For some of you who say, the facial animation is bland, the 3D objects in the environment are bland ... blah, blah, blah..
I wonder if the lot of you have any idea how much detail has gone into making a game of this caliber and production value?
Nitpicker, please... save it for your own life...
From what I saw on the video, I felt that the dialogue is what really delivered the atmosphere that is intended for the player to feel... I missed out on the other games from the same director or company... I'll just wait
@LeBart: I'd say it's more like a choose your own adventure game, but with way more choices. And every bad ending leads into another book without the character that died.
Button push with no real clue = you live or die. Dying means you start over.
This game = numerous sort of half QTEs = you succeed or fail in your task, and eventually you live or die. Dying means you move on to another character. There is no real game over until the story is over.
This is like Dragon's layer the same way HL2 is like the first person portions of Golgo 13.
For all the Fahrenheit lovers, this is our dream game. I think David Cage has outdone everything I loved about that game and shifted his efforts into a mature and more compelling story. Consider me sold.
I don't care if this game is reduced to a bunch of QTEs, that's like accusing the point and click genre of not being action based enough. This seems like the game Fahrenheit wanted to be had the tech been around, and Fahrenheit got it so nearly right. In fact, I'm going to replay it to build up some more hype in my head.
@TearsandScreams: IT'S NOT A BUNCH OF QTE'S. QTE's are only part of the cutscenes, the game is mostly action and real-time gameplay, NOT interactive cutscenes.
They have said this time, and time, and time again, and nobody listens. They've said it before in interviews.
David Cage got so ticked off with everyone thinking Heavy Rain is just an interactive button-pressing cutscene, he even clarified and retaliated in this interview
@jamesjohnson01: Yeah I know all about it, just an exaggeration based on the reaction of some. I know it isn't, I just meant I couldn't care less if it is. Fahrenheit wasn't either, but was dismissed at times by the press as such.
Fahrehheit is/was amazing. Even if the last bit of it got a little... crazy.
This game is the reason that I own a PS3.
No, Really, this game is what convinced me.
@fallorn: Indeed, this is the very same reason I bought my PS3 two years ago. Much respect, for seeing David Cage's tech demo back in the day, and then playing through Fahrenheit, I'm pretty sure this will be an amazing game.
@excel_excel: you should definitely experience it! it's not for everyone, but after many playthroughs, I still think it brought some refreshing gameplay mechanics and new perspective concerning character interaction. The story did go a bit zany, but still it was awesome. One of my faves!
@excel_excel: Find a way to get it. Seriously. Outside of some questionable plot devices and a horrible stealth sequence, it's one of the best gaming experiences I've ever had. (and some of the unlockable extras are fucking hilarious.)
@excel_excel: I feel like if you're playing it on PC, you should get the Director's cut! They excluded some of the sex scenes, and changed it a bit for the American release.
@dreamfall: I think is just the Euro version, the one called Farenheit that have the extras, the American version is called Indigo Prophecy and was censored.
Either way you can unlock the censored content just by changing a line in a .ini file.
Oh and excel, play this game. It's really an amazing game and the history is great, until you get to know what really is happening, then everything gets weird. And not the good weird kind.
But still, is a game that needs to be played if you are a gamer.
Watching the video of this very same scene, when the thief asks you to raise your hands, you have the option to ignore him. If you do, the thief starts to get dangerously nervous, and in turn gets you stressed out. Your thoughts are shown as such; the words visibly spinning around your head--making it hard to choose just what to do next.
You could try to reason with the thief, or you can become aggressive, or just do nothing. The latter results in you getting shot, but what makes it brilliant is that now that your character is wounded, he'll be wounded throughout the entire game.
Every action you take has a consequence; and the fact that it's not just about what you do in the game, but what you DON'T do in the game, makes this game intriguing.
I'm also happy that there is a game geared towards my age demographic, that touches on themes that have for the most part been completely ignored by most developers.
I can't wait.
edit: here is the link to the new trailer if anyone is interested. It's worth watching.
I don't know about this man. People call for more theatrical video games but I think they pushed the movie bit too far with this game almost forsaking the game part of it.
It is seriously all I can do to resists reading or watching any footage of this game. I try to imagine if I would have enjoyed Fahrenheit if I kept seeing chunks of it dissected and analyzed. Some games I just know I am going to buy and any coverage just lessens the surprises.
Their are A-list and then there aren't A-Listers. But when you want "that" talent on your game, you think its going to be free???
Hmm, I've heard Patrick Stewart do voiceovers and he is quite the consummate performer. I bet you'd never hear him criticize anyone even if he were not happy with the production staff or director.
It's the job of the directors on the project and the source material to make the actors give a shit. Otherwise it's just a goddamn payday. People really need to stop with all of this crap and point the finger where it needs to be pointed.
If you are a crappy director, your project more than likely is going to turn out to be crap.
This is bordering on slanderous. Besides, if game companies stop hiring Hollywood actors, how will guys like Kiefer Sutherland get awards for... uh, showing up?
