That is an epic failure in terms of controls. The tilt thing is ok, I guess as a game mechanic but the sensitivity is horrid. And why do I need to hit the left and right arrows simultaneously to jump? We couldn't map that the the "Up" arrow? There is also a wicked delay between me saying "Jump" and it actually doing it.
Redesign this to work with my mouse and let me click to jump and then maybe. Otherwise it can die.
@Slothboy: It more closely mirrors the actual gameplay by hitting both buttons to jump, and it basically...works on the PSP version of Locoroco. Flash games designed to promote console games usually suck anyways.
Or, if you wanted to be all illegal and such, you could just download the PAL beta version leaked last week.
Locoroco 2, while not having as many levels as Locoroco 1, is a much, much much better game. The level design is top-notch and more varied, and also a bit harder to complete 100% (yay!). There are quite a few minigames, from races to 4-player shoving competitions, even a shmup. There is a stronger "gotta collect them all" urge in this game, as tow of the minigames require playing levels over and over and over to collect enough parts to complete them- but that is OK, as the levels have more going on it won't feel as much a cop-out move. Levels also "poewr up" once you collect enough notes (though they actually get easier, so maybe "power down" is more appro), and have some nice features like...a map! They're also populated by a lot more creatures this time around, which makes some scenes a little more disgusting.
It will probably also get in the news again for being "racist."
If you even had a passing interest in Locoroco, this game is a must buy.
As a math prof, I'm not fond of the smack to long division. I mean, everyone needs to know how to find the oblique asymptotes in rational functions. Oh, and what part of that sentence did you not understand?
And in the grammar world, we prefer to reserve words like 'maxima' for instances where there's more than one of them; since you can't ride more than one horse at a time, you'll have to settle with an absolute maximum horse, sorry. ;-)
And we also don't give a shit about starting sentences with a conjunction! We're just that crazy!
Ah Asteroids, one of the few retro games I have absolutely hated. Its just such a bizarre weird feeling mechanic and I never found it compelling in the slightest.
Huge yes on the fact that games are now easier. Back in the olden days, we had three lives and MAYBE we got continues. Now, it's just continue until you get it right, even if it's luck that gets you through.
Even in-game clues are evidence that things got easier...go back to the original Metroid... you start the game with one question on your mind: "wtf do I do now?"
@Janxer: for puzzle games, u should wonder how to solve it, not wander around aimlessly trying to find a puzzle to solve.
as for adventure games, could you clarify please? I have never played an adventure game where i had no clue what i was supposed to do, as in not knowing what my next objective was.
@Sutekh: jesus. so you would rather have the game hold your hand the whole way through?
janxer and oni-sakusen are right.
I think one of the best games of all time would be Seiken densetsu 2, or Secret of Mana. Most of the time you have to figure out what to do next, rather than the game telling you what do so much.
@shade-black: so me wandering around aimlessly, through no fault of my own, makes a good game. riiiiiiiiggggghhhtttt.
whoever said anything about hand holding? im talking about having unclear objectives.
if i have to kill enemy x to save town y, fine. thats a clear objective. leave the execution to me, the player. however, if i have to guess somehow what the designer wanted me to do, and the action is not very logical, and then the designer sucks ass.
if i was left clues regarding my next objective in a given game, then fine. i don't need a freaking arrow to guide me through the godforsaken level.
name me a good modern adventure game that consistenly leaves you feeling confused, because I haven't played one.
How often does anyone even try to break this record? Has it been attempted? Has anyone even seen an asteroids arcade machine recently? I see plenty of Galaga/Ms. Pacman machines, but not so much of the Asteroids machines.
Well, back in 2003 local NW legend Bill Carlton tried to do it at Portland's Ground Kontrol arcade and failed about 25 hours into his attempt. The machine just died. No one knows what caused it, even the owner/operator nor Bill. Many speculated that it was just a transformer or the power supply, but those checked out fine.
