• review

    Swords & Soldiers Micro-Review: Violence Included

    WiiWare had been hurting for games about killing. But the originators of de Blob have released a cartoon-violent battle between Vikings, Aztecs and ninja monkeys to more than compensate. More »
  • thq

    de Blob Performs Rare "Sells Well On Nintendo Hardware" Trick

    We know that THQ's de Blob has been selling well, sometimes even better than Nintendo's first party Wii titles. But how well can a non-phoned-in, non-mini-game collection title sell on the Wii? Pretty well. More »
  • de blob

    Strong Sales Make de Blob Sequel Certain

    IGN noticed that De Blob outsold Wario Land: Shake It by 80,000 copies, and both were released the same day. THQ, asked for comment, said there's more where that came from. More »
  • indie games

    Indie Games Get a Mainstream Closeup

    In its "All New" issue, discussing the cutting edge of trends in American culture, New York Magazine lauds four indie titles for "ushering in a golden age of smart, beautiful, and really weird games." More »
  • de blob

    de Blob Review: Painting A Very Pretty Picture

    de Blob began life as a school project from studying Game Design & Development at the Utrecht School of the Arts in The Netherlands, meant to reflect the end result of the rebuilding of a local railway station, but THQ saw much more potential for the quirky PC painting game. They purchased the rights, handed over development to Blue Tongue Entertainment, and now we have De Blob for the Nintendo Wii. The I.N.K.T. Corporation has drained all the color out of the city of Chroma, enslaving its inhabitants and putting them to work doing its evil, clerical bidding. It's up to de Blob to be the paintbrush of the people, restoring color to the city one building at a time. While a very unique and compelling concept at its core, have THQ and Blue Tongue managed to stay true to de Blob's origins, or has the entertainment value of the original game been completely painted over? Mixing a little red with a little blue, after the jump. More »
  • de blob

    De Blob Arrives With Friend

    THQ's de Blob for the Wii is one of those games that just seemed to slip by me every time a chance to check it out came up, which is strange, considering it is one of those odd sorts of games that I crave to help break up the monotony of having to play through FPS X and MMO Y all the time. Now the game rests in my hands, and with it came a little friend to help keep me company as I play. More »
  • Swords & Soldiers

    de Blob Devs Bringing Swords & Soldiers To WiiWare

    The original de Blob developers are back with their own game studio and a shiny new title coming out on WiiWare in Q4 2008. Ronimo Games, founded by said de Blob creators in Utrecht, the Netherlands, is readying Swords & Soldiers for European and North American release. Swords & Soldiers is a side-scrolling RTS in which three different factions battle against each other in order to obtain the powers of the gods. While I'm not yet sure what type of gameplay to expect from the title's single player campaign or split-screen multiplayer, I'm definitely liking the animated style they've got going for them. Check out the first screens from Swords & Soldiers for yourself below. More »
  • THQ Holiday Preview 08

    Rainbow Connection: Hands On With De Blob

    My Kotaku Tower compatriots have taken THQ's upcoming Wii exclusive De Blob for a paint-spattered spin in the past, but after giving it a try today during the publisher's Fall 08 and holiday preview event, I thought I'd add my own impressions of the single-player mode to the mix. More »
  • hard times

    THQ: "Fiscal Year 08 Was A Very Tough Year"

    Despite reporting modest revenue growth for its 13th consecutive year, THQ reported a net loss of $35.3 million for the fiscal year ending March 2008. The company's sales totaled $1030.5 million, relatively little change from last year's $1,026.9 sales. More »
  • thq gamers day

    Color My World: Hands On De Blob

    The story of De Blob is fairly simple. A race of evil aliens come to a friendly planet and suck all the color out of it, leaving it all white and shades of gray. As one of the remaining unaffected blob-like denizens of the planet, it is up to you to restore the world to its full color capacity. This goal is achieved by rolling your little blob around the world and picking up color bottles. Once you have picked up a color, simply touching an object will turn it that color and give you some points. You can also mix your colors for some different effects. For instance, say you are yellow and want to change to orange. Simply roll over a red bottle and, voila, you are now orange. Rolling over the red bottle again will revert you to red. More »
  • giant delay face

    THQ Hops On Delay Bandwagon

    Not content to let EA and Capcom steal their thunder, THQ has delayed three of its upcoming releases, including Destroy All Humans! Path of the Furon, de Blob and Frontlines: Fuel of War, citing "quality." The trio have been moved out of the first quarter of 2008, into an unspecified window in the company's 2009 fiscal year. That fiscal year happens to start April 1, 2008, for the record, so don't . Also, in the interest of further clarification, I should mention that only the PlayStation 3 version of Frontlines has been pushed back, with the Xbox 360 edition of the war game still on target. Shocking, isn't it? More »
  • hands-on

    De Blob Wii Impressions

    Probably the worst kept secret from THQ's pre-E3 event was upcoming Wii title De Blob. A game that started its life as a student project that was entered into the Independent Games Festival last year.. More »
  • indie game

    De Blob Heading to De Wii

    Go Nintendo got their hands on a scan from german mag Maniac! which seems to prove that Utrecht School of the Arts and Utrecht University student project (and 2007 IGF student finalist) De Blob will be coming to the Wii via publishers THQ. More »
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