I like that last quote from David Jaffe (even though very often I don't like what he says :-)). I am all for the trend seeking to make games an art form, and have them contain more emotional meaning, and so forth... but at the end of the day, we must not forget that video games are a form of entertainment. We also need those games that provide that escape, just pure unadulterated fun.
Again, I'm also very supportive of the artsy games trend. I loved Braid, but when I see Jonathan Blow and other developers calling all other games "infantile" and "immature", I can't help but think they are a little out of touch. Just as in the movies, there's space for both kind of games. And just as in the movies, it is often the action packed, fat on entertainment, lean on 'meaning' that sell better. Why? Because more often than not, we go to video games seeking entertainment. Of course, in the case of movies, there are a few gems that have been able to pack both things at the same time (like "The Godfather"). We're still waiting for that gem in video games :-)
The Summer Blockbuster experience is basically dead these days. The magic and wonder of movies is gone. Before the Internet you didn't really know what expect when you watched a blockbuster movie, just what the trailer showed. You were left in awe as you wondered how that stunt or special effect was done. These days we know the plot before hand. We know it's all done with computers. It's all so shallow. I'm so glad I grew up in the late 70's and 80's and got to experience the golden age of the Hollywood Blockbuster.
Haha...except that Roy Scheider isn't the one who pulls the license plate out of the tiger shark's guts. It's Richard Dreyfuss' Hooper. Way to misremember, Jaffe. ;)
Σ(゜д゜;) So the fanboys and trolls were right all video games are just a ripoff of movies and other games ^_^
Emotional resonance is something that games are still wrestling with
I find it pretty damn hard to feel any attachment for any character in a video game except for those in Ico,SotC and FFX especially now with all this heavy action games and all.
@Curse_Lily: I think most games are slim on the emotional resonance because it's a lot easier to make you feel other things such as fear, anxiety, excitement, etc. These things can be manufactured immediately while any sort of serious emotional reaction requires a much longer/more intricate setup. It can be done and has been done very well in past (you've already provided the examples), but it's riskier and doesn't always pay off. It's a shame, really.
It's funny how being able to change facial expressions has been huge in game development for a while now, but it doesn't seem that our characters display any more emotion than they always have(n't).
I loves me a good blockbuster, but sometimes the rote dependence on blockbuster cliches has wounded otherwise solid games (Looking at you Killzone 2). Gaming's solid audience and surrounding culture aren't a luxury most other art forms have, so I just hope that developers like Ken Levine and the Bioware crew keep making their explosions smarter, if they need them at all.
I would also be interested to see which "Cult Classic" movies have exerted an overly influential shadow on gaming. The movie to come to mind is "Blade Runner".
@gold163 (° д° ): Your statement does not compute. You state that we need more games like T2, but then you say we need more movies like T2. You're contradicting yourself...
Do you perhaps mean that we need more games that mimic the storyline and scenarios that were created by James Cameron in the movie T2, where you're Edward Furlong or Arnie?
Anybody else remember that shitty old Jaws game that appeared on the NES? That has to be one of the most boring games I've ever played. And god help you if you fuck up when you have to hit him with the boat.
@Mister Jack is Stalking Konata: I owned that game and beat it multiple times. I saw a crazy, crazy speedrun of the game too, some guy beat it in lke 4 minutes.
Well, one can't present a flagship title in early stages of development and expect to hear standing ovations. Even if it shows promise, it's likely ridden with all kinds of bugs and glitches that will make it seem really unappealing to most gamers. However, you also don't want to tantalize audiences with cryptic images in an effort to generate hype. As much as I love Konami, their marketing division has stupid ideas. The best way to make us enthusiastic is to simply display the best things your game has to offer. It's not that complicated!
@YHWHMystic: Yeah, sounds like he learned the lession that Too Human taught everyone about showing your game too early.
I think waiting until you have something polished to show would be good for the industry as a whole but for some reason I don't think the pr/marketing types would go for that.
My guess is that he will definately show something at E3 but not in public or to press. Alot of "backroom" things happen at E3, that being said why else would Mr. Jaffe be in LA?
For a moment, I was going to give you a 'HIYOOOOO!' because I thought you were responding to BritBloke916's post. Then I realized you were making a serious response to Jesse.
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Again, I'm also very supportive of the artsy games trend. I loved Braid, but when I see Jonathan Blow and other developers calling all other games "infantile" and "immature", I can't help but think they are a little out of touch. Just as in the movies, there's space for both kind of games. And just as in the movies, it is often the action packed, fat on entertainment, lean on 'meaning' that sell better. Why? Because more often than not, we go to video games seeking entertainment. Of course, in the case of movies, there are a few gems that have been able to pack both things at the same time (like "The Godfather"). We're still waiting for that gem in video games :-)
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Emotional resonance is something that games are still wrestling with
I find it pretty damn hard to feel any attachment for any character in a video game except for those in Ico,SotC and FFX especially now with all this heavy action games and all.
07/13/09
It's funny how being able to change facial expressions has been huge in game development for a while now, but it doesn't seem that our characters display any more emotion than they always have(n't).
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This scene especially are pretty emotional
Yuna sending ritual at kilika Village
The farplane scene at guadosalam
The scene at Al Bhed when they teld tidus about Summoners fate at the end of their
journeys
the romantic scene after the battle with seymour natus
I can go on and on, if you didn't like the game fine but to me this game was excellent.
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Now, I want to know why "Who Framed Roger Rabbit" and "Dirty Dancing" have not caused incredible changes in the gaming world.
Because, we need more games like them.
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I would also be interested to see which "Cult Classic" movies have exerted an overly influential shadow on gaming. The movie to come to mind is "Blade Runner".
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Do you perhaps mean that we need more games that mimic the storyline and scenarios that were created by James Cameron in the movie T2, where you're Edward Furlong or Arnie?
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I think waiting until you have something polished to show would be good for the industry as a whole but for some reason I don't think the pr/marketing types would go for that.
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For a moment, I was going to give you a 'HIYOOOOO!' because I thought you were responding to BritBloke916's post. Then I realized you were making a serious response to Jesse.
Awwwww. :(