Why? Especially if there are other versions on other platforms, then a comparison is warranted."
And how many other consoles is Dead Space Extraction appearing on, again?
Complaining because a game that was designed for the Wii would hypothetically look better in a nonexistent PS3 or 360 version is just stupid. We saw it in the Epic Mickey thread last night, and I'm a little disappointed that it's already rearing its head again.
Pretend your favorite music artist is Kayne West. Now Kayne has been working hard and he has a double LP that is coming out. Due to marketing/publsher reasons, this double LP is getting split into two.
The first LP is getting released to CD.
The second LP is coming out a few months later on cassette only. It has totally different songs, so it is not *exactly* the same, but it is all themed together with the prior LP, and it is now a part of Kayne's discography.
Both might be fantastic. You love the songs on each of them. It is everything you'd hoped Kayne West would do.
But wouldn't it be fair for you to mention that you *liked* the second LP, but that you really wished it was on CD too because the cassette format was just holding it back?
You might even just ignore the cassette LP for the most part. There may be a couple songs you really like, but yet you always gravitate towards putting in the CD. You prefer the CD's sound, you prefer using your CD player, and you just all around prefer enjoying Kayne's work in that format.
@Yossarian: But there aren't other versions. As others have pointed out, it's not the same game, and no, the fact that it's the same franchise and similar gameplay doesn't make the comparison fair game.
Of course, if we're talking about multiplatform games, comparisons are warranted. Hell, I want comparisons: I have both the 360 and PS3, I want to know if one is noticeably worse.
But all I was trying to say is this: no need to add "...for the Wii" to every positive comment when you're reviewing a Wii game.
...unless you assume that your readers are so dumb they can't figure it out for themselves, in which case why do you even bother writing for those people? You're too good for them, they can't appreciate what you're doing, they're knocking you down and you should just get up again and piss the night away, oh Danny boy, 'cause they ain't never gonna keep you down. I think.
@Yossarian: So I shouldn't get Birth by Sleep, or LittleBigPlanet PSP, or Valkyria Chronicles 2? Sure they would be graphically inferior, but I always thought there was more to these type of games...
And sometimes the wii version of a multiplatform title is actually the superior one or is comparable to the others. Or the wii version is so unique people would buy it instead of the xbox 360 and PS3 versions.
@Antiterra: But there aren't other versions. As others have pointed out, it's not the same game, and no, the fact that it's the same franchise and similar gameplay doesn't make the comparison fair game.
This is the key part.
Mass Effect Galaxy on the iPhone wasn't the same game as Mass Effect on the 360, and I don't remember people calling it out for that.
Kingdom Hearts Chain of Memories on the GBA wasn't the same game as Kingdom Hearts, but I know plenty of people that enjoyed it.
So what is it about the Wii that inspires these comparisons? "Different platform" doesn't automatically mean "inferior," although it does seem to be the case with the Wii here.
@Yossarian: Sure, but they're still a videogame console, and Birth by Sleep happens to be a prequel. By your logic, it should be compared to the PS2, or if we ever get Kingdom Hearts 3, the PS3.
Different game, different rules, no buts about it.
I think we are all missing the point here that putting Extraction on PS360 would only be a trade of graphics for controls for people that already have both a PS360 and a Wii.
It is not a trade-off that is feasible for Wii-only gamers, because the only effect would be to deny them the game.
It is not a trade-off for PS360-only gamers, because the only effect would be to give them a game they wouldn't otherwise have had.
So,for the sake of the minority of people who have multiple consoles we should place the game where this minority gets their preference?
@Yossarian: Horrible analogy. Your analogy basically states that any and every game would be better on PS360 since according to you, every kind of music would be better on CD. Nonsense. I don't think there is a better platform for a natively controlled lightgun shooter. In fact, if this game came out first, by your logic, the original dead space game should get panned because it has shitty controls in comparison. That's just nonsense. They are completely different games. They just take place in the same universe of fiction. And besides, Extraction is actually better IMHO.
I agree it's a great game, but like with many other great games, its greatness amplifies its flaws.
The biggest one for me is the appearance of the crosshair. It's big, it's distinctly colored and it's in my damn face all the time. Let me see the level, dammit!
This also holds for the graphical representation of the telekinesis ability, which is unattractive (pun intended).
10/21/09
10/21/09
I think it's a case of potaytoe potahtoe.
I like how you can shoot EVERYTHING in a RE on rails shooter, in dead space none of the environment responds to your weapons fire. Also you have to constantly spam that "telekenisis" button which gets really repetitive.
The weapons in Extraction were pretty uninspiring also.
It was an ok game but I really wouldn't put it above the RE games in any sense of the word except maybe that it had 1 long story. Even with that, I love the RE lore and secrets even if they are in little snippets, it makes it feel like more than one game.
Extractions story I didn't care about as much, the characters were pretty typical and sounded like they were trying to swear to be cool.
RE characters leave more to your imagination and don't try to act as much so don't fail as much with switching accents etc.
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But yeah, that water... looks like the monster hunter mud again #residentevilthedarksidechronicles...