Recently, Bill has been chasing the WR on Missile Command. He's tried 4 times starting in 2005(?). It takes an entire 3-day weekend of his time to plan for them, so marathon records (as they are known as) aren't easy to just "go for" these days. The record still stands at 80+ million and takes about 55-58 hours to just reach it. It's all about endurance, mental prep...and hoping the machine holds out. Remember, these machines are nearly 30 years old now.
@djgil: I was going to say that the longevity of the record is not as impressive after a while as it is only going to get longer due to the fact that there aren't many people playing this game let alone going for the record. After reading what you say that it takes that many hours to beat it the first place, is hard to talk about the record as anything less of an achievement, as it takes a lot to do it.
Still, considering that there aren't that many machines available to play the game, the ones that exist can break on you, and that the popularity of the game is not even close of what it was when the record was first broken, I think that this record has to be recognized for what it took to beat it (whatever crazy amount of hours it was) not for how long has it remained unbeaten.
@Masterpain22: Well, see the thing is that, if no one plays the game any more or that there aren't any machines to try to break it on anymore, than we no longer refer to it as the "current record." We instead start referring to it as something different, something like, "the highest score ever."
I've said numerous times that games back then were harder than they are now. I don't know why, but it seems like 2D side-scrollers are houses the hardest games out of all the genres. Using the VC or XBLA I've been able to play some of my old favorites and I got my ass handed to me. Why? Because as a kid I could devote so much more time to playing that game because A) I didn't have anything else to do and B) I didn't have anything else to play. If got frustrated I couldn't say "Screw it" and play COD4 or anything else. If I got mad and quit I stopped playing games - which was unacceptable.
It was for that reason the game developers made their games harder, with more secrets, then developers do today because in the gamers and developers minds, that's not what makes a good game by todays standards. What makes a good game today is who can have the most characters on screen and who can make it look the best while doing it. Difficulty has taken a backseat and is looked at as an add-on like Insane mode where there is nothing harder about the game except the enemies hit-to-miss ratio gets bumped up a notch. They're not smarter, they're more accurate and their guns fire faster. That is not a difficult game, merely a lopsided one.
No, I crave for games that are genuinely difficult, like Ninja Gaiden or Shinobi. Ones that take true skill to beat on Normal, and not everyone can beat. I fear those days have passed, sadly.
@Kiriai: Nope, moleculor is right. per the all knowing wikipedia, the kid died in 85... fell from his campus dorm window. well that's a disappointment.
I have to admit I played the demo and found the game to be cool but seeming to be missing something. Unfortunately, the reviews seem to echo this sentiment due to a lack of variety in both paths to get through the level as well as the level design.
Maybe I'll get it when it comes out on PC, or once it's in the used/bargain bin. What a shame, I was really looking forward to this game. I was similarly disappointed with the Banjo-Kazooie demo, which felt almost nothing at all like its predecessors (I hated the vehicle mechanics). Oh well, I still have Fallout 3, Far Cry 2, Rock Band 2, and possible CodWaW to fall back on.
11/17/08
Redesign this to work with my mouse and let me click to jump and then maybe. Otherwise it can die.
11/17/08
11/17/08
Locoroco 2, while not having as many levels as Locoroco 1, is a much, much much better game. The level design is top-notch and more varied, and also a bit harder to complete 100% (yay!). There are quite a few minigames, from races to 4-player shoving competitions, even a shmup. There is a stronger "gotta collect them all" urge in this game, as tow of the minigames require playing levels over and over and over to collect enough parts to complete them- but that is OK, as the levels have more going on it won't feel as much a cop-out move. Levels also "poewr up" once you collect enough notes (though they actually get easier, so maybe "power down" is more appro), and have some nice features like...a map! They're also populated by a lot more creatures this time around, which makes some scenes a little more disgusting.
It will probably also get in the news again for being "racist."
If you even had a passing interest in Locoroco, this game is a must buy.
11/17/08
11/13/08
11/13/08
11/13/08
11/13/08
@ZinkO: HYPE GET: In the math world, we prefer to call it an absolute maxima horse.
