• #ghostbusters

    Aykroyd Prefers Wii Graphics, Thanks Very Much

    Underpowered graphics, to an aging celebrity starring in his first video game, are like soft candlelight at a romantic dinner. Dan Aykroyd "loves" the Wii version of Ghostbusters "because it resembles 'The Incredibles.'" More »
  • gbusters.jpg#sierraspringevent

    Ghostbusters Impressions

    The Ghostbusters game is still early in it's development so we didn't get to see a whole lot of it at Sierra's Spring Event but what we did see was mighty impressive. First we were shown a little sample of what the Infernal Engine is capable of. The setting was the New York Public Library reading room which should be familiar to any Ghostbusters fan. The fully rendered backgrounds were gorgeous and we watched as a thousand boxes were moved about the room simultaneously, objects were sliced using the Proton Pack and slime tethers were used to link objects together and hang them from the ceiling. The whole time this demonstration was happening, more and more objects were being dropped into the environment to show exactly how much this hearty engine could handle. More boxes, people and even cars fell from the ceiling, filling the room with thousands of objects without a hiccup in the frame rate or a slowing down of the action. At one point a monster was created using hundreds of books that came flying of the library shelves only to be taken down, book by book by the power of the Proton Pack. More »