<![CDATA[Kotaku: dead rising: chop til you drop]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: dead rising: chop til you drop]]> http://kotaku.com/tag/deadrisingchoptilyoudrop http://kotaku.com/tag/deadrisingchoptilyoudrop <![CDATA[You Can Dress As Bionic Commando, But Not Swing Like Him]]> We previously brought word that Dead Rising: Chop 'Til You Drop featured two new costumes for the Wii: Bionic Commando and bikini Frank West. Here's something you should know about the Bionic Commando outfit:

The BC outfit, modeled after character Nathan Spencer, does not allow Wii Dead Rising players to grapple. That's right, it may look like you have a bionic arm, but that's just it: It only looks like it. Frank West's hand is clearly sticking out, and there's no swingy action in Dead Rising on the Wii!

With the way the game skimps on zombies, just be happy Capcom gave bikini Frank West a bulge.

新たなる敵、新コスチュームの存在を確認! 『デッドライジング ゾンビのいけにえ』 [Famitsu]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5152072&view=rss&microfeed=true
<![CDATA[Rejected Dead Rising Titles (And Why No Photography In Dead Rising Wii)]]> In the latest Bionic Commando podcast, there's a list of rejected Dead Rising Xbox 360 titles — plus a response why there's no photography in the upcoming Wii version.

First, Bionic Commando producer and former head of localization Ben Judd runs through the rejected titles for the original Dead Rising.

Keep in mind, these were thought up by non-native English speakers. (And before scoffing, you try to think up with a list of game titles in Japanese!) Here they are:

Wicked Dead, Born In Hell, Hell's Order, Scoop of the Dead, Paparazzi of the Dead, Shot of the Dead, Shoot and Shot, Run Over The Dead, Gluttonous The Zombies, Big Eater, Confidential, End Zone, A Shout Of A Soul, From Behind the Other World, From Darkside, Rock, Resistance, Apocalypse, Infection, Gateway, Sight, Not Found, Blackout, Escape, Code Zero, Exile, Zombie Report, Bad Report, Def Dead Time, Inferno, Dangerous Shopping, Escape From Shopping Mall, Shocking Shopping, Ten Days, X Days, Zombie Surround, Slow Stroller, The Besieged In A Mole [sp.], The Death's Soul, Death Sentence, The Separated Soul, Revived Flesh, Hollow Eyes, Zombie Town SOS, Super Zombie Time, Panic Mall, Zombie Collector, Dead Town, Zombie Of America, Zombie Epidemic, Zombies, Man Eat, Scoop Snatcher, For Life, Photo Spirits, Journalist Spirits, Survive In A Mall, Isolation Town, Isolation Citiy [sp.], The Body Which Wriggles, Dead Bee, After Dying, Deadly, Defect, Fatal Defect, The Dead's Ground, The End of Fair, The End of Practice, Bottom, Uneveryday, Did You See? I Saw, A Zombie's Party, Days Of Being The Dead, Frank West, Deathrow, First Death, Death Gunners, Satan Bell, Zombee, More Beef Life, Change of Lifestyle, Zombi, Dead Mole [sp.], Zombie Shudder, Shutdown The Mall, Dead Easter, Scoop Boy, Libra Mall, Hell Mall.

Our favorites: "Gluttonous The Zombies," "Def Dead Time," "Escape From Shopping Mall," and "Did You See? I Saw."

In related Dead Rising news, Dead Rising Wii producer Minoru Nakai explains why the Wii version doesn't have a photography game element:

This is a very different game, gameplay wise than the 360 version of Dead Rising. Another reason is the fact that the camera is quite different. In this version, the camera is very similar to what the players are used to in Resident Evil 4 — an over-the-shoulder camera that stays fairly tight behind Frank... [Photographing zombies] doesn't work so well with the tighter camera we have in Dead Rising Wii. Another factor is that the zombies in Dead Rising Wii are quite a bit more aggressive, so it wouldn't be nearly as easy for users to set this situations up [to take pictures of zombies]... You're not going to have the extra time you need to set up these cool situations with the camera.

Nakai goes on to say that they were hoping to reach a new audience with new hardware and the photography element didn't add much to the Wii version of the game. The in-game text, however, is bigger and the game is "more user friendly."