Well I think most celebrities who does do voice-work tend to think its beneath them because it's for "games".
I think not a lot of them play it and see it as a kiddy past-time.
I think for the most part it's better to cast unknown actors as sometimes the actor's identities themselves compromise the experience.
Imagine if Snake was voiced by Kurt Russel or say Tom Cruise or whomever. You'd see Snake and see the famous person voicing him not the character itself.
And in other news Heavy Rain creator discovers water makes things wet!
***
BOOOH FUCKING HOOOO! Of course they don't! The game industry needs to spend its money on talent and not on star power. Real actors (the fucking starving ones living off of bread crust and the McDonald's $1 menu) will care about anything that lets them advance their craft and make a name for themselves. The game industry needs to stop spending precious money on stars and get people who are willing to commit themselves to the role. The move of trying to be like Hollywood the games industry has been trying to make is like taking in poison into their own body.
@okenny :) ...building bridges (to hide under): What are you babbling about? Name ten games that feature major movie stars that aren't based on films they were in. (fyi: Ron Perlman hasn't ever been a major star sadly)
Two of the first that come to my mind and are some of the most well known are the recent Bethesda titles. Patrick Stewart did a great job, so did Liam Neeson.
08/25/09
I wonder if the lot of you have any idea how much detail has gone into making a game of this caliber and production value?
Nitpicker, please... save it for your own life...
From what I saw on the video, I felt that the dialogue is what really delivered the atmosphere that is intended for the player to feel... I missed out on the other games from the same director or company... I'll just wait
08/24/09
08/24/09
08/24/09
08/24/09
Button push with no real clue = you live or die. Dying means you start over.
This game = numerous sort of half QTEs = you succeed or fail in your task, and eventually you live or die. Dying means you move on to another character. There is no real game over until the story is over.
This is like Dragon's layer the same way HL2 is like the first person portions of Golgo 13.
08/24/09
08/24/09
08/24/09
They have said this time, and time, and time again, and nobody listens. They've said it before in interviews.
David Cage got so ticked off with everyone thinking Heavy Rain is just an interactive button-pressing cutscene, he even clarified and retaliated in this interview
[www.joystiq.com]
08/24/09
08/24/09
This game is the reason that I own a PS3.
No, Really, this game is what convinced me.
Be Seeing You,
Fallorn
08/24/09
It's the reason I bought a PS3 as well. No regrets, as everything I see of this further justifies my purchase.
08/24/09
08/24/09
08/24/09
08/24/09
08/24/09
08/24/09
08/24/09
08/24/09
08/24/09
Either way you can unlock the censored content just by changing a line in a .ini file.
Oh and excel, play this game. It's really an amazing game and the history is great, until you get to know what really is happening, then everything gets weird. And not the good weird kind.
But still, is a game that needs to be played if you are a gamer.
08/24/09
08/24/09
Watching the video of this very same scene, when the thief asks you to raise your hands, you have the option to ignore him. If you do, the thief starts to get dangerously nervous, and in turn gets you stressed out. Your thoughts are shown as such; the words visibly spinning around your head--making it hard to choose just what to do next.
You could try to reason with the thief, or you can become aggressive, or just do nothing. The latter results in you getting shot, but what makes it brilliant is that now that your character is wounded, he'll be wounded throughout the entire game.
Every action you take has a consequence; and the fact that it's not just about what you do in the game, but what you DON'T do in the game, makes this game intriguing.
I'm also happy that there is a game geared towards my age demographic, that touches on themes that have for the most part been completely ignored by most developers.
I can't wait.
edit: here is the link to the new trailer if anyone is interested. It's worth watching.
[link.brightcove.com]
08/24/09
08/24/09
08/24/09
08/24/09
08/24/09
02/21/09
Hmm, I've heard Patrick Stewart do voiceovers and he is quite the consummate performer. I bet you'd never hear him criticize anyone even if he were not happy with the production staff or director.
Which goes to say, I'm giving this study a BS.
02/21/09
If you are a crappy director, your project more than likely is going to turn out to be crap.
02/20/09
02/20/09
I think not a lot of them play it and see it as a kiddy past-time.
I think for the most part it's better to cast unknown actors as sometimes the actor's identities themselves compromise the experience.
Imagine if Snake was voiced by Kurt Russel or say Tom Cruise or whomever. You'd see Snake and see the famous person voicing him not the character itself.
02/20/09
***
BOOOH FUCKING HOOOO! Of course they don't! The game industry needs to spend its money on talent and not on star power. Real actors (the fucking starving ones living off of bread crust and the McDonald's $1 menu) will care about anything that lets them advance their craft and make a name for themselves. The game industry needs to stop spending precious money on stars and get people who are willing to commit themselves to the role. The move of trying to be like Hollywood the games industry has been trying to make is like taking in poison into their own body.
02/20/09
Two of the first that come to my mind and are some of the most well known are the recent Bethesda titles. Patrick Stewart did a great job, so did Liam Neeson.
02/20/09