10/22/09
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You can make a point that all light gun games are scripted to some extent, but it's sort of a backwards step as far as cooperative play goes. #residentevilthedarksidechronicles...
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This looks a lot like RE5... I'm amazed. #residentevilthedarksidechronicles...
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But seriously, THIS. #residentevilthedarksidechronicles...
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10/06/09
If you enjoy the genre, and it's a good game, doesn't that give it replayability (sp?) right there? Tastes differ from person to person, and what's worth 50-60 bucks to one person might not even be a rental for someone else. Personally I've put far more play time into games like Castle of Shikigami 3 and Ikaruga (Both games are under an hour long!) than some games like Call of Duty 5 (Outside of the odd round of Nazi Zombies, it's practically rotting on my shelf, ha ha). But that's because I personally enjoy a good shmup over a FPS, and as such (in my opinion, can't stress this enough) Ikaruga was easily worth the seventy bucks I laid down for it, whilst CoD 5 doesn't seem like the forty bucks I spent in a pawn shop for it.
10/06/09
Why ANYONE would pay $50 for this game is beyond me. It is unacceptable to charge that much and it is unacceptable to make a game that short with zero replayability, rail shooter or not. That is one night of gaming and you are done.
I don't know why the Wii gets a free pass for mediocrity. It puzzles the puzzler.
10/06/09
10/06/09
It wasn't a problem with people in the last years, where i mourned cause of he shorter and shorter length of single player and kampaigns, and now suddenly it is?
If a game os really good at what it does why is a short legth such a Problem.
Just wait a few moths and you will get it cheaper.
10/06/09
10/06/09
10/06/09
The only complain I have with this game is that there are times where there is nothing happening (you are getting form point A to point B). I suppose that it's meant to give you a false sense of security or whatever, but still I think they are a bit longer than they need to.
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Besides, $50 for 5 hours is still pretty good if you compare it to a play. Or a concert. Or a lap dance. (Which is also repetitive grinding, but in an entirely different way.)
10/06/09
5 hours for some people you have heard of doesn't mean it is 5 hours for everybody. I've spent at least that long on the first level of HOD Overkill.
5 hours to get through it once doesn't mean that's the only 5 hours fun you can get with it. Rail shooters can get a lot of replay, at least in my house.
And 5 hours doesn't mean that 5 hours is mediocre.
What was your point again?
10/06/09
The recent Prince of Persia can be completed in about 5-6 hours, and it's a solid experience by itself. The downloadable Epilogue adds about 2 extra hours of play but offers very little other than a bit more insight into the main characters. There's little to go back to unless you're working on trophies and achievements.
Resident Evil 5's main story can take at least 5 hours on your first play but gets shorter with each subsequent playthrough. I've clocked in over 120 hours on it, and some people probably have more.
Final Fantasy XII takes hours getting from objective to objective, and it's easy to lose sight of the bigger story because of its pacing. I only have 60 hours on my file, and I doubt I'm even halfway through the game.
10/06/09
Bioshock wasn't all that long, and it essentially had little in terms of traditional extras, but I still played that game through three times. I feel like replayability is quite a case-by-case term these days.
Case in point, if I tend to like a game enough to want to play through it more than once, the developers have succeeded without needing to add on much at all. This conversation can actually get a bit existential, and is really open to debate eternally, i believe.
PS- Movies never change, or add variety, and I still come back to them time and time again. Just more food for thought.
10/06/09
Also, keep the game in mind for the buy 2 get 1 free Toys R Us sale next week. So you can get Uncharted 2 plus Brutal Legend and get Deadspace Extraction for free.
10/06/09
But i do not regret buying it at all. It looks great, it plays great and it has a very decen story... and being about 8 hours is really good for this kind of game. But we'll see. I replay a lot house of the dead: overkill because it's just a joy in multiplayer. I'll se how this goes when someone else plays with me.
10/06/09
yes, i loved the original Dead Space a lot. And i loved this one.
Although i find it perplexing that its on the Wii. Nothing against the Wii, from a gameplay standpoint i wouldnt want this game anywhere else, but the original was multiplatform except the wii, now the prequel is only on the Wii. I hate that a lot of Dead Space fans will miss out on this because they dont have a Wii. Its dividing the fanbase.
It would be different if it was on the Wii then it went to DS or if it was a PSP game, since the PS3 fanbase is likely to also have a PSP and thw wii fanbase is likely to have a DS.
Dead Space is all over the place now. I dunno.
10/06/09
Then again, who didn't have a Game Boy Advance varient, or now a DS (Lite)?
10/06/09
I'd suggest, though, that far from dividing the fanbase, it is extending it - which isn't the same thing at all. We can't have it both ways. To have a game designed specifically for the strengths of the Wii to enlarge the fanbase is fine - to then say that it should be on another platform because it divides the fanbase is to take away with one hand what was given with the other.
For years now we've heard the argument that if Wii gamers want better games they should buy a PS360 - well now the tables are turned for a change, and it doesn't change the argument. You want to play this, get a Wii.
(I know that isn't the point you are personally making, but it is a convenient post to make the point on as I don't want to promote any more trolls).