Listen Here [Bionic Commando]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5136764&view=rss&microfeed=true
<![CDATA[No Photography, No Jumping, No Zombies]]> We already knew that Dead Rising: Chop 'Til You Drop is lacking in the brain-eating-walking-dead department. But it's missing more than just zombies — some of it good, some of it very bad.

According to the latest Nintendo Power (via Capcom-Unity), there are the differences in Dead Rising: Chop 'Til You Drop

You ready? Cause they are:

• There are no time limits.
• Players are not restricted to a single save file.
• Main character Frank West can only carry one melee weapon at a time.
• There is more emphasis on firearms and collecting ammo.
• Frank cannot jump.

Oh, and there's no photography element in Dead Rising: Chop 'Til You Drop, either. Doesn't leave us very much, does it? Well, besides new costumes.

Chop Till You Drop, now with less weapons? [Capcom-Unity via Go Nintendo]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5135060&view=rss&microfeed=true
<![CDATA[What The Hell Did Dead Rising Wii Do To Isabella's Face? [Update]]]> That's the Isabella in the original Xbox 360 version of Dead Rising — the one we know and love. The Isabella in the upcoming Wii version looks different. Want to see? Drumroll please...

There you go, Dead Rising: Chop 'Til You Drop Isabella. Now, there's nothing wrong with having four (or five chins). Orson Welles had multiple chins. There is something wrong with Isabella having four (or five) chins as we don't remember her having that many the last time we saw her.

We are actually curious who is picking these Dead Rising Wii screens. They're not doing much to help our impression of the game! It's like Capcom is trying to sabotage the game or something — or maybe Capcom is just releasing junky screens to see if people still buy the game. We hope so. That would be funny.

Update: Capcom contacted to let us know that the animations in both games are the same captures, just like for Resident Evil 4. According to Capcom, these were not redone for the Wii version as it would be costly. So that ugly Wii image above also exists in the Xbox 360 — it's a bad capture. You can watch it here. Why this particular image was selected for the Wii version, however, still baffles.

カプコン、Wii「デッドライジング ゾンビのいけにえ」物語の中核となるサンタ・カベザを知る2人を公開 [Game Watch Impress] [Pic]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5130038&view=rss&microfeed=true
<![CDATA[Dead Rising Wii Costumes Are 50% nothankyou.jpg]]> Dead Rising Wii has more costumes. But what kind of costumes? The latest issue of Famitsu has pictures revealing two of them, one familiar, one...unwanted.

As you can see, one costume follows the lead set by the Mega Man gear in the 360 version, and is there to shill the upcoming launch of Grin's take on Bionic Commando. Sure, that game's not even coming out on the Wii, but don't tell Capcom, they've got money to make.

The other costume? Frank West. In a bikini. Mankini? Whatever. That snail trail of man fluff is leading somewhere that nobody wants to go, Capcom.

Famitsu 20090109 [Wii@Everyday]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5125925&view=rss&microfeed=true
<![CDATA[Can Dead Rising Wii Be Saved?]]> Dead Rising: Chop Till You Drop 'Mall Massacre' clip

Not if this trailer is anything to go by. On the plus side, for the first time, we see more than half a dozen zombies in the one spot. Sadly, they're carefully staged areas.

The rest of the game looks as barren as ever, while the boss battles look even more arduous than on the 360. Point-blank sniper rifle fire? Lordy.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5100657&view=rss&microfeed=true
<![CDATA[Dead Rising Wii: February 2009]]> Jury's still out on Dead Rising Wii. Capcom's heart is in the right place, but you take away the hordes of zombies and replace them with pairs of zombies and you're taking away what made the game special. But what do we know. We're cantankerous, gin-soaked old sods. You lot can make up your own mind on the game, starting with Japan, where - it's been revealed today (along with the game's map/scale) - the game will be released in February 2009. Seeing as the original did such good business in the West, US & PAL versions can't be far behind.

Famitsu [via Wii@Everyday]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5060427&view=rss&microfeed=true
<![CDATA[Dead Rising Wii - How Gimped It Is]]> Dead Rising: Chop Til You Drop for the Nintendo Wii is not a game for members of the press. It's nearly impossible for us to look at the game objectively after spending countless hours playing the highly superior Xbox 360 original. It's like reading War and Peace and then trying to fully appreciate the Cliff Notes version. It can't begin to approach the level of polish, complexity, and the overall experience of the original, plus your friends might laugh at you if they catch you buying it. As I sat in on a hands on session with the title, I could see by the expressions on my peers' faces that no one seemed to be all that impressed.

