<![CDATA[Kotaku: Dancing]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Dancing]]> http://kotaku.com/tag/dancing http://kotaku.com/tag/dancing <![CDATA[ And Then They Started Breakdancing... ]]> I can't recall the exact moment I finally decided to stop trying to make sense of everything that was going on at the Games Convention in Leipzig, but if I had to guess I would say it was somewhere between discovering the cosplayer hive and when these guys started breakdancing.

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Mon, 25 Aug 2008 15:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5041170&view=rss&microfeed=true
<![CDATA[ Age Of Conan's All-Dancing, All-PVPing Evolution Plans ]]> So Funcom and Eidos released Age of Conan, and hundreds of thousands of players have signed up...what now? The two companies have revealed their plans for evolving Age of Conan over the coming months, with heaps of new content influenced directly by player feedback in the pipes.

It all starts out later this month with a major PVP update, which they are calling "To The Death." The update will institute consequences and rewards for engaging in PVP battles, including the promised PVP leveling system and a Fugitive system, that will make it easier for other players to hunt you down the more lower-level characters you kill.

Other planned updates include guild alliance warfare, allowing guilds to team up and even form alliance keeps while fighting over "wonders of the world" that grant special powers, a system of in-game achievements called Powerpoints that will reward players for completing various tasks with points they can spend on special gear and powers, new areas to quest in, and a combo-based dancing system motion captured from professional dance artists. Joy! Hit the jump for more details on the evolution of Age of Conan.

Funcom and Eidos Announce Massive Evolution Plans for Age of Conan

- Massive PvP Update in June – New Areas and Dungeons – Powerpoints and Guild Alliance Warfare to Come –

DURHAM, N.C.—(BUSINESS WIRE)—After the incredible initial success for Age of Conan, a whole world of MMO players are eagerly anticipating the future plans for one of the most popular online games ever released. While Age of Conan has already evolved massively since launch, numerous expansive additions are yet to come. Funcom and Eidos are therefore proud to lift the veil on Age of Conan’s promising future, and today the two companies reveal selected features which are now in production.

“While we have enjoyed the initial success for Age of Conan, we know that a solid launch is but the start when it comes to the MMO genre,” said Gaute Godager, Game Director on Age of Conan. "As we look ahead we are preparing a huge amount of new content, and what we are presenting today will evolve Age of Conan even further. It’s naturally an incredibly ambitious update plan for a live MMO game, but we are certain our players would want nothing less.”

Without further ado, here are some of the cool things to expect in the months to come:

PvP evolved – To the Death

The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.

Guild Alliance Warfare

Preproduction has started on a MASSIVE free update which will come later this year. Currently titled “Kingship!,” large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific “wonders of the world,” with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.

Powerpoints

This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!

New areas and dungeons

You won’t need to wait for an expansion pack to explore exciting new areas. In the next period, Funcom will include several new areas, as well as evolving already existing areas. This includes a brand new dungeon in Aquilonia, reshaping three dungeons in Stygia, and an entire mountain range in Cimmeria!

Improved player-made villages and Battlekeep systems

While the guild alliance system brings a whole new level to the game, Funcom will continue to expand the existing player-made areas and the systems running them. A focus on evolving the massive elements of the game even further continues, ranging from placing NPCs in the cities to more choices and benefits.

Social updates

An MMO is nothing without a good social scene. While Conan is all about crushing your enemies, social enhancements are also getting some love. A fun example is the combo-based dancing system which is now coming to the game, and it’s entirely motion captured by professional dance artists.

More adventures

Age of Conan has received tremendous praise for immersion and the great voice-over quests. This is but the start of the adventure, and numerous new quests are coming into the game, spread across the entire world and across the level ranges. Soon 60 additional quests will also get full voice acting, further improving immersion.

Embracing community feedback

Since launch several enhancements and fixes have been implemented to Age of Conan, and Funcom has continuously staffed up the service departments to improve customer satisfaction. This has already resulted in a better game experience, but the work will continue. At the heart of all of this stands the Age of Conan community. A lot of the upcoming improvements to the game will be based directly on community feedback, and the wishes and concerns players have when it comes to the future of the game will always be taken into account.

By reading the community websites, official forums and the monthly Clan of Conan newsletter you can expect additional information about upcoming features and released updates, as well as an arena to give your feedback. A new Clan of Conan newsletter is also going live today, with more detail on the upcoming features. http://funcom.cachefly.net/WebFiles/Newsletter/Issue17/

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Fri, 13 Jun 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5016155&view=rss&microfeed=true
<![CDATA[ Half-Life's G-Man Gets Even More Frightening ]]> The G-Man from Half-Life series has long been one of the spookiest figures in gaming for me. His mysterious motives and menacing disposition were the cause of many a nightmare while I was playing through the first game. Welcome to my new nightmare. Byron Mallett was screwing around with implementing some motion capture data in Source when something went horribly, horribly wrong. I'm not sure if this alleviates my fear of the G-Man or raises it to an all new level. Either way, thanks for sharing Byron! ]]> Mon, 05 May 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387130&view=rss&microfeed=true <![CDATA[ Midway Gamer's Day '08: This Is Vegas ]]> What more appropriate setting to see the premier of Midway's This Is Vegas than Vegas itself? True, were a fifty dollar cab ride from the strip, but we got to see it virtually in the game so I suppose that's something. This Is Vegas is a balls out parody done in the tongue in cheek GTA/Bully style. Your character can explore all the parties, gambling, driving and fighting that Vegas has to offer. On display for the Gamer's Day were the fighting, partying and gambling mechanics which we checked out poolside in true Vegas style.

