I think both of the games (Wii and PS3/360) have great graphical styles. Even though this game deosn't really interest me, I can't deny how great they both look.
To counteract all the negativity the graphics have gotten/will get in this thread, I'm gonna go ahead and agree with Mr.Aykroyd and say that the wii version looks more artistically pleasing than the 360/PS3 version.
@-MasterDex-: Same here. It's like the the ps3/xbox creators felt they "had to" go photo-realistic just because that's what the public expects from a ps3/360 title, right?
The WII creators might have been forced to invent a style that uses less polygons, but at least they had to think about the design before downloading a few bog-standard 3d models and slapping a proton pack on them.
@little computer freund: I think the biggest issue is that much of the public do expect photorealistic graphics.
We all have a graphics whore inside of us, it's the reason I bought Crysis but a game with a character comprised of a billion polygons isn't neccesarrily better than a game with a character comprised of 100 pixels. It's a pity more people don't see it that way.
@PulpZero: It's the only importance. Design, and particularly motions are much, much more important than the resolution on the screen or the polygon count. That's why the graphical power of the Wii is perfectly adequate. As long as developers struggle to get convincing motion, they can shove their pixels up their ass. That's why I am underwhelmed by many PS3 titles, but Finaly Fantasy X-2 or Shadow of the Colossus is absolutely stunning.
@Kotakufan777: but what if they focused only on the graphics? i can see the motions on this game looking horrible, like most wii games. they'll be hopping in the air while they walk, their feet will be sliding when in the air and when they land, and there will be no real physics. having a high polygon count doesnt make a game bad or good, it's how it's implemented.
this is a Ps3 game with a very high poly count, and when implemented with cel shading, it makes a perfectly fluid cartoonish type game that actually moves correctly.
That said, I don't particularly have high hopes for this Ghostbusters game. From what I've seen of it, anyway, it's just another movie-franchise game, albeit dressed up as a paranormal(?) shooter with puzzle aspects.
Then again, that was an early build from what I've heard. Expectations are still low, though.
@CrashBandicooter: I disagree. The graphics are more technically proficient on the 360/PS3, but the developers were smart to play to the Wii's strengths rather than try to duplicate the game on a weaker platform. It's apples and oranges.
It's a good art style, has its roots in the excellent Real Ghostbusters cartoon, and invites players to play two games instead of deciding between multiple versions of one. I'm excited about both.
@greyseal: yeah, but the wii doesnt have any strengths that the other two dont. it is the weaker platform and whatever is done on it could be recreated on the stronger two and better. it's more like watermelons and grapes.
@Leanid: Other than price (which is the price of the 360 at launch) there's nothing inconvenient about the PS3, so your analogy fails in that regard. Also, the size of the thing shouldn't matter unless you live in a Japanese studio apartment...
Don't get me started on this farce of "too many buttons" since the Playstation's had the same number of buttons since the dualshock first launched in 1998.
Fair enough ... but that's the art style rather than the graphics themselves isn't it? They could have the same art style on the PS3/360 and make it look better as well.
@woons: Yea but they didn't. I guess thats one of the silver linings of the Wii. It forces you to get creative because of the systems limitations. See: Mad World.
@NeVeRMoRe666: But that was thir choice from the beginning. other consoles can have that power and still be creative (see:LBP and PSN games). madworld was made the way it was to make a new artstyle, not because of the limitations, and even with it's artstyle, it still showed the limitations in the jagginess that was present and the poor animations, physics, etc.
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The WII creators might have been forced to invent a style that uses less polygons, but at least they had to think about the design before downloading a few bog-standard 3d models and slapping a proton pack on them.
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We all have a graphics whore inside of us, it's the reason I bought Crysis but a game with a character comprised of a billion polygons isn't neccesarrily better than a game with a character comprised of 100 pixels. It's a pity more people don't see it that way.
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What a novel idea.
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+ Watch video
this is a Ps3 game with a very high poly count, and when implemented with cel shading, it makes a perfectly fluid cartoonish type game that actually moves correctly.
here's some wii gameplay.
+ Watch video
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That said, I don't particularly have high hopes for this Ghostbusters game. From what I've seen of it, anyway, it's just another movie-franchise game, albeit dressed up as a paranormal(?) shooter with puzzle aspects.
Then again, that was an early build from what I've heard. Expectations are still low, though.
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It's a good art style, has its roots in the excellent Real Ghostbusters cartoon, and invites players to play two games instead of deciding between multiple versions of one. I'm excited about both.
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i'm sure they'll all be good though.
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Don't get me started on this farce of "too many buttons" since the Playstation's had the same number of buttons since the dualshock first launched in 1998.
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YEAH! who you gonna call?!?!
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Why would you buy the same game twice?
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:( I redeposited after I got a money papercut somewhere I can't mention.
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