No, Dead Rising for the Wii is for those folks who haven't owned a 360, haven't been steeped in Dead Rising press releases, news stories, previews, and reviews over the past couple of years - basically folks that don't read our website all that much. With that in mind, let's look at what's changing in the hobbled version of Dead Rising.

Dead Rising: Chop Til You Drop uses a modified version of the engine for Resident Evil 4, so it might do the title a little more justice to consider it a Resident Evil parody rather than associate it with the original game. The change of engines modifies the entire feel of the game, giving it a more slow and plodding feel that its predecessor. You aim with the Wii remote, shoot with the trigger, and can either hit a button to initiate melee attacks or charge up your melee weapon by shaking the remote in order to unleash powerful special for more powerful strikes. The gun because much more important in the Wii version, as special melee maneuvers require that you stun your opponent with gunshots first. Even the lovable servo heads require a gunshot first, ruining the fun of running about willy-nilly tossing plastic heads all over the place.

In order to maximize resources, Capcom had to sacrifice weapons. Any weapon that had a similar function as another has been condensed into one. This helps performance of course, but in exchange you lose the feeling of immersion you used to receive from being able to pick up nearly anything and use it as a weapon.

Of course the number of zombies on screen have been reduced, with the small demo level we experienced never showing more than a dozen zombies at a time, though they have upped variety a bit with the inclusion of evil poodle enemies and rare enemies like the electric police woman from the original game making her debut as a standard enemy.

There are some positive changes though. Overtime mode is unlocked from the get, go, and you no longer have to juggle side missions with your main objectives now that all of the side missions are required, a fact that Capcom PR thought might even make the game something players of the original might want to play through. Pretty sure they're wrong there, but the thought was nice.

Dead Rising: Shop Til You Drop might be one of the best zombie-shooting games the Wii has ever seen, but unless you've never been exposed to the original game you you might find some of the cuts a bit too deep.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5040381&view=rss&microfeed=true
<![CDATA[Extent Of Dead Rising Wii's Waggle Explained]]> We know, Dead Rising on Wii looks different, but it's going to play different too. It's got waggle! And not just any waggle: Capcom are bringing Resident Evil 4's waggle to 2006's zombie mall simulator. Gun combat will work exactly the same, with pointing of the Wii Remote for aiming and a shake of the nunchuk for a reload. More shaking is required if you're grabbed by a zombie, however, because you'll have to shake as if your very life depended on it to get out of it. The shaking motif continues with melee weapon use: you can shake the bat while swinging to build up some extra charge. Aside from that, you can shake to shake, and shake twice if you want to shake and bake.

Capcom Details Dead Rising Wii Controls [IGN]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5035309&view=rss&microfeed=true
<![CDATA[New Dead Rising Screens: Added Waggle, No Added Zombies]]> Famitsu have uploaded a set of new screenshots for Dead Rising: Chop Til You Drop for the Wii. Here's what you should expect: helpful in-action shots displaying how the game's waggle controls will work for stuff like combat. You should also expect to see the Res 4-style shooting mechanic in action. Here's what you shouldn't expect: more zombies than the last time you saw it. Capcom may have said they're hoping to get around 100 on-screen, but that's obviously something they're working on later.
Wiiリモコンでゾンビを撃退! 『デッドライジング ゾンビのいけにえ』の操作方法が続々判明 [Famitsu]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5034599&view=rss&microfeed=true
<![CDATA[Dead Rising Wii *Might* Get To 100 Zombies At A Time]]> Dead Rising was an average game made great by throwing, literally, hundreds and hundreds of zombies at you. The upcoming Wii version, being a Wii game, is obviously not going to feature hundreds and hundreds of zombies, putting the whole "makes an average game a great one" thing in serious jeopardy. But how many will it feature? Well, Capcom are hoping that they'll be able to squeeze 100 on there at a time. Still not a patch on the 360 version, but 100 on-screen bad guys for what is ostensibly a last-gen title would still be one hell of a technical achievement!

Read-a-long with Nintendo Power #232 (September 2008) [Aeropause]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5033112&view=rss&microfeed=true