10/06/09
10/06/09
They might do. I'd guess it is about as likely as a PS360 player getting a Wii for the reverse reason. Of course in practice that means it isn't very likely at all - not for *one* game. But if it continues to happen for other games as well? Maybe.
10/06/09
Much like what Kingdom Hearts: Chains of Memories was to Kingdom Hearts 2, Extraction is to the original Dead Space.
10/06/09
I thought it was suppose to be a prequel taking place on the mining station. Could you let us know how long it took you to finish the story mode?
10/06/09
EDIT: Oh, and it's about an eight hour game if you go straight through it, which is hard to resist.
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Doesn't it go without saying that when you review a game, you judge it based on the system it's on?
Like so: "Woah, this game looks friggin' sweet, dude!"
Not like so: "Meh, Dead Space looked better, these guys suck."
I don't think saying that Extraction looks great would trick people into expecting Uncharted 2 graphics.
10/06/09
Why? Especially if there are other versions on other platforms, then a comparison is warranted. There is a version that runs in HD and gives you full control. It is undeniably superior in the looks department, and depending on preference, superior in control/gameplay as well.
If the Wii version was exactly the same, then you're right, there would be no need to mention it. But it is 100% valid to point out that there are better versions on other consoles.
10/06/09
Just because it's assumed that the game maxes out the Wii's graphics doesn't mean it's not worth mentioning.
10/06/09
You'd have an arguable point if it were the same game. But it isn't.
10/06/09
It's not a fair comparison when the two titles are completely different types of games based on the same fiction/universe.
10/06/09
I'm sure if their system allowed half-stars he would have given the game a 3.5.
10/06/09
It's a survival horror shooter with almost all of the same aspects as Dead Space... graphical look, monsters, storyline (emphasis on "line"), and general gist of the play.
The reviewer isn't comparing this to Mario Galaxy, which would be apples to oranges. This is red apples versus green apples.
10/06/09
But otherwise, yes that's true when talking about multiplatforms.
10/06/09
And how many other consoles is Dead Space Extraction appearing on, again?
Complaining because a game that was designed for the Wii would hypothetically look better in a nonexistent PS3 or 360 version is just stupid. We saw it in the Epic Mickey thread last night, and I'm a little disappointed that it's already rearing its head again.
10/06/09
Pretend your favorite music artist is Kayne West. Now Kayne has been working hard and he has a double LP that is coming out. Due to marketing/publsher reasons, this double LP is getting split into two.
The first LP is getting released to CD.
The second LP is coming out a few months later on cassette only. It has totally different songs, so it is not *exactly* the same, but it is all themed together with the prior LP, and it is now a part of Kayne's discography.
Both might be fantastic. You love the songs on each of them. It is everything you'd hoped Kayne West would do.
But wouldn't it be fair for you to mention that you *liked* the second LP, but that you really wished it was on CD too because the cassette format was just holding it back?
You might even just ignore the cassette LP for the most part. There may be a couple songs you really like, but yet you always gravitate towards putting in the CD. You prefer the CD's sound, you prefer using your CD player, and you just all around prefer enjoying Kayne's work in that format.
10/06/09
Of course, if we're talking about multiplatform games, comparisons are warranted. Hell, I want comparisons: I have both the 360 and PS3, I want to know if one is noticeably worse.
But all I was trying to say is this: no need to add "...for the Wii" to every positive comment when you're reviewing a Wii game.
...unless you assume that your readers are so dumb they can't figure it out for themselves, in which case why do you even bother writing for those people? You're too good for them, they can't appreciate what you're doing, they're knocking you down and you should just get up again and piss the night away, oh Danny boy, 'cause they ain't never gonna keep you down. I think.
10/06/09
10/06/09
And sometimes the wii version of a multiplatform title is actually the superior one or is comparable to the others. Or the wii version is so unique people would buy it instead of the xbox 360 and PS3 versions.
10/06/09
This is the key part.
Mass Effect Galaxy on the iPhone wasn't the same game as Mass Effect on the 360, and I don't remember people calling it out for that.
Kingdom Hearts Chain of Memories on the GBA wasn't the same game as Kingdom Hearts, but I know plenty of people that enjoyed it.
So what is it about the Wii that inspires these comparisons? "Different platform" doesn't automatically mean "inferior," although it does seem to be the case with the Wii here.
10/06/09
The Wii, however, is a console that sits in my living room permanently attached to my TV.
10/06/09
Different game, different rules, no buts about it.
10/06/09
I think we are all missing the point here that putting Extraction on PS360 would only be a trade of graphics for controls for people that already have both a PS360 and a Wii.
It is not a trade-off that is feasible for Wii-only gamers, because the only effect would be to deny them the game.
It is not a trade-off for PS360-only gamers, because the only effect would be to give them a game they wouldn't otherwise have had.
So,for the sake of the minority of people who have multiple consoles we should place the game where this minority gets their preference?
No.
10/07/09
10/02/09
The biggest one for me is the appearance of the crosshair. It's big, it's distinctly colored and it's in my damn face all the time. Let me see the level, dammit!
This also holds for the graphical representation of the telekinesis ability, which is unattractive (pun intended).