11/14/08
And in the grammar world, we prefer to reserve words like 'maxima' for instances where there's more than one of them; since you can't ride more than one horse at a time, you'll have to settle with an absolute maximum horse, sorry. ;-)
And we also don't give a shit about starting sentences with a conjunction! We're just that crazy!
11/13/08
Shoot asteroids to not die, wee.
11/13/08
11/13/08
11/13/08
Even in-game clues are evidence that things got easier...go back to the original Metroid... you start the game with one question on your mind:
"wtf do I do now?"
11/13/08
11/13/08
Adventure games and puzzle games are quite the oposite.
11/13/08
as for adventure games, could you clarify please? I have never played an adventure game where i had no clue what i was supposed to do, as in not knowing what my next objective was.
11/13/08
janxer and oni-sakusen are right.
I think one of the best games of all time would be Seiken densetsu 2, or Secret of Mana. Most of the time you have to figure out what to do next, rather than the game telling you what do so much.
11/14/08
whoever said anything about hand holding? im talking about having unclear objectives.
if i have to kill enemy x to save town y, fine. thats a clear objective. leave the execution to me, the player. however, if i have to guess somehow what the designer wanted me to do, and the action is not very logical, and then the designer sucks ass.
if i was left clues regarding my next objective in a given game, then fine. i don't need a freaking arrow to guide me through the godforsaken level.
name me a good modern adventure game that consistenly leaves you feeling confused, because I haven't played one.
11/13/08
11/13/08
Well, back in 2003 local NW legend Bill Carlton tried to do it at Portland's Ground Kontrol arcade and failed about 25 hours into his attempt. The machine just died. No one knows what caused it, even the owner/operator nor Bill. Many speculated that it was just a transformer or the power supply, but those checked out fine.
Recently, Bill has been chasing the WR on Missile Command. He's tried 4 times starting in 2005(?). It takes an entire 3-day weekend of his time to plan for them, so marathon records (as they are known as) aren't easy to just "go for" these days. The record still stands at 80+ million and takes about 55-58 hours to just reach it. It's all about endurance, mental prep...and hoping the machine holds out. Remember, these machines are nearly 30 years old now.
11/13/08
Still, considering that there aren't that many machines available to play the game, the ones that exist can break on you, and that the popularity of the game is not even close of what it was when the record was first broken, I think that this record has to be recognized for what it took to beat it (whatever crazy amount of hours it was) not for how long has it remained unbeaten.
11/13/08
11/14/08
I have the 2600 version as well, I do much better in that one. I looped the score for hours before I had to let 'er go to get dinner.
11/13/08
It was for that reason the game developers made their games harder, with more secrets, then developers do today because in the gamers and developers minds, that's not what makes a good game by todays standards. What makes a good game today is who can have the most characters on screen and who can make it look the best while doing it. Difficulty has taken a backseat and is looked at as an add-on like Insane mode where there is nothing harder about the game except the enemies hit-to-miss ratio gets bumped up a notch. They're not smarter, they're more accurate and their guns fire faster. That is not a difficult game, merely a lopsided one.
No, I crave for games that are genuinely difficult, like Ninja Gaiden or Shinobi. Ones that take true skill to beat on Normal, and not everyone can beat. I fear those days have passed, sadly.
11/13/08
instead of muscle memory, id prefer something more intellectually hard, like a srpg.
11/13/08
11/13/08
Someone give this kid an xbox 360!
11/13/08
11/13/08
11/14/08
This innappropriate bit of humour brought to you by the letter "A" and the word "hole."
11/13/08
11/14/08
11/13/08
11/11/08
11/12/08
11/11/08
Maybe I'll get it when it comes out on PC, or once it's in the used/bargain bin. What a shame, I was really looking forward to this game. I was similarly disappointed with the Banjo-Kazooie demo, which felt almost nothing at all like its predecessors (I hated the vehicle mechanics). Oh well, I still have Fallout 3, Far Cry 2, Rock Band 2, and possible CodWaW to fall back on.
11/11/08
The LB really sucks as a button of frequent useage.