The fighting mechanic was pretty basic and what you would expect from this type of open world, mission based game. You can fight everyone form the local yokels and thugs to the mascots of the various casinos. I got particular pleasure out of beating the crap out of one mascot who looked suspiciously like my arch nemesis, The Burger King. By pressing X to attack, you can build up your BuzzBomb meter which, once it's filled, will give you an special move that will send your enemy flying through the air. Beating enemies down yields casino chips that can be used later to buy more clothes, cars and other goodies.

Next we moved on to the gambling portion. At the current time they have confirmed that there will be Black Jack, Texas Hold 'Em Poker and slots with other games to be announced later. I tried my hand at a Black Jack game and did pretty well. Of course, it helps that the game has a built in cheat device for each casino game. In Black Jack, the cards are marked and going into a special mode will allow you to see What's coming up next and what the other player have in their hands. but don't linger to long in cheat mode, because the pit boss is watching and if his suspicion meter fills up, you are busted.

Where game really shone was the party mode. Your character is dispatched to a club that is rather empty and you are implored by the DJ to help her bring customers in. This is accomplished through a series of mini-games like a Cake Mania-esque bar tending gig, beating up cheesy bachelors and a rather gratuitous wet t-shirt mini-game where you spray girls down with water.

My favorite part of the club scene however, was the dancing. Based on the Tony Hawk method of combos, you can make your character pull of various dance moves using button presses. The more moves you can stack up without failing, the more points you can score. If you get really good, you can even get everyone on the dance floor to follow you in a group synchronized dance routine. It was really pretty clever and I found myself thinking that in itself would make a pretty fun game.

All in all I'd have to say that the game seemed pretty fun and the dialog was amusing. The graphics looked great and the recreation of Vegas was really well done with loads of detail. However, what we saw of This Is Vegas was pretty disjointed so it was difficult to get a handle on the overall gameplay. I look forward to seeing a more cohesive version that includes the driving mechanic at this year's E3. It is expected to ship Winter 2008 for 360, PS3 and PC.

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Fri, 18 Apr 2008 17:08:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=381638&view=rss&microfeed=true
<![CDATA[ Master Chief Performs Ballet ]]> On September 26th at the Berwaldhallen concert hall in Stockholm Sweden, the Swedish Radio Symphony Orchestra will play an interepretation of Martin O´Donnells and Michael Salvatoris's Halo music, the rock band The Backyard Babies will play Halo-inspired music, a Swedish film director's Halo machinima film will be shown, and dancers from the Royal Swedish Ballet will perform a Halo interpretive dance, with Master Chief dancing along. As you can see in the video, a lot of work has gone into making sure old MC can keep up with the ballet company, and put in context the video isn't nearly as disturbing as if I had just dropped it in your laps and said, "Here, he dances." In retrospect, I probably should have done just that. Oh well, hindsight and all that. For more details on the Halo Concert event, visit HaloConcert.com. ]]> Tue, 18 Sep 2007 18:00:21 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=301208&view=rss&microfeed=true <![CDATA[ Wii Boogie Details ]]> boogie05.jpg
They said they were going to do it, and now here they come. EA is catching up to the Wii train by announcing Wii Boogie with an ambiguous launch date of "by the end of 2007". Some of you might remember it being mentioned before by McMike as Wii exclusive from EA, but like so many others, I want to know more about the "boogie" part of the game and how crazy it's going to be. Are we talking Studio 54 crazy or crazy rave dancing in a country field?

The party game will have an alien theme with customizable characters. Game play will include rhythm, dancing and singing player interaction. 'Boogie' will be a Wii-exclusive game with the usage of its unique controller capabilities.

Oh, Carnival cruise line "Hot Havannah Nights" kind of crazy. Nice.

Doing the Wii Boogie [Wii See]


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Thu, 26 Apr 2007 11:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=255440&view=rss&microfeed=true
<![CDATA[ Clip: The Street Fighter Salsa ]]>

Ryu and Chun-Li aren't just dancing. Oh, no. They're FIGHTING.

Street Fighter Salsa

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Mon, 26 Mar 2007 06:00:54 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=246973&view=rss&microfeed=true
<![CDATA[ He Moves in Mysterious Ways ]]>

Videos of dancing humans bring me intense joy, possibly because I dance like the Chuck E. Cheese employee who drew the short straw and has to wear the Warthog Wiggles costume this shift.

I am deeply affected by this Pump It Up DDR impressario, reputed to go by the adorable handle "smidget". He spins, he breaks, he pops and locks. He is a tiny, golden god and I am as impressed by his choreography (surely this was planned out and well-rehearsed) as his execution. Teach me, o Smidget!

[via Aeropause]

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Mon, 26 Jun 2006 16:20:46 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=183276&view=rss&microfeed=true
<![CDATA[ Mesmerizing Elementalists Dance ]]> female-elementalists-icon.jpg

MMO Dancing has invaded Guild Wars. Someone put together a video of 16 female Elementalists dancing in sync in The Guild Hall of The Crusaders. Check out their Collector's Edition sparkle.

One Crazy Event—The Video

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Tue, 14 Mar 2006 09:00:59 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=160379&view=rss&microfeed=true