<![CDATA[Kotaku: david zucker]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: david zucker]]> http://kotaku.com/tag/david zucker http://kotaku.com/tag/david zucker <![CDATA[ This Is Why Midway's CEO Is No Longer Midway's CEO ]]> Going off naught but anecdotal evidence, it's easy to see why Midway CEO David Zucker was binned (as if he actually "resigned") earlier this week. Guy didn't do a very good job, and leaves Midway in worse shape than when he came in. But that's just a general assumption: it's a lot more fun to look at some numbers showing just how shitty the company have become since 2004, when Sumner Redstone bought a majority stake in the company (which ties in nicely with Zucker's tenure, which began in 2003):

- Midway have lost around $300 million dollars since 2004
- Their revenue growth from 2004 through to 2007 was -3%
- The increase in net losses from 2004 through to 2007 was at least 399%
- Midway's stock value has dropped by 79% since 2004
- Sumner Redstone have lost over $500 million in equity since taking over Midway

All paint a bleak picture, but me, I think Zucker's fate was sealed the day somebody at Midway saw Cruis'n on the Wii and said "yes, brilliant, let's release this".
Midway CEO David Zucker canned after Sumner Redstone stacks up huge losses [Variety]

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Sat, 22 Mar 2008 13:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=370966&view=rss&microfeed=true
<![CDATA[ Midway Planning "Fewer, Bigger, Better" Games In 2008 ]]> midway_car_vaults_2008.jpgChicago-based Midway Games hasn't posted a profit since 1999. This year wasn't so hot either. That may have something to do with publishing broken, puerile crap like Hour of Victory, Game Party, Aqua Teen Hunger Force Zombie Ninja Pro-Am and Cruis'n. Delays for Stranglehold, Blacksite: Area 51 and Unreal Tournament III aren't helping matters either, but it may have more to do with Midway's close association with software diarrhea that could prevent it from returning to glory. Maybe that's why Midway CEO David Zucker is promising that the company will produce "fewer, bigger, better" titles next year. Fewer Cruis'ns? Yes, please and thank you!

Zucker points to games like Vin Diesel vehicle Wheelman and the next-gen debut of Mortal Kombat as some of the "bigger" titles, the latter of which is planned for the end of 2008. There's also mention of more John Woo games, now that Stranglehold is somewhat of a success. Yay? Maybe Zucker and crew should focus less on publishing shovelware crap and try to make the Midway name less of a punchline in the coming years. It might just be crazy enough to work.

Midway resets for 2008 [Chicago Tribune via Game|Life]

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Thu, 27 Dec 2007 15:20:49 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=338257&view=rss&microfeed=true